jhook777 Posted January 18, 2020 Share Posted January 18, 2020 11 hours ago, FreeThinker said: Where did you attemp to collect deurerium from the Ocean? I figured it out. I was trying to use an isru unit at first but quickly found that the science laboratory extracts deuterium from an ocean using the 'start centrifuge' toggle. Had a request for another, more in depth, look at fusion propulsion so here is a peak into the research and development process employed by my brave Kerbals: Quote Link to comment Share on other sites More sharing options...
Sweetie bot Posted January 19, 2020 Share Posted January 19, 2020 Long time not see First I want to say that New UI of Propellant selection are really great to use, I really appreciate it And that TEG come with Variable installed capacity also very useful for build light weight craft. But still look like has some minor bug like, when u reduce that capacity of generator to 20%, that reactor still been require as 100% power, and that rest of Heat Power beem turn in to Waste heat , that make those generator are not beem reduce capacity but efficiency as -80%, For example:Heat to MJ power efficiency with 20% capacity of TEG: A Reactor that with Max 100MW HeatPower, TEG current efficiency in 50%,capacity 20% ideal: H×20% , 0.2H × 50% Reactor run in 20MW to support 20% capacitygen to get 10MW power. Waste heat 10MW current: H ×(50%×20%) Reactor run in 100MW to support 20% capacity gen to get 10MW power. Waste heat 90MW. "H"as Reactor power level. Result in a lot of waste for energy and Over Heat Radiator...... Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 19, 2020 Author Share Posted January 19, 2020 (edited) I guess I see the problem: The Reactor Minimum power is 2%, but even when configured for 1% of power, it still produces 44 MW, which should have been 4.4 MW Edited January 19, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 19, 2020 Author Share Posted January 19, 2020 Alright, I think I fixed it As you can see it now only produces 2.16 MW, equal to the maximum electric power of the generator which is configured at 1% (weighting only 0.179 t). Quote Link to comment Share on other sites More sharing options...
Sweetie bot Posted January 19, 2020 Share Posted January 19, 2020 5 minutes ago, FreeThinker said: Alright, I think I fixed it As you can see it now only produces 2.16 MW, equal to the maximum electric power of the generator which is configured at 1% (weighting only 0.179 t). Wow that a really Quickly Fix, how can u do that :P So quick that For Now we just made some free time to watch Space X Lunch there New Firewor..... Eh... The New test rocket that will gona Booooom (in plan)soon. Quote Link to comment Share on other sites More sharing options...
Sahadara Posted January 23, 2020 Share Posted January 23, 2020 On the OP you suggest using scaled up systems for better balance with the incredibly powerful engines KSPIE gives us. If we go with a full 10x scale, what do you recommend for improving balance of stock parts? I don't believe KSPIE will work with RO will it? SMURFF does a good job of making rockets have better mass fractions but the engines are still underpowered. Any suggestions for something that will pair well with KSPIE? Quote Link to comment Share on other sites More sharing options...
jhook777 Posted January 24, 2020 Share Posted January 24, 2020 Beam power tutorial from the exact point where beam power becomes possible in the [unkerballed start] tech tree. Long because a lot of folks have asked me not to skip over or fast forward through builds. So, I take my time and develop microwave launches from the ground (err ocean?) up. Take a look, feel free to question/comment/criticize. Part II coming as soon as I get better at low tech relays. Need to do more research. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 24, 2020 Author Share Posted January 24, 2020 (edited) @jhook777 Notice the most effective radiators in atmosphere and water, are the convector radiators (both inline and radial version are available), which have a lot of surface area inside radiator. The are ideal due to their compact size, and will fill up completely up with water when submerged which means if you put them on the bottom of your vessel they will not contribute to buoyancy in any way and will actually help stabilize the vessel, keeping it upright. Edited January 24, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Omeran Posted January 25, 2020 Share Posted January 25, 2020 Is it possible that the Rutherford engine give way too much thrust than what they should, as in 1000 times more? I tried using 4 tiny ones (0.3m) with hydrolox to land my 33-ton base on the mun. It said each one was 5.5kN, but when trying it on Kerbin, it felt like 5500kN. When I limited the thrust to 1.5% it flew nicely (from Kerbin) Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) 2 hours ago, Omeran said: Is it possible that the Rutherford engine give way too much thrust than what they should, as in 1000 times more? I tried using 4 tiny ones (0.3m) with hydrolox to land my 33-ton base on the mun. It said each one was 5.5kN, but when trying it on Kerbin, it felt like 5500kN. When I limited the thrust to 1.5% it flew nicely (from Kerbin) There indeed appears to go something wring when throtled I will have it fixed next release Edited January 25, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 28, 2020 Share Posted January 28, 2020 (edited) Hello @FreeThinker I am still tuning my record concord Mach 5.2 @30.000m, but now I am with a doubt. "Missing Precooler Ratio" 0.8 is better than 0.7 or is other around? As far as I know bigger number will give more heat, so that is bad , right do you confirm ? Thx! Edited January 28, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 28, 2020 Author Share Posted January 28, 2020 (edited) 50 minutes ago, pmborg said: Hello @FreeThinker I am still tuning my record concord Mach 5.2 @30.000m, but now I am with a doubt. "Missing Precooler Ratio" 0.8 is better than 0.7 or is other around? As far as I know bigger number will give more heat, so that is bad , right do you confirm ? Thx! It affect the atmosphere curve but there is a performance ceiling at lower altitude. Also if you run out of atmoshere, your engine will be throtled as well Edited January 28, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
jhook777 Posted January 28, 2020 Share Posted January 28, 2020 (edited) On 1/24/2020 at 7:22 AM, FreeThinker said: @jhook777 Notice the most effective radiators in atmosphere and water, are the convector radiators (both inline and radial version are available), which have a lot of surface area inside radiator. The are ideal due to their compact size, and will fill up completely up with water when submerged which means if you put them on the bottom of your vessel they will not contribute to buoyancy in any way and will actually help stabilize the vessel, keeping it upright. Thank you so much. I ran some tests using that and yeah, going with convection radiators for ocean power stations from here on out, hands down! Also, here is part II. All about basic relay use. Note these designs aren't meant to be copied but were chosen to illustrate functionality and be able to be seen on screen. A player's actual relays will/should vary. i have no idea why sometimes youtube gives me a clear thumbnail and sometimes gives a very low res thumbnail. video is uploaded in hd Edited January 28, 2020 by jhook777 Quote Link to comment Share on other sites More sharing options...
Taki117 Posted February 2, 2020 Share Posted February 2, 2020 (edited) So, I have a question TL;DR: What happened to the old models and is it possible to get them back? Also, is there a calculator to tell you how many/big your radiators need to be for maximum efficiency? I remember this mod from like 0.9 or earlier and I've been using it ever since. Back when I first discovered this mod there was an engine model I really liked that I can't seem to find anymore. Is there a way to include the old models with new configs, or as an option for new engines? I do remember it being the quantum vacuum drive, or the EM drive or something (It didn't require fuel, just electric charge) and while this engine is still in the mod, I don't like the model at all. Here's the engine in question: And the Engine Assembly (3 parts: engine, generator, reactor) [ Edited February 2, 2020 by Taki117 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 5, 2020 Author Share Posted February 5, 2020 On 2/2/2020 at 8:01 PM, Taki117 said: Back when I first discovered this mod there was an engine model I really liked that I can't seem to find anymore. Is there a way to include the old models with new configs, or as an option for new engines? I do remember it being the quantum vacuum drive, or the EM drive or something (It didn't require fuel, just electric charge) and while this engine is still in the mod, I don't like the model at all. Here's the engine in question: You appear to contradicting yourself. You claim to like it and at the same time not at all , so what it is? If your looking for the above model, it can be found at WarpPlugin\Parts\Engines\MPD Personally I don't like it and therefore replaced it with a better looking model for a Plasma Engine, the ELF, the Electrodeless Lorentz Force Plasma Engine, which technically the same as the original more technically accurate. it should still work if you remove the TechHidden = True and replace TechRequired = hidden by TechRequired = advIonPropulsion Quote Link to comment Share on other sites More sharing options...
jhook777 Posted February 6, 2020 Share Posted February 6, 2020 Part III of the Beams! Quote Link to comment Share on other sites More sharing options...
YuriiKerbgarin Posted February 6, 2020 Share Posted February 6, 2020 Hey this might be a basic question and I apologize if this is the wrong forum - but on my mac running 1.8.1 the mod fails to load the parts even post uninstall/reinstalling game and redownloading the mod. Says tweakscale failed on 9 parts or something like that. Can add log file if necessary. Any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 6, 2020 Author Share Posted February 6, 2020 1 hour ago, YuriiKerbgarin said: Hey this might be a basic question and I apologize if this is the wrong forum - but on my mac running 1.8.1 the mod fails to load the parts even post uninstall/reinstalling game and redownloading the mod. Says tweakscale failed on 9 parts or something like that. Can add log file if necessary. Any help is greatly appreciated! Tweakscale loading issues should be posted at Quote Link to comment Share on other sites More sharing options...
Mandella Posted February 9, 2020 Share Posted February 9, 2020 Coming back to KSP and Intersteller after a bit of a break, and nice to see so many upgrades. But I might be going to need to have some help on something. I wanted to try an alternate tech progression where beamed power was introduced earlier in the tech tree, so I moved the Ablative Laser Nozzle and the Diode Laser Array down a few nodes. They are showing up fine, but I can't seem to get things to work properly. I'm getting all the menus and readouts from the parts, but even boosting a rocket with the nozzle up high in the air I'm not getting any fire at all. To be clear, this is not a bug report -- I just need a little tutorial. I'm sure I'm doing something obviously wrong. Oh, and I am going through all of Jhook777's great videos, but I don't think he uses the Ablative Laser Nozzle in any I have seen. Quote Link to comment Share on other sites More sharing options...
Morphisor Posted February 10, 2020 Share Posted February 10, 2020 The guys over at Bluedog Design Bureau consider me a loony for even trying to mix these two mods, but I do, so here I am... I found a particular & peculiar compatibility issue between KSPI & B-DB. As you may or may not know, B-DB has a bunch of tiny probe cores with very small amounts of EC storage, even going as low as 5 ec for the most basic ones. When combined with KSPI however, every probe core from B-DB that has LESS than 30 ec starts out with exactly none when proceeding to the launch pad. In the VAB everything shows as it should. However on the launch pad the EC storage is 0. And of course the probe is uncontrollable as a result. Any probe with 30 or more ec was tested to work normally, strangely. The problem resolved itself when I uninstalled KSPI and the Interstellar fuel switch, so it's due to something being done by KSPI. It's not a major issue that cannot be overcome, but I figured it may be a symptom of a larger issue behind the scenes and worth mentioning. Quote Link to comment Share on other sites More sharing options...
smoketh Posted February 11, 2020 Share Posted February 11, 2020 (edited) I think i found a bug. i am not entirely sure if a coupling between mods causing it or it's kspi itself but try this - run timberwind engine in atmos until it overheats. For me - everything disappears and in about 10 seconds game soft crashes with crash handler. https://mega.nz/#!5tFTzQQQ!ep6yHbMX6zv0Lp3FtSHYt7i9vOVskf-jSmOkUR22iL0 < ksp.log https://mega.nz/#!QkdxhSIa!zdmUyPQsCst5KbbwqPdtNYEMFC71azHExVv4Un-4Bik < modlist from ckan (+seti greenhouse (wasn't present at the time of the bug on vessel) +my own patch for ISRU (ditto)) Update: Fuel is hydrazine. This doesn't happen when engine is strapped to the starting point, but does happen when vessel is in flight and temp goes to 3200k and over (40 km alt. and up). Checked on previous version - same error. Edited February 11, 2020 by smoketh Details update Quote Link to comment Share on other sites More sharing options...
dylsh Posted February 13, 2020 Share Posted February 13, 2020 I would really like to use the WasteHeat radiators and heat management feature of this mod standalone with my playthrough. Is that something that is possible? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 13, 2020 Author Share Posted February 13, 2020 32 minutes ago, dylsh said: I would really like to use the WasteHeat radiators and heat management feature of this mod standalone with my playthrough. Is that something that is possible? Yes it should work, though wasteheat only makes sence if you use any reactor or power receiver Quote Link to comment Share on other sites More sharing options...
dylsh Posted February 13, 2020 Share Posted February 13, 2020 1 hour ago, FreeThinker said: Yes it should work, though wasteheat only makes sence if you use any reactor or power receiver Oh I guess that's my mistake. I was under the impression that wasteheat accumulated on any and all spacecraft, and therefor needed to be radiated. Quote Link to comment Share on other sites More sharing options...
samooo2 Posted February 13, 2020 Share Posted February 13, 2020 (edited) edit: deleted Edited February 13, 2020 by samooo2 whoops, responded to a 2-year old post by accident Quote Link to comment Share on other sites More sharing options...
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