sergih123 Posted September 28, 2020 Share Posted September 28, 2020 Sure, here they are. KSP.log: https://drive.google.com/file/d/1Gl4Z7eKoRG8cILsUO2rUpmvxd_TwP0Am/view?usp=sharing output_log.txt: https://drive.google.com/file/d/18EKF8wxhPq42NwJIySPM41Tkh3bSzNJr/view?usp=sharing If you need anything else tell me, this is my first time reporting something mod related so I may not know exactly which logs you want etc. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted September 29, 2020 Author Share Posted September 29, 2020 @sergih123, your logs are not shared. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted September 29, 2020 Author Share Posted September 29, 2020 @Angel-125 and @sergih123, here you can download a debug dll that can help troubleshooting: https://drive.google.com/file/d/1glKSAW-pfI-1-BmKkcZRbAqcSZ55tga7/view?usp=sharing Replace DockRotate.dll with the downloaded file, start KSP and go to the troublesome crafts. Then share the log (the whole log), and let's see if something changes. Mind that after fixing, a craft reload might be needed (F5/F9, or switch to a distant vessel and back). Fingers crossed! Quote Link to comment Share on other sites More sharing options...
sergih123 Posted September 29, 2020 Share Posted September 29, 2020 (edited) Ok I applied the .dll and after loading into the craft and pressing F5 F9 I was able to skip the (previously eternal) loading screen but the view was glitched and I couldn't move the camera around: https://imgur.com/a/d9ccbqZ I just saw that the log files are indeed unreachable, sorry here are the new ones with the .dll file you sent! KSP.log https://drive.google.com/file/d/1d3eP6KkBEe7DoVAltRxi7cdjQcyKUQfC/view?usp=sharing output_log.txt https://drive.google.com/file/d/17SAJE3LkctOCAZyp_CoICqXYtv9Mmum6/view?usp=sharing Ok I've just seen that the output_log.txt hasn't been updated since 2018, I had only included it because I had seen it in a 2017 thread where they discussed what logs you should sen to the modders, I guess ksp has updated and that file is not usefull anymore. However the KSP.log I can confirm is from my most recent test of the game with the new .dll Again as before, if you need anything else, ask me for it Edited September 29, 2020 by sergih123 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2020 Share Posted September 29, 2020 58 minutes ago, peteletroll said: @Angel-125 and @sergih123, here you can download a debug dll that can help troubleshooting: https://drive.google.com/file/d/1glKSAW-pfI-1-BmKkcZRbAqcSZ55tga7/view?usp=sharing Replace DockRotate.dll with the downloaded file, start KSP and go to the troublesome crafts. Then share the log (the whole log), and let's see if something changes. Mind that after fixing, a craft reload might be needed (F5/F9, or switch to a distant vessel and back). Fingers crossed! Will do, thank you. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted September 29, 2020 Author Share Posted September 29, 2020 @Angel-125 and @sergih123, the dll I posted before is bugged... use this instead: https://drive.google.com/file/d/1s-909T6Ar5Lt9dH9hDfmUisn_2qp2tEV/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2020 Share Posted September 29, 2020 6 minutes ago, peteletroll said: @Angel-125 and @sergih123, the dll I posted before is bugged... use this instead: https://drive.google.com/file/d/1s-909T6Ar5Lt9dH9hDfmUisn_2qp2tEV/view?usp=sharing Done. I have more missions coming up so I'll gather more data for you. Quote Link to comment Share on other sites More sharing options...
sergih123 Posted September 29, 2020 Share Posted September 29, 2020 (edited) After using the .dll, doing the F5/F9 trick and changing between ships you do go back to an unbugged view, but FPS drop a lot, like 15 FPS when I used to get 40-50, and I cannot undock a rover I used to transport the bugged ship with, the docking port has a red silouette, guess it had something to do. Also it crashed after pressing "return back to launch" with a rover I used to get close to the bugged ship. Here's the log: https://drive.google.com/file/d/1nsxXEioeklnPyEolFkDjzIGb3ImYdbsF/view?usp=sharing Edited September 29, 2020 by sergih123 explaining myself better Quote Link to comment Share on other sites More sharing options...
peteletroll Posted September 30, 2020 Author Share Posted September 30, 2020 @sergih123, I can't replicate your malfunction. I want to try your craft. Is it all stock, except for DockRotate parts? If it's not, can you replicate the bug with all other mod parts removed? And, in this case, can you share the resulting craft file? Last question: other mods installed? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 1, 2020 Share Posted October 1, 2020 I did not use this mod the whole session. In orbit with a BDB Gemini, after the reentry burn with the Service Module, I decoupled the SM with an Action Group key (the only way to do it, not stageable decoupling). After that the log is spammed with Module ModuleDockRotate threw during OnUpdate: System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at DockRotate.DynamicReferenceChanges.T (Part p) [0x00000] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.JointMotion.dynamicDeltaAngle () [0x00017] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.dynamicDeltaAngle () [0x0001b] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.updateStatus (DockRotate.JointMotionObj cr) [0x00067] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.OnUpdate () [0x000d1] in <c414fc019a1b4146a90541ff52214df0>:0 at Part.ModulesOnUpdate () [0x0004a] in <c1858a3f77504bd1aaa946fdccf84670>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 2, 2020 Author Share Posted October 2, 2020 @Gordon Dry, can you please share the whole log? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 2, 2020 Share Posted October 2, 2020 @peteletroll https://www.dropbox.com/s/23ovng7ixxqpglf/player.log and stuff 2020-10-02-1.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 2, 2020 Author Share Posted October 2, 2020 @Gordon Dry can you please test this dll? https://drive.google.com/file/d/1s-909T6Ar5Lt9dH9hDfmUisn_2qp2tEV/view?usp=sharing And send logs. KSP.log is enough. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 2, 2020 Share Posted October 2, 2020 @peteletroll It behaves the same. The log:https://www.dropbox.com/s/pkudub64ndzfue6/player.log and stuff 2020-10-03-1.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
Lathari Posted October 3, 2020 Share Posted October 3, 2020 Yeah, just noticed same NRE spam here. ksp.log: https://drive.google.com/file/d/13IDmzpkitfOD2J6JE9f99sWNCUR-sW7C/view?usp=sharing player.log: https://drive.google.com/file/d/1RaA_g5y1tbLVHtAdaiKQbwfeclmYwX9t/view?usp=sharing With Debug.dll ksp.log: https://drive.google.com/file/d/1ml6lN8-SzLkEeFeWtO2PdxAOOhUn74Qk/view?usp=sharing player.log: https://drive.google.com/file/d/1M5GU6DdN3b_ZAvtljCobw0Wmt5A2o2U3/view?usp=sharing Hope this helps. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 4, 2020 Author Share Posted October 4, 2020 @Gordon Dry and @Lathari, here's a new dll: https://drive.google.com/file/d/1URc6KgWP55BRsDXIGpklkqGQzR9g2uWY/view?usp=sharing Let me know how it goes, and share KSP.log if there's still something wrong. Thanks for your patience! Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted October 4, 2020 Share Posted October 4, 2020 (edited) @peteletroll I'm another one that ran into DR log spam today. Undocking seemed to trigger it. The new DLL you shared cleared it up. Restarting clears it. Undocking again brought back the log spam even with the new .DLL. KSP.log Edited October 5, 2020 by Tonka Crash Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 5, 2020 Author Share Posted October 5, 2020 @Tonka Crash, are you sure your log is generated with the dll I shared before? It's a debug dll, and the DR log lines should contain a "[DR:d:<frame>]" tag; your log contains "[DR:<frame>]" tags, and the lack of the ":d" part shows it's not a debug dll. Quote Link to comment Share on other sites More sharing options...
Lathari Posted October 5, 2020 Share Posted October 5, 2020 With the new dll I at least couldn't trigger any NREs. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted October 5, 2020 Share Posted October 5, 2020 12 hours ago, peteletroll said: @Tonka Crash, are you sure your log is generated with the dll I shared before? It's a debug dll, and the DR log lines should contain a "[DR:d:<frame>]" tag; your log contains "[DR:<frame>]" tags, and the lack of the ":d" part shows it's not a debug dll. My mistake. I'd renamed the original file DockRotate,orig.dll instead of DockRotate.dll,orig, so it was being loaded. All fixed now. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 5, 2020 Author Share Posted October 5, 2020 @Gordon Dry , any news? Does the new dll fix your problem too? I'd like to release a new version soon. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 5, 2020 Share Posted October 5, 2020 1 hour ago, peteletroll said: Does the new dll fix your problem too? I was not able to do any docking for two days now - and today suddenly a significant fps drop started to annoy me. But at least I can tell - docking or not - that there is no log spamming regarding DockRotate. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 9, 2020 Author Share Posted October 9, 2020 New release! This fixes the weird bug @Lathari, @Tonka Crash and @Gordon Dry encountered. Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted October 16, 2020 Share Posted October 16, 2020 Hello! Nice mod. I have some questions: 1 - When i rotate the dock, my ship bounces and displace a lot of parts, i think is because the autostruts toggle, but i cant find the smart autostruts options (my advanced TW is on) 2 - Have some option to just dont remove the autostruts? 3 - The mod still compatible with Kerbal Joint Reinforcement? The post of genovast is outdated. Thanks! Quote Link to comment Share on other sites More sharing options...
peteletroll Posted October 16, 2020 Author Share Posted October 16, 2020 6 hours ago, dan1ell1ma said: When i rotate the dock, my ship bounces and displace a lot of parts, i think is because the autostruts toggle, but i cant find the smart autostruts options (my advanced TW is on) This shouldn't happen. Can you share more details? Smart autostruts are enabled by default now, if you want to see the options you have to install the debug dll (rename DockRotate.debugdll to DockRotate.dll). 6 hours ago, dan1ell1ma said: Have some option to just dont remove the autostruts? When smart autostruts are enabled, only the autostruts that would prevent rotation are removed. If they weren't removed, the ship would break. 6 hours ago, dan1ell1ma said: The mod still compatible with Kerbal Joint Reinforcement? The post of genovast is outdated. Which fork of KJR are you using? KJRNext is always compatible, other forks may need the xml configuration in @Geonovast post. Quote Link to comment Share on other sites More sharing options...
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