Krazy1 Posted April 18, 2021 Share Posted April 18, 2021 Gaaaaa... another stock KSP blunder. The sensitivity of the wing control surfaces varies depending on if it's at the wing root or tip. An aileron at the tip has much higher gain and reaches full deflection much sooner than the root control surface. If you have something like a glider, the aileron goes to full deflection when the joystick is at less than 20% deflection! It's almost digital, all or nothing roll control. What were they trying to do SMH Quote Link to comment Share on other sites More sharing options...
traisjames Posted April 19, 2021 Share Posted April 19, 2021 How do you install the libSDL2-2.0.0.dylib on a mac? Using CKAN to install the mod. On 4/8/2021 at 5:57 PM, TheWoodlandBeast said: I've had this issue with the mod where the window appears blank when I click on the icon. It looks like "settings" is in the top left but its also cut off and I can't click it. I can't click or drag on anything in the window except the X to close it. My friend used the same mod with the same files with the same controller. It worked just fine for him but we can't figure out whats wrong with mine. The only major difference we can think of is that I'm on 64-bit windows 7, although that's supposed to be compatible. Anyone here think they can help? Here's the log file: https://www.dropbox.com/s/aym7l7b7ib3f8ep/KSP.log?dl=0 I have the same issue on my mac. Is your console also flooded with missing libsdl2-2.0-0 errors too? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2021 Author Share Posted April 19, 2021 1 hour ago, traisjames said: How do you install the libSDL2-2.0.0.dylib on a mac? Using CKAN to install the mod. I have the same issue on my mac. Is your console also flooded with missing libsdl2-2.0-0 errors too? brew reinstall sdl2 Quote Link to comment Share on other sites More sharing options...
CocoForReal Posted May 5, 2021 Share Posted May 5, 2021 (edited) On 4/8/2021 at 6:57 PM, TheWoodlandBeast said: I've had this issue with the mod where the window appears blank when I click on the icon. It looks like "settings" is in the top left but its also cut off and I can't click it. I can't click or drag on anything in the window except the X to close it. My friend used the same mod with the same files with the same controller. It worked just fine for him but we can't figure out whats wrong with mine. The only major difference we can think of is that I'm on 64-bit windows 7, although that's supposed to be compatible. Anyone here think they can help? Here's the log file: https://www.dropbox.com/s/aym7l7b7ib3f8ep/KSP.log?dl=0 I have the exact same issue on 64-bit windows 10, KSP version 1.11.1. My mods folder is massive so it could be an incompatibility. Log file: https://drive.google.com/file/d/1JU0-AAnSdlUu_GSj75OW9NFcpHkjiAaf/view?usp=sharing EDIT: I have solved the issue. Turns out I forgot to install the DLL files into my KSP directory. Edited May 6, 2021 by CocoForReal Issue Solved Quote Link to comment Share on other sites More sharing options...
SpaceisCold Posted May 8, 2021 Share Posted May 8, 2021 Is there a way to use this with vr controllers? Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 14, 2021 Share Posted May 14, 2021 (edited) On 5/5/2021 at 7:56 PM, CocoForReal said: I have the exact same issue on 64-bit windows 10, KSP version 1.11.1. My mods folder is massive so it could be an incompatibility. Log file: https://drive.google.com/file/d/1JU0-AAnSdlUu_GSj75OW9NFcpHkjiAaf/view?usp=sharing EDIT: I have solved the issue. Turns out I forgot to install the DLL files into my KSP directory. did you install manually or with CKAN? i used ckan and i'm having this problem. i'm going to try downloading manually and seeing if the dll didn't get included EDIT: yeah it wasn't in there, at least not in the same place as it would be following the installation instructions in the readme. if you used ckan as well it seems like there might be an issue. anyone reading this used ckan to download afbw with no issues le me know Edited May 14, 2021 by KerbalSofaProgram Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 14, 2021 Share Posted May 14, 2021 On 5/5/2021 at 7:56 PM, CocoForReal said: I have the exact same issue on 64-bit windows 10, KSP version 1.11.1. My mods folder is massive so it could be an incompatibility. Log file: https://drive.google.com/file/d/1JU0-AAnSdlUu_GSj75OW9NFcpHkjiAaf/view?usp=sharing EDIT: I have solved the issue. Turns out I forgot to install the DLL files into my KSP directory. you must have done a manual install? i have the same issue but i used ckan. it looks like the dll is there Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 14, 2021 Author Share Posted May 14, 2021 2 hours ago, KerbalSofaProgram said: did you install manually or with CKAN? i used ckan and i'm having this problem. i'm going to try downloading manually and seeing if the dll didn't get included EDIT: yeah it wasn't in there, at least not in the same place as it would be following the installation instructions in the readme. if you used ckan as well it seems like there might be an issue. anyone reading this used ckan to download afbw with no issues le me know I only use CKAN to install all my mods, I use this all the time when flying. Works well, although I can only test on Windows Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 14, 2021 Share Posted May 14, 2021 4 hours ago, linuxgurugamer said: I only use CKAN to install all my mods, I use this all the time when flying. Works well, although I can only test on Windows i believe i tried the manual install at some point as well... i really ought to remember but i'm not entirely sure. let me know if you want any particular information from me Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2021 Author Share Posted May 15, 2021 17 hours ago, KerbalSofaProgram said: i believe i tried the manual install at some point as well... i really ought to remember but i'm not entirely sure. let me know if you want any particular information from me Well, a log file might be useful. I always install via cCKAN, so have no idea why it would fail for you Quote Link to comment Share on other sites More sharing options...
kraetos Posted May 19, 2021 Share Posted May 19, 2021 SAS Invert doesn't seem to work for me. I can map it, but as with Stage Lock, pressing it does nothing. Quote Link to comment Share on other sites More sharing options...
Jezzick Posted June 1, 2021 Share Posted June 1, 2021 (edited) Hello LGG! What do you think about adding a feature to switch to a preset while held, switching back upon release? This would allow for alot of different configurations that aren't possible without a bunch of external software. My particular use case, I'd like to only have the throttle enabled while a sliding switch on my controller is enabled. while is disabled, all the switches and interface controls would be active but the axis' and staging would only work in the secondary preset. Right now you can do something like this one way, or assign two buttons to go back and forth, but with something like a 0-1 toggling switch a 'while held' option for presets would be perfect! Thanks as always for everything you do! Best Regards, Jezzick EDIT: On second thought, Maybe it would be easier to allow inverting button selections, so you could activate 'previous preset' when a button is released. Edited June 1, 2021 by Jezzick Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 2, 2021 Author Share Posted June 2, 2021 12 hours ago, Jezzick said: Hello LGG! What do you think about adding a feature to switch to a preset while held, switching back upon release? This would allow for alot of different configurations that aren't possible without a bunch of external software. My particular use case, I'd like to only have the throttle enabled while a sliding switch on my controller is enabled. while is disabled, all the switches and interface controls would be active but the axis' and staging would only work in the secondary preset. Right now you can do something like this one way, or assign two buttons to go back and forth, but with something like a 0-1 toggling switch a 'while held' option for presets would be perfect! Thanks as always for everything you do! Best Regards, Jezzick EDIT: On second thought, Maybe it would be easier to allow inverting button selections, so you could activate 'previous preset' when a button is released. Nice ideas, but way beyond anything I have time for right now. Sorry Quote Link to comment Share on other sites More sharing options...
FirroSeranel Posted June 30, 2021 Share Posted June 30, 2021 First, thank you for this mod! So there's a thing I want to do, and I can't figure out how to make AFBS do it. I have a dual-stage trigger (on a VKB Gladiator NXT—absolutely fabulous stick, by the way, miles and miles beyond anything Logitech or Thrustmaster makes, and it's VKB's bottom-of-the-line stick). In MSFS 2020 and other games, I use the first stage as brakes and second stage as parking brakes. Here, when I try to do this, because the first stage is still depressed as I release the trigger for a brief instant, it goes [Stage 1 Brakes Hold] -> [Stage 2 - Brakes Toggle] -> [Stage 2 release but Stage 1 still on - Brakes Hold (canceling Brakes Toggle] -> [Trigger Released -> Brakes Off] In AFBW, when I try to assign Button 1 (Stage 2's name) to Brakes Toggle, it ends up with Button 0 + Button 1. I was hoping to manually set it to _just_ Button 1 in the cfg files, but I can't make heads or tails of what's going on in there. Rather than having separate inputs for Button 0 and Button 1, it says Button 3, as if it's adding the buttons somehow. If I could figure it out... would it behave as I intend? Or would it always be an issue because in KSP it's a toggle vs. a hold of the same command, where in a flight simulator it's two _different_ commands (toe brakes vs. parking brakes)? If the former, is there any way to work around it? It's not a _huge_ deal or anything; I have a secondary trigger that I can flick outward for the hold command, but it's just a muscle memory thing at this point. Oh, also... is there any way to make the trim setting take much smaller steps? Each step right now is pretty dramatic and makes it difficult to adjust to a stable cruise configuration. I thought I remembered vanilla KSP's trim being smaller, but... I could be misremembering. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 1, 2021 Author Share Posted July 1, 2021 Sounds like you have one button which does two different things, depending on how much it is depressed. Nothing can be done about it, sorry And no idea about the trim Quote Link to comment Share on other sites More sharing options...
BartyDeCanterbury Posted July 12, 2021 Share Posted July 12, 2021 I'm having problems with controlling RCS. I've configured my setup so that one of the hats on my joystick+ a pair of other buttons are set to control Translate+- for XYZ. However when I enable RCS the translate buttons on my joystick do nothing and the main axes trigger RCS for rotation. Is there some other setting that needs to be changed to get RCS to fire off of my hat? And is there a way to not use RCS for rotation? Quote Link to comment Share on other sites More sharing options...
allmhuran Posted July 13, 2021 Share Posted July 13, 2021 I'm not able to use discrete throttle control in afbw 1.8.3.3, ksp 1.12 win 64. The four non function are throttle+, throttle-, cut throttle, and full throttle. All other bindings seem to work. Issue created here https://github.com/linuxgurugamer/ksp-advanced-flybywire/issues/34 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 New release, 1.8.3.4 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 29, 2021 Share Posted July 29, 2021 (edited) 3 hours ago, linuxgurugamer said: New release, 1.8.3.4 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12 After the last update, this mod start to throw this exception multiple times per second (as soon I assume control of one of my vessels in orbit from Tracking Station): [EXC 00:38:18.077] DllNotFoundException: libSDL2-2.0.0.dylib KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Thanks. Edited July 29, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 (edited) Too late to fix tonight, looks like a dll got deleted, I'll get it fixed tomorrow Still working on it Edited July 29, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 New release, 1.8.3.5 Updated SDL2 for KSP 1.12 Note 1: For Linux & Mac, you must install the latest SDL2 libraries, version 2.0.14 using the normal method for your OS/distribution Note 2: I am unable to test the Linux or Mac version, will wait for confirmation from Updated SDL2 for KSP 1.12 players for this Quote Link to comment Share on other sites More sharing options...
GoAHead Posted July 29, 2021 Share Posted July 29, 2021 (edited) i have installed the newest version (deleted install completely before updating) via CKAN and have still the same issue. and yes the proper files are in the KSP root directory. same structure as in the git download. i also tried to overwrite the ckan install with the native downloaded file.. but as son i'm in flight mode the spamming happens DllNotFoundException: libSDL2-2.0.14 at (wrapper managed-to-native) SDL2.SDL.SDL_Init(uint) at KSPAdvancedFlyByWire.SDLController.InitializeSDL () [0x0000a] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.SDLController.SDLUpdateState () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) i also have the Toolbar icon twice the issue seems to be duplicated files within the Plugins folder AdvancedFlyByWire.dll AdvancedFlyByWire.dll.mdb ksp-advanced-flybywire.dll ksp-advanced-flybywire.dll.mdb Edited July 29, 2021 by GoAHead Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 1 hour ago, GoAHead said: i have installed the newest version (deleted install completely before updating) via CKAN and have still the same issue. and yes the proper files are in the KSP root directory. same structure as in the git download. i also tried to overwrite the ckan install with the native downloaded file.. but as son i'm in flight mode the spamming happens DllNotFoundException: libSDL2-2.0.14 at (wrapper managed-to-native) SDL2.SDL.SDL_Init(uint) at KSPAdvancedFlyByWire.SDLController.InitializeSDL () [0x0000a] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.SDLController.SDLUpdateState () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) i also have the Toolbar icon twice Then you have two copies installed. The DLL name was changed, I suggest you manually delete the entire directory and reinstall it. That should take care of the problem. Also, while you did give enough information this time, normally you should post the entire log file when asking for help Quote Link to comment Share on other sites More sharing options...
GoAHead Posted July 29, 2021 Share Posted July 29, 2021 (edited) 11 minutes ago, linuxgurugamer said: Then you have two copies installed. The DLL name was changed, I suggest you manually delete the entire directory and reinstall it. That should take care of the problem. Also, while you did give enough information this time, normally you should post the entire log file when asking for help no the DLLS are within your download file ;-) Edited July 29, 2021 by GoAHead Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 New release, 1.8.3.6 removed bad DLLs Quote Link to comment Share on other sites More sharing options...
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