Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:52 AM, FireKerb said: We already have planes. And how would using balloons to support a relay be useful compared to having it on the ground. Or in orbit. Besides, a remodel of on-rails will have to happen for this to work. Expand What is on-rails? Also the ballon would remain stationary for example if I'm in a canyon in eve and I do not have a data link I could delay a ballon which would allow for the link to be carried with the craft. It's like a micro satilites being deployed except it's stationary in atmosphere. Again science ballons too. Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 On rails is how KSP physics works when either on "Green" time warp or outside the physics bubble. Aero is not simulated, so the balloon would drop dead. And again, you can still have the dish on the ground. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:56 AM, FireKerb said: On rails is how KSP physics works when either on "Green" time warp or outside the physics bubble. Aero is not simulated, so the balloon would drop dead. And again, you can still have the dish on the ground. Expand Not of you are in a canyon. When you hit green time warp an "cheat" could be applied to just the balloon. Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 How does being in a canyon disrupt communication. And this "cheat" you talk about... if timeWarp = true { move = don't; } If only it were that easy. Link to comment Share on other sites More sharing options...
Blaarkies Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:45 AM, Cheif Operations Director said: I suppose the higher the pressure the quicker they will rise based on the EXISTING model we have with the light blue, blue, black atimiter. The ballon with cap at 30,000 feet. The aeromodel already works like this. I can answer this stuff pretty quickly I'm sure the Dev's can spend 20 minutes coming up with the statistics and the art team can handle the graphic model Expand You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock. Will the balloon be bouncy or hard like a steel shell? Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)? How does it act when on-rails warp like @FireKerb pointed out? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:03 AM, FireKerb said: How does being in a canyon disrupt communication. And this "cheat" you talk about... if timeWarp = true { move = don't; } If only it were that easy. Expand No the cheat would say If Timewarp= true move at constant rate with (AltLim) until 30,000 and then activate space physics. (Weightlessness) *AltLim refers the pressure ratios for light blue blue dark blue and black altitudes. On 7/31/2018 at 7:06 AM, Blaarkies said: You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock. Will the balloon be bouncy or hard like a steel shell? Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)? How does it act when on-rails warp like @FireKerb pointed out? Expand You do not need to personally control it! You can just let it float up and get back to it a year later. Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:06 AM, Cheif Operations Director said: No the cheat would say If Timewarp= true move at constant rate with (AltLim) until 30,000 and then activate space physics. (Weightlessness) Expand Cool! Now program it into KSP. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:06 AM, Blaarkies said: You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock. Will the balloon be bouncy or hard like a steel shell? Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)? How does it act when on-rails warp like @FireKerb pointed out? Expand Furthur I'm not developing the game! On 7/31/2018 at 7:07 AM, FireKerb said: Cool! Now program it into KSP. Expand I do not know how to code Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 The point is that it's much harder that clicking a button. Such effort is better spent on bugfixing and troubleshooting. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:09 AM, FireKerb said: The point is that it's much harder that clicking a button. Such effort is better spent on bugfixing and troubleshooting. Expand This is more worthwhile than a new DLC rocket engine Link to comment Share on other sites More sharing options...
Blaarkies Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:07 AM, Cheif Operations Director said: Furthur I'm not developing the game! I do not know how to code Expand That might be a good idea to not dismiss arguments from others that know how to code, that know how much effort it takes to add something this simple. Its all good to have cool stuff in the game, but the majority of the players want other stuff before they want balloons Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:10 AM, Blaarkies said: That might be a good idea to not dismiss arguments from others that know how to code, that know how much effort it takes to add something this simple. Its all good to have cool stuff in the game, but the majority of the players want other stuff before they want balloons Expand Fair point, all I'm saying is that It is not the most difficult thing in the world Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:10 AM, Cheif Operations Director said: This is more worthwhile than a new DLC rocket engine Expand Making a new engine is easy. All you have to do is plug in a few numbers. Making a new game mechanic is hard. On 7/31/2018 at 7:11 AM, Cheif Operations Director said: Fair point, all I'm saying is that It is not the most difficult thing in the world Expand When you have world hunger and war as some of the harder things, that analogy sorta falls apart. And if you don't know how to program, then how do you know how easy it is? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:15 AM, FireKerb said: Making a new engine is easy. All you have to do is plug in a few numbers. Making a new game mechanic is hard. When you have world hunger and war as some of the harder things, that analogy sorta falls apart. And if you don't know how to program, then how do you know how easy it is? Expand Ok let me rephrase this. I've done some programming before some true-false but I despise it. It's not like your adding a new physics system! It's a balloon. It goes up. It does not go down unless popped. It's not rocket science! Link to comment Share on other sites More sharing options...
Blaarkies Posted July 31, 2018 Share Posted July 31, 2018 (edited) On 7/31/2018 at 7:17 AM, Cheif Operations Director said: It's not like your adding a new physics system! It's a balloon. It goes up. It does not go down unless popped. It's not rocket science! Expand Thats why we are posing these massive lists of questions. At first it does seem that easy, but the more you think about edge case situations, the more you realise there are a lot of new things to implement before balloons are a stable feature....get it, stable? Edited July 31, 2018 by Blaarkies Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:22 AM, Blaarkies said: Thats why we are posing these massive lists of questions. At first it does seem that easy, but the more you think about edge case situations, the more you realise there are a lot of new things to implement before balloons are a stable feature....get, stable? Expand I'm going to reply to this after I get some rest I'm quite tired. Then I will answer your questions in full Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:17 AM, Cheif Operations Director said: It's not rocket science! Expand So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not? Just because it's not rocket science doesn't mean it's easy. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:27 AM, FireKerb said: So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not? Just because it's not rocket science doesn't mean it's easy. Expand Read my above post https://en.m.wikipedia.org/wiki/Balloon Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 (edited) Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two? If you don't know how hard programming is, don't act like an expert about it. Edited July 31, 2018 by FireKerb Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:30 AM, FireKerb said: Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two? If you don't know how hard programming is, don't act like an expert about it. Expand Ad hominem (Latin for "to the man" or "to the person"[1]), short for argumentum ad hominem, is a fallacious argumentative strategy whereby genuine discussion of the topic at hand is avoided by instead attacking the character, motive, or other attribute of the person making the argument, or persons associated with the argument, rather than attacking the substance of the argument itself. -Wikipedia On 7/31/2018 at 7:30 AM, FireKerb said: Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two? If you don't know how hard programming is, don't act like an expert about it. Expand How about do actually address what I'm suggesting.. For you or me to make a suggestion in this thread does not mean that you are master computer programmer with 60 years of a coding experiance. It means you are a owner of KSP and want to it succeed and have an interest in the game. I think that we can discuss the Actual suggestion better than make Ad Hominem attacks because I'm not a "master programmer". Nor was I acting like an expert Link to comment Share on other sites More sharing options...
DoctorDavinci Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 7:30 AM, FireKerb said: Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two? If you don't know how hard programming is, don't act like an expert about it. Expand Balloons work on the pricipal of buoyancy which has been around for thousands of years as Archimedes discovered the concept circa 287 - 212 BCE and the Chinese have been using the principles of his discovery thousands of years before he discovered it (Chinese floating paper lamps for example) As for being an expert in programming, criticism on that front is kind of uncalled for ... calling the kettle black there, no? As for coding an addon for ballons, that's really not all that difficult if you put your mind to it (well, you'd have to know something about coding for KSP though ) On 7/31/2018 at 7:27 AM, FireKerb said: So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not? Just because it's not rocket science doesn't mean it's easy. Expand Good questions, and although they are pertinent to the discussion at hand, the only consideration for those questions would be when coding the balloon control system to simulate what you would see in real life A balloon mod is achievable and Squad could put them into the game with very little difficulty, I can think of 2 methods off the top of my head that would work to make balloons float in an atmo in KSP Link to comment Share on other sites More sharing options...
Vanamonde Posted July 31, 2018 Share Posted July 31, 2018 Watch the tempers please, people. Link to comment Share on other sites More sharing options...
MR L A Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:24 AM, FireKerb said: Anybody can strap a few balloons to a rocket Expand anybody can strap a few boosters to a rocket... I'm failing to see your point with that one. It's just yet another thing to do in game plus im sure the community would find some really unique ways of using them Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:21 PM, MR L A said: anybody can strap a few boosters to a rocket... I'm failing to see your point with that one. It's just yet another thing to do in game plus im sure the community would find some really unique ways of using them Expand Like I said strapping a few to a Saturn V now all of a sudden we have 2000 or m/s of delta V Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2018 Share Posted July 31, 2018 On 7/31/2018 at 6:26 PM, Cheif Operations Director said: Like I said strapping a few to a Saturn V now all of a sudden we have 2000 or m/s of delta V Expand Ummm, really? Balloons really can't lift that much compared to volume. You can't just "strap on a few balloons". You would need a huge amount of balloons to do anything significant with any rocket, let alone a Saturn V. Link to comment Share on other sites More sharing options...
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