Dominiquini Posted August 15, 2021 Share Posted August 15, 2021 16 hours ago, Starwaster said: What's wrong with it? 14 hours ago, Dfthu said: I agree with Starwaster, I see nothing wrong here. It seems you just had the SRB and a decoupler. You had no parachutes on it to slow down so it was moving at 80.71 m/s (terminal velocity) when it hit the ground. You need to add parachute(s) so the velocity is below 12 I think that the correct phrase would be: "Terminal velocity of 80.71) (more than 12 needed)" Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 15, 2021 Share Posted August 15, 2021 30 minutes ago, Dominiquini said: I think that the correct phrase would be: "Terminal velocity of 80.71) (more than 12 needed)" No. You need a low terminal velocity to survive impact. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 15, 2021 Share Posted August 15, 2021 Why should it say "more"? The terminal velocity of your stage needs to be less than 12m/s or the stage will be destroyed all the time. If the message would just say "less than 12" I would agree, it should be "more than 12" and it would be a hint that your terminal velocity was above the required minimum of 12m/s. But since it says "less than 12 needed", the message tells you that everything above 12m/s is too fast for a successful stage recovery. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 15, 2021 Author Share Posted August 15, 2021 35 minutes ago, Dominiquini said: I think that the correct phrase would be: "Terminal velocity of 80.71) (more than 12 needed)" And why would you call a disagreement in the phrasing a "bug"? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 15, 2021 Share Posted August 15, 2021 24 minutes ago, Starwaster said: No. You need a low terminal velocity to survive impact. Yes, I know that. I was only talking about the phase! 21 minutes ago, 4x4cheesecake said: Why should it say "more"? The terminal velocity of your stage needs to be less than 12m/s or the stage will be destroyed all the time. If the message would just say "less than 12" I would agree, it should be "more than 12" and it would be a hint that your terminal velocity was above the required minimum of 12m/s. But since it says "less than 12 needed", the message tells you that everything above 12m/s is too fast for a successful stage recovery. I think that the phase should indicate that 80.71 is more than 12 for a safe landing! * English is not my native language and I'm not entirely fluent. Sorry if I was wrong! 21 minutes ago, linuxgurugamer said: And why would you call a disagreement in the phrasing a "bug"? Even if it is low priority, if is wrong, is not it a bug? Anyway, I don't know if is wrong or not. Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 15, 2021 Author Share Posted August 15, 2021 55 minutes ago, Dominiquini said: think that the phase should indicate that 80.71 is more than 12 for a safe landing! The wording currently tells you what the actual terminal velocity was. And then it says in parens what the maximum safe value can be. What you want is for it to say something like: "The impact velocity was 80.71, which is 68.71 more than the maximum safe value of 12" Frankly, I don't see the need, what it's saying is accurate and correct. 58 minutes ago, Dominiquini said: Even if it is low priority, if is wrong, is not it a bug? If it was a bug, yes. But calling a phrasing a "bug" is essentially like crying "wolf", eventually people won't bother reading your comments because they aren't accurate. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 15, 2021 Share Posted August 15, 2021 1 hour ago, linuxgurugamer said: The wording currently tells you what the actual terminal velocity was. And then it says in parens what the maximum safe value can be. What you want is for it to say something like: "The impact velocity was 80.71, which is 68.71 more than the maximum safe value of 12" Frankly, I don't see the need, what it's saying is accurate and correct. If it was a bug, yes. But calling a phrasing a "bug" is essentially like crying "wolf", eventually people won't bother reading your comments because they aren't accurate. Sorry then! Thanks for the answer! Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 15, 2021 Share Posted August 15, 2021 3 hours ago, Dominiquini said: Sorry then! Thanks for the answer! Don't let this stop you from reporting future issues; as you say, English isn't your first language so this sort of thing is to be expected from time to time. Quote Link to comment Share on other sites More sharing options...
superqboi Posted August 23, 2021 Share Posted August 23, 2021 (edited) Okay, this is definitely a bug. Terminal was 9.61 and the stage was destroyed, max allowed was 12. This being a tourist shuttle, the next flight I made up with it had the same terminal velocity but did recover proper like. Edited August 23, 2021 by superqboi Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2021 Author Share Posted August 24, 2021 Ummm, first off, I can't read it, second, no logs, no support: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Since I can't read the image, i can't even begin to guess what happened. Quote Link to comment Share on other sites More sharing options...
darthgently Posted August 24, 2021 Share Posted August 24, 2021 4 hours ago, superqboi said: Okay, this is definitely a bug. Terminal was 9.61 and the stage was destroyed, max allowed was 12. This being a tourist shuttle, the next flight I made up with it had the same terminal velocity but did recover proper like. Do you run tweakscale? The more you tweak parts on a craft, the more you have to spam the parachutes as the in-editor recovery popup gets confused and will not give you accurate info. If this doesn't apply, disregard. Also, I always target < 5m/s if kerbs are on board as a safety margin Quote Link to comment Share on other sites More sharing options...
danielboro Posted August 25, 2021 Share Posted August 25, 2021 On 8/24/2021 at 1:25 AM, superqboi said: Okay, this is definitely a bug. Terminal was 9.61 and the stage was destroyed, max allowed was 12. This being a tourist shuttle, the next flight I made up with it had the same terminal velocity but did recover proper like. the problem is not the Terminal speed its the traveling speed. it was too fast and burned in the atmosphere Quote Link to comment Share on other sites More sharing options...
darthgently Posted August 27, 2021 Share Posted August 27, 2021 On 8/25/2021 at 3:19 AM, danielboro said: the problem is not the Terminal speed its the traveling speed. it was too fast and burned in the atmosphere Exactly. It could be argued that the message is misleading as it never reached terminal velocity having burned up prior. I'm pretty sure I have received "burned up on re-entry" messages, in which case the terminal velocity part of the message could just be left out Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 27, 2021 Author Share Posted August 27, 2021 2 hours ago, darthgently said: Exactly. It could be argued that the message is misleading as it never reached terminal velocity having burned up prior. I'm pretty sure I have received "burned up on re-entry" messages, in which case the terminal velocity part of the message could just be left out I disagree . It's knowledge which can be useful for your next craft, etc. It specifically said that it burned up in the atmosphere. Terminal velocity is merely the velocity something falling stops going faster due to the effect of air friction. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2021 Author Share Posted October 13, 2021 New release, 1.9.5.4 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
tkissling@gmx.ch Posted October 30, 2021 Share Posted October 30, 2021 Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 30, 2021 Share Posted October 30, 2021 6 hours ago, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. I'm still on 1.11.2 myself for other reasons, but have you gone through the SR settings to make sure they weren't changed, especially since the re-install? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 30, 2021 Author Share Posted October 30, 2021 13 hours ago, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. I realize that you haven’t asked for help yet, but if/when you do, provide a log file for analysis Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 4, 2021 Share Posted November 4, 2021 On 10/30/2021 at 12:14 AM, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. Just to be completely sure, these dropped stages are out of physics range, right? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 4, 2021 Share Posted November 4, 2021 On 10/30/2021 at 12:14 AM, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. KSP 1.12.2 and SR work for me. I get recovery msgs all the time after launch. Quote Link to comment Share on other sites More sharing options...
RocketRyleigh Posted November 13, 2021 Share Posted November 13, 2021 Hey LGG - you mad genius. I was just wondering if you'd know offhand whether StageRecovery would be able to play with NIMBY at all. Without testing, my hunch is that StageRecovery isn't technically "recovering" vessels, and NIMBY's restriction is placed on normal vessel recovery, so StageRecovery might just ignore NIMBY's beacons. But I'm just guessing and I can't test right now - just figured I'd ask you! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 14, 2021 Author Share Posted November 14, 2021 You are probably correct, although I minot sure. Best way to find out is to test it Quote Link to comment Share on other sites More sharing options...
QiJian Posted December 9, 2021 Share Posted December 9, 2021 I don't know if it's appropriate to ask. But is there a way to tweak the high cut speed higher than 12m/s? I go to the save files to change it, it resumes 12 everytime. Quote Link to comment Share on other sites More sharing options...
epicpupster239 Posted December 25, 2021 Share Posted December 25, 2021 On 10/30/2021 at 2:14 AM, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. I'm having the same issues as well, would like to know if theres a work around. Running both FMRS and SR Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 25, 2021 Author Share Posted December 25, 2021 On 10/30/2021 at 3:14 AM, tkissling@gmx.ch said: Anyone else having trouble that stage recovery seems not to work with the newest version of ksp 1.12.2 (using stage recovery 1.9.5.4)? I don't receive messages if a stage is destroyed of recovered. Tried re-installing it already. No logs, no support 2 hours ago, epicpupster239 said: I'm having the same issues as well, would like to know if theres a work around. Running both FMRS and SR No logs, no support Quote Link to comment Share on other sites More sharing options...
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