Galileo Posted January 10, 2017 Share Posted January 10, 2017 17 minutes ago, The White Guardian said: LandControl has a setting 'createColors', set it to false and it shouldn't spawn colors. Similarly it has the setting 'createScatter' for terrain scatters. Here's the entry highlighted in one of my own codes: LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = false createScatter = true latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = false vHeightMax = 10000 order = 999999 enabled = true ... Looking at the config you included, it's indeed set to 'true'. The entry is just above Gael's heightmap filepath in the LandControl mod. How did I miss that... Ugh.... thank you! Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 10, 2017 Share Posted January 10, 2017 @Galileo Please allow me to ask something EVE-related in return - is it possible to add a cloudlayer that does not move relative to the planet's surface and that glows in the dark? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 10, 2017 Share Posted January 10, 2017 15 minutes ago, The White Guardian said: @Galileo Please allow me to ask something EVE-related in return - is it possible to add a cloudlayer that does not move relative to the planet's surface and that glows in the dark? Yes and yes. When I get out of class today I will write up some cfgs for you Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 10, 2017 Share Posted January 10, 2017 Just now, Galileo said: Yes and yes. When I get out of class today I will write up some cfgs for you Alright, thanks! Quote Link to comment Share on other sites More sharing options...
alex_1313 Posted January 11, 2017 Share Posted January 11, 2017 Is there a way to edit the heat curve of the sun, so when a vessel in Kerbin orbit gets hit by sunlight overheats and explodes? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted January 11, 2017 Share Posted January 11, 2017 1 hour ago, alex_1313 said: Is there a way to edit the heat curve of the sun, so when a vessel in Kerbin orbit gets hit by sunlight overheats and explodes? Why would you ever want this? I know it's not an answer but I'm genuinely curious. Quote Link to comment Share on other sites More sharing options...
alex_1313 Posted January 11, 2017 Share Posted January 11, 2017 10 hours ago, TheRagingIrishman said: Why would you ever want this? I know it's not an answer but I'm genuinely curious. Because i want to make a solar apocalypse mod, so i need to evacuate Kerbin. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 11, 2017 Share Posted January 11, 2017 2 hours ago, alex_1313 said: Because i want to make a solar apocalypse mod, so i need to evacuate Kerbin. I'd upscale the sun to simulate a red giant, add a placeholder Kerbin to be burned, delete Moho, Eve and Gilly and put the spacecenter on a terraformed Joolian moon. ... what did I just say? Terraform... oh snap, I got an idea! Quote Link to comment Share on other sites More sharing options...
seanth Posted January 11, 2017 Share Posted January 11, 2017 (edited) I suspect I know the answer to this, but is there a comprehensive list of what the different variables in cfg files for Kopernicus do? There's some on the wiki, and sometimes I find annotations in various projects, but digging through github seems like a bad way of finding documentation. Edit: I have attempted to fill in some data on the wiki, but there are variables that I just don't have enough info for and am italicizing them on the wiki in the hopes others can help. Edited January 12, 2017 by seanth Quote Link to comment Share on other sites More sharing options...
A Kerbal Engineer Posted January 12, 2017 Share Posted January 12, 2017 i need help i cant get Kopernicus to work for ksp 1.2.1. even tho i follow the instructions right it keeps saying in my loading screen "Incopatible Mods: Kopernicus" i checked for the correct version and it was 1.2.1 as it should be, tho still nothing and i really damn want to load Cerillion Someone help me? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 12, 2017 Share Posted January 12, 2017 1 hour ago, A Kerbal Engineer said: i need help i cant get Kopernicus to work for ksp 1.2.1. even tho i follow the instructions right it keeps saying in my loading screen "Incopatible Mods: Kopernicus" i checked for the correct version and it was 1.2.1 as it should be, tho still nothing and i really damn want to load Cerillion Someone help me? Did you install ModularFlightIntegrator along with it? It comes bundled with Kopernicus as it is a dependency. Also, are you certain you are using KSP 1.2.1 and not KSP 1.2.2? If so, here's the last version for 1.2.1: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.2.1-3 Otherwise, use this one for 1.2.2: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.2.2-2 Quote Link to comment Share on other sites More sharing options...
seanth Posted January 12, 2017 Share Posted January 12, 2017 Can someone explain how hillSphere and sphereOfInfluence are functionally different in Kopernicus? It seems like the equation for determining the Hill sphere is how you would get the SOI of planets and moons. What am I missing? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 13, 2017 Share Posted January 13, 2017 6 hours ago, seanth said: Can someone explain how hillSphere and sphereOfInfluence are functionally different in Kopernicus? It seems like the equation for determining the Hill sphere is how you would get the SOI of planets and moons. maybe hillSphere is just for the RSS folks? Yea that's strange I always thought SOI was just the game's 2-body version of a hill sphere so dunno why Kopernicus would have both. Interested in hearing the answer to this as well Quote Link to comment Share on other sites More sharing options...
seanth Posted January 13, 2017 Share Posted January 13, 2017 36 minutes ago, Drew Kerman said: maybe hillSphere is just for the RSS folks? Yea that's strange I always thought SOI was just the game's 2-body version of a hill sphere so dunno why Kopernicus would have both. Interested in hearing the answer to this as well On further digging, I found how SOI for stock KSP is calculated: which has a similar form to how the Hill sphere is calculated when eccentricity is negligible: r = a(m/3M)1/3 I hadn't realized there was actually a formula used by Squad to get SOI--I thought they just made them up . Seems probable they based their SOI equation off the Hill sphere equation given their similarity. I like the idea that it's for the RSS crowd. I suppose this is why they have both parameters, though I'd like to hear from someone that actually knows. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 13, 2017 Share Posted January 13, 2017 5 hours ago, seanth said: Seems probable they based their SOI equation off the Hill sphere equation given their similarity. seems more likely that they based their SOI equation off this one Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 13, 2017 Share Posted January 13, 2017 1 hour ago, Sigma88 said: seems more likely that they based their SOI equation off this one I don't think so. I used the formula you provided and here are the results: Eve hillsphere provided by Kittopia: 185949494.965972 Eve hillsphere calculated using formula: 85109364.738244 A significant difference there, as the Kittopia version is about ten times as large. Therefore I think Squad uses an edited version of the formula for it to apply better to KSP's scale. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 13, 2017 Share Posted January 13, 2017 2 hours ago, The White Guardian said: I don't think so. I used the formula you provided and here are the results: that is the formula for calculating the SOI not the hillsphere it's not just the formula used by KSP/kopernicus, it's the actual formula used in the definition of Sphere Of Influence (that was the joke) anyways, I've never found an use for the hill sphere parameter. it doesn't seem to affect the game in any ways, and it's not listed anywhere in the planet's information as far as I can remember Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 13, 2017 Share Posted January 13, 2017 2 hours ago, Sigma88 said: that is the formula for calculating the SOI not the hillsphere it's not just the formula used by KSP/kopernicus, it's the actual formula used in the definition of Sphere Of Influence (that was the joke) anyways, I've never found an use for the hill sphere parameter. it doesn't seem to affect the game in any ways, and it's not listed anywhere in the planet's information as far as I can remember Oh... oops Anyhow, it seems to be calculated internally, the SOI is larger the further an object is from it's referenceBody, and the lower the mass of the referenceBody compared to the object in question. There seems to be a function embedded in the game's codes doing this, but I don't see that much reason for knowing the exact function. Quote Link to comment Share on other sites More sharing options...
seanth Posted January 13, 2017 Share Posted January 13, 2017 9 hours ago, Sigma88 said: seems more likely that they based their SOI equation off this one lol. doh. But I understand why the distinction between the two exists: Hill sphere says where a stable orbit could be. I could be thinking about this incorrectly (mol biologist turned theoretical ecologist trying to grok astrophysics), but the Roche limit is the minimum limit, and the Hill sphere is the upper. SOI is just that: something like a satellite will have the greatest influence by a given body if within that body's SOI Quote Link to comment Share on other sites More sharing options...
NicholasBraga Posted January 13, 2017 Share Posted January 13, 2017 Guys, I can't make this mod work. I installed it via CKAN and manually but it never loads into the game. Does anyone knows what is missing or what I'm doing wrong? Thanks! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted January 13, 2017 Share Posted January 13, 2017 (edited) 35 minutes ago, NicholasBraga said: Guys, I can't make this mod work. I installed it via CKAN and manually but it never loads into the game. Does anyone knows what is missing or what I'm doing wrong? Thanks! Tens of things could go or be wrong so it's very hard to tell from the information you've posted. You can help start narrowing this down by providing the forum with the OS your using, the KSP version you're playing, the Kopernicus version you're trying to install, and a link to your output_log file (that's been uploaded to a file sharing service such as Dropbox). I've seen people ask for screen shots of the GameData directory but I'm unsure if this is useful for the Kopernicus wizards. See below for much more detail. All that said, welcome to the forums. Lots of wise people here who, I'm sure, can assist in resolving your problem. Edited January 13, 2017 by Brigadier Quote Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted January 14, 2017 Share Posted January 14, 2017 I've been developing some planets and randomly, after working so well, everything screws up. Whenever I go into one of my saves it has that loading screen....forever. I have narrowed it down to this one planet called Elvelos. CAUSE: From what my log file is saying, the game can't find the data for Elvelos. This causes the function "DontDestroyOnLoad" to be released, because Elvelos is now not a "root GameObject". However, I cannot find the reason why this is the case. Here's my config file: @Kopernicus:AFTER[Kopernicus] { Body { name = Elvelos cacheFile = Kluster/PoaitSystem/Elvelos/Cache/Elvelos.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Orbit { referenceBody = Poait inclination = 0.7 eccentricity = 0.039 semiMajorAxis = 81125470112 longitudeOfAscendingNode = 150 argumentOfPeriapsis = 90 meanAnomalyAtEpoch = 17 epoch = 5.5555 color = 0.2,0.2,0.7,1 } Properties { description = TBA radius = 850000 geeASL = 1.5 rotationPeriod = 360000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 60000 60000 60000 100000 300000 600000 800000 ScienceValues { landedDataValue = 8 splashedDataValue = 1 flyingLowDataValue = 5 flyingHighDataValue = 5 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 5 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 140000 } } Atmosphere { enabled = True oxygen = True staticDensityASL = 0.764571404126208 adiabaticIndex = 1.39999997615814 maxAltitude = 50000 altitude = 50000 atmosphereDepth = 50000 gasMassLapseRate = 4.84741125702493 atmosphereMolarMass = 0.0289644002914429 pressureCurveIsNormalized = False staticPressureASL = 60.795 temperatureCurveIsNormalized = False temperatureLapseRate = 0.00564 temperatureSeaLevel = 282 ambientColor = 0.187128037,0.239393175,0.305882365,1 lightColor = 0.843283594,0.668219268,0.49830395,0 addAFG = True pressureCurve { key = 0 60.795 0 -0.005216384 key = 5250 33.40898 -0.004252711 -0.004252711 key = 10000 17.78605 -0.002407767 -0.002407767 key = 17000 7.100577 -0.001092064 -0.001092064 key = 22000 3.812421 -0.0004677011 -0.0004677011 key = 31000 1.312482 -0.0001961767 -0.0001961767 key = 38000 0.5104055 -7.855808E-05 -7.855808E-05 key = 50000 0 0 0 } temperatureCurve { key = 0 277 0 -0.009285714 key = 5250 206 -0.009253677 0 key = 10000 206 0 0.001419616 key = 17000 217.8 0.001414257 0.003959919 key = 22000 235.5 0.0039412 -0.0002581542 key = 31000 203 -0.003911343 -0.0007623209 key = 38000 199 0 0.001478429 key = 50000 214 0 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 5250 0.1 -6.848309E-05 -6.848309E-05 key = 10000 0 0 0 key = 17000 0 0 0 key = 27000 0.1763835 4.519309E-05 4.519309E-05 key = 38000 1 4.497274E-05 4.497274E-05 key = 50000 1.2 0 0 } temperatureLatitudeBiasCurve { key = 0 5 0 -0.04354425 key = 50 1 -0.2132 -0.2132 key = 70 -10 -1.128971 -1.128971 key = 90 -30 -0.02418368 0 } temperatureLatitudeSunMultCurve { key = 0 6 0 0.02746098 key = 40 9 0.2094055 0.2094055 key = 65 11 0 0 key = 90 2 0 0 } temperatureAxialSunBiasCurve { key = 0 0 0 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 } AtmosphereFromGround { DEBUG_alwaysUpdateAll = False doScale = True ESun = 30 g = -0.85 innerRadius = 499687.5 invWaveLength = 1.97744942,5.01561308,16.2189484,0.5 Km = 0.00015 Kr = 0.00125 outerRadius = 512500 samples = 4 scale = 0.4682932 scaleDepth = -0.25 transformScale = 0,0,0 waveLength = 0.843283594,0.668219268,0.49830395,0 outerRadiusMult = 1.025 innerRadiusMult = 0.975 } } PQS { minLevel = 2 maxLevel = 8 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 fadeStart = 100000 fadeEnd = 110000 deactivateAltitude = 120000 mapMaxHeight = 6000 Material { saturation = 1 contrast = 1.1 tintColor = 1,1,1,0 texTiling = 1000 texPower = 0.6 multiPower = 0.2 groundTexStart = 2000 groundTexEnd = 15000 steepTiling = 300 steepPower = 1 steepTexStart = 100000 steepTexEnd = 200000 deepTex = BUILTIN/snow deepTexScale = 1,1 deepTexOffset = 0,0 deepMultiTex = BUILTIN/snow deepMultiTexScale = 1,1 deepMultiTexOffset = 0,0 deepMultiFactor = 1 mainTex = BUILTIN/distantground mainTexScale = 1,1 mainTexOffset = 0,0 mainMultiTex = BUILTIN/distantground mainMultiTexScale = 1,1 mainMultiTexOffset = 0,0 mainMultiFactor = 1 highTex = BUILTIN/distantground highTexScale = 1,1 highTexOffset = 0,0 highMultiTex = BUILTIN/distantground highMultiTexScale = 1,1 highMultiTexOffset = 0,0 highMultiFactor = 1 snowTex = BUILTIN/snow snowTexScale = 1,1 snowTexOffset = 0,0 snowMultiTex = BUILTIN/snow snowMultiTexScale = 1,1 snowMultiTexOffset = 0,0 snowMultiFactor = 1 steepTex = BUILTIN/snow steepTexScale = 1,1 steepTexOffset = 0,0 deepStart = 0 deepEnd = 0.2 mainLoStart = 0 mainLoEnd = 0.2 mainHiStart = 0.2 mainHiEnd = 0.5 hiLoStart = 0.2 hiLoEnd = 0.5 hiHiStart = 0.8 hiHiEnd = 1 snowStart = 0.8 snowEnd = 1 fogColor = 0.731343269,0.731343269,0.731343269,1 heightFallOff = 1 globalDensity = -8E-06 atmosphereDepth = 55000 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 planetOpacity = 1 } FallbackMaterial { saturation = 1 contrast = 1.55 tintColor = 1,1,1,0 texTiling = 1000 texPower = 0.3 multiPower = 0.3 groundTexStart = 20000 groundTexEnd = 60000 multiFactor = 0.5 mainTex = BUILTIN/SandyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 0 } Mods { LandControl { altitudeBlend = 0.01 altitudeFrequency = 2 altitudeOctaves = 2 altitudePersistance = 0.5 altitudeSeed = 53453 createColors = True createScatter = True latitudeBlend = 0.05 latitudeFrequency = 12 latitudeOctaves = 6 latitudePersistance = 0.5 latitudeSeed = 53456345 longitudeBlend = 0.05 longitudeFrequency = 12 longitudeOctaves = 4 longitudePersistance = 0.5 longitudeSeed = 98888 useHeightMap = False vHeightMax = 6000 order = 100 enabled = True name = _LandClass index = 0 altitudeSimplex { frequency = 2 octaves = 2 persistence = 0.5 } latitudeSimplex { frequency = 12 octaves = 6 persistence = 0.5 } longitudeSimplex { frequency = 12 octaves = 4 persistence = 0.5 } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.25373137,0.240503222,0.229777679,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 0.5 coverageSeed = 1 name = BaseLand latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.186567187,0.183743656,0.167649537,0 noiseFrequency = 32 noiseOctaves = 8 noisePersistance = 0.5 noiseSeed = 9234 delete = False altitudeRange { endEnd = 3 endStart = 3 startEnd = 0.025000000372529 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 0.5 } latitudeDoubleRange { endEnd = 11 endStart = 11 startEnd = -9 startStart = -9 } latitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } longitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } noiseSimplex { frequency = 32 octaves = 8 persistence = 0.5 } scatters { Scatter { density = 0.5 scatterName = BrownRock } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.328358233,0.297359377,0.297359377,0 coverageBlend = 0.2 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 0.5 coverageSeed = 75674 name = Beach latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.343283594,0.314960271,0.28206867,0 noiseFrequency = 24 noiseOctaves = 8 noisePersistance = 0.5 noiseSeed = 75635 delete = False altitudeRange { endEnd = 0.0700000002980232 endStart = 0 startEnd = 0 startStart = -0.0500000007450581 } coverageSimplex { frequency = 1 octaves = 1 persistence = 0.5 } latitudeDoubleRange { endEnd = 11 endStart = 11 startEnd = -9 startStart = -9 } latitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } longitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } noiseSimplex { frequency = 24 octaves = 8 persistence = 0.5 } scatters { Scatter { density = -1 scatterName = BrownRock } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.231343269,0.17757003,0.12537834,0 coverageBlend = 1 coverageFrequency = 24 coverageOctaves = 8 coveragePersistance = 0.5 coverageSeed = 234124 name = Mud latDelta = 0 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.313432813,0.22687158,0.106304161,0 noiseFrequency = 24 noiseOctaves = 8 noisePersistance = 0.5 noiseSeed = 5646345 delete = False altitudeRange { endEnd = 1 endStart = 0.300000011920929 startEnd = 0.0399999991059303 startStart = 0.0299999993294477 } coverageSimplex { frequency = 24 octaves = 8 persistence = 0.5 } latitudeDoubleRange { endEnd = 1 endStart = 0.899999998509884 startEnd = 0.550000011920929 startStart = 0.5 } latitudeRange { endEnd = 0.5 endStart = 0.449999988079071 startEnd = 0.100000001490116 startStart = 0 } longitudeRange { endEnd = 5 endStart = 5 startEnd = -5 startStart = -5 } noiseSimplex { frequency = 24 octaves = 8 persistence = 0.5 } scatters { Scatter { density = -1 scatterName = BrownRock } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.731343269,0.731343269,0.731343269,0 coverageBlend = 1 coverageFrequency = 12 coverageOctaves = 6 coveragePersistance = 0.5 coverageSeed = 234124 name = Snow latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.552238822,0.519182861,0.480795324,0 noiseFrequency = 24 noiseOctaves = 8 noisePersistance = 0.5 noiseSeed = 5646345 delete = False altitudeRange { endEnd = 3 endStart = 3 startEnd = 0.600000023841858 startStart = 0.400000005960464 } coverageSimplex { frequency = 12 octaves = 6 persistence = 0.5 } latitudeDoubleRange { endEnd = 11 endStart = 11 startEnd = 0.699999988079071 startStart = 0.5 } latitudeRange { endEnd = 0.5 endStart = 0.300000011920929 startEnd = -10 startStart = -10 } longitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } noiseSimplex { frequency = 24 octaves = 8 persistence = 0.5 } scatters { Scatter { density = -0.25 scatterName = BrownRock } } } } scatters { Scatter { materialType = DiffuseWrapped mesh = BUILTIN/boulder castShadows = True densityFactor = 1 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 1.5 maxScatter = 30 maxSpeed = 1000 minScale = 0.25 recieveShadows = True name = BrownRock seed = 345234534 verticalOffset = 0 delete = False collide = False science = False Material { mainTex = BUILTIN/brown_cliff mainTexScale = 1,1 mainTexOffset = 0,0 color = 1,1,1,0.421999991 diff = 0.2 } Experiment { } } } } AerialPerspectiveMaterial { atmosphereDepth = 150000 DEBUG_SetEveryFrame = True globalDensity = -1E-05 heightFalloff = 6.75 oceanDepth = 0 order = 101 enabled = True name = _Material_AerialPerspective index = 0 } VertexHeightNoise { deformity = 800 frequency = 18 octaves = 4 persistence = 0.7 seed = 1238999999 noiseType = RiggedMultifractal mode = Low lacunarity = 3 order = 21 enabled = True name = _HeightNoise index = 0 } QuadEnhanceCoast { coastLessThan = 0 oceanFactor = 1 order = 9999 enabled = True name = _CoastlineLOD index = 0 } VertexHeightNoiseVertHeight { heightStart = 0.2 heightEnd = 1 deformity = 200 frequency = 400 octaves = 2 persistance = 0.7 seed = 3475645 mode = Low noiseType = Billow lacunarity = 1.5 order = 30 enabled = True name = _FineDetail index = 0 } } } Ocean { minLevel = 1 maxLevel = 6 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 ocean = True oceanColor = 0.116715364,0.12626785,0.156716406,1 oceanHeight = 0 density = 1 Material { color = 0.413805217,0.387094229,0.514925361,1 colorFromSpace = 0.116878122,0.126456618,0.156862751,1 specColor = 1,1,1,1 shininess = 1 gloss = 0.2 tiling = 1000 waterTex = BUILTIN/sea-water8 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water1 waterTex1Scale = 1,1 waterTex1Offset = 0,0 bTiling = 800 bumpMap = BUILTIN/quiet bumpMapScale = 1,1 bumpMapOffset = 0,0 displacement = 0.05 texDisplacement = 0.31 dispFreq = 0.15 mix = 0.4032745 oceanOpacity = 0.3 falloffPower = 3 falloffExp = 0.05 fogColor = 0.321443439,0.611232221,0.947761178,1 heightFallOff = 0.2 globalDensity = -8E-06 atmosphereDepth = 50000 fogColorRamp = BUILTIN/blue_atmogradient fogColorRampScale = 1,1 fogColorRampOffset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 normalXYFudge = 1.4 normalZFudge = 1.18 } FallbackMaterial { color = 0.336603671,0.378080368,0.447761178,1 colorFromSpace = 0.116878122,0.126456618,0.156862751,1 specColor = 0.8493402,0.8493402,0.8493402,1 shininess = 1 gloss = 0.3336538 tiling = 1000 waterTex = BUILTIN/sea-water1 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water2 waterTex1Scale = 1,1 waterTex1Offset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 } Fog { afgAltMult = 0.05 afgBase = 0.6 afgLerp = False afgMin = 0.05 fogColorEnd = 0,0.0850000009,0.122500002,1 fogColorStart = 0,0.340000004,0.49000001,1 fogDensityAltScalar = -0.0008 fogDensityEnd = 0.025 fogDensityExponent = 1 fogDensityPQSMult = 0.02 fogDensityStart = 0.005 skyColorMult = 1.1 skyColorOpacityAltMult = 15 skyColorOpacityBase = 0.25 sunAltMult = 0.01 sunBase = 0.5 sunMin = 0.05 useFog = True } Mods { AerialPerspectiveMaterial { atmosphereDepth = 5000 DEBUG_SetEveryFrame = False globalDensity = -7.5E-06 heightFalloff = 0.2 oceanDepth = 0 order = 100 enabled = True name = _Material_AerialPerspective index = -1 } RemoveQuadMap { map = BUILTIN/oceanmoon_height deformity = 0 maxHeight = 0.5 minHeight = 0 order = 1000 enabled = True name = QuadRemoveMap index = -1 } OceanFX { angle = 0 blendA = 0 blendB = 0 framesPerSecond = 10 oceanOpacity = 0 spaceAltitude = 0 spaceSurfaceBlend = 0 specColor = 0,0,0,0 texBlend = 0 txIndex = 0 order = 100 enabled = True name = OceanFX index = -1 Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 waterTex-0 = BUILTIN/sea-water1 } } } } } } Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 16, 2017 Share Posted January 16, 2017 Stupid question - Is there a config file somewhere (or set of configs) with all the default properties of the stock solar system filled in (as opposed to undefined, as in the cfg that comes with the kopernicus download)? I've poked around a bit and can't find one. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted January 16, 2017 Share Posted January 16, 2017 51 minutes ago, tjsnh said: Stupid question - Is there a config file somewhere (or set of configs) with all the default properties of the stock solar system filled in (as opposed to undefined, as in the cfg that comes with the kopernicus download)? I've poked around a bit and can't find one. Here you go. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 16, 2017 Share Posted January 16, 2017 Just now, The White Guardian said: Here you go. THANK YOU , this is an ENORMOUS help to use as a base reference. Quote Link to comment Share on other sites More sharing options...
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