123nick Posted June 15, 2021 Share Posted June 15, 2021 Can you add support for glide-back boosters? ie boosters with wings that glide too a landing like a plane? IRL There was a concept or something with booster wings like this: Spoiler Idk how hard itd be, in all honesty. but itd be cool. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2021 Author Share Posted June 16, 2021 23 hours ago, 123nick said: Can you add support for glide-back boosters? ie boosters with wings that glide too a landing like a plane? IRL There was a concept or something with booster wings like this: Reveal hidden contents Idk how hard itd be, in all honesty. but itd be cool. Anything is possible, but... Adding "cool" things is nice, but if it's not used, then it's wasted effort It's more complicated than you might expect. Would need to look at the wings to calculate lift, look at (possible) landing gear, look at paracutes. Other than you, no one has ever expressed any interest in this You can try using FMRS to actually do it yourself in flight Quote Link to comment Share on other sites More sharing options...
123nick Posted June 16, 2021 Share Posted June 16, 2021 1 hour ago, linuxgurugamer said: Anything is possible, but... Adding "cool" things is nice, but if it's not used, then it's wasted effort It's more complicated than you might expect. Would need to look at the wings to calculate lift, look at (possible) landing gear, look at paracutes. Other than you, no one has ever expressed any interest in this You can try using FMRS to actually do it yourself in flight How would FMRS work if im also using KSTS and Stage Recovery? idk if KSTS would properly record it if theres a staging incident. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2021 Author Share Posted June 16, 2021 2 hours ago, 123nick said: How would FMRS work if im also using KSTS and Stage Recovery? idk if KSTS would properly record it if theres a staging incident. You need to install the Recovery Controller, which you use to decide which will be used to recover specific stages Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted June 18, 2021 Share Posted June 18, 2021 I have a question, does Stage Recovery actually support air-launches(by recovering planes) or should I try something else? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2021 Author Share Posted June 18, 2021 28 minutes ago, Nyarlathotep- said: I have a question, does Stage Recovery actually support air-launches(by recovering planes) or should I try something else? Not as such, although you might get lucky. I'd try it in a test save and see, please let us know if it works Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted June 18, 2021 Share Posted June 18, 2021 8 minutes ago, linuxgurugamer said: Not as such, although you might get lucky. I'd try it in a test save and see, please let us know if it works I've tried it a few times in the past, every time the plane ended up breaking up, but some times the broken up parts would be recovered, Im not sure why the planes would go out of control when the rockets were launched though. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2021 Author Share Posted June 18, 2021 1 hour ago, Nyarlathotep- said: I've tried it a few times in the past, every time the plane ended up breaking up, but some times the broken up parts would be recovered, Im not sure why the planes would go out of control when the rockets were launched though. If you flew the plane by itself, and had the Kerbal jump out, would the plane continue to fly straight and level? Quote Link to comment Share on other sites More sharing options...
reducing Posted June 18, 2021 Share Posted June 18, 2021 1 hour ago, Nyarlathotep- said: I've tried it a few times in the past, every time the plane ended up breaking up, but some times the broken up parts would be recovered, Im not sure why the planes would go out of control when the rockets were launched though. I just turn the flat model on and crank the distance up to 100%, it basically recovers everything. I'm sure it would work for planes and fly back boosters. Maybe an option for 100% recovery would save having to program a bunch of new stuff into the mod. Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted June 18, 2021 Share Posted June 18, 2021 12 minutes ago, linuxgurugamer said: If you flew the plane by itself, and had the Kerbal jump out, would the plane continue to fly straight and level? Cant remember or test it as the plane no longer exists. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2021 Author Share Posted June 18, 2021 I'm pretty sure that you will need the plane to be able to fly straight and level on it's own, otherwise it's probably destroying itself in flight Quote Link to comment Share on other sites More sharing options...
reducing Posted June 18, 2021 Share Posted June 18, 2021 (edited) I used the stock Stratolauncher and it recovered the plane for 100%. Turn on distance override, enable flat rate model, turn all the settings on the right side to max but leave powered TWR at 1.0. Edited June 18, 2021 by reducing Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 19, 2021 Share Posted June 19, 2021 How should this mod work? Does it retrieve parts that are in or out of physics range? Or doesn't it matter? In the description it tells that I only need to put parachutes in my stages without deploying them; but in another place it tells to deploy them with the stage separation... And why I should set my parachutes to open at Min Pressure of 0.5? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 19, 2021 Share Posted June 19, 2021 I found a bug: In the VAB, sometime I'm not able to place struts: https://imgur.com/a/LODc4Lz (Upper stage of the "Acapello" stock vessel) KSP.log: https://pastebin.com/3D0W618e Player.log: https://pastebin.com/C5wScSq8 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 20, 2021 Author Share Posted June 20, 2021 7 hours ago, Dominiquini said: I found a bug: In the VAB, sometime I'm not able to place struts: https://imgur.com/a/LODc4Lz (Upper stage of the "Acapello" stock vessel) KSP.log: https://pastebin.com/3D0W618e Player.log: https://pastebin.com/C5wScSq8 What does this have to do with Stage Recovery? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 20, 2021 Share Posted June 20, 2021 2 hours ago, linuxgurugamer said: What does this have to do with Stage Recovery? I tested it in stock and it works normal. Then I just installed this mod (and dependencies) and this bug appeared. I have no idea what might be going on, but I'm pretty sure this mod is causing it! It took me a while to find out amidst the various mods I have installed! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 20, 2021 Author Share Posted June 20, 2021 11 hours ago, Dominiquini said: I tested it in stock and it works normal. Then I just installed this mod (and dependencies) and this bug appeared. I have no idea what might be going on, but I'm pretty sure this mod is causing it! It took me a while to find out amidst the various mods I have installed! Fair enough. I'll take a look at it in the next few days Quote Link to comment Share on other sites More sharing options...
darthgently Posted June 20, 2021 Share Posted June 20, 2021 21 hours ago, Dominiquini said: I found a bug: In the VAB, sometime I'm not able to place struts: https://imgur.com/a/LODc4Lz (Upper stage of the "Acapello" stock vessel) KSP.log: https://pastebin.com/3D0W618e Player.log: https://pastebin.com/C5wScSq8 I may have a work-around for you. This also might clear something up for me as I've been having the same issue but had no idea the source. I'm on linux so am not sure what key you might need to use, but whatever modifier key you use to copy a part (for me it is r-shift, left click, so i think on windows that is left-alt, left click) when you are placing the second end of the strut. Please post if this works for you as I'm curious. Quote Link to comment Share on other sites More sharing options...
darthgently Posted June 20, 2021 Share Posted June 20, 2021 (edited) There are times that KSP gets the mass of the craft wrong (typically a huge amount over) in the editor, which throws off the stock/staging dv and mass values. This can carry over into flight mode with incorrect calculated burn durations and burn start times. What I've noticed that is relevant to SR is that while KER, kOS, and Mechjeb still report the proper mass and dv even when stock gets it wrong, SR seems to get its info from the erroneous stock craft info and in the editor will require a huge number of parachutes to get a favorable descent rate, and occasionally I get failed recoveries with ridiculous terminal velocities that would logically correlate with the same incorrect inflated mass. I wonder if the craft mass value could be attained in SR in the same way that kOS, KER, and Mechjeb appear to do it. It would be a big win. I've also noticed KER going off on the same tangent, but much less often (strange that it would apparently sometimes make the same mistake as stock, but not always). Tweakscale might be involved, but I replicated the problem in a craft that only had one tweaked part, a battery. Edited June 20, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
The Beaver Posted July 2, 2021 Share Posted July 2, 2021 seems to work ok so far in 1.12.1, any problems I should look out for? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 12, 2021 Share Posted July 12, 2021 (edited) On 6/20/2021 at 12:23 PM, darthgently said: I may have a work-around for you. This also might clear something up for me as I've been having the same issue but had no idea the source. I'm on linux so am not sure what key you might need to use, but whatever modifier key you use to copy a part (for me it is r-shift, left click, so i think on windows that is left-alt, left click) when you are placing the second end of the strut. Please post if this works for you as I'm curious. @darthgently Apologies for the delay. I had uninstalled this mod. But I installed it again and tested what you suggested (in Windows it's the 'ALT' key) and it worked! I managed to put the strut. But I didn't understand why it would make any difference! Thanks. Edited July 12, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 14, 2021 Share Posted July 14, 2021 On 7/12/2021 at 6:54 PM, Dominiquini said: @darthgently Apologies for the delay. I had uninstalled this mod. But I installed it again and tested what you suggested (in Windows it's the 'ALT' key) and it worked! I managed to put the strut. But I didn't understand why it would make any difference! Thanks. I stumbled on this solution by randomly trying things when I was almost done with a craft then this editor-kraken reared up. It works for fuel lines also, and sometimes for those glitches when one isn't able to place complex parts in symmetry. More of a dice role in the last case. Another trick is when the editor won't let you delete a part that has been picked up by the cursor, nor let you place it or drop it. Just select another part from the left and the held part will delete. Voodoo! Come on, KSP2! Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 18, 2021 Share Posted July 18, 2021 Found a bug: * Wrong message on stage recover fail: "Terminal velocity of 80.71) (less than 12 needed)" Thanks. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 14, 2021 Share Posted August 14, 2021 On 7/18/2021 at 1:48 PM, Dominiquini said: Found a bug: * Wrong message on stage recover fail: "Terminal velocity of 80.71) (less than 12 needed)" Thanks. What's wrong with it? Quote Link to comment Share on other sites More sharing options...
Dfthu Posted August 15, 2021 Share Posted August 15, 2021 On 7/18/2021 at 12:48 PM, Dominiquini said: Found a bug: * Wrong message on stage recover fail: "Terminal velocity of 80.71) (less than 12 needed)" Thanks. I agree with Starwaster, I see nothing wrong here. It seems you just had the SRB and a decoupler. You had no parachutes on it to slow down so it was moving at 80.71 m/s (terminal velocity) when it hit the ground. You need to add parachute(s) so the velocity is below 12 Quote Link to comment Share on other sites More sharing options...
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