ThePhoenixSol Posted April 28, 2018 Share Posted April 28, 2018 7 hours ago, damonvv said: Thank you very much for these! Fits perfectly in my KSC! would you mind sharing the files for that setup of KSC? :O Quote Link to comment Share on other sites More sharing options...
Ioseg Posted April 28, 2018 Share Posted April 28, 2018 Is this version of Kerbin Side compatible with KSP 1.3.1 and KK for 1.3.1? Looking very amazing! Thank U for such a nice surprise this day! Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 28, 2018 Author Share Posted April 28, 2018 3 hours ago, Ioseg said: Is this version of Kerbin Side compatible with KSP 1.3.1 and KK for 1.3.1? Looking very amazing! Thank U for such a nice surprise this day! Yes, just be sure to delete the old Classic Kerbin Side statics folder in Kerbal Konstructs to prevent weird things happening. The next releases of Kerbal Konstructs will have them migrated to the Classic Kerbin Side pack. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 28, 2018 Author Share Posted April 28, 2018 18 hours ago, Beetlecat said: I saw this subject line and immediately held my breath --- YAY! I'm sort of agreeing with @LGG, but in this case -...Remastered has a "successor mod" connotation, and wouldn't cause too much confusion to me. Can't wait to try it out! Judging by the features list -- are the hangars/fuel depots out for the moment? There is a few new features. Hangers I may revisit, R&D was buggy for some reason and I'll need to test it more, fuel tanks are there. The default airfields/launch sites have fuel tanks and are always open, but fuel costs funds (no free gas). Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted April 28, 2018 Share Posted April 28, 2018 Amazing, all of it! This has been less buggy than any other KK thing I've come across. Any chance of expecting to see roads at some point? Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 28, 2018 Author Share Posted April 28, 2018 2 minutes ago, ThiccRocketScientist said: Amazing, all of it! This has been less buggy than any other KK thing I've come across. Any chance of expecting to see roads at some point? Supply and Demand is the mod that should be including roads. I have some prototype models I'm playing with. Also cities and a mini mod to upgrade the old Kerbin City mod, mainly more structures, buildings and things. Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 28, 2018 Share Posted April 28, 2018 42 minutes ago, Eskandare said: The default airfields/launch sites have fuel tanks and are always open, but fuel costs funds (no free gas). Now I have more um mod to install: one that prints Kerbucks! Quote Link to comment Share on other sites More sharing options...
ThePhoenixSol Posted April 28, 2018 Share Posted April 28, 2018 (edited) @Eskandare Some of the old round range statics are still there, underneath the new ones. a couple need to be removed https://imgur.com/a/xgfnmAf and the deserts texture is bright as can be, no matter the ambient light setting Edited April 28, 2018 by ThePhoenixSol Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 36 minutes ago, ThePhoenixSol said: @Eskandare Some of the old round range statics are still there, underneath the new ones. a couple need to be removed https://imgur.com/a/xgfnmAf and the deserts texture is bright as can be, no matter the ambient light setting You need to remove the Statics folder from Kerbal Konstructs, the next releases for Kerbal Konstructs will have them migrated to Kerbin Side Classic. I tried to set the desert GrasTexture color to something that would work with all angles of the sun. Too dark and it didn't blend well at noon, too light and it didn't blend well at night. It's an on going issue. I'll see what I can do to get the color closer to the terrain color. Edited April 28, 2018 by Eskandare Quote Link to comment Share on other sites More sharing options...
juanml82 Posted April 28, 2018 Share Posted April 28, 2018 Does this mod require Making History? I don't have it, and I've installed this and Kerbal Konstructs and the launch sites I have are Kojave Sands, Nye Islands and Round Range. My KSC looks only slightly different from the original (but certainly not like the screenshots here). Quote Link to comment Share on other sites More sharing options...
Ger_space Posted April 28, 2018 Share Posted April 28, 2018 31 minutes ago, juanml82 said: Does this mod require Making History? I don't have it, and I've installed this and Kerbal Konstructs and the launch sites I have are Kojave Sands, Nye Islands and Round Range. My KSC looks only slightly different from the original (but certainly not like the screenshots here). The expansion is not required. Please wait for a Non-Beta release of Kerbal-Kontructs tonight. This should fix most of the confusion. Quote Link to comment Share on other sites More sharing options...
woeller Posted April 29, 2018 Share Posted April 29, 2018 Really? Spoiler Quote Link to comment Share on other sites More sharing options...
juanml82 Posted April 29, 2018 Share Posted April 29, 2018 19 hours ago, Ger_space said: The expansion is not required. Please wait for a Non-Beta release of Kerbal-Kontructs tonight. This should fix most of the confusion. I downloaded the last update of Kerbal Konstructs (1.4.3). Still the same. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) 7 hours ago, woeller said: Really? [Spoiler Omitted] Yup 25 minutes ago, juanml82 said: I downloaded the last update of Kerbal Konstructs (1.4.3). Still the same. Be sure to delete the previous version of Kerbal Konstructs before installing the updated version. Edited April 29, 2018 by Eskandare Quote Link to comment Share on other sites More sharing options...
MrFancyPL Posted April 29, 2018 Share Posted April 29, 2018 Hello, it is normal that it mod drops fps so hard ? my fps dropped everywhere, from VAB to flight from 70 to 22 ? Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 29, 2018 Share Posted April 29, 2018 On 4/27/2018 at 10:57 PM, Lisias said: Anyone had tried using both original KerbinSide and the Remastered? Answering to myself, in the hope to be useful to someone else later: yes, you can have both (classic and remastered) Kerbin Side installed. Until the moment, no glitches but some overlapping buildings on KSC. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 29, 2018 Author Share Posted April 29, 2018 35 minutes ago, MrFancyPL said: Hello, it is normal that it mod drops fps so hard ? my fps dropped everywhere, from VAB to flight from 70 to 22 ? No that shouldn't have happened... may be an NRE but I can't help you with out the KSP log file. 1 minute ago, Lisias said: Answering to myself, in the hope to be useful to someone else later: yes, you can have both (classic and remastered) Kerbin Side installed. Until the moment, no glitches but some overlapping buildings on KSC. Round Range will have a ton of overlapping buildings. FPS will drop a lot with the Classic Kerbin Side. Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 29, 2018 Share Posted April 29, 2018 14 minutes ago, Eskandare said: Round Range will have a ton of overlapping buildings. FPS will drop a lot with the Classic Kerbin Side. Some deletions and perhaps CFG editing will fix this. I like the Kerbin Kampus, but I prefer your approach lights. :-) Quote Link to comment Share on other sites More sharing options...
juanml82 Posted April 29, 2018 Share Posted April 29, 2018 2 hours ago, Eskandare said: Yup Be sure to delete the previous version of Kerbal Konstructs before installing the updated version. I did that, but the issue persists. Here's a screenshot of the tracking station However, when landing around, I found this reference to "Kamberwich Green" Do I need to "discover" the bases? That option is turned off in Kerbal Konstructs settings Quote Link to comment Share on other sites More sharing options...
Eskandare Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) 1 hour ago, juanml82 said: Do I need to "discover" the bases? That option is turned off in Kerbal Konstructs settings I have some bases hidden, meaning they don't show up in the KK Launch Site UI. If you fly to them you can unlock them, and they should show up in the UI. Edited April 29, 2018 by Eskandare Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 30, 2018 Share Posted April 30, 2018 imo this one is more stockalike compared to the previous KS also >taxiways i always wanted that on stock KSC runway Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted April 30, 2018 Share Posted April 30, 2018 On 4/29/2018 at 1:13 PM, juanml82 said: I What mod is doing that vessel list thing on the left? I need it! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 1, 2018 Share Posted May 1, 2018 (edited) 58 minutes ago, DeltaDizzy said: What mod is doing that vessel list thing on the left? I need it! That's Tracking Station Evolved by DMagic. Edited May 1, 2018 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 1, 2018 Share Posted May 1, 2018 Quote Link to comment Share on other sites More sharing options...
Wyzard Posted May 1, 2018 Share Posted May 1, 2018 I know it's a long shot, but would it be feasible for this to support running with just Making History, and not Kerbal Konstructs? I'm interested in additional launchsites, but KK has an awkward UI and a bunch of extraneous stuff that I don't want (like hiring staff in office buildings, and some sort of airplane navigation system that I couldn't figure out how to use). Now that Making History has its own support for alternate launchsites, I'd be interested in a pack that just adds launchsites to the MH launchsite menu, nothing more. Quote Link to comment Share on other sites More sharing options...
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