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Jet engine suction and damage effects


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11 minutes ago, Rocket In My Pocket said:

Completely off topic, but please do something about your signature @Kebab Kerman lol.

Idk about anyone else but it is wigging out on my screen.

Hehe, sorry.

Edited by Kebab Kerman
Fixed signature, thanks for telling me!
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3 hours ago, Kebab Kerman said:

Edited images of the Goliath!

j8706arr71dzc12jrlpfp I know it's badly edited, but what do you expect? I'm on a school chromebook.

 

EDIT: If this is mod is made, then there needs to be a 1.2.2 compatible version. I use 1.2.2 and I can't update because I have 100+ mods.

EDIT #2: Well crap it doesn't show...

You might want to switch to Imgur.com, to prevent the blonde from screenshot.net showing up in a topic about suction.

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On 3/29/2018 at 5:04 PM, Azimech said:

You might want to switch to Imgur.com, to prevent the blonde from screenshot.net showing up in a topic about suction.

Cant use Imgur at school, which is where I uploaded the pictures from... And it's blocked at my school... Oh well.

EDIT: I just realized that joke you snuck in there... Nice one. :wink:

Edited by Kebab Kerman
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@Bottle Rocketeer 500 I have your edited images of the Goliath!

2z683vc_th.png68bv9f_th.pngnmckfk_th.png I know it's badly edited, but what do you expect? I'm on a school chromebook.

 

EDIT: If this is mod is made, then there needs to be a 1.2.2 compatible version. I use 1.2.2 and I can't update because I have 100+ mods.

EDIT #2: Well crap it doesn't show... EDIT #3: Fixed the images, should show up now. Reposting comment so it's not passed over.

Edited by Kebab Kerman
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@Kebab Kerman Sorry, I just realized that for the Goliath, I would be unable to physically edit the model, so it would have to be purely textures and particle FX, and the complete destruction would not be an option anymore. So, maybe consider another option- have it just be scorched and inoperable, meaning that without repair (possibly through KIS/KAS), it would not work, and maybe have the repair take away some of the engine's functionality (ie. have the thrust generated be reduced by a considerable amount that wouldn't affect performance of the aircraft and engine too much, maybe lso some loss of functionality over time).   

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On 3/30/2018 at 6:40 PM, Lego_Prodigy said:

Hell no. My launches go bad enough. I don't need some loveing pelican fly into my intakes or hitting my plane and screwing me over.

You're in luck then! I can't code very well. I can't code at all, really. If anybody knows any mods that have a modelswitch function, let me know.

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On 3/30/2018 at 6:24 PM, Bottle Rocketeer 500 said:

@Kebab Kerman Sorry, I just realized that for the Goliath, I would be unable to physically edit the model, so it would have to be purely textures and particle FX, and the complete destruction would not be an option anymore. So, maybe consider another option- have it just be scorched and inoperable, meaning that without repair (possibly through KIS/KAS), it would not work, and maybe have the repair take away some of the engine's functionality (ie. have the thrust generated be reduced by a considerable amount that wouldn't affect performance of the aircraft and engine too much, maybe lso some loss of functionality over time).   

By physically do you mean the collision model or visuals? Because as long as visuals are alright, or maybe an entirely new model if necessary, I'm alright. We could use the wheel damage system for the damage function. We might have to model an entirely new engine, though. Not that I'm complaining. Or we could have two different parts: Pylon_Top (The top of the pylon) Pylon_Turbofan (The bottom half of the pylon, includes engine.) The bottom of the first model is jagged and seems broken, and the top of the other model has the other half of the pylon, with the opposite jagged edges. When attached to each other, they look like a complete, undamaged pylon and engine. One of them has a decoupler module, to simulate excessive engine damage. I feel like this is a better option. We could also make it compatible with Tweakscale as well, so we can have larger engines with only two parts. Or we could make an entirely new module so other modders can use it on their own engines. Maybe. I can't model as of yet, so I can't make the models myself. I think I can make attachment points, though.

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Down vote.

Most of us are doing our best to preserve life wherever we find it in the Universe.

Kerbals are already a sufficiently self-endangered species without us making them runway-kill.

I do believe the United Nations have already ruled on this.

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On 4/7/2018 at 11:57 AM, Hotel26 said:

Kerbals are already a sufficiently self-endangered species without us making them runway-kill.

hehe thanks for the chuckle.

 

I don't really have an opinion on this. I mean, it would be neat, but its not really necessary. Also as Gargamel said, increased physics loading, which would be a horrible thing on lower end systems.

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On 4/8/2018 at 3:18 PM, qzgy said:

I don't really have an opinion on this. I mean, it would be neat, but its not really necessary. Also as Gargamel said, increased physics loading, which would be a horrible thing on lower end systems.

Remember, I did suggest options to disable completely.

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