pmborg Posted January 7, 2020 Share Posted January 7, 2020 Just now, FreeThinker said: Have you checked the logs, do you see any exception or errors occuring? No evidences of exceptions. As a resume if you load both vessels that I uploaded, the error is very evident once the power theoretically supplied on the RED one is wrongly calculated. The correct is in GW the incorrect is 2KW... Quote Link to comment Share on other sites More sharing options...
Siama Posted January 7, 2020 Share Posted January 7, 2020 (edited) On 1/6/2020 at 9:21 AM, FreeThinker said: We need to find out the minimum set of parts where this problem start to arrize 2 parts: any command pod and giantor solar panel. Before launch it will consume only about 0.03 ec/sec. Extend panel and retract it back. Drain will be about 10 ec/sec and 0.1MJ/sec so you will run out of charge in less than a second. Can you reproduce it? Spoiler Just start retracting so panel animation is not finised yet. Mods in use: only KSPIE and dependencies Edited January 7, 2020 by Siama add some pics Quote Link to comment Share on other sites More sharing options...
Siama Posted January 7, 2020 Share Posted January 7, 2020 I was pretty sure that problem is somewhere in MJ<->EC converter and my problem is related to @pmborg's one: "basically Megajoules Vanish without doing nothing". Just tested different setups and found out that supercaps seems to be fine. But all retractable solar panels insanely eating my ec since (at least) KSPIE-1.24.1.4 as it is first version for KSP-1.8.1 i've found. No exceptions in log and this is not reproducible with stock ksp-1.8.1. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) @pmborg Question, why did you disable fuel concumption on Tri Alpha? It will cause the reactor to shut down and lose all power unless you selected UDD mode at startup. I will add UDD to D-He3 initial search for fuel Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) 25 minutes ago, FreeThinker said: @pmborg Question, why did you disable fuel concumption on Tri Alpha? It will cause the reactor to shut down and lose all power unless you selected UDD mode at startup. I will fix the D-He3 initial search for fuel Hello, Actually the real fuel that I have on board of the real version of that space ship are in different tanks at front. So I use that ones on reactor, as a kind of emergency fuel, for reactor, a kind of reserve if reactor become in starvation. Also that allow me to use a specific mode and disable the other options reactor will not switch from one mode to another without I noticed, automatically. But that is not related with the bugs reported, if they are enabled it is exactly the same behavior. Here a picture of internal tanks, that I was mentioned: Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) 12 minutes ago, pmborg said: But that is not related with the bugs reported, if they are allowed it is exactly the same behavior. Well if you switch to UDD at startup , it will work at least for the 10 part vessel Perhaps I need to install more mods before it happens. I made a fresh 1.8.1 install with only KSPIE and OPM Legacy installed Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 6 minutes ago, FreeThinker said: Well if you switch to UDD at startup , it will work at least for the 10 part vessel A screen shot from a few seconds ago: Why there is only one reactor mentioned in "MegaJoules Management Display"? The both reactors should appear. From this side is still zero. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) Lol, If I try to startup with all the mods mentioned at KerbalX , I can't eve startup due to critical B9Switcher error. How am I supposed to load this vessel? 36 minutes ago, pmborg said: A screen shot from a few seconds ago: Why there is only one reactor mentioned in "MegaJoules Management Display"? The both reactors should appear. From this side is still zero. Well only the Tri Alpha can produce electric power in this configuration but the PebbleBed should still show up in the THermalPower Management Display. Something is seriously interfering Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 Recently I provided a recipe to replicate my system to allista, let me check This is still valid at that time, is just a matter, of update it now in CKAN after this. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 I'm getting this problem at statup after installed your list of mods How to fix this? Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) on this zip: https://www.dropbox.com/sh/42j3l8q61u0exr7/AAC6m7-o0bsK4Hm6wI5yuzvPa?dl=0 Use those versions there: or just follow what is there: For KSP 1.8.1 - Clean Install: Step install all these mods using CKAN with this file: installed_mods-interstellar.ckan Unzip GameData.zip to "Kerbal Space Program\GameData" (this will overwrite some files) Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) Except from the realy annoying model dialog of b9switcher everythng seems to work as it should with the 25 part count vessel Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 Actually on that version, you should have 4 reactors: 2 x Timberwind embed on engine 1 Tri Alpha 1 Peeble The "MegaJoules Managment Display" don't match with "ThermalPower Managment Display" In "Theorically Supply" field for example Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 9 minutes ago, pmborg said: on this zip: https://www.dropbox.com/sh/42j3l8q61u0exr7/AAC6m7-o0bsK4Hm6wI5yuzvPa?dl=0 Use those versions there: What is missing is the OPT_Legacy folder Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) "What is missing is the OPT_Legacy folder" Those can be installed on that file that I mentioned: https://www.dropbox.com/s/4qhh9hrpl4a8af2/installed_mods-interstellar.ckan?dl=0 or via CKAN: Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) 30 minutes ago, pmborg said: Actually on that version, you should have 4 reactors: 2 x Timberwind embed on engine 1 Tri Alpha 1 Peeble The "MegaJoules Managment Display" don't match with "ThermalPower Managment Display" In "Theorically Supply" field for example I could not find any Pebble Reactor on the exported vessel but regarding the Management Display it can be explained by the grouping algortih which tries to hide duplicte or unintresting information. which I agree might give the wrong impression As you can see, everything seems to be accounted for when properly activated Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) 7 minutes ago, FreeThinker said: I could not find any Pebble Reactor on the exported vessel but regarding the Management Display it can be explained by the grouping algortih which tries to hide duplicte or unintresting information. which I agree might give the wrong impression Just remove the engine in "SPH" or "VAB" Editor and then the reactors they both there Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 4 minutes ago, pmborg said: Just remove the engine in "VAB editor" and then the reactors they both there Ok I found the pebblebed, but since it not connected to anything, I don't think it wil even activate. Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 Just now, FreeThinker said: Ok I found the pebblebed, but since it not connected to anything, I don't think it wil even activate. They were connected correctly, but just moved in align adjustment: If you open the craft file in a notepad++ editor: PART { part = KspiTriAlphaFusionReactor_4276593504 partName = Part persistentId = 173500320 pos = 6.63898659,6.19998407,1 attPos = 0,-5.46399212,2.27975488E-06 attPos0 = 0,3.06400681,-1.27840303E-06 rot = -0.5,-0.5,-0.5,0.5 attRot = 0.99999994,0,0,0 attRot0 = 0,1,-2.08616228E-07,0 mir = 1,1,1 symMethod = Mirror autostrutMode = Off rigidAttachment = False istg = -1 resPri = 0 dstg = 0 sidx = -1 sqor = -1 sepI = -1 attm = 0 sameVesselCollision = False modCost = -39494.4453 modMass = -1.51640618 modSize = 0,0,0 link = KspiPebbleBed_4292197470 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) 12 minutes ago, pmborg said: They were connected correctly, but just moved in align adjustment: If you open the craft file in a notepad++ editor: PART { part = KspiTriAlphaFusionReactor_4276593504 partName = Part persistentId = 173500320 pos = 6.63898659,6.19998407,1 attPos = 0,-5.46399212,2.27975488E-06 attPos0 = 0,3.06400681,-1.27840303E-06 rot = -0.5,-0.5,-0.5,0.5 attRot = 0.99999994,0,0,0 attRot0 = 0,1,-2.08616228E-07,0 mir = 1,1,1 symMethod = Mirror autostrutMode = Off rigidAttachment = False istg = -1 resPri = 0 dstg = 0 sidx = -1 sqor = -1 sepI = -1 attm = 0 sameVesselCollision = False modCost = -39494.4453 modMass = -1.51640618 modSize = 0,0,0 link = KspiPebbleBed_4292197470 I guess there is a misunderstanding here. The Pebblebed is not allowed to work together with the Tri Alpha. It might have in the recent past but I assure your they are not supposed to THe Pebblebed only function when connected to a thermal power generator or thermal engine like the thermal launch nozzle. (you are allowered to put several parts in between) but I agree the engine that are not activate should not request any power At least when everything is connected and activated, it all matched up. perhaps it need some better sorting, but thats a detail Edited January 7, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) 13 minutes ago, FreeThinker said: I guess there is a misunderstanding here. The Pebblebed is not allowed to work together with the Tri Alpha. It might have in the recent past but I assure your they are not supposed to THe Pebblebed only function when connected to a thermal power generator or thermal engine like the thermal launch nozzle. (you are allowered to put several parts in between) "I guess there is a misunderstanding here. The Pebblebed is not allowed to work together with the Tri Alpha. It might have in the recent past but I assure your they are not supposed to THe Pebblebed only function when connected to a thermal power generator or thermal engine like the thermal launch nozzle. (you are allowered to put several parts in between)" Ok, that might be the case, but it seams that those reactors when they are together the system internally have a bug or something and start to report weird values that dont make sense. I will remove it from the final version of the spaceship and I will check the behavior. Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 7, 2020 Share Posted January 7, 2020 (edited) Actually removing that reactor maybe solve/remove some issues, of the way but don't solve them all: I will share also this one: https://kerbalx.com/pmborg/space1f Recording now a takeoff video with crazy values: Edited January 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 8, 2020 Author Share Posted January 8, 2020 (edited) 18 hours ago, pmborg said: Recording now a takeoff video with crazy values: Alright, what I think happens here is that the Tri Alpha Power is chooking (because it has no access to fuel) causing the whole system to lose all Megajoules and Electric Charge. At least this doesn't affect the ElectricCharge too much but the Megajoules management display regisristres the shortcomming as power usage, which is not the case. After the timberwind alternators had a change to rechage the power, everything works again as it should. Weird, its almost as if the Tri alpha is lazy or out charge . Have you tried charging and switching fuel mode on Tri Alpha? Possibly what happened is that at startup it lost all power after is choked, causing it to lose all power and backup charge (an internal power buffer) Edited January 8, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 8, 2020 Share Posted January 8, 2020 (edited) Hello @FreeThinker I think that I found a way to avoid this problem, nevertheless the problem is there. If the reactor start in editor already pre-set in "ultra dense lqddeuterium" mode this problem is not revealed or is avoided. I will upload the video that will show a completely different behavior, ofc with same SW pack and versions and with the same spaceplane version, nothing changed except the pre-set of tri-alpha reactor. Edited January 8, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 8, 2020 Author Share Posted January 8, 2020 (edited) @pmborg Do you know at which version this was introduced? All I know 1.25 still worked fine, what about 1.15.2? Edited January 8, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
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