DeepSpaceKraken Posted February 23 Share Posted February 23 https://imgur.com/a/n6iWjMU HELP PLEASE!!!! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 43 minutes ago, DeepSpaceKraken said: https://imgur.com/a/n6iWjMU HELP PLEASE!!!! ModuleColliderHelper is from Collide-O-Scope, that warning can be ignored. Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted February 23 Share Posted February 23 9 minutes ago, AlphaMensae said: ModuleColliderHelper is from Collide-O-Scope, that warning can be ignored. Have you seen the other images? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 2 minutes ago, DeepSpaceKraken said: Have you seen the other images? Those craft files are old now, and changes in the mods they use may break them, which I am guessing happened with Tundra. Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted February 23 Share Posted February 23 4 hours ago, AlphaMensae said: Those craft files are old now, and changes in the mods they use may break them, which I am guessing happened with Tundra. So how do I solve this? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 23 Share Posted February 23 14 minutes ago, DeepSpaceKraken said: So how do I solve this? Build your own craft... Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 Yep, just don't use the craft files that are broken. I think I'm going to remove all the mod parts from the MLP craft files, and just leave the launch base and towers in a bare version, ready to attach the rocket it is named for. I have no desire to go through all those craft files to see what mods have breaking changes. Probably will leave the Cormorant and SOCK (reDIRECT) files as is though, and maybe add a SOCK one with ORANGES-Photon-RMM. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted February 24 Share Posted February 24 Hey @AlphaMensae, I'm currently on version 2.3.1 of MLP. Is there any way for me to get the newer (V 2.6) parts without depreciating the old general launch bases? I have a few craft that need them and don't want their craft files being messed up. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 24 Author Share Posted February 24 11 minutes ago, CollectingSP said: Hey @AlphaMensae, I'm currently on version 2.3.1 of MLP. Is there any way for me to get the newer (V 2.6) parts without depreciating the old general launch bases? I have a few craft that need them and don't want their craft files being messed up. The old general bases are still in v2.6, just hidden, so existing craft files will still load; they still have the same internal part names. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted February 24 Share Posted February 24 7 minutes ago, AlphaMensae said: The old general bases are still in v2.6, just hidden, so existing craft files will still load; they still have the same internal part names. Gotcha, Thanks! Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted February 29 Share Posted February 29 any chance we get more hole size options on the launch plates? so for example use a size 2 plate but have a hole that's the size of the one on the size 3 plate. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 29 Share Posted February 29 Starship Launch Expansion has an good looking water deluge effect i wonder if you could use that effect for MLP Quote Link to comment Share on other sites More sharing options...
bacontornado Posted May 12 Share Posted May 12 (edited) Hello, I've run into an issue where my FPS is slowing to a crawl/ the game is freezing for seconds at a time up until the point that I launch and release the clamps, then everything runs fine. The issue is worst with the Saturn MLP, but it seems to be happening to varying degrees with other Modular Launch Pads parts too. I've used this mod for years with a significantly inferior PC with no issues and recently upgraded computers. I did the install through CKAN and I removed all IVA related mods since I saw some discussion about issues earlier in the thread. Any idea what could be causing this? Edited May 12 by bacontornado typo Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 12 Author Share Posted May 12 1 hour ago, bacontornado said: Hello, I've run into an issue where my FPS is slowing to a crawl/ the game is freezing for seconds at a time up until the point that I launch and release the clamps, then everything runs fine. The issue is worst with the Saturn MLP, but it seems to be happening to varying degrees with other Modular Launch Pads parts too. I've used this mod for years with a significantly inferior PC with no issues and recently upgraded computers. I did the install through CKAN and I removed all IVA related mods since I saw some discussion about issues earlier in the thread. Any idea what could be causing this? You must have some other mod or mods causing that problem, as I don't have that issue even with a full RSS-RO-RP-1 install. Quote Link to comment Share on other sites More sharing options...
bacontornado Posted May 13 Share Posted May 13 (edited) 2 hours ago, AlphaMensae said: You must have some other mod or mods causing that problem, as I don't have that issue even with a full RSS-RO-RP-1 install Thanks for the quick response. That's what I thought too, but I can't for the life of me think of anything that it could be. I'm probably going to start with a clean install and slowly add mods back in (unless something happens to jump out at you from my modlist). I'll say that I ran across one person a few pages back in this thread and a couple people on Reddit that seem to have been having the same issue so I'm pretty sure it's not just me. I'll report back if I find anything. Mod list Edited May 13 by bacontornado Quote Link to comment Share on other sites More sharing options...
bacontornado Posted May 13 Share Posted May 13 (edited) 5 hours ago, bacontornado said: Hello, I've run into an issue where my FPS is slowing to a crawl/ the game is freezing for seconds at a time up until the point that I launch and release the clamps, then everything runs fine. The issue is worst with the Saturn MLP, but it seems to be happening to varying degrees with other Modular Launch Pads parts too. I've used this mod for years with a significantly inferior PC with no issues and recently upgraded computers. I did the install through CKAN and I removed all IVA related mods since I saw some discussion about issues earlier in the thread. Any idea what could be causing this? Update: It seems like Universal Storage II was the culprit. I did a clean install with an, almost, identical mod list and copied my save over. I still ran into the issue when I loaded the craft I was using with the MLP, but I tried something generic in sandbox with the Saturn MLP and it worked fine. So I went back to my save and loaded the craft and started removing moded parts. The craft had a Universal Storage service module and removing that fixed the issue. This was the first craft this career where I tried to use the Saturn MLP, but I looked at other craft I had used that had issues with other Modular Launch Pads and they all had Universal Storage parts. I've removed that mod and all seems good now. Edited May 13 by bacontornado Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted May 30 Share Posted May 30 hey. is there any chance we could get an attach node on the side of the general swing arms (where the umbilical's are) (if the umbilical's option is set to none) where we could attach the drop umbilical's for customized layouts? if that didnt make sense, i can send a drawing on a screenshot Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 3 Author Share Posted June 3 On 5/30/2024 at 9:51 AM, DaOPCreeper said: hey. is there any chance we could get an attach node on the side of the general swing arms (where the umbilical's are) (if the umbilical's option is set to none) where we could attach the drop umbilical's for customized layouts? if that didnt make sense, i can send a drawing on a screenshot Not doing that, sorry. Put this in the "do it yourself" category. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted June 3 Share Posted June 3 @AlphaMensae would it be possible to get a variant of the small and medium launch bases without the wheels? Would make them a lot more general use Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 4 Author Share Posted June 4 19 hours ago, Jacktical said: @AlphaMensae would it be possible to get a variant of the small and medium launch bases without the wheels? Would make them a lot more general use They were designed to be a mobile platform, so that's why they only have wheels. The Small base was in fact intended for Atlas V and Ariane 5, both of which use a mobile platform. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 9 Author Share Posted June 9 (edited) Did a point update release, v2.6.2 Revamp of the included craft files. Removed the mod rocket parts to create Bare Assemblies with only the Modular Launch Pads parts. Moved the Stock Examples into a separate folder. Added some RSS-RO examples in another folder Many of the old mod rocket files were becoming broken, and with more getting broken as the mods continue to make major changes to their parts, I didn't want to update them, so I decided to just get rid of the mod parts and leave the MLP parts as a "Bare Assembly". No rocket is included, just attach the assembly to the designated rocket (the Merge function should make this easy). I added another Stock Example file; these use only stock parts and are not meant to be good designs but just to show how to put th MLP parts together. I also added some examples for RSS-RO, ones I've launched in my sandbox RSS-RO install. The craft files are now in their own separate folders under "Craft Files" in the .zip, so you don't put RSS-RO files in a stock install and vice-versa. Edited June 9 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
Chevronie Posted June 30 Share Posted June 30 recently found that the launchpads are not occluded from the contracts that make you fetch things from orbit. got a warm supprise when i rendezvous with the part in orbit and then switched to the "craft" i had to recover which brought the thing i had to recover to a surface velocity of zero messing up the entire contract possibly until the end of times i'm assuming the launchpad base stays at a surface velocity of zero no matter what, so thats fun. actually never mind the base being in a weird "landed" state makes the contract really easy Quote Link to comment Share on other sites More sharing options...
x170doom Posted July 2 Share Posted July 2 @AlphaMensae not sure if you are aware of this ( ik you are active in bdb's forum occasionally but I don't think this has been brought up there) but the atlas launch stand doesn't line up correctly with the atlas revamp that they currently have on the dev branch. can we assume that there is going to be an update to the atlas stand so that the pipes and such line up after the revamp? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted July 2 Author Share Posted July 2 2 hours ago, x170doom said: @AlphaMensae not sure if you are aware of this ( ik you are active in bdb's forum occasionally but I don't think this has been brought up there) but the atlas launch stand doesn't line up correctly with the atlas revamp that they currently have on the dev branch. can we assume that there is going to be an update to the atlas stand so that the pipes and such line up after the revamp? I'll have to take a look at it then. Depending on much of a difference there is, I might be able to just make the stand's pipes adjustable with sliders, as they are already separate objects (to enable toggling them off). Quote Link to comment Share on other sites More sharing options...
Falcon Aerospace Posted July 2 Share Posted July 2 @AlphaMensae When I try to use the General launch pads all the Delta V tabs read as 0 m/s and when I open those tabs there is nothing in them. I put an issue on github if you want to see it. Quote Link to comment Share on other sites More sharing options...
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