Steele Posted April 19, 2023 Share Posted April 19, 2023 Hello all, I think I am encountering a bug with reactors and breeding tritium. My goal is to make completely self sufficient ships, and a lot of the engines that require fusion pellets are quite attractive. However, to make new fusion pellets, tritium is required. Try however I might, I simply cannot get any of the fusion reactors to breed new tritium. My tests have included putting a container of ever type of lithium on the ship, and empty containers for both types of tritium. However, I can never get a reactor to start breeding tritium. Am I missing something? Is there a different way to make fusion pellets that doesn't require tritium? Quote Link to comment Share on other sites More sharing options...
Qball Posted May 6, 2023 Share Posted May 6, 2023 I've been trying for the life of me to figure out how to make HTP using the ISRU. I can't seem to find a tank that holds Water and Hydrogen to use with the process. How do I collect hydrogen and water? What tanks can store it? Quote Link to comment Share on other sites More sharing options...
Joonatanr Posted May 7, 2023 Share Posted May 7, 2023 Hello! Quick question about reactors and radiators. When I am using a Molten Salt Reactor to produce around 2MW of power in conjunction with a thermal electric generator, then it seems that I need an insane amount of radiators for the reactors not to overheat. Initially I figured that maybe this is just the way it is, after all large amounts of heat need to be dissipated etc. But it seems that even using 16 large folding graphene radiators is not enough and the thermal electric generator eventually overheats and stops producing power. Is this normal for this mod? Could it be that I have some kind of conflict with NEAR future technologies, which I am also using? Anybody else have such an issue? Maybe this is normal, and I just need to unlock more efficient radiators for using the reactors. Quote Link to comment Share on other sites More sharing options...
Joonatanr Posted May 7, 2023 Share Posted May 7, 2023 On the radiator topic, can definitely confirm that it is NEAR future electrics that is causing this. Anybody have any ideas for a workaround? Looks like NEAR future electrics does some weird things with the wasteheat system. Quote Link to comment Share on other sites More sharing options...
NOT_A_ROBOT Posted May 20, 2023 Share Posted May 20, 2023 (edited) I can't find the Microwave Infrared Antenna on my parts list, the closest thing I could find was the Double Pivoting Phased Array Transceiver. Sadly, it doesn't seem to support receiving nor transmitting in the microwave range. There's also no upgrade in R&D that allows it to do that, but there are two that allows it to operate in the visible range. Edited May 20, 2023 by NOT_A_ROBOT Quote Link to comment Share on other sites More sharing options...
Mutantbard64 Posted May 23, 2023 Share Posted May 23, 2023 please help all my radiators say they produce 0 Watts of power for some reason please help the game is nearly unplayable because of these broken radiators Quote Link to comment Share on other sites More sharing options...
NOT_A_ROBOT Posted June 3, 2023 Share Posted June 3, 2023 I made this cool calculator and wavelength info list for beamed power, could you please put this in your section about beamed power? I spent quite a while developing this. I'm also open to constructive criticism. https://docs.google.com/spreadsheets/d/1bGLsAiJYQ6TL_GrWWrhVTp6e8D42RpJxK5xACy-C7z4/edit?usp=sharing Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 3, 2023 Author Share Posted June 3, 2023 4 hours ago, NOT_A_ROBOT said: I made this cool calculator and wavelength info list for beamed power, could you please put this in your section about beamed power? I spent quite a while developing this. I'm also open to constructive criticism. https://docs.google.com/spreadsheets/d/1bGLsAiJYQ6TL_GrWWrhVTp6e8D42RpJxK5xACy-C7z4/edit?usp=sharing Very impressive work, I included it both in the list of manuals and in the Beamed Power Section. Quote Link to comment Share on other sites More sharing options...
NOT_A_ROBOT Posted June 3, 2023 Share Posted June 3, 2023 (edited) Oh whoops, apparently in the other calculator you've already provided it multiplies the spot size by 1.22... I guess I'll have to fix mine since I only took the formula from the KSPedia entry. I didn't know there was a constant. Update v1.1: Done. Now I'm working on adding planet terrain info in the spreadsheet (info source from embedded thread below). Update v1.2: Yeah I'm done with that too. If anyone has any suggestions/constructive criticism, feel free to send it to me. Update v1.3: Added efficiency calculator + SI prefix converter Edited June 3, 2023 by NOT_A_ROBOT Spreadsheet update v1.3 Quote Link to comment Share on other sites More sharing options...
mySynka Posted July 3, 2023 Share Posted July 3, 2023 Hey guys, I’m having some trouble trying to use the Plasma Nozzle. The propellant window is empty, and when I did a quick test using LH2 and the engine, as well as radiators, electric charge and everything else necessary for the engine in orbit of Kerbin, it flames out with message “Air combustion failed”. I also checked some other engines like the Krusader and it also has a propellant window that’s completely empty. I read earlier that this was because I was missing a specific tech tree node, and I would love to know which node it is so I can finish this interplanetary station. Quote Link to comment Share on other sites More sharing options...
fengyuan0529 Posted July 26, 2023 Share Posted July 26, 2023 Hi all, I'd like to contribute my Chinese translation of the parts connection graph to the community. This will definitely become handy for Chinese players. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 31, 2023 Author Share Posted July 31, 2023 (edited) On 7/26/2023 at 11:20 PM, fengyuan0529 said: Hi all, I'd like to contribute my Chinese translation of the parts connection graph to the community. This will definitely become handy for Chinese players. Impressive, I included your image in the 3th page in the OP Edited July 31, 2023 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Turbo Ben Posted August 12, 2023 Share Posted August 12, 2023 @FreeThinker Is this mod still being supported? I have a problem with the science laboratory. Everything is normal in the VAB but on launch, the lab is showing no EC available (0.00 / 0.00 in the part window). I've been messing with the part.cfg file and deleting MODULE { name = InterstellarPowerSupply } seems to fix it. I'm assuming that module is there for a reason, can I expect any negative effects from deleting it? Quote Link to comment Share on other sites More sharing options...
bigexolith Posted August 20, 2023 Share Posted August 20, 2023 Hello, the game crashes when trying to change fuel in flight with the Atilla engine, what could be the problem? Quote Link to comment Share on other sites More sharing options...
AtilliaBug554 Posted October 16, 2023 Share Posted October 16, 2023 (edited) I am also having the same issue as bigexlolith. When I attempt to activate the Atilla engine, there is no thrust, no effect, and if I press "switch propellant" my game crashes. This is pretty much a show-stopper for my playthrough if mid-end game engines won't work (especially since I play 2.5x scale JNSQ). On a clean save it seems to work, but I do not want to make a clean save and call it a day for two reasons. 1: Who wants to lose their progress? 2: If I can't solve this for good, I'm fairly certain the bug will just come back and ruin another game of mine. I'm reaching the end of my patience. I've tried to comb through my crash log to find out why this is happening, but it's no help because the logs for this game are borderline gibberish. I tried following a general troubleshooting guide on this website, but was unable to get to the bottom of this. We really need help with this. I have my crash log (but I don't know how to share it on here). I'm glad I'm not alone in dealing with this....but please help me. Edited October 16, 2023 by AtilliaBug554 Wording Quote Link to comment Share on other sites More sharing options...
ctbram Posted October 28, 2023 Share Posted October 28, 2023 This mod makes ion engines unusable.!!! I show 6000dv at .38 in the vab. I get to spacve and fire the engine up and show 1207dv and 0twr and when I set the throttle to full NOTHING HAPPENS. So there is 3 hours of my life fiddling with this and find you CANNOT use ion engines with this mod installed!! GG FT> Quote Link to comment Share on other sites More sharing options...
totos_totidis Posted December 15, 2023 Share Posted December 15, 2023 Hello, I have a question. How does the metastable helium engine work? I cannot find an ISRU module to manufacture the fuel from regular helium. Additionally which tank can I use for this engine? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted January 2 Share Posted January 2 Hi, @FreeThinker, as a KSPI-E Veteran, just came back to KSPI after few years of absence, I find that the refrigerator is broken, It scoops up resources 2000 times faster than it should. Quote Link to comment Share on other sites More sharing options...
hexeract Posted January 4 Share Posted January 4 Version: 1.12.5 Mods installed: Interstellar Fuel Switch 3.30.0 plus dependencies If any craft (for example, this one) is loaded with Interstellar Fuel Switch installed, player.log ends up being spammed with "Failed to add Resource 1566956177 to Simulation PartSet:", but if the same craft is loaded without Interstellar Fuel Switch, the logspam does not appear. Player.log with IFS installed Player.log without IFS installed Quote Link to comment Share on other sites More sharing options...
dieg125 Posted March 17 Share Posted March 17 Hi! I have seen a couple of posts with the same problem as me, but couldn't find the answer. When I use the NERVA engine, it contain EnUr. If I try to swap fuels, then the fuel slider disappears. This happens with a few other engines: "Solid core nuclear Engine", "Tory" and the "Direct cycle nuclear turboengine". I am using KSP 1.12.5 (although I have also tryed KSP 1.11.2 with the same result) and the latest KSP-IE (1.29.6) and Interstellar Fuel Switch (3.30). I don't have other mods, other than the ones recommended or required for KSP-IE Can someone help me? Thanks! Quote Link to comment Share on other sites More sharing options...
BlindSniper0393 Posted March 21 Share Posted March 21 Hi there. Can someone tell me how to send the "solar thermal power mirror receiver" to the orbit without debugging or something? This bigass is 77 m× 27 m× 27 m in size! Almost bigger than the VAB! Quote Link to comment Share on other sites More sharing options...
Heller Kerman Posted April 11 Share Posted April 11 On 5/6/2023 at 10:15 AM, Qball said: I've been trying for the life of me to figure out how to make HTP using the ISRU. I can't seem to find a tank that holds Water and Hydrogen to use with the process. How do I collect hydrogen and water? What tanks can store it? Dunno if I am answering too late but you can store hydrogen in hex segment gas tanks (gasseous state) and the liquid form in almost any tank provided you have interstellar fuel switch. Water can be stored in e.g. hex segment liquid tanks (or whatever they're called) and then electrolysed using ISRU electrolyzer pr the All in one ISRU into oxygen and hydrogen, which can be then turned into HTP. Recommend consulting first page of this thread, there is a neat flowchart of all ISRU processes. Quote Link to comment Share on other sites More sharing options...
Heller Kerman Posted April 11 Share Posted April 11 On 3/21/2024 at 9:54 PM, BlindSniper0393 said: Hi there. Can someone tell me how to send the "solar thermal power mirror receiver" to the orbit without debugging or something? This bigass is 77 m× 27 m× 27 m in size! Almost bigger than the VAB! Lol, I tried that and failed miserably, the drag on that receiver is insane. The best results I got was when I turned the part upside down and put engines on top, still achieved only 16000 m with ca 5000 dV. I only managed to put it in orbit when exploiting the ability of engine plates to make parts dragless. Best solution is to build it in orbit using mods like global construction or extraplanetary launchpads. Quote Link to comment Share on other sites More sharing options...
Mystos Posted June 3 Share Posted June 3 (edited) Hello, i want to change the values for beam generator mass change from powercapacity of transmiter can someone help me with that or point where i can get help ? Nvm. i just needed to include "WaterfallIntegration.cs" in the project and add waterfall dependency and it works. it was my first journey in the coding stuff, program visual s. etc. just for this little thing to work as i want it to LOL. Its great mod that i love and cant play ksp without it, thanks for this masterpiece. the thing that pose most difficulty in it is lack of compiled wiki, the information are there somewhere, but it really should be in one place so that it is not as scary to dip into. Edited June 4 by Mystos I figured it out Quote Link to comment Share on other sites More sharing options...
Eridan_203 Posted June 9 Share Posted June 9 On 03.06.2024 at 21:04, Mystos said: Здравствуйте, я хочу изменить значения изменения массы генератора луча в зависимости от мощности передатчика. Может ли кто-нибудь помочь мне с этим или указать, где я могу получить помощь? Нвм. мне просто нужно было включить «WaterfallIntegration.cs» в проект и добавить зависимость от водопада, и все работает. это было мое первое путешествие в области кодирования и визуального оформления программ. и т. д. просто для того, чтобы эта мелочь работала так, как я хочу, LOL. Это отличный мод, который я обожаю и не могу без него играть в KSP, спасибо за этот шедевр. Самое сложное в этом - отсутствие скомпилированной вики, информация где-то есть, но она действительно должна быть в одном месте, чтобы не было так страшно копаться. Can you share? Thank you in advance. Quote Link to comment Share on other sites More sharing options...
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