dakhr Posted February 16, 2017 Share Posted February 16, 2017 (edited) I've installed Kopernicus versions: 1.2.2-3 no change 1.2.2-2 saved game don't load 1.2.2-1 saved game loads, RSS and Constelations don't load.In oryginal Kerbol system everything works perfectly fine , no overheats, no bizarre power demands out of blue.... ..then i uninstalled your mod and installed only RSS and Constelations , no overheats. These are my observations so far. At this stage what additional information do You need to troubleshoot problem (if You even bother )?? Edited February 16, 2017 by dakhr Quote Link to comment Share on other sites More sharing options...
dakhr Posted February 16, 2017 Share Posted February 16, 2017 (edited) Update After uninstalling Your mod with (RSS and Constellations in place) , then installing it again, overheats disappeared, but bizarre power demand is still in place: https://drive.google.com/file/d/0BwayVYM7pw5PNjZueFd2b3ZUNGc/view?usp=sharing So far seems that installing Your mod.... as last, solves overheating issue , but still question is what the hell is that growing power demand out of nowhere ? Edited February 17, 2017 by dakhr Quote Link to comment Share on other sites More sharing options...
dakhr Posted February 17, 2017 Share Posted February 17, 2017 (edited) Another example ....stock parts only , ship is on the dark side of Earth, panel retracted : https://drive.google.com/file/d/0BwayVYM7pw5PU2JqVUJKTjl1eWc/view?usp=sharing then on the sunny side, when power is produced, everything is as supposed to be : https://drive.google.com/file/d/0BwayVYM7pw5PMmRDRWVrTHVMUTg/view?usp=sharing Edited February 17, 2017 by dakhr Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 17, 2017 Author Share Posted February 17, 2017 I think in this case you should not trust too much on AmpYear, it might not correctly take into account all power draws. P Quote Link to comment Share on other sites More sharing options...
dakhr Posted February 17, 2017 Share Posted February 17, 2017 (edited) Hi. But how on earth be such high growing demand (shown by megajoules power mangament display)when the ship is simple as fu...k ? But anyway this should be no problem as batteries drain with normal rate..just looks scary -Kilo/Meg watts Edited February 17, 2017 by dakhr Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 17, 2017 Author Share Posted February 17, 2017 (edited) According to the screenshot, you are only 773 km from the star... Seems to me you a simply too near a star. Either use a solar shield or Solar collector to counter this and add more radiator that can pitot away from the star. Edited February 17, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
dakhr Posted February 17, 2017 Share Posted February 17, 2017 (edited) Installation instruction (with CKAN), if encounter overheat problem using RSS & Constelations : 1)Uninstall KSP Interstellar Extended (CKAN will list RSS & Constelations as dependand mods) proceed 2) Install RSS & Constelations 3)Install KSP Interstellar Extended Edited February 17, 2017 by dakhr Quote Link to comment Share on other sites More sharing options...
dakhr Posted February 17, 2017 Share Posted February 17, 2017 16 hours ago, FreeThinker said: According to the screenshot, you are only 773 km from the star... Seems to me you a simply too near a star. Either use a solar shield or Solar collector to counter this and add more radiator that can pitot away from the star. Interesting, where is this information on the screenshot ? Quote Link to comment Share on other sites More sharing options...
dingdong Posted February 21, 2017 Share Posted February 21, 2017 i feel too stupid for this.... looks really fun though Quote Link to comment Share on other sites More sharing options...
Titan 3000 Posted February 24, 2017 Share Posted February 24, 2017 Hey can anyone tell me how to use the laser ablative nozzle with beamed power? is it supposed to be able to be used as a surface to orbit ability and what frequency of beamed power should I use and how much does it need. I am playing with Near future mods installed. HELP! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) Version 1.12.7 for Kerbal Space Program 1.2.2 Released on 2017-02-25 Updated IFS to 2.4.3 Added ISRU Refrigerator which specializes extracting resource by cooling gasses (credit by SmashingKirby148) Added Ammonia to extractable resources Fixed Relay infrared and shorter wavelengths (credits by ms6107) Fixed some rectenna receivers (credits by ms6107) 1 hour ago, Titan 3000 said: Hey can anyone tell me how to use the laser ablative nozzle with beamed power? is it supposed to be able to be used as a surface to orbit ability and what frequency of beamed power should I use and how much does it need. I am playing with Near future mods installed. HELP! It actually one of the most powerful launch technologies available. All that is needed is an active transmitter in infrared wavelength (at least > 6 MW in NF), near the launch platform, an ablative nozzle connected to a container with PVS in launch clams , and launch. Notice the PVC is very dense, a single tank is enough to get to get into orbit. The big advantage is that in contrast the thermal receiver, it can receive beamed power directly from the back Edited February 24, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Titan 3000 Posted February 25, 2017 Share Posted February 25, 2017 2 hours ago, FreeThinker said: It actually one of the most powerful launch technologies available. All that is needed is an active transmitter in infrared wavelength (about 6 MW), near the launch platform, an ablative nozzle connected to a container with PVS in launch clams , and launch. Notice the PVC is very dense, a single tank is enough to get to get into orbit. The big advantage is that in contrast the thermal receiver, it can receive beamed power directly from the back ok, @FreeThinker, how should I start up the launch nozzle then, there is an option to activate the receiver on it and also the option to activate the engine? What transmitter should I use for it? Quote Link to comment Share on other sites More sharing options...
jhook777 Posted February 25, 2017 Share Posted February 25, 2017 (edited) I apologize in advance if I just didn't look hard enough, but, is there currently a way to extract radioactives from planets now that the asymmetric refinery is gone? I'm not sure how to mine uranium or thorium, now. I understand from your earlier reply that uranium isru is still being worked on so I don't mean to sound impatient, just wondering what I missed. Thanks! Edited February 25, 2017 by jhook777 typos Quote Link to comment Share on other sites More sharing options...
ThirdOfSeven Posted February 25, 2017 Share Posted February 25, 2017 (edited) I also apologize if I missed something early, but: Where it is supposed to have HeavyWater storage? I'm currently looking at ISRU Electrolyzer option "Heavy Water Electrolysis" and it should convert HeavyWater to Deuterium and Oxygen, as per source file. But it seems mod missing any storage for HeavyWater currently (according to "grep -Ri heavywater" output in mod folder), so it is not possible to activate this process without modding the mod. I have no idea where it is better to put such resourse, but maybe at least the part itself is good (so you can just put atmospheric scoop to craft and get heavy water into electrolyzer directly). P.S. It seems you can store it in ISRU Processor, which is needed to receive HeavyWater from sea water or regolite, as well as many other components needed for Electrolyzer processes, but you also can get HeavyWater with scoop, so it will be useful to store it somewhere. Edited February 25, 2017 by ThirdOfSeven Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 25, 2017 Share Posted February 25, 2017 I downloaded the newest version from Spacedock and there isn`t only Interstellar in this download. There is a bunch of other mods in this download like KJR, Tweak Scale, Persistent Rotation etc. Quote Link to comment Share on other sites More sharing options...
blub01 Posted February 25, 2017 Share Posted February 25, 2017 no idea if the problem has been solved, but I've currently got a craft with a tokamak reactor that is simply not working - it doesn't output any thermal power, at all. does anybody have any idea what might be causing this? Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted February 25, 2017 Share Posted February 25, 2017 51 minutes ago, blub01 said: no idea if the problem has been solved, but I've currently got a craft with a tokamak reactor that is simply not working - it doesn't output any thermal power, at all. does anybody have any idea what might be causing this? Can you provide at least a screen of this ship? 1 hour ago, Cheesecake said: I downloaded the newest version from Spacedock and there isn`t only Interstellar in this download. There is a bunch of other mods in this download like KJR, Tweak Scale, Persistent Rotation etc. Some are required, like TweakScale or Interstellar Fuel Switch or CTT, the others are optional but recommended. Quote Link to comment Share on other sites More sharing options...
Acvila Posted February 26, 2017 Share Posted February 26, 2017 sorry if i bother you with this again, but something seems not right with the isru converter peroxide process https://goo.gl/photos/FnNR3Uo62UQPLNVXA also isru processor doesn't cool with radiators also, universal liquidficator is giving continuous NRE Quote Link to comment Share on other sites More sharing options...
wsx1887 Posted February 26, 2017 Share Posted February 26, 2017 (edited) 7 hours ago, ms6107 said: @wsx1887, may you provide any comments for this screenshot? The true is "L"? Here is"1"; (I am not good at english) @ms6107, KSPI_Extended 1.12.7 Edited February 27, 2017 by wsx1887 Quote Link to comment Share on other sites More sharing options...
ms6107 Posted February 26, 2017 Share Posted February 26, 2017 2 hours ago, wsx1887 said: KSPI_Extended 1.12.7 @wsx1887, may you provide any comments for this screenshot? Quote Link to comment Share on other sites More sharing options...
ms6107 Posted February 27, 2017 Share Posted February 27, 2017 15 hours ago, wsx1887 said: The true is "L"? Here is"1"; (I am not good at english) @ms6107, KSPI_Extended 1.12.7 Please look at other l's in this file, it's not 1. It's strange font used in your text editor, and l and 1 looks pretty similar in it. Github source https://github.com/sswelm/KSP-Interstellar-Extended/blob/master/GameData/WarpPlugin/Parts/Microwave/PivotedLightMirror/PivotedLightMirror.cfg Quote Link to comment Share on other sites More sharing options...
wsx1887 Posted February 27, 2017 Share Posted February 27, 2017 (edited) 5 hours ago, ms6107 said: Please look at other l's in this file, it's not 1. It's strange font used in your text editor, and l and 1 looks pretty similar in it. Github source https://github.com/sswelm/KSP-Interstellar-Extended/blob/master/GameData/WarpPlugin/Parts/Microwave/PivotedLightMirror/PivotedLightMirror.cfg OK, I knew it; but does it works in your PC? when the letter is "l",the part's nativeWaveLength is 0.003189281 and i change it to "L",nativeWaveLength is 0.0000007. Edited February 27, 2017 by wsx1887 Quote Link to comment Share on other sites More sharing options...
ThirdOfSeven Posted February 27, 2017 Share Posted February 27, 2017 Hi again. Another question about resources and resource processing. IntakeLqd is a resource processed by ISRU Processor in "Seawater Extraction" process. However, there is no part to produce IntakeLqd. Is there any plans on adding something, or some other mod adding liquid intake so I can process Seawater? Quote Link to comment Share on other sites More sharing options...
ms6107 Posted February 27, 2017 Share Posted February 27, 2017 (edited) 4 hours ago, wsx1887 said: OK, I knew it; but does it works in your PC? when the letter is "l",the part's nativeWaveLength is 0.003189281 and i change it to "L",nativeWaveLength is 0.0000007. Got you. Yep, it is my fault, didn't used light mirror and didn't know config files are case sensitive. I will fix it later today. And hope @FreeThinker will include my fix in next release. BTW, Thanks. Will do more testing before commit next time. Edited February 27, 2017 by ms6107 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 27, 2017 Author Share Posted February 27, 2017 Version 1.12.8 for Kerbal Space Program 1.2.2 Released on 2017-02-28 Added Oceanic resource extractor which depending on resources available in the ocean allows you to extract different types of resources (credits by EvilGeorge) Added ability of Vista Engine to switch between D-T and D-D fusion (credits by Viseriod) Added Ability of Fusion reactor to run on either Liquid or Gas Resource, or mixed, without switching Added Automated Cryogenic Gas converted to inline Refrigerator ISRU (credits by sopindm) Fixed Light mirror ability to relay (credits by ms6107) Quote Link to comment Share on other sites More sharing options...
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