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Do you mean you lost your save? Or did your KSP install get nuked somehow.
Can't say it's something that's ever happened to me, but mods can do unexpected things. I strongly doubt CKAN was the cause.
But as a precaution I'd always recommend backing up saves before adding/removing mods (in any modded game).

If it's your save that's gone and the save folder is still there, you might get lucky if you OS has a file history system; On windows right click on the save folder and look for the previous versions tab and it might have something from the previous day.  Hope that helps!
 

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2 hours ago, Maxn1210 said:

I lost all my data on ksp after trying to install a mod with ckan. anyone else have this problem?

Considering the number of players using CKAN, I think we might have heard about it before.

More info is required.

Which KSP version, Which Ckan version.  What mod did you install.  What mods did you already have installed.  What exactly do you mean by lost all your data? 

 

 

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11 hours ago, Gargamel said:

Considering the number of players using CKAN, I think we might have heard about it before.

More info is required.

Which KSP version, Which Ckan version.  What mod did you install.  What mods did you already have installed.  What exactly do you mean by lost all your data?

And why aren't you backing up your saves on a regular basis?

The script (I'm using Linux, but bat works as well) copies my important saves to a timestamped 'safe' directory every time I start KSP.

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3 hours ago, Curveball Anders said:

And why aren't you backing up your saves on a regular basis?

Because he's a end user, and assumes that a paid program should not have this kind of bugs?

I never had to backup my savegames playing Assassin's Creed, neither God of War. Even Orbiter had never messed up my "savegames" (scenarios).

Tech savvy people are a small fraction of gamers. And since we are not enough to fund the game industry, it's better to be acquainted with the rest of the guys- they will not leave. Worst, if they leave, so the game does.

I think we have a excellent opportunity to discuss a automatic backup for save-games. Better: one seamless integrated with GitHub - so one can track-back when an latent issue blows up some days after the upgrade, and then need to rollback.

Edited by Lisias
better phrasing.
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KSP already has backups of savefiles.  Open your saves folder, select the savegame, and look at the backup folder.  Personally I'm thinking that maybe the op installed a new mod, started a new game to test it, and made the mistake of using the 'default' savegame name and overwrote his save.

Edited by AVaughan
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1 hour ago, Lisias said:

Because he's a end user, and assumes that a paid program should not have this kind of bugs?

What kind of programs have no bugs?

Enlighten me.

Everything has bugs.

Even hardware can die.

Everyone backs up, or if they don't, regret it sooner or later.

I'm really beginning to hate this entitlement culture.  You've put how many hours into the game and think you've been robbed?  You don't whine about a meal after you've eaten all of it.  If you don't like something, return it, if you don't want something, don't buy it.  That's how an economy works.  That's how you talk with your money, by using or not using it, not by being petulant.

Edited by Corona688
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Moving to Technical Support.

And let's keep the discussion focused on the OP's technical issue, shall we?  Getting sidetracked into a general discussion on the philosophy of software quality is irrelevant to actually helping this person with their problem, which is why they posted here in the first place.  Plenty of other threads around here where you can talk about software quality all you want.  Thanks.

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@Corona688 I back up c:, which contains my important documents, (and saves from some of my other games), but I don't backup d:  which contains my game installs (mostly via Steam).  If I lose them, no big loss.  I'll just redownload via steam, and start a new game.  (I often create a manual .zip backup of ksp before installing or updating mods, but that is mainly a precaution in case a new mod breaks something in a horrible way.  The zip-files reside on the same hard drive, so if that died, I'd still lose them).

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