xD-FireStriker Posted January 18, 2023 Share Posted January 18, 2023 On 1/17/2023 at 1:45 AM, TruthfulGnome said: The SRB hole is too small so you have to move the pad way too far down which makes the Orbiter too high for the Tail Service Mounts to reach it is that why the shuttle wont leave the pad sometimes being held down by some force around the srbs Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 18, 2023 Author Share Posted January 18, 2023 4 hours ago, xD-FireStriker said: is that why the shuttle wont leave the pad sometimes being held down by some force around the srbs The SRB aft skirts should be just above the deck of the base, not in the holes. Quote Link to comment Share on other sites More sharing options...
Entropian Posted January 20, 2023 Share Posted January 20, 2023 Hi, longtime user of MLP here. First off, thank you for developing and maintaining this mod - it's easily one of my favorite mods of all time. I'm interested in using MLP's part assets in Unreal Engine 5 for a cinematic. UE5 doesn't have a .mu importer, so I'm curious if the base 3d models for MLP's parts are available anywhere. So far, I've been exploring using the .mu import/export plugin for Blender to get these assets out of .mu and into standard 3d model formats, but the workflow is very time-consuming and buggy, so I figured that I'd ask here, as it could save me a lot of time and bugfixing . Thank you! Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted January 21, 2023 Share Posted January 21, 2023 On 1/18/2023 at 10:25 AM, AlphaMensae said: The SRB aft skirts should be just above the deck of the base, not in the holes. When the aft skirt is above the holes, the Orbiter is too high for the TSMs Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 23, 2023 Author Share Posted January 23, 2023 On 1/20/2023 at 3:33 PM, Entropian said: Hi, longtime user of MLP here. First off, thank you for developing and maintaining this mod - it's easily one of my favorite mods of all time. I'm interested in using MLP's part assets in Unreal Engine 5 for a cinematic. UE5 doesn't have a .mu importer, so I'm curious if the base 3d models for MLP's parts are available anywhere. So far, I've been exploring using the .mu import/export plugin for Blender to get these assets out of .mu and into standard 3d model formats, but the workflow is very time-consuming and buggy, so I figured that I'd ask here, as it could save me a lot of time and bugfixing . Thank you! No, they are not available, and are not suitable for any use outside of KSP. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 26, 2023 Share Posted January 26, 2023 A note: the Soyuz pad doesn't work with the N1 rocket. Not without clipping into it. I'll use this rocket to rescue Kerbals from Slate. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 26, 2023 Author Share Posted January 26, 2023 45 minutes ago, Richmountain112 said: A note: the Soyuz pad doesn't work with the N1 rocket. Not without clipping into it. I'll use this rocket to rescue Kerbals from Slate. The Soyuz base was designed for...wait for it...the Soyuz! Nothing else. Why are you putting an N1 in there? There is an N1 Launch Plate. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 26, 2023 Share Posted January 26, 2023 Where are the N1 Launch plates? I didn't see any in the VAB. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 26, 2023 Author Share Posted January 26, 2023 36 minutes ago, Richmountain112 said: Where are the N1 Launch plates? I didn't see any in the VAB. In the MLP CCK tab, or in the custom categoru, in Launch Plates. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 26, 2023 Share Posted January 26, 2023 (edited) Well, I also meant the actual tower. I'm just gonna use the Saturn 5 tower as a substitute since there is no N1 tower yet as I figured. Maybe you can make it. But the Shuttle launch pad will suffice for Energia, at least for me. Edited January 26, 2023 by Richmountain112 Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 27, 2023 Share Posted January 27, 2023 Also for some reason every time I launch the game, a new, identical custom category spawns. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 27, 2023 Author Share Posted January 27, 2023 7 minutes ago, Richmountain112 said: Also for some reason every time I launch the game, a new, identical custom category spawns. Go to GameData/Squad/PartList and delete the custom category .cfg you'll find there. It can be inadvertently created, and when it is, KSP pulls all custom category definitions into it, causing duplicate icons to appear. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 27, 2023 Share Posted January 27, 2023 And what about the N1 launch tower? I'll use the Saturn 5 tower as a substitute for now. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 27, 2023 Author Share Posted January 27, 2023 8 minutes ago, Richmountain112 said: And what about the N1 launch tower? I'll use the Saturn 5 tower as a substitute for now. Not going to be one, as I have no desire to make it. It would require a custom Kerbal Konstructs pad static, and since the gantry was pre-flight only (it was rotated away before launch), a simple animated KK static would suffice. Most of the Soviet/Russian stuff is just too incompatible with the US mobile platform style that Modular Launch Pads uses. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 27, 2023 Share Posted January 27, 2023 Well, I'm also curious if you're ever going to make a Jet Bridge for planes and SSTOs. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 28, 2023 Author Share Posted January 28, 2023 (edited) 3 hours ago, Richmountain112 said: Well, I'm also curious if you're ever going to make a Jet Bridge for planes and SSTOs. No, that's way beyond the scope of MLP, and besides, that's also way better done in Kerbal Konstructs. Might be something like that floating around, maybe in Kerbinside, or I think JadeOfMaar might have did some for JNSQ. Edited January 28, 2023 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 28, 2023 Share Posted January 28, 2023 (edited) Any mod recommendations for KSP jet bridges and SSTO service trucks? Also I meant for one that you attach directly to the plane, not one that's part of the airport. Edited January 28, 2023 by Richmountain112 Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 28, 2023 Author Share Posted January 28, 2023 41 minutes ago, Richmountain112 said: Any mod recommendations for KSP jet bridges and SSTO service trucks? Also I meant for one that you attach directly to the plane, not one that's part of the airport. Don't know about jet bridges like that, but the mod Grounded has modular stockalike vehicles all directly based on those seen in the Vab, and it has the parts for a stairway boarding truck. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 28, 2023 Share Posted January 28, 2023 After searching on CKAN, Unfortunately it is incompatible with 1.12 Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 28, 2023 Author Share Posted January 28, 2023 34 minutes ago, Richmountain112 said: After searching on CKAN, Unfortunately it is incompatible with 1.12 It is, the mod is just stockalike parts, will work in just about any KSP version. CKAN is just dumb when it comes to KSP versions, it doesn't know that. Just go to the Compatible Versions in Settings and check 1.8 and above. Most mods from 1.8 and up work just fine in 1.12.x. There are a few exceptions, like Kopernicus and Kerbal Konstructs. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted January 29, 2023 Share Posted January 29, 2023 Yeah. It says that Time control is incompatible yet it works anyways. Quote Link to comment Share on other sites More sharing options...
darthgently Posted January 29, 2023 Share Posted January 29, 2023 23 hours ago, AlphaMensae said: CKAN is just dumb when it comes to KSP versions, it doesn't know that To be fair, CKAN only knows what the mod developer puts in the metadata, if I understand correctly Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted February 2, 2023 Share Posted February 2, 2023 I have another idea: A variant of the Shuttle launch pad with the Energia exhaust holes. Would that suffice? Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted February 9, 2023 Share Posted February 9, 2023 any eta on the release of the updated version? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 9, 2023 Author Share Posted February 9, 2023 45 minutes ago, DaOPCreeper said: any eta on the release of the updated version? There isn't any eta. New stuff gets put on the Master on the Github as I complete them, which is whenever I feel like it. The revised droop umbilicals are on there now. Been preparing to build a new PC, so haven't worked on MLP for over 2 weeks, and don't know when I'll continue. Quote Link to comment Share on other sites More sharing options...
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