G_Creature Posted December 1, 2018 Share Posted December 1, 2018 (edited) 36 minutes ago, peteletroll said: missing a part called Gantry-Crane It should be in the archive though. Here is a link with all files in one .zip. Edited December 1, 2018 by G_Creature Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 2, 2018 Author Share Posted December 2, 2018 Thanks @G_Creature, now it loads. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 3, 2018 Author Share Posted December 3, 2018 (edited) @G_Creature, I can't reproduce your bug. Could you give me some more detail on how to reproduce it? Do you have the last DockRotate version installed? You can check the DockRotate.version file. Edited December 3, 2018 by peteletroll Quote Link to comment Share on other sites More sharing options...
G_Creature Posted December 4, 2018 Share Posted December 4, 2018 (edited) 13 hours ago, peteletroll said: @G_Creature, I can't reproduce your bug. Could you give me some more detail on how to reproduce it? @peteletroll, yes, absolutely. When spawned: Spoiler After grabbing and releasing the item: Spoiler It gets worse with repeated use and the misalignment increases. 13 hours ago, peteletroll said: Do you have the last DockRotate version installed? You can check the DockRotate.version file. Yes. It is the latest version. Spoiler }, "VERSION": { "MAJOR": 1, "MINOR": 5, "PATCH": 1, "BUILD": 20 }, Edited December 4, 2018 by G_Creature Quote Link to comment Share on other sites More sharing options...
tater Posted December 4, 2018 Share Posted December 4, 2018 Seems like a very cool mod. Will have to try and make a rotating habitat, assuming I can counter-rotate the non-rotating part. Quote Link to comment Share on other sites More sharing options...
Sahadara Posted December 4, 2018 Share Posted December 4, 2018 So as I understand it, the only parts that the mod enables to rotate by default are the docking ports? I'm thinking of VTOL planes and that docking ports might not be strong enough for this purpose. How about an optional part that has a stronger connection and can rotate, for making VTOLS? Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 4, 2018 Author Share Posted December 4, 2018 1 hour ago, Sahadara said: How about an optional part that has a stronger connection and can rotate, for making VTOLS? @Psycho_zs added a few parts like that, check out the OP. Quote Link to comment Share on other sites More sharing options...
G_Creature Posted December 12, 2018 Share Posted December 12, 2018 @peteletroll Have you had any success finding out why that issue happens? Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 13, 2018 Author Share Posted December 13, 2018 No time yet, @G_Creature... Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 16, 2018 Author Share Posted December 16, 2018 @G_Creature, I'm working on your bug. It's a tough one, but I have some ideas to work on. Stay tuned. Quote Link to comment Share on other sites More sharing options...
G_Creature Posted December 21, 2018 Share Posted December 21, 2018 (edited) @peteletroll While you are working on that, I have messed around with the mod a bit more: https://streamable.com/b7zsk Spoiler EDIT: It is now fully articulated, https://streamable.com/iq66x Edited December 23, 2018 by G_Creature Quote Link to comment Share on other sites More sharing options...
B-STRK Posted December 24, 2018 Share Posted December 24, 2018 Hi @peteletroll, kinda bringing up something from the past here (although word of warning, I am playing with a 1.4.5 install, so I'm not sure how this would be in 1.5/1.6). I went ahead and installed the Universal Docking Ports from back in the day, using this mirror-file Dropbox link provided by another forum user (while CaptainKipard hasn't returned to the forums for quite some time already). The ports work, they just don't have a DockRotate function despite the PAW in-flight having the toggle to activate it, and neither will any regular/stock port docked to it. I've yet to test if installing Universal Docking Port will interfere with two stock ports or Konstruction ports docked together, but based on what I've read here so far my bet is that it wouldn't interfere (like DockRotate just needs to recognize the existence of a specific port part to bring up the functionality, if I guessed right). But I'm dropping a note here in case it might be useful or desirable want to have dock rotation functions with UDPs, for those who want to use UDPs. (Myself being one of them, of course, but that does bring up an interesting question: can DockRotate work with two different port parts docked together as would between UDPs and stock ports?) Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 25, 2018 Author Share Posted December 25, 2018 5 hours ago, B-STRK said: can DockRotate work with two different port parts docked together as would between UDPs and stock ports? DockRotate works if the docked ports have the same nodeType specified in the ModuleDockingNode section in the cfg file. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 25, 2018 Author Share Posted December 25, 2018 Found problem with Universal Docking Ports. Stay tuned. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 25, 2018 Author Share Posted December 25, 2018 New release! Smart Autostruts optimizations, ad the usual bug fixing and random refactoring. Still compiled on 1.5.1, if someone tries it on 1.6.0 please let me know how it goes. @B-STRK, this could solve the Universal Docking Ports problem you reported. Feedback welcome as usual. Quote Link to comment Share on other sites More sharing options...
B-STRK Posted December 25, 2018 Share Posted December 25, 2018 (edited) 1 hour ago, peteletroll said: New release! Smart Autostruts optimizations, ad the usual bug fixing and random refactoring. Still compiled on 1.5.1, if someone tries it on 1.6.0 please let me know how it goes. @B-STRK, this could solve the Universal Docking Ports problem you reported. Feedback welcome as usual. Good news, DockRotate .21 now works for UDPs in both UDP-stock port and UDP-UDP instances, both connected ports tested, and with mis-matched sizes as well, right up to continuous rotation. And this is with KSP 1.4.5, and MM 3.0.7. Admittedly though I am still using the linuxgurugamer KJR fork, so for any updates involving the KJR/L fork someone with that install would have to try it out as well. (Pics of testing rig below, behind the pull-down) Much thanks for the update @peteletroll! Spoiler The test rig (a bunch of mods tossed in, as you can see) UDP to UDP and UDP to stock (the stock active in this case being the SSPXr telescoping docking port which uses the standard Clamp-O, function), both active and passive roles (and the UDP Medium --> Clamp-O Jr. in the second pic is some Hot Skitty On Wailord Action right there--wait, I knew I should have tested with the UDP Extra-Large) Edited December 25, 2018 by B-STRK Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted December 29, 2018 Share Posted December 29, 2018 (edited) On 12/25/2018 at 2:37 PM, peteletroll said: Still compiled on 1.5.1, if someone tries it on 1.6.0 please let me know how it goes. It works, but for some reason breaks right-click menu even for unrelated parts in VAB. Still pretty impressive. That\s me first time with the mod and it's awesome! By the way, has anyone requested adding button to start uninterrupting rotation for all the centrifugal needs? EDIT: Found this thread: I will investigate the matter, it's possible that your mod works nicely in 1.6 and I just encountered totally unrelated bug. Edited December 29, 2018 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
peteletroll Posted December 29, 2018 Author Share Posted December 29, 2018 @nothingSpecial, I tested it with 1.6.0, it works fine for me. If you want continuous rotation, you just have to set the rotation step to zero. Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted December 30, 2018 Share Posted December 30, 2018 (edited) Oh, cool. Then this mod is already perfect! Edited December 30, 2018 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
Dash8466 Posted January 7, 2019 Share Posted January 7, 2019 Guys, is there any way to make the turning of those parts continues? (asking for a friend) Quote Link to comment Share on other sites More sharing options...
woeller Posted January 7, 2019 Share Posted January 7, 2019 Tell your friend he should read 2 posts above yours. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted January 7, 2019 Author Share Posted January 7, 2019 I should write a short manual... @Dash8466, to have a continuous rotation you must set the rotation step to 0. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted January 12, 2019 Author Share Posted January 12, 2019 (edited) @G_Creature, I finally found the root cause of the Klaw-related misalignment bug you noticed. I'm testing a partial fix now, I can make an Especially For You release soon, if you want. (Edit: the Klaw is weird. Like, really weird.) Edited January 12, 2019 by peteletroll Quote Link to comment Share on other sites More sharing options...
Dash8466 Posted January 17, 2019 Share Posted January 17, 2019 On 1/7/2019 at 5:32 PM, peteletroll said: I should write a short manual... @Dash8466, to have a continuous rotation you must set the rotation step to 0. thanks! sorry Im to dumb to just read the thread but I was in a hurry, thank you so much for the easiest robotics mod I found so far! Quote Link to comment Share on other sites More sharing options...
peteletroll Posted January 17, 2019 Author Share Posted January 17, 2019 On 1/12/2019 at 10:34 AM, peteletroll said: (Edit: the Klaw is weird. Like, really weird.) No, it's not. Problem almost solved. Expect release soon™. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.