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Planting badS flag


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The badS flag is not an actual flag. It's an attribute in the game code that says "this kerbal is badass". It basically means he is never afraid, and you will see him smile even in the most dangerous situations as it is clearly explained in the wiki.

Edited by Gilead
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13 hours ago, Foxster said:

hahaha. I'm actually doing some work coding right now and alt-tabbed over to the forum for a sec and when I read this I still didn't get it. I had just turned on the debug flag a few minutes ago too. I was thinking, "Oh cool, I'm going to have Jeb put a flag in the Mun later." I guess I'm slow.

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On 5/15/2018 at 6:43 AM, Xd the great said:

I have heard about the badS flag. How can i plant it instead of the usual mission flag?

Cant find useful tutorials online though

It's not a "flag" in the sense of "a piece of cloth draped off a framework that a kerbal can plant in the ground."

It's a completely different, unrelated use of the  word "flag ", meaning basically "configuration setting".  It has to do with kerbal behavior.

The different kerbals have different "personalities", which affects the way they react to things in-game.  There's a discussion of it on the KSP wiki here:

https://wiki.kerbalspaceprogram.com/wiki/Kerbonaut#Personality

...Each kerbal has a "courage" and a "stupidity" rating.  These ratings affect how the kerbal "emotes" in various situations (i.e. excited, scared, etc.)  It has no effect on gameplay, it's purely just about their facial reactions.  In addition to courage and stupidity, a kerbal may also be "bad-ass". Unlike courage and stupidity, which are numbers  on a variable scale (e.g. a kerbal could have a tiny bit of courage, or a lot, etc.), being "bad-ass" is simply an on/off setting-- either a kerbal is bad-ass, or they aren't.  Bad-ass kerbals behave differently-- basically, they're super thrilled and excited by all kinds of crazy stuff going on ("Explosions?  Wheeeeee!") and never get scared.

Among the four kerbals that you start with in the game, Jebediah and Val are bad-ass; Bill and Bob are not.  Other random kerbals that you hire or rescue have a small, random percentage chance of being bad-ass.

Unlike courage and stupidity, though, you can't actually see anything in the game to indicate "this kerbal is bad-ass", other than their facial expressions in times of crisis.  For example, if you go into the Astronaut Complex and look at your roster of kerbonauts, for each one it shows you what their courage and stupidity ratings are... but there's nothing in the game that shows you their bad-ass status.

The reason you see this referred to as a "badS" flag is that that's what it looks like inside the game's files.  If you open up a save file (e.g. persistent.sfs) in a text editor and find the definition for a kerbal, you'll see something like this:

KERBAL
{
    name = Jebediah Kerman
    gender = Male
    type = Crew
    trait = Pilot
    brave = 0.5
    dumb = 0.5
    badS = True
    veteran = True
    ...
}

^ the place where it says "badS = True" indicates that yes, this is a bad-ass kerbal.

As for "why 'badS'", I assume that some programmer with a sense of humor picked that because saying "bad S" sounds kind of like "bad-ass".

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