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Conquering Whirligig (Chapter 20 - Interplanetary Ballooning)


Ultimate Steve

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  On 11/6/2018 at 3:19 AM, Ultimate Steve said:

Okay, so for continuity's sake I'm maintaining that Kerbmun is barely Kerbal Habitable, despite the fact that Kerbmun's surface is now 150 degrees F at sea level.

@GregroxMun Was this intentional, or just an unintended result of atmosphere standardization?

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150 fahrenheit at sea level at the equator, sure. Kerbmun does receive more insolation from the Sun, after all. It is perhaps a little higher than I'd like, but it's not that bad--and it's not dry either. The equator would be a rainforested band if there were any trees, instead there's just the rain.

If it's 150 F at higher latitudes then there's a problem that I need to address. :v

 

EDIT: Also unless you did something weird on purpose, Kerbmun's atmosphere should still behave, unrealistically, as if it had as much oxygen as Kerbin has--limiting oxygen is a planned feature for a future update.

Edited by GregroxMun
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  On 11/6/2018 at 3:32 AM, GregroxMun said:

150 fahrenheit at sea level at the equator, sure. Kerbmun does receive more insolation from the Sun, after all. It is perhaps a little higher than I'd like, but it's not that bad--and it's not dry either. The equator would be a rainforested band if there were any trees, instead there's just the rain.

If it's 150 F at higher latitudes then there's a problem that I need to address. :v

 

EDIT: Also unless you did something weird on purpose, Kerbmun's atmosphere should still behave, unrealistically, as if it had as much oxygen as Kerbin has--limiting oxygen is a planned feature for a future update.

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1. Yeah, temp varies with lattitude, and although I thought I made my base high lattitude enough, I guess not, daytime temperature peaks at 172... Just under freezing at the poles. And imagine the humidity... Maybe if I get that zeppelin up there I can move the base, but for now it's spacesuit only... Oh, well, that's the joy of playing an in-development pack!

2. Yeah, I think that was just bad spaceplane design on my part... But once I post Ch. 14 you'll see I found a solution... But once limited oxygen is a thing then it probably won't work any more! :P

 

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  On 11/6/2018 at 3:44 AM, Ultimate Steve said:

1. Yeah, temp varies with lattitude, and although I thought I made my base high lattitude enough, I guess not, daytime temperature peaks at 172... Just under freezing at the poles. And imagine the humidity... Maybe if I get that zeppelin up there I can move the base, but for now it's spacesuit only... Oh, well, that's the joy of playing an in-development pack!

2. Yeah, I think that was just bad spaceplane design on my part... But once I post Ch. 14 you'll see I found a solution... But once limited oxygen is a thing then it probably won't work any more! :P

 

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The limited oxygen thing will be a general patch for all planet mods, and will be optional but highly recommended.

I'll have to re-evaluate Kerbmun's atmosphere, and try to get something a little less toasty for 0.7. In-universe, you can attribute the changes to uh... solar variability or something idk.

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  On 11/6/2018 at 4:50 PM, GregroxMun said:

Kerbmun is now around 10 kelvins cooler or so in the prerelease version.

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Alright, thank you for considering my feedback! I don't think I've ever heard of many other planet pack authors doing this! Hopefully I chose the right new base location factoring in future temperature change (in the chapter) even though it doesn't really matter that much.

The following is a very Kerbmun focused chapter. I will do other stuff after the Kerbmun situation is stable. I would very much like to get back to planetary exploration and maybe manned missions before too much longer.

 

Chapter 14 - Rise of the Zeppelins

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Chapter 15 - Moar Planets!

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umAvfqz.png

Oops.

After a Depression-and-Simple-Rockets-2-Fueled hiatus, I'm back to Whirligig World. Just so you know, 0.7's release is coming soon. And I think I've decided to move the planets, possibly fairly significantly and almost certainly enough to disrupt any transfer orbits. Kerbmun should cool down more as a result.

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Chapter 16 - Hot Stuff

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The next update will include two new celestial-body asteroid moons to make interplanetary missions from Mesbin quite a lot easier. One is at the 3:1 orbital resonance and is about halfway between low orbit and kerbmun delta-v wise. The other is a trojan of Kerbmun, making it extremely easy to get fuel from it to Kerbmun.

I added them because you're not guaranteed to be able to find a good asteroid, and while sending probes out to sample a bunch of asteroids until you find the right one is in theory realistic, it feels like it's just lazy grind in the case of cb Asteroids. Also KSP is honestly pretty buggy with klaws and asteroids sometimes. But since Statmun has no ore (it does in the current public version but don't get too used to it), mining low-orbit asteroids is the only way to ISRU in low orbit. That said, just sending up fuel tankers into low orbit is actually not very difficult.

Setting up infrastructure is heavily rewarded in Whirligig World more so than in any other planet pack I know of. I'd say even more so than RSS, except that I can guarantee you infrastructure would be a lot more reasonable if the Earth had all of the raw materials in orbit that Mesbin does! I already have my own conjectural infrastructure setup, but I figure I'll let the player figure out the best way to do it on their own.

It'd be really cool if there was a mod that was sort of a midway between Extraplanetary Launchpads and KAS/KIS rocket building. Instead of shipping rocket parts to Kerbmun, it'd be cool if you could 3D-print rocket parts from "ore" mining. Just the small ones that KAS/KIS lets engineers play with. Shame I haven't the faintest clue about plugin modding!

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Chapter 17 - Reander and Company

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Really enjoying this!  Thanks for the introduction and inspiration to give Whirligig a try!

  On 11/15/2018 at 4:31 PM, GregroxMun said:

It'd be really cool if there was a mod that was sort of a midway between Extraplanetary Launchpads and KAS/KIS rocket building. Instead of shipping rocket parts to Kerbmun, it'd be cool if you could 3D-print rocket parts from "ore" mining. Just the small ones that KAS/KIS lets engineers play with. Shame I haven't the faintest clue about plugin modding!

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I haven't tried it myself, but does OSE Workshop do what you are thinking?  It is a KIS extension that uses material kits (produced from ore) to build rocket parts.

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Chapter 18 - Discovery

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  On 11/19/2018 at 5:22 PM, RealKerbal3x said:

Lowel reminds me of those images of Mars with canals.

[snip image]

And the name is obviously a reference to Percival Lowell, the astronomer who theorised canals on Mars. Nice, @GregroxMun!

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Good eye ;) 

 

EDIT: 7/22/2019: I don't know if I meant for that to be a pun at the time but hot damn that's a great pun. Lowell and Schiaparelli and others saw lines on Mars because they were projecting a view of the blood vessels in their retina onto the planet. Good eye.

Edited by GregroxMun
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Chapter 19 - Another Discovery

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