Nittany Tiger Posted August 11, 2019 Share Posted August 11, 2019 On 8/3/2019 at 6:57 PM, KirkandKirk said: my solar panel doesn't work. i'm using RSS with a ksp version of 1.7.3. i got the latest version of kopernicus. i've tried several ways, if i delete the file : :gamedata/kopernicus/config/solarpanel.cfg, the solar panels still don't work; with no data in receiving area or energy output. if i delete the two files: gamedata/kopernicus/config/solarpanel.cfg and gamedata/realsolarsystem/kopernicus/config/solarpanel.cfg , it shows the data of receiving area, but there's no output of energy. delete the cfg file in the realsolarsystem/copernicus, is still useless. i press the alt+F12 and it shows: Error: Timing FI threw during Update: System. NulIReference Exception: Object reference not set to an Instance of an object atKopernicus.Components.KopernicusStar.SunbodyFlux (ModularFI.ModularFlightIntegrator flightIntegrator) [0x00000) In <filename unknown>:0 at ModularFIModularFllghtIntegrator. CalculateSunBodyFlux () [Ox00000]In <filename unknown>:0 at FlightIntegrator. ThermoPrecalculate () [Oxo0000] In <filename unknown: 0 at FlightIntegrator Update () [Ox00000] in <filename unknown>: 0 at ModularFLModularFllghtintegrator. TimedUpdate O [ax0000o] In <filename unknown>: 0 at TimingFI. Update () [Ox00000] In <filename unknown>:0 Exception: NullReferenceException: Object reference not set to an instance of an object. Exception: NullReferenceException Exception: NullReferenceException anyone can help? Expand This is a common bug with Kopernicus. You're probably going to have to wait for an update. Even I'm having this bug and have had a lot of it in the past. For the record, I'm not using RSS, but I am using AVP. If I knew some C#, maybe I could nail the bug, but I haven't learned C#, so sorry about that. My suggestion is just to be patient. Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 11, 2019 Share Posted August 11, 2019 On 8/11/2019 at 8:41 PM, Nittany Tiger said: This is a common bug with Kopernicus. You're probably going to have to wait for an update. Even I'm having this bug and have had a lot of it in the past. For the record, I'm not using RSS, but I am using AVP. If I knew some C#, maybe I could nail the bug, but I haven't learned C#, so sorry about that. My suggestion is just to be patient. Expand I didn’t experience this bug in AVP or JNSQ so I still recommend making sure everything and its dependencies are installed properly. Quote Link to comment Share on other sites More sharing options...
Nittany Tiger Posted August 11, 2019 Share Posted August 11, 2019 (edited) On 8/11/2019 at 9:16 PM, Jognt said: I didn’t experience this bug in AVP or JNSQ so I still recommend making sure everything and its dependencies are installed properly. Expand I'll probably do a complete re-install of KSP and the mods or just re-install Kopernicus and AVP and dependencies. It probably is something up with that. EDIT 8/12/19: Reinstall of AVP and Kopernicus fixed the problems. I think the problem was that I did a "lazy" update of the mods, meaning I didn't uninstall and reinstall the mods. Can't be lazy updating mods. Edited August 12, 2019 by Nittany Tiger Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted August 12, 2019 Share Posted August 12, 2019 Using KittopiaTech What do I paste into the "texture" box in kittopia tech? Gamedata\...\texturename does not work, and the arrow is grayed out. Picture I am trying to give Kerbin a ring. I assume that however I link to a texture here is the same everywhere else for kittopiatech. Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 16, 2019 Share Posted August 16, 2019 (edited) I've got a problem with Kopernicus not loading a system properly. KSP 1.7.3 using OPM, GEP_Secondary and Event Horizon. Said to contact you with the following info: KSP.log - https://drive.google.com/file/d/1dFr9aJeeu326sGPTPHPNmYqbHgBWbMJM/view?usp=sharing ModuleManager.ConfigSHA - https://drive.google.com/file/d/1h0PIXwJVzP7wwVH00oQUt5LU1VYXcRA5/view?usp=sharing Logs/Kopernicus folder - https://drive.google.com/drive/folders/10-Y90BJNGbYdN8E9mlHUnFuiJQHxfbnR?usp=sharing Everything loaded just fine the first time. I restarted it quickly and then I started seeing the error. I probably messed up the install of GPP _Secondary but I'm not 100% sure. Edited August 16, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
toksikka Posted August 21, 2019 Share Posted August 21, 2019 Is it normal for the mod to spam the in game console? I either get Warning: (Kopernicus) Add/remove(x amount) colliders. I'm wondering if that might be a reason why whenever I go out of time warp on Mün, my framerate drops by half. Thanks! Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 21, 2019 Share Posted August 21, 2019 (edited) On 8/21/2019 at 11:24 AM, toksikka said: Is it normal for the mod to spam the in game console? I either get Warning: (Kopernicus) Add/remove(x amount) colliders. I'm wondering if that might be a reason why whenever I go out of time warp on Mün, my framerate drops by half. Thanks! Expand I understand why you’d make that correlation, that message is harmless though. The reason you’re getting that slowdown is most likely due to a known bug in Kopernicus. I think work on a fix is underway, in the meantime there’s a ModuleManager patch in the last few pages that should alleviate most of the slowdown. Edit: I placed a link to the patch in my signature. Not sure if it shows for old posts, if not, there’s a link one page back by me. Edited August 21, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
toksikka Posted August 21, 2019 Share Posted August 21, 2019 Thanks for replying! Sounds promising to me. Sadly I'm too retarded to do anything with that line of code. Mind explaining me what am I supposed to do with that? Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 21, 2019 Share Posted August 21, 2019 On 8/21/2019 at 12:32 PM, toksikka said: Thanks for replying! Sounds promising to me. Sadly I'm too retarded to do anything with that line of code. Mind explaining me what am I supposed to do with that? Expand Copy everything from the first @ to the last } (so everything in that grey block); Open a text editor; Paste it in there; Save it as something like Kopernicus1731TempFix.cfg (name isn't critical, just name it so you remember what it is. Just make sure it ends in .cfg); Place the newly created file somewhere in your KSP/GameData folder (I'd make a new folder that contains your personal custom patches, name is not important, so GameData/mycutelittlepatches/fixFile.cfg would work); Done! As long as that code is in a file that ends in ".cfg", and that file is somewhere in your KSP/GameData folder, it'll work. You can/should remove the patch if/once Kopernicus updates as it won't be needed anymore then. Quote Link to comment Share on other sites More sharing options...
toksikka Posted August 21, 2019 Share Posted August 21, 2019 It actually works! HAHA YES, FINALLY I can enjoy the game again without wanting to tear my eyes out due to having 8 FPS on Mün. Now I'm getting 40-50 FPS. Thanks again! Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 21, 2019 Share Posted August 21, 2019 (edited) On 8/21/2019 at 1:18 PM, toksikka said: It actually works! HAHA YES, FINALLY I can enjoy the game again without wanting to tear my eyes out due to having 8 FPS on Mün. Now I'm getting 40-50 FPS. Thanks again! Expand Cheers! Glad it's sorted now Edit: A side effect of that patch is that you will get contract offers to "Splash down in the Mun's Oceans" or similar. Be warned, you can't complete these (though you're welcome to try). Just a heads-up so you're not scratching your head wondering where that came from. Edited August 21, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
KerbMav Posted August 21, 2019 Share Posted August 21, 2019 On 8/21/2019 at 1:28 PM, Jognt said: Edit: A side effect of that patch is that you will get contract offers to "Splash down in the Mun's Oceans" or similar. Be warned, you can't complete these (though you're welcome to try). Expand I am fully comfortable with simply landing their and ALT-F12-ing the contract. :D :P Quote Link to comment Share on other sites More sharing options...
nubeees Posted August 22, 2019 Share Posted August 22, 2019 (edited) Is there a bug with changing light sources? I've been trying to get the procedural galaxy addon 'To Boldly Go' working, and it does except a ship on the launchpad will rapidly overheat and explode if I zoom out in map view then pan past a hotter star. Planning on doing a complete reinstall of KSP to see if that helps, but I figured I'd ask here first. Update: A complete reinstall of Kerbal Space Program, Kopernicus, and TBG did not resolve the issue. Edited August 22, 2019 by nubeees Tested a total reinstall Quote Link to comment Share on other sites More sharing options...
Thadeasaurous1 Posted August 22, 2019 Share Posted August 22, 2019 On 7/25/2019 at 7:14 PM, Jognt said: Uhm, thinking about it.. How would I place the tweak from @SkyRex94 into a MM patch? I know how to MM-patch, but since the example would add it to every body and Kopernicus is a complex beast I'm wondering "Which bodies do I need to filter out?". I'm not fond of directly editing files for specific bodies, hence the MM-patch question. Edit: I think I got it. My test save works fine with this MM patch. Though Garbage Creation is still in the 17000KB per frame zone it at least plays smoothly. I'll take the increased GC stutter over 'unplayable FPS' any time. @Kopernicus:AFTER[Kopernicus] { @Body:HAS[@PQS,!Ocean] { %Ocean { maxQuadLengthsPerFrame = 0.03 } } } Expand No idea how to do anything with MM. where would i put this? Quote Link to comment Share on other sites More sharing options...
VanillaCold (Choc) Posted August 22, 2019 Share Posted August 22, 2019 Question: How would you make a tiny planet around the size of the KSC? I've been wondering about this ever since I found out about the long-since-discontinued Minimus Sprinkle mod, which gave Kerbin another moon: A tiny version of Minmus named Sprinkle. This mod doesn't work anymore, but I would like to make something like it to bring back the Magic Boulder give Duna more moons. Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted August 22, 2019 Share Posted August 22, 2019 On 8/22/2019 at 5:24 AM, Thadeasaurous1 said: No idea how to do anything with MM. where would i put this? Expand Open notepad and paste the text into a blank page. Save as x.cfg (where x can be whatever name you like) and put your newly created cfg-file into KSP's gamedata folder. For better overview you could even make your own folder inside the gamedata folder and stash own configs there. Name the folder i.e HomebrewConfigs Quote Link to comment Share on other sites More sharing options...
Thadeasaurous1 Posted August 22, 2019 Share Posted August 22, 2019 On 8/22/2019 at 9:07 AM, SkyKaptn said: Open notepad and paste the text into a blank page. Save as x.cfg (where x can be whatever name you like) and put your newly created cfg-file into KSP's gamedata folder. For better overview you could even make your own folder inside the gamedata folder and stash own configs there. Name the folder i.e HomebrewConfigs Expand ahh, OK. Thanks so much. Quote Link to comment Share on other sites More sharing options...
nwillard Posted August 22, 2019 Share Posted August 22, 2019 On 8/21/2019 at 1:28 PM, Jognt said: Cheers! Glad it's sorted now Edit: A side effect of that patch is that you will get contract offers to "Splash down in the Mun's Oceans" or similar. Be warned, you can't complete these (though you're welcome to try). Just a heads-up so you're not scratching your head wondering where that came from. Expand Can't complete them even if you splash down? I have found some water on Mun and Minmus with that patch, lol. I guess some spots go under 0 elevation. Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 22, 2019 Share Posted August 22, 2019 (edited) On 8/22/2019 at 5:24 AM, Thadeasaurous1 said: No idea how to do anything with MM. where would i put this? Expand I saw you got it sorted, there's a step-by-step on how to do it 5 posts above yours on this page though. On 8/22/2019 at 12:48 PM, nwillard said: Can't complete them even if you splash down? I have found some water on Mun and Minmus with that patch, lol. I guess some spots go under 0 elevation. Expand Well if you manage to actually splash down you can probably complete them. If you've found some spots of water, be sure to take a selfie. You could even start a hypetrain by posting said selfie on the internets saying "Look, I found water!", without saying why the water is there . (But that'd be a bad person thing to do I think ) Edited August 22, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted August 23, 2019 Share Posted August 23, 2019 I'm trying to find this on CKAN, but it doesn't seem to be there. Quote Link to comment Share on other sites More sharing options...
Thadeasaurous1 Posted August 23, 2019 Share Posted August 23, 2019 On 8/22/2019 at 12:55 PM, Jognt said: On 8/22/2019 at 5:24 AM, Thadeasaurous1 said: Expand I saw you got it sorted, there's a step-by-step on how to do it 5 posts above yours on this page though. Expand Ok, don’t know how I missed that Quote Link to comment Share on other sites More sharing options...
nubeees Posted August 25, 2019 Share Posted August 25, 2019 I'm having an issue which seems to be linked to switching stars in map view. It causes my vessel to overheat and explode while sitting on the launchpad, often times displaying a temperature of infinity! Logs: https://www.mediafire.com/file/8w7abk8ajiw68vs/Logs-Kopernicus.zip/file My suspicion is this is somehow linked to ModularflightIntegrator, but I could certainly be wrong. Only mods installed are the most recent releases of: Module manager Kopernicus ModularFlightIntegrator To Boldly Go this is on a fresh install of KSP, as I've been trying to isolate this bug for a few days now. Any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
Tabris Posted August 26, 2019 Share Posted August 26, 2019 getting some serious NRE spam from kopernicus. Github Issue Quote Link to comment Share on other sites More sharing options...
Shalfar Posted August 26, 2019 Share Posted August 26, 2019 On 8/26/2019 at 12:52 AM, Tabris said: getting some serious NRE spam from kopernicus. Github Issue Expand I've run into the same problem. Just started today, so I'm assuming it has to do with a mod That got updated. Updated Mods (Grabbed names from CKAN): MechJeb 2 - DEV RELEASE Transfer Window Planner ScienceAlert ReAlerted Toolbar Docking Cam Quote Link to comment Share on other sites More sharing options...
Tabris Posted August 26, 2019 Share Posted August 26, 2019 (edited) On 8/26/2019 at 1:11 AM, Shalfar said: I've run into the same problem. Just started today, so I'm assuming it has to do with a mod That got updated. Updated Mods (Grabbed names from CKAN): MechJeb 2 - DEV RELEASE Transfer Window Planner ScienceAlert ReAlerted Toolbar Docking Cam Expand probably Transfer Window Planner Just removed TWP no Kopernicus NRE Spam Edited August 26, 2019 by Tabris tested Quote Link to comment Share on other sites More sharing options...
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