Daishi Posted January 9, 2020 Share Posted January 9, 2020 (edited) Yep, I should be able to fix it. Consider that part (hopefully) explosion free in the next update Edited January 9, 2020 by Daishi Quote Link to comment Share on other sites More sharing options...
Flow Posted January 9, 2020 Share Posted January 9, 2020 I also have gotten the "Science module full" error while using the Automated Science Sampler (KerboKatz), but I also found out later that I still had XScience installed as well. Not sure which of them caused the problem. Anyways, I launched a vessel with the same US-parts and triggered the Goo Container manually, then saved. Looking at the safe files there is a marked difference. Broken Goo Container: Spoiler PART { name = USGooBayWedge cid = 4293437918 uid = 3637276672 mid = 1916826466 persistentId = 1781493915 launchID = 73 parent = 75 position = -0.68231654167175293,0.8324737548828125,-0.68295955657958984 rotation = 0,-0.382683426,0,0.923879564 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 sameVesselCollision = False srfN = , -1 attN = attach, 75 mass = 0.075000003 shielded = False temp = 124.30736141182901 tempExt = 124.30023397474099 tempExtUnexp = 310.4027907969276 staticPressureAtm = 0 expt = 0.5 state = 0 attached = True autostrutMode = Off rigidAttachment = False flag = AustrianSpaceAgency/Flags/austrian_space_agency rTrf = USGooBayWedge modCost = 0 EVENTS { } ACTIONS { ToggleSameVesselInteraction { actionGroup = None } SetSameVesselInteraction { actionGroup = None } RemoveSameVesselInteraction { actionGroup = None } } PARTDATA { } MODULE { name = USAdvancedScience isEnabled = True IsDeployed = True greeblesActive = True experimentsReturned = 0 experimentsNumber = 0 Deployed = True Inoperable = False cooldownToGo = 0 stagingEnabled = True EVENTS { } ACTIONS { ToggleAction { actionGroup = None } DeployAction { actionGroup = None } ResetAction { actionGroup = None active = False } } UPGRADESAPPLIED { } } MODULE { name = ModuleKISItem isEnabled = True staticAttached = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } Functioning Goo Container: Spoiler PART { name = USGooBayWedge cid = 4293437918 uid = 2881183517 mid = 3506285609 persistentId = 2816272616 launchID = 74 parent = 66 position = -0.68231654167175293,0.8324737548828125,-0.68295955657958984 rotation = 0,-0.382683426,0,0.923879564 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 sameVesselCollision = False srfN = , -1 attN = attach, 66 mass = 0.075000003 shielded = False temp = 305.13328363648981 tempExt = 305.16422134230442 tempExtUnexp = 305.16421511611014 staticPressureAtm = 0.98800188578001635 expt = 0.5 state = 0 attached = True autostrutMode = Off rigidAttachment = False flag = AustrianSpaceAgency/Flags/austrian_space_agency rTrf = USGooBayWedge modCost = 0 EVENTS { } ACTIONS { ToggleSameVesselInteraction { actionGroup = None } SetSameVesselInteraction { actionGroup = None } RemoveSameVesselInteraction { actionGroup = None } } PARTDATA { } MODULE { name = USAdvancedScience isEnabled = True IsDeployed = True greeblesActive = True experimentsReturned = 0 experimentsNumber = 0 Deployed = False Inoperable = False cooldownToGo = 0 stagingEnabled = True EVENTS { } ACTIONS { ToggleAction { actionGroup = None } DeployAction { actionGroup = None } ResetAction { actionGroup = None active = False } } UPGRADESAPPLIED { } } MODULE { name = ModuleKISItem isEnabled = True staticAttached = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } As you can see, the unbroken container has the Science Module with deployed = false while the broken one lists it as true. Changing this value to "false" as well fixes the broken Goo Container and the "Observe Mystery Goo" action can be performed again. This is probably useful if you (like me) have a vessel already in flight and no usable Save to go back to. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted January 10, 2020 Author Share Posted January 10, 2020 17 hours ago, Flow said: I also have gotten the "Science module full" error while using the Automated Science Sampler (KerboKatz), but I also found out later that I still had XScience installed as well. Not sure which of them caused the problem. @DMagic can speak with more authority on the matter, but because Universal Storage science parts use custom code they are very unlikely to be compatible with 3rd part science mods out of the box. In most cases the creators of those science mods would have to make changes on their end to work fully with Universal Storage. We have been talking to some mod authors about improved compatibility. Quote Link to comment Share on other sites More sharing options...
Flow Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, Paul Kingtiger said: @DMagic can speak with more authority on the matter, but because Universal Storage science parts use custom code they are very unlikely to be compatible with 3rd part science mods out of the box. In most cases the creators of those science mods would have to make changes on their end to work fully with Universal Storage. Of course, I just wanted to provide a fix for people with affected parts. Quote Link to comment Share on other sites More sharing options...
jeffQC1 Posted January 11, 2020 Share Posted January 11, 2020 (edited) I have two question: Do you guys have plans for larger diameters like 3.75m and maybe 5m? Because these sizes would be perfect for large space stations and large spaceships. And i think it could be a nice addition to see single radial panels so we can mount USII stuff inside empty cargo bays or strapping it to the sides of modules and whatnot. Edited January 11, 2020 by jeffQC1 Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted January 11, 2020 Share Posted January 11, 2020 when will the soyuz parts arrive? Quote Link to comment Share on other sites More sharing options...
Daishi Posted January 12, 2020 Share Posted January 12, 2020 23 hours ago, jeffQC1 said: I have two question: Do you guys have plans for larger diameters like 3.75m and maybe 5m? Because these sizes would be perfect for large space stations and large spaceships. And i think it could be a nice addition to see single radial panels so we can mount USII stuff inside empty cargo bays or strapping it to the sides of modules and whatnot. Probably not sorry, larger diameters would really push the part count when filled with wedges, and i assume if your craft is gonna be huge you'd need a lot of em and that would kill performance. We did have plans for large single tanks for lifesupport, but that's been delayed slightly so we can get the mod feature complete before KSP2 (saying that, with all of their delays, who knows). It did take me a good six months just to get this upcoming set of small parts done, so I'd like to get the new stuff under my belt before getting bogged down again And yep, the update after the Pioneer launch will have a few new truss parts and a radial attachment wedge. Nothing much else to share right now though 17 hours ago, Rover 6428 said: when will the soyuz parts arrive? We've run into a snag with a certain part and the fuel switcher, plus there's a bit of balancing to do. Shouldn't be more than a few weeks. I kinda jumped the gun with the Reddit post Quote Link to comment Share on other sites More sharing options...
Vince_K Posted January 12, 2020 Share Posted January 12, 2020 5 hours ago, Daishi said: We've run into a snag with a certain part and the fuel switcher, plus there's a bit of balancing to do. Shouldn't be more than a few weeks. I kinda jumped the gun with the Reddit post Just to know, while waiting for the full update, could we have a update1.8.1 of the part of the 1.7.3. Or the next update is a complet rebuilt? Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted January 13, 2020 Author Share Posted January 13, 2020 (edited) 13 hours ago, Vince_K said: Just to know, while waiting for the full update, could we have a update1.8.1 of the part of the 1.7.3. Or the next update is a complet rebuilt? Follow the My KSP OneDrive link in my sig, you'll find a 1.8.1 version there (in the beta section). Edited January 13, 2020 by Paul Kingtiger Quote Link to comment Share on other sites More sharing options...
Vince_K Posted January 13, 2020 Share Posted January 13, 2020 8 hours ago, Paul Kingtiger said: Follow the My KSP OneDrive link in my sig, you'll find a 1.8.1 version there (in the beta section). thanks you so much! I will pay you a coffe! Quote Link to comment Share on other sites More sharing options...
MagicCuboid Posted January 23, 2020 Share Posted January 23, 2020 (edited) I LOVE this mod! Thanks for all the hard work! One glitch I've found: I'm running the beta 1.8.1 build with TAC-LS, and my vehicles that generate power through the Universal Storage R20 PEM Fuel Cell report that they're depleted of electricity when they're not on-screen. The crafts never actually run out of electricity (I ran it at "0 electricity" for many days, and the Kerbals were just fine), but for some reason TAC isn't reading the EC generation. It's not a big deal since the Oxygen levels become an indirect reading of how much EC there is, but thought I'd mention it. Edited January 23, 2020 by MagicCuboid Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted January 25, 2020 Share Posted January 25, 2020 (edited) Request for a (hopefully simple) addition to the parts with "central payload" capability. In addition to the various tanks and the "crew tunnel", any chance we could get just a hollow cylinder there as well (keeping the normal wedges around the edges)? In particular I see this being handy for LEM style landers, so the ascent stage engine(s) can fit in the hollow (or even fire through it...) but I can think of a few other uses as well (surface mount small drills, inline comm arrays, exotic tankage, etc.). Edited January 25, 2020 by RaccoonTOF image Quote Link to comment Share on other sites More sharing options...
Daishi Posted January 26, 2020 Share Posted January 26, 2020 On 1/23/2020 at 2:30 PM, MagicCuboid said: I LOVE this mod! Thanks for all the hard work! One glitch I've found: I'm running the beta 1.8.1 build with TAC-LS, and my vehicles that generate power through the Universal Storage R20 PEM Fuel Cell report that they're depleted of electricity when they're not on-screen. The crafts never actually run out of electricity (I ran it at "0 electricity" for many days, and the Kerbals were just fine), but for some reason TAC isn't reading the EC generation. It's not a big deal since the Oxygen levels become an indirect reading of how much EC there is, but thought I'd mention it. Is that stock TAC thing though? I remember it never could process background EC drain properly when the craft wasn't focused. Far as I'm aware our parts plug into a carbon-copy of the TAC's generator module, so hopefully the mod isn't responsible. I'll see if i can replicate it. 13 hours ago, RaccoonTOF said: Request for a (hopefully simple) addition to the parts with "central payload" capability. In addition to the various tanks and the "crew tunnel", any chance we could get just a hollow cylinder there as well (keeping the normal wedges around the edges)? In particular I see this being handy for LEM style landers, so the ascent stage engine(s) can fit in the hollow (or even fire through it...) but I can think of a few other uses as well (surface mount small drills, inline comm arrays, exotic tankage, etc.). Great idea! Not to spoil too much, we actually have something in the works that might be perfect for what you're after Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted January 26, 2020 Share Posted January 26, 2020 With the addition of a hollow core for the "central payload" and assuming that those open sides are wedge slots with the whole thing scalable like the others (1u, 2u, etc) that does indeed look like an ideal lander structure element Presumably those side tanks are able to toggle between tank types as well? (On that note, would be nice to have the current "fuel tank" core option and wedge parts to have multiple options as well - There are quite a few times that I use them as "science bays" on vehicles that only need liquid fuel...) Quote Link to comment Share on other sites More sharing options...
aaronmann Posted January 26, 2020 Share Posted January 26, 2020 ok Quote Link to comment Share on other sites More sharing options...
moguy16 Posted February 4, 2020 Share Posted February 4, 2020 any idea when the soyuz update will come out? Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted February 4, 2020 Author Share Posted February 4, 2020 Hey everyone, I need some user feedback to help me balance a part. The Universal Storage: Guidance Computer, adds functions for kOS and Mechjeb, which do you use it for?https://www.strawpoll.me/19346717 4 hours ago, moguy16 said: any idea when the soyuz update will come out? When it's finished cooking Hopefully not too long (weeks not months) Quote Link to comment Share on other sites More sharing options...
Jognt Posted February 4, 2020 Share Posted February 4, 2020 (edited) 11 minutes ago, Paul Kingtiger said: Hey everyone, I need some user feedback to help me balance a part. The Universal Storage: Guidance Computer, adds functions for kOS and Mechjeb, which do you use it for?https://www.strawpoll.me/19346717 When it's finished cooking Hopefully not too long (weeks not months) I use neither MJ or kOS, So I thought I’d let you know here that I did check the poll but could not vote Also, I wish I could upvote that sneak-peak model post more! *drool* Edited February 4, 2020 by Jognt Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 5, 2020 Share Posted February 5, 2020 18 hours ago, Paul Kingtiger said: Hey everyone, I need some user feedback to help me balance a part. The Universal Storage: Guidance Computer, adds functions for kOS and Mechjeb, which do you use it for? Neither! kOS scares me and MJ is added to all cores automatically so a separate guidance computer is redundant. Instead, I run a MM patch that turns the US2 Guidance Computer into an experiment storage device. Quote Link to comment Share on other sites More sharing options...
StevieC Posted February 7, 2020 Share Posted February 7, 2020 I use the Guidance computer for MechJeb. Quote Link to comment Share on other sites More sharing options...
panarchist Posted February 7, 2020 Share Posted February 7, 2020 On 1/12/2020 at 5:47 AM, Daishi said: Probably not sorry, larger diameters would really push the part count when filled with wedges, and i assume if your craft is gonna be huge you'd need a lot of em and that would kill performance. We did have plans for large single tanks for lifesupport, but that's been delayed slightly so we can get the mod feature complete before KSP2 (saying that, with all of their delays, who knows). It did take me a good six months just to get this upcoming set of small parts done, so I'd like to get the new stuff under my belt before getting bogged down again What if it were just a 3.75 frame, and if you could only push it to a double height instead of a quad height? That wouldn't increase the part count but would still allow all of the wedge types to be used? Or would that be too difficult to implement for other reasons? Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 8, 2020 Share Posted February 8, 2020 i have been using it for kOS, but it is a little bulky for that. It would be cool if it could have multiple kOS cores in one part. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted February 8, 2020 Author Share Posted February 8, 2020 8 hours ago, eberkain said: i have been using it for kOS, but it is a little bulky for that... There's a new part coming that I think you'll like. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 15, 2020 Share Posted February 15, 2020 Is it a known issue in KSP 1.8.1 that the 1,5m to 1.875m conical shroud can be opnened in VAB but not closed? It happen only to this one. The other shrouds are OK. Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 15, 2020 Share Posted February 15, 2020 Are there plans for a nitrogen tank for kerbalism in the future? Quote Link to comment Share on other sites More sharing options...
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