Mortimer Kerman Posted October 20, 2019 Share Posted October 20, 2019 Can you update the mod for 1.8? Capsule CL are glitching PS: Can you add a part for the balloons from the top of the 2.5m capsule? Link to comment Share on other sites More sharing options...
flywlyx Posted November 7, 2019 Author Share Posted November 7, 2019 On 10/20/2019 at 3:48 AM, Trolol29 said: Can you update the mod for 1.8? Capsule CL are glitching PS: Can you add a part for the balloons from the top of the 2.5m capsule? Which one? Parts should not impact part's CL until activated before landing. Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted November 9, 2019 Share Posted November 9, 2019 On 07/11/2019 at 20:22, flywlyx said: Laquelle? Les pièces ne doivent pas avoir d'impact sur la CL avant d'être activées avant l'atterrissage These balloons (up) Link to comment Share on other sites More sharing options...
AstroPawian Posted December 26, 2019 Share Posted December 26, 2019 Work 1.8 ??? Link to comment Share on other sites More sharing options...
JediRangerkendor Posted March 8, 2020 Share Posted March 8, 2020 I guess no one knows if this works in 1.8.1 Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 9, 2020 Share Posted March 9, 2020 On 12/26/2019 at 5:35 AM, AstroPawian said: Work 1.8 ??? 16 hours ago, JediRangerkendor said: I guess no one knows if this works in 1.8.1 Seems fine YMMV Link to comment Share on other sites More sharing options...
adm-frb Posted March 13, 2020 Share Posted March 13, 2020 18 hours ago, Pappystein said: Your next step is to follow the link in my signature, While the information is dated it is still accurate. I only suggest you also include your modulemanager.txt log in addition to the log files requested. And post it to the Near Future Electrical and TAC-LS Forums. Use a site like googledrive / Dropbox / Onedrive where you have control of the content to post the logs. It's neither of those... Just installed a fresh install of KSP 1.8.1 + Making History 1.8.1 I added these mods in sequence. It appeared after 'Comfortable Landing was installed Quote Bluedog_DB (latest release) + CommunityResourcePack + DMagicScienceAnimate - No problem with lights on Kane (Apollo) capsules (MM4.1.0 installed) Near Future Solar (version 1.1)- No problem with lights on Kane (Apollo) capsules TACLifeSupport (version 0.13.13.0)- No problem with lights on Kane (Apollo) capsules Restock (version 1.0.3) - No problem with lights on Kane (Apollo) capsules (MM upgraded to 4.1.3) Restock+ (version 1.0.3) - No problem with lights on Kane (Apollo) capsules KAE SYSTEMS Welded Parts (version 1.0.0.5) - No problem with lights on Kane (Apollo) capsules (Was paranoid that my own mod my be an issue since it depends on BDB and Restock+ models) Animated Decouplers (version 1.4.1) - No problem with lights on Kane (Apollo) capsules DecouplerShroud (version 0.7.2) - No problem with lights on Kane (Apollo) capsules InterstellarFuelSwitch (version 3.14) + Patch Manager + Tweakscale + CommunityTechTree - No problem with lights on Kane (Apollo) capsules HGR - No problem with lights on Kane (Apollo) capsules Comfortable Landing (version 1.6.2) - Problem appears When I uninstalled, 'Comfortable Landing' the problem disappeared... Output Log Player_Log It's strange, because I thought the two were supposed to be compatible... Link to comment Share on other sites More sharing options...
Stone Blue Posted March 13, 2020 Share Posted March 13, 2020 (edited) @adm-frb as a first suggestion, you have svereal instances of MiniAVC.dll showing up at the very end of your log. I would scrub your GameData, and remove *EVERY, SINGLE* copy of MiniAVC.dll. If you do your mod installs manually, I would start making a habit of scrubbing every new mod, and deleting MiniAVC right after install. If you install using CKAN, I would suggest installing ZeroMiniAVC, and that should future-proof MiniAVC from causing issues. See here: Edited March 13, 2020 by Stone Blue Link to comment Share on other sites More sharing options...
adm-frb Posted March 13, 2020 Share Posted March 13, 2020 14 minutes ago, Stone Blue said: @adm-frb as a first suggestion, you have svereal instances of MiniAVC.dll showing up at the very end of your log. I would scrub your GameData, and remove *EVERY, SINGLE* copy of MiniAVC.dll. See here: Isn't that the version checker thing for mods? Link to comment Share on other sites More sharing options...
DStaal Posted March 13, 2020 Share Posted March 13, 2020 14 minutes ago, adm-frb said: Isn't that the version checker thing for mods? Yes, but the miniAVC version was a stand-alone DLL which was in every mod that used it - and broke horribly after 1.8. So not only did it not work, it also crashed KSP. Remove them all, install KSP-AVC (the full version, which is a separate mod and updated) and see if it works. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 13, 2020 Share Posted March 13, 2020 and or install Zer0MiniAVC - scrubs 'em all for you! Link to comment Share on other sites More sharing options...
adm-frb Posted March 13, 2020 Share Posted March 13, 2020 52 minutes ago, zer0Kerbal said: and or install Zer0MiniAVC - scrubs 'em all for you! Which I did, twice to be safe... Link to comment Share on other sites More sharing options...
Stone Blue Posted March 14, 2020 Share Posted March 14, 2020 20 hours ago, adm-frb said: Which I did, twice to be safe... ...aa-nn-dd...? vOv So you still have the same issue? Link to comment Share on other sites More sharing options...
adm-frb Posted March 14, 2020 Share Posted March 14, 2020 (edited) 25 minutes ago, Stone Blue said: ...aa-nn-dd...? vOv So you still have the same issue? While ZeroMiniAVC did solve it, ZeroMiniAVC actually caused my game to freeze whenever I tapped 'recover. So I did a fresh install, after backing up my craft. Fine now Edited March 14, 2020 by adm-frb Link to comment Share on other sites More sharing options...
derbleifuss Posted March 18, 2020 Share Posted March 18, 2020 The Pre-Landing-Mode only is available on the old Mk 1 Pod but not on the new Model. I browsed a little through the Local Files but didn't find a File that I could copy/edit to fix this. Any Advice? Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 4, 2020 Share Posted May 4, 2020 On 3/19/2020 at 3:34 AM, derbleifuss said: The Pre-Landing-Mode only is available on the old Mk 1 Pod but not on the new Model. I browsed a little through the Local Files but didn't find a File that I could copy/edit to fix this. Any Advice? Small change in the .cfg file may work. I you want me to do it for you, just PM me Link to comment Share on other sites More sharing options...
derbleifuss Posted May 8, 2020 Share Posted May 8, 2020 On 5/4/2020 at 8:36 AM, VoidCosmos said: Small change in the .cfg file may work. I you want me to do it for you, just PM me Did it. But maybe I should have checked before what the Pre-Landing Mode actually does on it. I expected an inflatable floating Aid and not the Fender-Thing that it actually has. Makes no Sense when you splash it down like I do. But thanks for the Offer. Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 13, 2020 Share Posted May 13, 2020 Hey flywlyx do you have any plans to update it to KSP 1.9.x? (Sorry if I am pestering you) Link to comment Share on other sites More sharing options...
Cheesecake Posted May 13, 2020 Share Posted May 13, 2020 52 minutes ago, VoidCosmos said: Hey flywlyx do you have any plans to update it to KSP 1.9.x? (Sorry if I am pestering you) As far as I know it works well in 1.9.x without any update. Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 13, 2020 Share Posted May 13, 2020 2 minutes ago, Cheesecake said: As far as I know it works well in 1.9.x without any update. Just asking Link to comment Share on other sites More sharing options...
PyjackMeat Posted June 7, 2020 Share Posted June 7, 2020 Restock patch? Link to comment Share on other sites More sharing options...
PyjackMeat Posted June 20, 2020 Share Posted June 20, 2020 Anyone? Link to comment Share on other sites More sharing options...
PyjackMeat Posted July 6, 2020 Share Posted July 6, 2020 How do I get this working for ReStock? Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2020 Share Posted July 6, 2020 15 hours ago, PyjackMeat said: How do I get this working for ReStock? Don’t integrate just use the parts in the Utilities build tab Link to comment Share on other sites More sharing options...
Miner 36 Posted July 18, 2020 Share Posted July 18, 2020 Still Works In 1.10.X! Amazing mod! Link to comment Share on other sites More sharing options...
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