Deddly Posted July 31, 2018 Share Posted July 31, 2018 16 minutes ago, Lego_Prodigy said: I bought it from this site If you log in here, you should be able to click the yellow "My Account" button to the right and download it from the page that opens. Please let me know if you have any problems. Link to comment Share on other sites More sharing options...
Lego_Prodigy Posted July 31, 2018 Share Posted July 31, 2018 thank youuuu Link to comment Share on other sites More sharing options...
OHara Posted August 1, 2018 Share Posted August 1, 2018 (edited) 17 hours ago, XLjedi said: it's the rover Tunnel O' Doom!!! This could be a mini-challenge: Create a new sandbox game in KSP 1.4.5. Download the persistent.sfs from the bug-tracker (18017) into that newly-created save-folder. Select the 'Main Testing Rover' on the runway and time starts at 5:15. Drive as fast as you dare, but very carefully, through the Tunnel O' Doom and deploy the panels on the other side. Fastest time wins. https://imgur.com/a/B9XxABv Maybe a contestant will recognize what exactly is going wrong with the collision-detection. Edited August 1, 2018 by OHara Link to comment Share on other sites More sharing options...
KerbMav Posted August 1, 2018 Share Posted August 1, 2018 Special points for uploading output logs? Link to comment Share on other sites More sharing options...
OHara Posted August 1, 2018 Share Posted August 1, 2018 I guess, if they're interesting. Badges for finding conditions that exacerbate, or avoid, the bug. Link to comment Share on other sites More sharing options...
klgraham1013 Posted August 1, 2018 Share Posted August 1, 2018 6 hours ago, OHara said: This could be a mini-challenge: Create a new sandbox game in KSP 1.4.5. Download the persistent.sfs from the bug-tracker (18017) into that newly-created save-folder. Select the 'Main Testing Rover' on the runway and time starts at 5:15. Drive as fast as you dare, but very carefully, through the Tunnel O' Doom and deploy the panels on the other side. Fastest time wins. https://imgur.com/a/B9XxABv Maybe a contestant will recognize what exactly is going wrong with the collision-detection. @Darth Badie Get on this. Fantastic idea. Link to comment Share on other sites More sharing options...
chankasan Posted August 1, 2018 Share Posted August 1, 2018 When will you guys fix the bug on the asymmetrical body lift of the rocket fuselage when attached on mirror symmetry node in SPH Link to comment Share on other sites More sharing options...
OHara Posted August 1, 2018 Share Posted August 1, 2018 1 hour ago, chankasan said: asymmetrical body lift of the rocket fuselage when attached on mirror symmetry That question raises more questions. You might be noticing the old problem with overlay arrows. If it is new in the version of this announcement I haven't seen anybody notice it. Unless someone from Squad answers and recognizes what you mean, you might need to explain more in the Technical Support sub-forum to make sure they know about it. Link to comment Share on other sites More sharing options...
JPLRepo Posted August 1, 2018 Share Posted August 1, 2018 6 hours ago, chankasan said: When will you guys fix the bug on the asymmetrical body lift of the rocket fuselage when attached on mirror symmetry node in SPH Have you raised a bug report on the bug tracker? or know of one already raised? Link to comment Share on other sites More sharing options...
Mark Kerbin Posted August 2, 2018 Share Posted August 2, 2018 See every time I read these bug fixes, I think, "How in the actual kraken did someone find that, and then how were they able to explain that in a bug report..." Like, what scenario leads to a vessel being splashed inside another vessel, and then placed outside physics range. Oh wait that was probably nexters lab or Danny... Link to comment Share on other sites More sharing options...
JPLRepo Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, Mark Kerbin said: See every time I read these bug fixes, I think, "How in the actual kraken did someone find that, and then how were they able to explain that in a bug report..." Like, what scenario leads to a vessel being splashed inside another vessel, and then placed outside physics range. Oh wait that was probably nexters lab or Danny... Because that wasn’t what was reported; but rather was the root cause of the problem once the bug report was investigated. The point is: if you find something you think is a bug. You raise a bug report on the bug tracker with as much inf - save files - logs etc. which provides QA and Devs much more info to investigate and identify a bug , it’s root cause, and apply a fix. Link to comment Share on other sites More sharing options...
OHara Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, Mark Kerbin said: Like, what scenario leads to a vessel being splashed inside another vessel, and then placed outside physics range. You can see how this mystery unraveled, if you like, following these links: Someone doing what they thought was normal playing found it difficult to avoid the bug, "your game is unplayable", but then once somebody confirms the problem (on the bug-tracker) with a different save-game, it gets narrowed down pretty quickly, and then in this case fixed pretty quickly. Link to comment Share on other sites More sharing options...
Mark Kerbin Posted August 2, 2018 Share Posted August 2, 2018 @OHara and @JPLRepo Might have mis-spoke. I was more wondering about how exactly someone might have gotten into a situation that caused said bug, and then how they would have explained how to replicate said situation that lead to the issue in a bug report. Really was just having a chuckle at all the crazy stuff players get up to in ksp. Ie; What was someone trying to do when they discovered that that y specific thing caused x specific issue that turned out to be z bug. TLDR; knows how bug finding, reporting, etc works, just found it funny how specific a situation was to cause an issue that wouldn’t arise in “normal” gameplay. Link to comment Share on other sites More sharing options...
XLjedi Posted August 2, 2018 Share Posted August 2, 2018 8 minutes ago, Mark Kerbin said: TLDR; knows how bug finding, reporting, etc works, just found it funny how specific a situation was to cause an issue that wouldn’t arise in “normal” gameplay. Transporting stuff around Kerbin by seaplane is pretty normal gameplay for me. Sometimes I like to play ocean recovery/rescue missions too. Link to comment Share on other sites More sharing options...
Mark Kerbin Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, XLjedi said: Transporting stuff around Kerbin by seaplane is pretty normal gameplay for me. Sometimes I like to play ocean recovery/rescue missions too. True but that normal doesn’t involve having a separate vessel splashed inside another vessel while out of physics range. Tho I suppose that could occur.... nah I perfer my, “someone was doing something absolutely bonkers and I hope to see the video on reddit,” theory. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, Mark Kerbin said: someone was doing something absolutely bonkers and I hope to see the video on reddit Sounds more realistic than the actual bug description Link to comment Share on other sites More sharing options...
JPLRepo Posted August 2, 2018 Share Posted August 2, 2018 4 hours ago, Mark Kerbin said: @OHara and @JPLRepo Might have mis-spoke. I was more wondering about how exactly someone might have gotten into a situation that caused said bug, and then how they would have explained how to replicate said situation that lead to the issue in a bug report. Really was just having a chuckle at all the crazy stuff players get up to in ksp. Ie; What was someone trying to do when they discovered that that y specific thing caused x specific issue that turned out to be z bug. TLDR; knows how bug finding, reporting, etc works, just found it funny how specific a situation was to cause an issue that wouldn’t arise in “normal” gameplay. My comment wasn't directly at you.. rather a general statement. Raising good bug reports with as much info as you can provide to help us; means we can help you. One line statements on a forum about a potential bug you may have found are unlikely to be noticed by QA or Devs. Link to comment Share on other sites More sharing options...
klgraham1013 Posted August 4, 2018 Share Posted August 4, 2018 (edited) On 8/2/2018 at 2:36 AM, JPLRepo said: My comment wasn't directly at you.. rather a general statement. Raising good bug reports with as much info as you can provide to help us; means we can help you. One line statements on a forum about a potential bug you may have found are unlikely to be noticed by QA or Devs. Speaking of. I have attached links in the 18017 report with two videos showing the Mk3 Ramp / Extendable Panel using stock and mod panels. I'm going to try and test more this weekend. It anyone knows of a mod Mk3 ramp, I'd love to test it with panels to narrow down the culprit. I have noticed that the height of the panels may matter. edit: Uploaded a new save file to the bug report. Vehicle now has panels of various height and two tunnels are included. One made of just the ramps and one of just the bay. The Ramp is definitely at fault. Video below. Great for the kids who love Kerbal explosions. Spoiler Edited August 4, 2018 by klgraham1013 Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted August 4, 2018 Share Posted August 4, 2018 so when this game will "FINISH" ? Link to comment Share on other sites More sharing options...
klgraham1013 Posted August 4, 2018 Share Posted August 4, 2018 1 hour ago, DiscoveryPlanet said: so when this game will "FINISH" ? When the milk runs dry. Link to comment Share on other sites More sharing options...
strider3 Posted August 4, 2018 Share Posted August 4, 2018 Sheesh! I can't keep up with you guys!! Link to comment Share on other sites More sharing options...
F3RGHNZ Posted August 6, 2018 Share Posted August 6, 2018 On 7/30/2018 at 7:36 AM, panarchist said: What constitutes "absurdly accurate"? Very low relative rate of closure? No relative "tilt" between the two docking ports? Near-perfect alignment with very close to 100% overlap of the ports? Sorry for lengthy reply times. You have to get everything except rotation correct. So you're perfectly lined up with it. Again Matt Lowne explained it well-ish in his Air Launched Spaceplane Video. On 7/28/2018 at 12:58 PM, Lisias said: I had similar problems that I workarounded by slightly pushing out the docks from the enclosing. Give it a try - it appears to be something on the colliders. Sorry for a long reply time. I'll give that a try. Thanks! Link to comment Share on other sites More sharing options...
Marcin_maruda Posted August 22, 2018 Share Posted August 22, 2018 Are more Making History Missions coming soon? Link to comment Share on other sites More sharing options...
Terwin Posted August 29, 2018 Share Posted August 29, 2018 On 8/22/2018 at 2:03 PM, Marcin_maruda said: Are more Making History Missions coming soon? Have you looked here? https://forum.kerbalspaceprogram.com/index.php?/forum/98-making-history-missions/ Not sure if Squad is adding any at this time, but others seem to be. Link to comment Share on other sites More sharing options...
AlonzoTG Posted August 31, 2018 Share Posted August 31, 2018 Steam is only providing 1.4.4 to Linux users. =| Link to comment Share on other sites More sharing options...
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