Saybur Stuff Posted July 28 Share Posted July 28 I'm having trouble with the "Wharf" part's interior (ignore Val dying in the background lol) Everyone is there - but the interior is black... thoughts? Quote Link to comment Share on other sites More sharing options...
modus Posted July 28 Share Posted July 28 (edited) 15 minutes ago, Saybur Stuff said: I'm having trouble with the "Wharf" part's interior (ignore Val dying in the background lol) Everyone is there - but the interior is black... thoughts? The iva's are bundled in an 'extras' folder that comes with the download. Make sure you have enough RAM Edited July 28 by modus Quote Link to comment Share on other sites More sharing options...
Saybur Stuff Posted July 28 Share Posted July 28 (edited) 19 minutes ago, modus said: The iva's are bundled in an 'extras' folder that comes with the download. Make sure you have enough RAM oooo thank you - I must have missed that during install (that did fix it!) Edited July 28 by Saybur Stuff Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 29 Share Posted July 29 On 7/14/2024 at 10:00 PM, Kazako said: wondering if anyone knows of or plans to make an RPM compatibility patch for the control parts from this mod? This would be so nice to have for my IVA only multiplayer server. Quote Link to comment Share on other sites More sharing options...
waefre_1 Posted August 3 Share Posted August 3 On 11/21/2023 at 11:40 AM, nmaletto said: I am having an issue with the biggest centrifuge . It works normally except the science lab. It researches, but when I attempt to transmit the science it acts like it was transmitting but doesn't actually send the science. Every other lab and part works normally. I checked the logs and saw the following: Exception handling event onPartActionUICreate in class ModuleScienceLab:System.NullReferenceException: Object reference not set to an instance of an object at ModuleScienceLab.updateModuleUI () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at ModuleScienceLab.onPartActionUI (Part p) [0x00025] in <4b449f2841f84227adfaad3149c8fdba>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 Spoiler My Installed Mods are: [x] Science! Continued (xScienceContinued 6.0.2) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Avionics Pack (ASETAvionics v3.0.1) ASET Consolidated Props Pack (ASETProps v2.0.7) AT Utils (AT-Utils v1.10.1) Avionics Systems (AvionicsSystems v1.3.7) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.44.0) B9 Part Switch (B9PartSwitch v2.20.0) Background Resources (BackgroundResources 1:v0.18.0.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator v2.6.6.0) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Crowd Sourced Science (CrowdSourcedScience v6.0) DE_IVAExtension (DE-IVAExtension v1.2.0) ExceptionDetectorUpdated (EDU) (ExceptionDetectorUpdated 0.1.1_alpha) Filter Extensions - Plugin (FilterExtensions 3.2.9) FreeIva (FreeIva 0.2.18.3) Harmony 2 (Harmony2 2.2.1.0) HeapPadder (HeapPadder 0.0.2.4) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) Interstellar Fuel Switch (InterstellarFuelSwitch 3.30.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.30.0) Interstellar Redistributable (InterstellarRedistributable 1.4) Kerbal Construction Time (KerbalConstructionTime 1:1.4.12) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.2.0) KSP Community Fixes (KSPCommunityFixes 1.27.0) KSP Interstellar Extended (KSPInterstellarExtended 1.29.6) KSP Recall (KSP-Recall v0.4.0.0) KSP_PartVolume (KSP-PartVolume 0.0.3.10) Lithobrake Exploration Technologies (LET) (formerly LETech) (LithobrakeExplorationTechnologies 0.5.1.0-release) MagiCore (MagiCore 1.3.2.5) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) Near Future IVA Props (NearFutureProps 1:0.7.1) Parking Brake (ParkingBrake 0.4.4) Patch Manager (PatchManager 0.0.17.6) Persistent Thrust (PersistentThrust 1:1.7.5) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.8) Photon Sailor (PhotonSailor 1.7.4) Procedural Parts (ProceduralParts v2.5.0.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.13.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) RCS Build Aid (RCSBuildAid v1.0.6) Reviva (Reviva 0.8.1) ScrapYard (ScrapYard 2.2.1.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) SpacetuxSA (SpacetuxSA 0.3.13.1) StageRecovery (StageRecovery 1.9.6.3) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.10) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.10) TAC Fuel Balancer (TacFuelBalancer v2.21.5.3) TAC Life Support (TACLS) (TACLS 1:v0.18.0.0) Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1) Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4) Toolbar Controller (ToolbarController 1:0.1.9.9) Trajectories (Trajectories v2.4.3) Triple-Z RadioTelescope (ZZZRadioTelescope 1.0.5.1) TweakScale - Rescale Everything! (TweakScale v2.4.7.1) TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2023.10.21.0) TweakScale Redistributable (TweakScale-Redist v2.4.7.1) WaypointManager (WaypointManager 2.8.3.5) Bit late, but I just ran into and fixed this issue myself. Fortunately, the method from this post worked - I found the SSPXR-TACLS-01.cfg file (in GameData/StationPartsExpansionRedux/Patches), and made a backup. Then, I found the relevant Centrifuges section (starts at line 138) and changed @MODULE[TacGenericConverter],* { @conversionRate *= #$/MODULE[ModuleDeployableCentrifuge]/DeployedCrewCapacity$ @conversionRate += 0.2 } into !MODULE[TacGenericConverter],* { } The Cronus worked as expected after that. Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 3 Share Posted August 3 The mod just isn't installing on Mac- none of the parts seem to show up. Anyone have any idea what's going on with it? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Share Posted August 3 20 minutes ago, MacintoshKSP said: The mod just isn't installing on Mac- none of the parts seem to show up. Anyone have any idea what's going on with it? Well, I have a Mac, and it works fine. Three things I can think of -1. You used CKAN, but as far as I know, it is different here on Macs, and is much odder to use. But you do say "CKAN is my sworn enemy", so..... 2. You downloaded it incorrectly. It must in Gamedata as StationPartsExpansionRedux. 3. You do not have all dependencies. You also need Near Future Props, B9PartSwitch, and ModuleManager. They must all be in the Gamedata folder. But not the one they came with when downloaded. Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 3 Share Posted August 3 2 hours ago, Mr. Kerbin said: Well, I have a Mac, and it works fine. Three things I can think of -1. You used CKAN, but as far as I know, it is different here on Macs, and is much odder to use. But you do say "CKAN is my sworn enemy", so..... 2. You downloaded it incorrectly. It must in Gamedata as StationPartsExpansionRedux. 3. You do not have all dependencies. You also need Near Future Props, B9PartSwitch, and ModuleManager. They must all be in the Gamedata folder. But not the one they came with when downloaded. So, do I separately download NFP, B9PS, and MM and replace the ones /in/ the folder with the updated ones? And, do I take the StationPartsExpansionRedux file out of it's unzipped GameData file and place the IVAs in the SPEX file as well? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Share Posted August 3 43 minutes ago, MacintoshKSP said: So, do I separately download NFP, B9PS, and MM and replace the ones /in/ the folder with the updated ones? No. You can use the ones already there. Simply put them in the stock Gamedata Folder too. You can find a way to download MM by-itself somewhere on the forum, if you want to, as the current packaged version is outdated, current MM version is 4.2.3 I believe. You don't have to though. As for B9PS and NFP, just use the ones in zip file. Also make sure you don't have two MM's. If you do, use the one with a number closer to 4.2.3. 50 minutes ago, MacintoshKSP said: And, do I take the StationPartsExpansionRedux file out of it's unzipped GameData file and place the IVAs in the SPEX file as well? Yes, take it out of the unzipped Gamedata. A good rule of thumb is to never have 2 Gamedata's. Place the IVAs into the stock, prebuilt GameData file. Don't put them into the SPEX file. Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 3 Share Posted August 3 2 minutes ago, Mr. Kerbin said: No. You can use the ones already there. Simply put them in the stock Gamedata Folder too. You can find a way to download MM by-itself somewhere on the forum, if you want to, as the current packaged version is outdated, current MM version is 4.2.3 I believe. You don't have to though. As for B9PS and NFP, just use the ones in zip file. Also make sure you don't have two MM's. If you do, use the one with a number closer to 4.2.3. Yes, take it out of the unzipped Gamedata. A good rule of thumb is to never have 2 Gamedata's. Place the IVAs into the stock, prebuilt GameData file. Don't put them into the SPEX file. Right- thank you for this. However, it feels like every time I use B9PS for any mod, it gives me a fatal error like the one attatched (as I just launched the mod after doing what you instructed) Nevermind- Imgur won't let me upload it. But it tells me it had multiple fatal exceptions in loading subcontent. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Share Posted August 3 3 minutes ago, MacintoshKSP said: Right- thank you for this. However, it feels like every time I use B9PS for any mod, it gives me a fatal error like the one attatched (as I just launched the mod after doing what you instructed) Nevermind- Imgur won't let me upload it. But it tells me it had multiple fatal exceptions in loading subcontent. A fatal error? Still? I'm beginning to think the problem isn't SSPX. If it is throwing out multiple fatal execeptions still, I, or maybe someone else, should look at your mod list. Also, try this:https://forum.kerbalspaceprogram.com/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 4 Share Posted August 4 6 hours ago, Mr. Kerbin said: A fatal error? Still? I'm beginning to think the problem isn't SSPX. If it is throwing out multiple fatal execeptions still, I, or maybe someone else, should look at your mod list. Also, try this:https://forum.kerbalspaceprogram.com/topic/83212-how-to-get-support-read-first/ It's just B9PS throwing the error, not any other mod- it's always B9PS throwing the error. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 4 Share Posted August 4 2 minutes ago, MacintoshKSP said: It's just B9PS throwing the error, not any other mod- it's always B9PS throwing the error. But what does it say? Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 4 Share Posted August 4 2 minutes ago, Mr. Kerbin said: But what does it say? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 4 Share Posted August 4 (edited) 8 minutes ago, MacintoshKSP said: oh my. mm and B9PS link is above. use from there. if that doesn't work ask someone else. Edited August 4 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
MacintoshKSP Posted August 4 Share Posted August 4 11 minutes ago, Mr. Kerbin said: oh my. mm link is above. use from there. if that doesn't work ask someone else. It worked. Thank you a ton! Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted August 4 Share Posted August 4 I just downloaded this mod. Im noticing some of the parts have some kind of a see through/transparent look to them. Not all of them, but some. Has anyone else had this issue before? or know what the cause may be? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 4 Share Posted August 4 37 minutes ago, HammerTyme said: I just downloaded this mod. Im noticing some of the parts have some kind of a see through/transparent look to them. Not all of them, but some. Has anyone else had this issue before? or know what the cause may be? If it's mainly centrifuge parts, this is a known issue with FreeIva and JSI Advanced Transparent pods. I'd suggest removing the latter. Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted August 6 Share Posted August 6 On 8/4/2024 at 5:03 PM, JonnyOThan said: If it's mainly centrifuge parts, this is a known issue with FreeIva and JSI Advanced Transparent pods. I'd suggest removing the latter. I discovered the issue. It was Magpie mods. Which is unfortunate because I really like Magpie mods as it gives parts a very nice shiny realistic looking texture to them. But only on stock parts. So other modded parts will make them have some kind of weird transparent issue. Bummer. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 6 Share Posted August 6 5 hours ago, HammerTyme said: I discovered the issue. It was Magpie mods. Which is unfortunate because I really like Magpie mods as it gives parts a very nice shiny realistic looking texture to them. But only on stock parts. So other modded parts will make them have some kind of weird transparent issue. Bummer. Are you using deferred? Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted August 7 Share Posted August 7 On 8/6/2024 at 4:41 AM, JonnyOThan said: Are you using deferred? I am, yes. Quote Link to comment Share on other sites More sharing options...
RileyHef Posted August 7 Share Posted August 7 33 minutes ago, HammerTyme said: I am, yes. Haven't tested this myself but it appears another user identified a fix for compatibility issues between Deferred and Magpie. Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted August 8 Share Posted August 8 On 8/7/2024 at 11:27 AM, RileyHef said: Haven't tested this myself but it appears another user identified a fix for compatibility issues between Deferred and Magpie. Haha yup! Thats me. lol. It works great with stock parts as well as Restock+ But it sadly does not work with Stockalike Station Parts mod. Quote Link to comment Share on other sites More sharing options...
Sea_Kerman Posted August 11 Share Posted August 11 I humbly request a 5-way station hub, or 6-way, with a ladder in it, that way you can have multiple surface base towers and be able to get between all of them in FreeIVA. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 14 Author Share Posted August 14 Release 2.0.11 Updated ModuleManger to 4.2.3 Updated NearFutureProps to 0.7.2 Updated B9PartSwitch to 2.20.0 Fixed missing flag for ignoring drag cubes on a couple of endcap switchers (gotmachine) Fixed harmless warning about missing transforms on sspx-adapter-125-25-1 Fixed warnings about missing textures on 2 Dome parts Fixed missing piston widget on 2.5m base cradle VABOrganizer compat Quote Link to comment Share on other sites More sharing options...
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