fourfa Posted March 7, 2018 Share Posted March 7, 2018 R-11 'Baguette' holds 24 LF and weighs 0.3038t, but R-4 'Dumpling' holds 10 LF and weighs 0.4475t? Quote Link to comment Share on other sites More sharing options...
DoToH Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, klgraham1013 said: The command pod is still in Early Access. and the refuelling hoses and the DV calculator and some simple ejection angle indicator life support? nah.. they are green, photosynthesis. Quote Link to comment Share on other sites More sharing options...
Triskilion Posted March 7, 2018 Share Posted March 7, 2018 Brilliant! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 7, 2018 Share Posted March 7, 2018 5 hours ago, UomoCapra said: For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward. Elaborate, please. Will mods that work for 1.4 need anything to be done for 1.4.1? Quote Link to comment Share on other sites More sharing options...
TheProtagonists Posted March 7, 2018 Share Posted March 7, 2018 Interesting... There are quite a few small bugs here and there though... but overall there are some very nice quality of life additions like the KSC marker on mapview and the switch to VAB/SPH button the truly painful process is to wait for mods to update... Quote Link to comment Share on other sites More sharing options...
TheSystem Posted March 7, 2018 Share Posted March 7, 2018 This is amazing, the updated unity engine alone is amazing for modders in the community Quote The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward. We are going to hold you to that as well. Lets see how this DLC rolls out and the hot fixes shortly after. This update contains a varied amount of additions and changes which is always welcoming, I hope you keep a consistent release rollover like you have today because this is great. Parachutes are fun, it should have a toggle on the options when choosing difficultly to either start with parachutes or none till upgraded as it removes any threat of losing herbals. While I keep refreshing CKAN repository for updated mods, I do want to note that commitment to the modding scene will be vital in the longevity of this game. Quote For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. This update is fantastic so far, I hope the DLC will bring as much stability (on newly generated worlds as old ones are a bit incompatible) to my kerbals as this did. MK2-IVA-plz-fix Quote Link to comment Share on other sites More sharing options...
Firemetal Posted March 7, 2018 Share Posted March 7, 2018 So.. When can we expect the IVA and EVA for the new pod? Is there another way to get them out other than clicking on their portrait? Thanks. Fire Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 7, 2018 Share Posted March 7, 2018 With the new textures and models, why weren't the PJ models you paid him to make added to the game? Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted March 7, 2018 Share Posted March 7, 2018 Not bad so far! The new parts are pretty, the new sounds are excellent, and it looks like rebuilding my go-to recoverable launcher (3-pax anywhere inside the Kerbin system) gained me an extra 400m/s of dV just by going to new parts. I like it. I don't use many mods...KER works (but complains about version); so does StageRecovery. FMRS loads and seems to work but I haven't tried to use it specifically. KAC and Transfer Window Planner are broken. So far so happy! Quote Link to comment Share on other sites More sharing options...
Pixel Kola Posted March 7, 2018 Share Posted March 7, 2018 Game not even updating or installing from clean wipe. what? Quote Link to comment Share on other sites More sharing options...
whatsthatdo Posted March 7, 2018 Share Posted March 7, 2018 (edited) Mine isn't updating either. Steam doesn't download anything nor can I play until it has. wuuuup nevermind there it is. Edited March 7, 2018 by whatsthatdo Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 7, 2018 Share Posted March 7, 2018 37 minutes ago, JamesL86 said: It seems that the new command pod does not have an IVA. Yep, discovered this one late in the game - it will be fixed with 1.4.1 (it's already there, just did not make it into the release today). 32 minutes ago, Zuthal said: I have a question about the part variant switcher: Can it only switch part models and textures, or also other aspects of parts? If the second is true, then this addition might have just obsoleted all of the various fuel switcher/part switcher mods. Model, Texture, Node positions. 25 minutes ago, ZooNamedGames said: As nice as this update is, it’s breaking quite a lot. Old flags are experiencing issues, and saves/craft files are broken as they don’t use the old fuel tanks. This was an update I was actually eager for but I’ve been playing too long to see several of my best saves just crumble to dust because T2 entered the picture. Sorry, but it’s 1.3.1 for me. Unless T2 wants to be fair to those of us who have been upgrading saves since .21. Very shiny and new. But internally, all of my old tools and friends are dead. Have not heard anything RE Flags. And if you have the old parts, your vessels will not break - they were left in place (but hidden) for backwards compatibility. If you have an old vessel or subassembly that uses the old parts, they will still be there. 24 minutes ago, fourfa said: R-11 'Baguette' holds 24 LF and weighs 0.3038t, but R-4 'Dumpling' holds 10 LF and weighs 0.4475t? hmm... I will take a look, a patch may not have made it in. 6 minutes ago, Firemetal said: So.. When can we expect the IVA and EVA for the new pod? Is there another way to get them out other than clicking on their portrait? Thanks. Fire Hover over the hatch for now - we're aware, will be sorted for 1.4.1 Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 7, 2018 Share Posted March 7, 2018 Are there any... heat system fixes? Quote Link to comment Share on other sites More sharing options...
Triskilion Posted March 7, 2018 Share Posted March 7, 2018 Is it not correct that the 1-2 pod still exists in the game? When I loaded in the Kerbal X to try it out, it had the old pod, not the new one. Also, for me at least, keyboard shortcuts such as "x" for symmetry don't work. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, Triskilion said: Is it not correct that the 1-2 pod still exists in the game? When I loaded in the Kerbal X to try it out, it had the old pod, not the new one. I think old saved craft (such as the Kerbal X) use the old version of the part, for all the replaced parts. The old version is hidden, not deleted. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 7, 2018 Share Posted March 7, 2018 Just now, Nertea said: Are there any... heat system fixes? I expect some of the heat issues (and we sorted stock drills based on this) were related to 1.3 changes. Check your configs for two things: 1. Make sure your Max Coolant is equal to your Required Coolant. Heat overruns due to engineers cranking converters faster was deprecated, so the extra buffer is no longer needed... but does cause a bit of havoc with heat allocation. 2. Make your radiatorHeatingFactor values consistent across parts. Could not get any code changes in, but making this value have parity also sorts issues with radiators over/under allocating. 2 minutes ago, Triskilion said: Is it not correct that the 1-2 pod still exists in the game? When I loaded in the Kerbal X to try it out, it had the old pod, not the new one. Also, for me at least, keyboard shortcuts such as "x" for symmetry don't work. It exists for legacy craft so as not to break craft files. You can't see it in the toolbox, but it is still there to be loaded. Quote Link to comment Share on other sites More sharing options...
Triskilion Posted March 7, 2018 Share Posted March 7, 2018 Thanks all for the information! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 7, 2018 Share Posted March 7, 2018 np. And yeah, the dumpling should have a dry mass of 0.01375 - this is being sorted in the 1.4.1 update. Quote Link to comment Share on other sites More sharing options...
Triskilion Posted March 7, 2018 Share Posted March 7, 2018 Dang! The Rockomax decoupler is gone! It will be missed. Quote Link to comment Share on other sites More sharing options...
Ace in Space Posted March 7, 2018 Share Posted March 7, 2018 Okay so most of this is pretty nice but I have a couple comments. 6 hours ago, UomoCapra said: Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date Does that mean that any crafts currently using these parts are still safe right now but must have the parts replaced or the save file will not be able to go forward when said "later date" comes? 6 hours ago, UomoCapra said: * Engine Sounds updated No. Literally the very first change I noticed after updating the game is that jet engines now sound absolutely horrendous. My ears are begging you, please change it back for the love of all that is holy. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 7, 2018 Share Posted March 7, 2018 (edited) 7 minutes ago, RoverDude said: I expect some of the heat issues (and we sorted stock drills based on this) were related to 1.3 changes. Check your configs for two things: If there were no code changes and I was able to repro with stock and touching nothing, I guess nothing was changed. I mean, I'll check it all again but eh. Edited March 7, 2018 by Nertea Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 7, 2018 Share Posted March 7, 2018 Jeb seems to enjoy the view under a parachute while 3800 meters above the VAB... Chute handles VERY well. Use your pitch and roll channels, gang. Quote Link to comment Share on other sites More sharing options...
A_name Posted March 7, 2018 Share Posted March 7, 2018 The new parts and variants are amazing! Finally no more ugly tanks! Quote Link to comment Share on other sites More sharing options...
fourfa Posted March 7, 2018 Share Posted March 7, 2018 Interesting changes in re-entry effects... Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 7, 2018 Share Posted March 7, 2018 2 minutes ago, fourfa said: Interesting changes in re-entry effects... Screeny? Description? Don't be so vague man! Quote Link to comment Share on other sites More sharing options...
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