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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech


Thomas P.

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So does the Sun not like to have the atmosphere changed around it? @Sigma88

@Kopernicus:AFTER[Kopernicus] 
{
	useOnDemand = false
	!Body[Eeloo] {}
	@Body[Sun]
	{
		cbNameLater = Ciro
		Template
		{ 
			removeCoronas = true 
		}  
		@Properties
		{
			description = The Sun is the most well known object in the daytime sky. Scientists have noted a particular burning sensation and potential loss of vision if it is stared at for long periods of time. This is especially important to keep in mind considering the effect shiny objects have on the average Kerbal.
			radius = 70980000
			geeASL = 25.8
			rotates = true
			rotationPeriod = 540000
			tidallyLocked = false
			initialRotation = 0
			timewarpAltitudeLimits = 0 400000 800000 1200000 1600000 10000000 20000000 40000000
			@ScienceValues
			{
				flyingAltitudeThreshold = 600000
				spaceAltitudeThreshold = 1E+09
			}
		}
		Atmosphere
		{
			// General atmosphere settings
			enabled = true
			oxygen = false
			maxAltitude = 1600000
			// Constants
			adiabaticIndex = 1.667
			atmosphereMolarMass = 0.0013
			// Atmosphere Pressure
			staticPressureASL = 10.1325
			pressureCurve
			{
				key = 0 10.1325 0 -9.07334E-05
				key = 100000 3.89728 -3.95820E-05 -3.95820E-05
				key = 200000 1.33292 -1.50191E-05 -1.50191E-05
				key = 300000 0.414079 -4.98170E-06 -4.98170E-06
				key = 400000 0.122806 -1.48506E-06 -1.48506E-06
				key = 500000 0.0392710 -4.15087E-07 -4.15087E-07
				key = 600000 0.0146476 -1.36326E-07 -1.36326E-07
				key = 700000 0.00598160 -5.18568E-08 -5.18567E-08
				key = 800000 0.00256464 -2.12694E-08 -2.12694E-08
				key = 900000 0.00113391 -9.13025E-09 -9.13025E-09
				key = 1000000 0.000510715 -4.04079E-09 -4.04079E-09
				key = 1100000 0.000232657 -1.81843E-09 -1.81843E-09
				key = 1200000 0.000107000 -8.25377E-10 -8.25377E-10
				key = 1300000 4.98646E-05 -3.75838E-10 -3.75838E-10
				key = 1400000 2.37990E-05 -1.72160E-10 -1.72160E-10
				key = 1500000 1.17848E-05 -7.99732E-11 -7.99732E-11
				key = 1600000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 5524
			temperatureCurve
			{
				key = 0 5524 0 -0.0075
				key = 375000 4000 0 0
				key = 560000 5000 0.005625 0.005625
				key = 800000 5800 0.002 0.002
				key = 1200000 6150 0.00075 0.00075
				key = 1440000 6650 0.00375 0.00375
				key = 1560000 7600 0.0175 0.0175
				key = 1600000 10000 0.125 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 0 0 0
			}
		}
		@ScaledVersion
		{
			Light
			{
				sunlightColor = 1, 0.92, 0.85, 1
				sunlightIntensity = 0.45
				sunlightShadowStrength = 0.75
				scaledSunlightColor = 1, 0.92, 0.85, 1
				scaledSunlightIntensity = 0.45
				IVASunColor = 1, 0.92, 0.85, 1
				IVASunIntensity = 0.34
				sunLensFlareColor = 1, 0.92, 0.85, 1
				ambientLightColor = 0.06,0.06,0.06,1
				sunAU = 13984359719
				luminosity = 1360
			}
			Material
			{
				rimColor = 1,1,1,1
				emitColor0 = 1,0.97,0.83,1
				emitColor1 = 1,0.887,0.72,1
				sunspotColor = 0.54,0.35,0.13,1
			}
		}
	}	
}

Thats what we are trying to accomplish but we are getting strange artifacting like this

 screenshot1.jpg

Edited by Galileo
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11 minutes ago, Galileo said:

So does the Sun not like to have the atmosphere changed around it? @Sigma88


@Kopernicus:AFTER[Kopernicus] 
{
	useOnDemand = false
	!Body[Eeloo] {}
	@Body[Sun]
	{
		cbNameLater = Ciro
		Template
		{ 
			removeCoronas = true 
		}  
		@Properties
		{
			description = The Sun is the most well known object in the daytime sky. Scientists have noted a particular burning sensation and potential loss of vision if it is stared at for long periods of time. This is especially important to keep in mind considering the effect shiny objects have on the average Kerbal.
			radius = 70980000
			geeASL = 25.8
			rotates = true
			rotationPeriod = 540000
			tidallyLocked = false
			initialRotation = 0
			timewarpAltitudeLimits = 0 400000 800000 1200000 1600000 10000000 20000000 40000000
			@ScienceValues
			{
				flyingAltitudeThreshold = 600000
				spaceAltitudeThreshold = 1E+09
			}
		}
		Atmosphere
		{
			// General atmosphere settings
			enabled = true
			oxygen = false
			maxAltitude = 1600000
			// Constants
			adiabaticIndex = 1.667
			atmosphereMolarMass = 0.0013
			// Atmosphere Pressure
			staticPressureASL = 10.1325
			pressureCurve
			{
				key = 0 10.1325 0 -9.07334E-05
				key = 100000 3.89728 -3.95820E-05 -3.95820E-05
				key = 200000 1.33292 -1.50191E-05 -1.50191E-05
				key = 300000 0.414079 -4.98170E-06 -4.98170E-06
				key = 400000 0.122806 -1.48506E-06 -1.48506E-06
				key = 500000 0.0392710 -4.15087E-07 -4.15087E-07
				key = 600000 0.0146476 -1.36326E-07 -1.36326E-07
				key = 700000 0.00598160 -5.18568E-08 -5.18567E-08
				key = 800000 0.00256464 -2.12694E-08 -2.12694E-08
				key = 900000 0.00113391 -9.13025E-09 -9.13025E-09
				key = 1000000 0.000510715 -4.04079E-09 -4.04079E-09
				key = 1100000 0.000232657 -1.81843E-09 -1.81843E-09
				key = 1200000 0.000107000 -8.25377E-10 -8.25377E-10
				key = 1300000 4.98646E-05 -3.75838E-10 -3.75838E-10
				key = 1400000 2.37990E-05 -1.72160E-10 -1.72160E-10
				key = 1500000 1.17848E-05 -7.99732E-11 -7.99732E-11
				key = 1600000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 5524
			temperatureCurve
			{
				key = 0 5524 0 -0.0075
				key = 375000 4000 0 0
				key = 560000 5000 0.005625 0.005625
				key = 800000 5800 0.002 0.002
				key = 1200000 6150 0.00075 0.00075
				key = 1440000 6650 0.00375 0.00375
				key = 1560000 7600 0.0175 0.0175
				key = 1600000 10000 0.125 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 0 0 0
			}
		}
		@ScaledVersion
		{
			Light
			{
				sunlightColor = 1, 0.92, 0.85, 1
				sunlightIntensity = 0.45
				sunlightShadowStrength = 0.75
				scaledSunlightColor = 1, 0.92, 0.85, 1
				scaledSunlightIntensity = 0.45
				IVASunColor = 1, 0.92, 0.85, 1
				IVASunIntensity = 0.34
				sunLensFlareColor = 1, 0.92, 0.85, 1
				ambientLightColor = 0.06,0.06,0.06,1
				sunAU = 13984359719
				luminosity = 1360
			}
			Material
			{
				rimColor = 1,1,1,1
				emitColor0 = 1,0.97,0.83,1
				emitColor1 = 1,0.887,0.72,1
				sunspotColor = 0.54,0.35,0.13,1
			}
		}
	}	
}

Thats what we are trying to accomplish but we are getting strange artifacting like this

 screenshot1.jpg

yes, the sun doesn't like that, I can't remember the solution out the top of my head right now tho

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5 minutes ago, Sigma88 said:

yes, the sun doesn't like that, I can't remember the solution out the top of my head right now tho

Ok good to know.  We'll,  If you think of it please let me know :)  thanks Sigma! 

Edited by Galileo
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Spoiler

@Kopernicus:AFTER[KOPERNICUS]
{
    Body
    {
        name = Putto
        Template
        {
            name = Tylo
            removeAllPQSMods = true
        }
        Properties
        {
            description = Putto is the first outer dwarf planet to be discovered. Its discovery marked a new, thorough attempt to search for more distant planets in the outer part of the solar system.                                                            Because of its dimness and very slow movement across the heavens, it was mistaken by astronomers as a star for many decades.
            radius = 122000
            geeASL = 0.1464
            rotationPeriod = 64936
            rotates = true
            tidallyLocked = false
            initialRotation = 180
            isHomeWorld = false
            timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000
            ScienceValues
            {
                landedDataValue = 18
                splashedDataValue = 18
                flyingLowDataValue = 16
                flyingHighDataValue = 16
                inSpaceLowDataValue = 14
                inSpaceHighDataValue = 12
                recoveryValue = 12
                flyingAltitudeThreshold = 25000
                spaceAltitudeThreshold = 50000
            }
        }
        Orbit
        {
            referenceBody = Sun
            inclination = 17.15
            eccentricity = 0.25
            semiMajorAxis = 261151244850
            longitudeOfAscendingNode = 62
            argumentOfPeriapsis = 115
            meanAnomalyAtEpoch = 5.8
            epoch = 0
            color = 0.9,0.7,0.2,1.0
        }
        PQS
        {
        Mods
            {
                VertexPlanet
                {
                    buildHeightColors = true
                    colorDeformity = 6000
                    ContinentalSimplex
                    {
                        deformity = 0.5
                        frequency = 2
                        octaves = 10
                        persistance = 0.400000005960464
                        seed = 33124
                    }
                    RuggednessSimplex
                    {
                        deformity = 2
                        frequency = 0.5
                        octaves = 4
                        persistance = 0.5
                        seed = 33125
                    }
                    SharpnessNoise
                    {
                        seed = 0
                        deformity = 0.00100000004749745
                        octaves = 4
                        persistance = 2
                        frequency = 0.5
                        Noise
                        {
                            frequency = 0.5
                            lacunarity = 0.5
                            quality = High
                            octaveCount = 4
                            seed = 33127
                        }
                    }
                    SharpnessSimplexMap
                    {
                        deformity = 40
                        frequency = 1.5
                        octaves = 6
                        persistance = 0.550000011920929
                        seed = 33128
                    }
                    deformity = 4000
                    LandClasses
                    {
                        LandClass
                        {
                            name = Beach
                            baseColor = 0.2874157, 0.3105618, 0.835719, 1.000
                            colorNoise = 0.2303371, 0.250, 0.230, 1.000
                            colorNoiseAmount = 0.600000002980232
                            SimplexNoiseMap
                            {
                                deformity = 1
                                frequency = 4
                                octaves = 4
                                persistance = 0.600000023841858
                                seed = 33134
                            }
                            fractalStart = 0.00100000004749745
                            fractalEnd = 0.179999988079071
                            fractalDelta = 0.448999988031574
                            startHeight = 0
                            endHeight = 0
                            lerpToNext = true
                        }
                        LandClass
                        {
                            name = Slopes
                            baseColor = 0.1586742, 0.1504719, 0.1462697, 1.000
                            colorNoise = 0.1575281, 0.12, 0.1462697, 1.000
                            colorNoiseAmount = 0.300000011920929
                            SimplexNoiseMap
                            {
                                deformity = 1
                                frequency = 3
                                octaves = 4
                                persistance = 0.600000023841858
                                seed = 33135
                            }
                            fractalStart = 0.179999988079071
                            fractalEnd = 0.399999976158142
                            fractalDelta = 0.449999988079071
                            startHeight = 0
                            endHeight = 0
                            lerpToNext = true
                        }
                        LandClass
                        {
                            name = Hills
                            baseColor = 0.26, 0.24, 0.196, 1.000
                            colorNoise = 0.26, 0.24, 0.196, 1.000
                            colorNoiseAmount = 0.400000005960464
                            SimplexNoiseMap
                            {
                                deformity = 1
                                frequency = 2
                                octaves = 4
                                persistance = 0.600000023841858
                                seed = 33136
                            }
                            fractalStart = 0.399999976158142
                            fractalEnd = 2
                            fractalDelta = 1.10000002384186
                            startHeight = 0
                            endHeight = 0
                            lerpToNext = false
                        }
                    }
                    oceanDepth = 0
                    oceanLevel = 0
                    oceanSnap = false
                    oceanStep = 0
                    seed = 418
                    terrainRidgeBalance = 0.1
                    terrainRidgesMax = 1
                    terrainRidgesMin = 0.4
                    terrainShapeStart = 2
                    terrainShapeEnd = -2
                    terrainSmoothing = 0.100000001490116
                    TerrainTypeSimplex
                    {
                        deformity = 1
                        frequency = 4
                        octaves = 12
                        persistance = 0.7
                        seed = 33126
                    }
                    enabled = True
                    order = 1        
                }
                VoronoiCraters
                {
                    name = Crater1
                    deformation = 500
                    voronoiSeed = 824
                    voronoiDisplacement = 0
                    voronoiFrequency = .5
                    CraterCurve
                    {
                        key = -0.9963056 -0.7950293 -0.1902251 -0.1902251
                        key = -0.9520697 -0.8223228 -0.6806358 -0.6806358
                        key = -0.7445966 -0.8581167 0.4436148 0.4436148
                        key = -0.4499771 -0.1392395 5.289535 5.289535
                        key = -0.4015177 0.2551735 9.069458 -2.149609
                        key = -0.2297457 0.08368347 -0.4453675 -0.4453675
                        key = 0.2817185 0.01192154 0.01421198 0.01421198
                        key = 1.000876 0.001117015 0.01397126 0.01397126
                    }
                    simplexSeed = 143721
                    simplexOctaves = 3
                    simplexPersistence = 0.5
                    simplexFrequency = 120
                    jitter = 0.1
                    jitterHeight = 3
                    JitterCurve
                    {
                        key = -1.000701 0.4278412 0.1577609 0.1577609
                        key = -0.7884969 0.09487452 -0.7739663 -0.7739663
                        key = -0.6091803 0.072019 0.123537 0.123537
                        key = -0.3930514 0.3903495 3.300831 3.300831
                        key = -0.3141366 0.9276265 0 0
                        key = -0.2586833 0.002564805 -0.01814346 -0.01814346
                        key = 0.9970253 0.003401639 0 0
                    }
                    rFactor = 1
                    rOffset = 1
                    colorOpacity = 0.7
                    DebugColorMapping = False
                    enabled = True
                    order = 2
                }
                VoronoiCraters
                {
                    name = Crater2
                    deformation = 1500
                    voronoiSeed = 586
                    voronoiDisplacement = 0
                    voronoiFrequency = 0.5
                    CraterCurve
                    {
                        key = -1 1 0 0
                        key = -0.75 1 0 0
                        key = -0.5 0.42 -1.774957 -1.774957
                        key = -0.247807 0.11 -0.8372574 -0.8372574
                        key = 0 -0.04 -0.4423009 -0.4423009
                        key = 0.25 -0.13 -0.2402643 -0.2402643
                        key = 0.5 -0.17 -0.13 -0.13
                        key = 0.75 -0.19 -0.09117904 -0.09117904
                        key = 1 -0.2 -0.05807865 -0.05807865
                    }
                    simplexSeed = 123123
                    simplexOctaves = 3
                    simplexPersistence = 0.5
                    simplexFrequency = 120
                    jitter = 0.1
                    jitterHeight = 3
                    rFactor = 1
                    rOffset = 1
                    colorOpacity = 0.7
                    DebugColorMapping = False
                    enabled = True
                    order = 3
                }
                VoronoiCraters
                {
                    name = Crater3
                    deformation = 1500
                    voronoiSeed = 586
                    voronoiDisplacement = 0
                    voronoiFrequency = 5
                    CraterCurve
                    {
                        key = -1 1 0 0
                        key = -0.75 1 0 0
                        key = -0.5 0.95 -1.774957 -1.774957
                        key = -0.247807 0.11 -0.8372574 -0.8372574
                        key = 0 -0.04 -0.4423009 -0.4423009
                        key = 0.25 -0.13 -0.2402643 -0.2402643
                        key = 0.5 -0.17 -0.13 -0.13
                        key = 0.75 -0.19 -0.09117904 -0.09117904
                        key = 1 -0.2 -0.05807865 -0.05807865
                    }
                    simplexSeed = 123123
                    simplexOctaves = 3
                    simplexPersistence = 0.5
                    simplexFrequency = 120
                    jitter = 0.1
                    jitterHeight = 3
                    rFactor = 1
                    rOffset = 1
                    colorOpacity = 0.7
                    DebugColorMapping = False
                    enabled = True
                    order = 4
                }
                HeightColorMap
                {
                    blend = 0.5
                    enabled = true
                    order = 5
                    LandClasses
                    {
                        Class
                        {
                            name = Base
                            altitudeStart = 0
                            altitudeEnd = 0.1
                            color = 0.6,0.5,0.5,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = Low
                            altitudeStart = 0.1
                            altitudeEnd = 0.6
                            color = 0.6,0.5,0.3,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = Mid
                            altitudeStart = 0.6
                            altitudeEnd = 0.8
                            color = 0.6,0.6,0.2,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = High
                            altitudeStart = 0.8
                            altitudeEnd = 2
                            color = 1.0,0.9,0.4,0.5
                            lerpToNext = false
                        }
                    }
                }
            }
        }
    }
}
 

That's my config.

Any ideas as  to why I'm getting the "stitching" on part of the planet?

XRz2haP.png

P.S. Apologies to @KillAshley, I completely stole and butchered your PQS configs from K+.

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As soon as this mod has textures I get this

http://i.imgur.com/TLNUpTW.png

http://i.imgur.com/PUZBfgk.png

 

None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this.

I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted.

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14 minutes ago, Aegrim said:

As soon as this mod has textures I get this

http://i.imgur.com/TLNUpTW.png

http://i.imgur.com/PUZBfgk.png

 

None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this.

I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted.

I thought that problem had to do with your GPU drivers... not sure tbh.

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56 minutes ago, Aegrim said:

As soon as this mod has textures I get this

http://i.imgur.com/TLNUpTW.png

http://i.imgur.com/PUZBfgk.png

 

None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this.

I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted.

do you happen to run Linux or OSX? because this issue only happens to those that have those OS'. Im almost positive its something to do with OpenGL. there is not a fix that im aware of

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Just now, Galileo said:

do you happen to run Linux or OSX? because this issue only happens to those that have those OS'. Im almost positive its something to do with OpenGL. there is not a fix that im aware of

I've realised it may have been because i was running it in 32bit if that matters?

 

Anyway i'm using the real planets stock size mod and that requires that and it's working totally fine now. xx

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if you want to try a few things you can do this:

Remove "useOnDemand= false" from the sun.cfg 

Also change

@KOPERNICUS:FOR[KOPERNICUS]
to
@KOPERNICUS:AFTER[KOPERNICUS]

I dont really know if it makes a difference but i forgot to change it back when i was trying to squash a bug

Changing that, according to others that have had the same issue, fixes the issue IN GAME. the Main Menu still has the stripes though

Edited by Galileo
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4 minutes ago, Sigma88 said:

I have always seen that "stitching" issue. there currently is a github issue open about that. no solution seem to be available at the moment

https://github.com/Kopernicus/Kopernicus/issues/35

Ah, I totally forgot to check github. Ah well, it's not the end of the world. Thanks for the reply!

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3 minutes ago, Andem said:

Ah, I totally forgot to check github. Ah well, it's not the end of the world. Thanks for the reply!

just out of curiosity, you could try this:

if you have 2 custom planets one of which has the bug and one which hasn't

switch the normal maps of those two planets

see if that changes anything.

then try switching the color map instead

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7 minutes ago, Sigma88 said:

just out of curiosity, you could try this:

if you have 2 custom planets one of which has the bug and one which hasn't

switch the normal maps of those two planets

see if that changes anything.

then try switching the color map instead

I cant remember if I ever noticed this in stock but I always figured the stitching was due to the template you chose.  I haven't noticed it in my new mod nearly every planet was made using a Moho template. 

Edited by Galileo
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@Sigma88

Im getting a strange "jittering" with my textures while on the surface. I dont know why as i dont have any issues like this with SVT here is my cfg.... again

 

Spoiler

@Kopernicus:AFTER[Kopernicus]
{
    useOnDemand = false
    Body
    {
        name = Eta
        Template
        {
            name = Moho
    removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap
    }
        Properties
        {
            radius = 190000      
            geeASL = 0.33
            rotationPeriod = 23309
            tidallyLocked = false
             description = Test
            timewarpAltitudeLimits = 0 10000 10000 30000 50000 100000 200000 300000
            ScienceValues
            {
                landedDataValue = 12
                inSpaceLowDataValue = 10
                inSpaceHighDataValue = 9
                recoveryValue = 10.5
                spaceAltitudeThreshold = 45000
            }
            biomeMap = GPP/Thalia/PluginData/Eta_biome.dds
            Biomes
            {
                Biome
                {
                    name = TBD
                    value = 1
                    color = 1,0,0,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 0.5,0,1,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 1,1,0,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 0,1,0,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 0,0,1,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 1,0,1,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 0,0.5,1,1
                }
                Biome
                {
                    name = TBD
                    value = 1
                    color = 1,0.5,0,1
                }
            }
        }
       Orbit
        {
            referenceBody = Thalia
            color = 0.86,0.80,0.4,1
            inclination = .5
            eccentricity = 0.001
            semiMajorAxis = 5102000
            longitudeOfAscendingNode = 90
            argumentOfPeriapsis = 0
            meanAnomalyAtEpoch = 0
            epoch = 0
        }
        ScaledVersion
        {
            fadeStart = 46250
            fadeEnd = 93500    
            Material
            {    
                texture = GPP/Thalia/PluginData/Eta00.dds
        normals = GPP/Thalia/PluginData/Eta01.dds
        shininess = 0.0
        specular = 0.0,0.0,0.0,1
            }
        }
    PQS
        {
    Material
            {
                saturation = 0.95
                contrast = 1.9
                tintColor = 1.000,1.000,1.000,0.000
                
                powerNear = 0.7
                powerFar = 0.5

                groundTexStart = 0
                groundTexEnd = 2000

                steepPower = 3.6
                steepTexStart = 0
                steepTexEnd = 50000
                steepTex = GPP/terrain/cliffface3_00
                steepBumpMap = GPP/terrain/cliffface3_01
                steepNearTiling = 800
                steepTiling = 50

                lowTex = GPP/terrain/stone00
                lowBumpMap = GPP/terrain/stone01
                lowNearTiling = 3000
                lowMultiFactor = 30
                lowBumpNearTiling = 3000
                lowBumpFarTiling = 30
                midTex = GPP/terrain/stone00
                midBumpMap = GPP/terrain/stone01
                midNearTiling = 2000
                midMultiFactor = 25
                midBumpNearTiling = 2000
                midBumpFarTiling = 25

                highTex = GPP/terrain/stone00              
        highBumpMap = GPP/terrain/stone01
                highNearTiling = 500
                highMultiFactor = 12
                highBumpNearTiling = 500
                highBumpFarTiling = 10
        lowStart = 0.1
        lowEnd = 0.3
        highStart = 0.6
        highEnd = 0.9
        shader = Terrain/PQS/PQS Main - Extras
    }
            Mods
            {    
                VertexHeightMap
                {
                    map = GPP/Thalia/PluginData/Eta_heightmap.png
                    offset = 0
                    deformity = 5000
                    scaleDeformityByRadius = False
                    order = 53
                    enabled = True
                }
                VertexColorMap
                {
                    map = GPP/Thalia/PluginData/Eta00.dds
                    order = 60100
                    enabled = True
                }
             }
                }        
        }    
    }

 

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@Galileo I would need a bit more information to understand the issue

what do you mean exactly by "jittering"?
are you using scatterer / EVE ?

the config seems fine, the only jittering I've ever seen in ksp is the z-fighting of the ocean over the terrain when you have large portions of the planet flattened at altitude 0 meters 

 

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Just now, Sigma88 said:

@Galileo I would need a bit more information to understand the issue

what do you mean exactly by "jittering"?
are you using scatterer / EVE ?

the config seems fine, the only jittering I've ever seen in ksp is the z-fighting of the ocean over the terrain when you have large portions of the planet flattened at altitude 0 meters 

 

i will take a short video for you, thats really the only way to explain it. no EVE or Scatterer either give me a few and ill have a video

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7 minutes ago, Galileo said:

i will take a short video for you, thats really the only way to explain it. no EVE or Scatterer either give me a few and ill have a video

if you want some suggestions on how to troubleshoot this issue,

first of all, make sure that planet is the only thing you are adding to the solar system for now.

we don't want some kind of weird interaction to be a waste of time.

 

second, if you still see the bug when you only add that single planet, start by stripping down the cfg from it's parts, so you can pinpoint which part is causing the issue:

- try removing the Material node from inside PQS

- then try removing the PQS node altogether

if the issue is still there try removing even more stuff, untill you see the issue disappear

 

when you think you have found where the issue lies, add back in the cfg everything else.

if your bug doesn't show up, you have managed to find the issue, otherwise you still need to debug

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19 minutes ago, Sigma88 said:

if your bug doesn't show up, you have managed to find the issue, otherwise you still need to debug

I tried all of that and was still getting the bug, I just noticed however, switching 

removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap

to

removeAllPQSMods = true

seemed to fix the issue

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1 minute ago, Galileo said:

I tried all of that and was still getting the bug, I just noticed however, switching 

removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap

to

removeAllPQSMods = true

seemed to fix the issue

this is the complete list of PQS mods coming with a Moho Template

FlattenOcean
VertexSimplexNoiseColor
HeightColorMap


AerialPerspectiveMaterial
AltitudeAlpha
VertexHeightMap
VertexHeightNoiseVertHeightCurve2
VertexSimplexHeight
VertexSimplexHeightAbsolute

we know the first three are not responsible since you already deleted those, so it's one (or more than one) of the last 6

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