Sigma88 Posted September 5, 2016 Share Posted September 5, 2016 On 9/5/2016 at 8:39 PM, TheSealBrigade said: A little help? Expand do you have only those 2 configs + Kopernicus + MFI + Squad? or do you have more stuff installed? Quote Link to comment Share on other sites More sharing options...
TheSealBrigade Posted September 5, 2016 Share Posted September 5, 2016 On 9/5/2016 at 8:59 PM, Sigma88 said: do you have only those 2 configs + Kopernicus + MFI + Squad? or do you have more stuff installed? Expand I only have Kopernicus, KittopiaTech, and Hyperedit Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 5, 2016 Share Posted September 5, 2016 On 9/5/2016 at 9:17 PM, TheSealBrigade said: I only have Kopernicus, KittopiaTech, and Hyperedit Expand I have no idea then, sorry Quote Link to comment Share on other sites More sharing options...
TheSealBrigade Posted September 5, 2016 Share Posted September 5, 2016 On 9/5/2016 at 9:19 PM, Sigma88 said: I have no idea then, sorry Expand Its ok. I'm just going to mess around with Oslis because it seems to be causing the problems. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 5, 2016 Share Posted September 5, 2016 On 9/5/2016 at 9:21 PM, TheSealBrigade said: Its ok. I'm just going to mess around with Oslis because it seems to be causing the problems. Expand try using another template, maybe Laythe Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 5, 2016 Share Posted September 5, 2016 (edited) So does the Sun not like to have the atmosphere changed around it? @Sigma88 @Kopernicus:AFTER[Kopernicus] { useOnDemand = false !Body[Eeloo] {} @Body[Sun] { cbNameLater = Ciro Template { removeCoronas = true } @Properties { description = The Sun is the most well known object in the daytime sky. Scientists have noted a particular burning sensation and potential loss of vision if it is stared at for long periods of time. This is especially important to keep in mind considering the effect shiny objects have on the average Kerbal. radius = 70980000 geeASL = 25.8 rotates = true rotationPeriod = 540000 tidallyLocked = false initialRotation = 0 timewarpAltitudeLimits = 0 400000 800000 1200000 1600000 10000000 20000000 40000000 @ScienceValues { flyingAltitudeThreshold = 600000 spaceAltitudeThreshold = 1E+09 } } Atmosphere { // General atmosphere settings enabled = true oxygen = false maxAltitude = 1600000 // Constants adiabaticIndex = 1.667 atmosphereMolarMass = 0.0013 // Atmosphere Pressure staticPressureASL = 10.1325 pressureCurve { key = 0 10.1325 0 -9.07334E-05 key = 100000 3.89728 -3.95820E-05 -3.95820E-05 key = 200000 1.33292 -1.50191E-05 -1.50191E-05 key = 300000 0.414079 -4.98170E-06 -4.98170E-06 key = 400000 0.122806 -1.48506E-06 -1.48506E-06 key = 500000 0.0392710 -4.15087E-07 -4.15087E-07 key = 600000 0.0146476 -1.36326E-07 -1.36326E-07 key = 700000 0.00598160 -5.18568E-08 -5.18567E-08 key = 800000 0.00256464 -2.12694E-08 -2.12694E-08 key = 900000 0.00113391 -9.13025E-09 -9.13025E-09 key = 1000000 0.000510715 -4.04079E-09 -4.04079E-09 key = 1100000 0.000232657 -1.81843E-09 -1.81843E-09 key = 1200000 0.000107000 -8.25377E-10 -8.25377E-10 key = 1300000 4.98646E-05 -3.75838E-10 -3.75838E-10 key = 1400000 2.37990E-05 -1.72160E-10 -1.72160E-10 key = 1500000 1.17848E-05 -7.99732E-11 -7.99732E-11 key = 1600000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 5524 temperatureCurve { key = 0 5524 0 -0.0075 key = 375000 4000 0 0 key = 560000 5000 0.005625 0.005625 key = 800000 5800 0.002 0.002 key = 1200000 6150 0.00075 0.00075 key = 1440000 6650 0.00375 0.00375 key = 1560000 7600 0.0175 0.0175 key = 1600000 10000 0.125 0 } temperatureLatitudeSunMultCurve { key = 0 0 0 0 } } @ScaledVersion { Light { sunlightColor = 1, 0.92, 0.85, 1 sunlightIntensity = 0.45 sunlightShadowStrength = 0.75 scaledSunlightColor = 1, 0.92, 0.85, 1 scaledSunlightIntensity = 0.45 IVASunColor = 1, 0.92, 0.85, 1 IVASunIntensity = 0.34 sunLensFlareColor = 1, 0.92, 0.85, 1 ambientLightColor = 0.06,0.06,0.06,1 sunAU = 13984359719 luminosity = 1360 } Material { rimColor = 1,1,1,1 emitColor0 = 1,0.97,0.83,1 emitColor1 = 1,0.887,0.72,1 sunspotColor = 0.54,0.35,0.13,1 } } } } Thats what we are trying to accomplish but we are getting strange artifacting like this Edited September 5, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 6, 2016 Share Posted September 6, 2016 On 9/5/2016 at 11:48 PM, Galileo said: So does the Sun not like to have the atmosphere changed around it? @Sigma88 @Kopernicus:AFTER[Kopernicus] { useOnDemand = false !Body[Eeloo] {} @Body[Sun] { cbNameLater = Ciro Template { removeCoronas = true } @Properties { description = The Sun is the most well known object in the daytime sky. Scientists have noted a particular burning sensation and potential loss of vision if it is stared at for long periods of time. This is especially important to keep in mind considering the effect shiny objects have on the average Kerbal. radius = 70980000 geeASL = 25.8 rotates = true rotationPeriod = 540000 tidallyLocked = false initialRotation = 0 timewarpAltitudeLimits = 0 400000 800000 1200000 1600000 10000000 20000000 40000000 @ScienceValues { flyingAltitudeThreshold = 600000 spaceAltitudeThreshold = 1E+09 } } Atmosphere { // General atmosphere settings enabled = true oxygen = false maxAltitude = 1600000 // Constants adiabaticIndex = 1.667 atmosphereMolarMass = 0.0013 // Atmosphere Pressure staticPressureASL = 10.1325 pressureCurve { key = 0 10.1325 0 -9.07334E-05 key = 100000 3.89728 -3.95820E-05 -3.95820E-05 key = 200000 1.33292 -1.50191E-05 -1.50191E-05 key = 300000 0.414079 -4.98170E-06 -4.98170E-06 key = 400000 0.122806 -1.48506E-06 -1.48506E-06 key = 500000 0.0392710 -4.15087E-07 -4.15087E-07 key = 600000 0.0146476 -1.36326E-07 -1.36326E-07 key = 700000 0.00598160 -5.18568E-08 -5.18567E-08 key = 800000 0.00256464 -2.12694E-08 -2.12694E-08 key = 900000 0.00113391 -9.13025E-09 -9.13025E-09 key = 1000000 0.000510715 -4.04079E-09 -4.04079E-09 key = 1100000 0.000232657 -1.81843E-09 -1.81843E-09 key = 1200000 0.000107000 -8.25377E-10 -8.25377E-10 key = 1300000 4.98646E-05 -3.75838E-10 -3.75838E-10 key = 1400000 2.37990E-05 -1.72160E-10 -1.72160E-10 key = 1500000 1.17848E-05 -7.99732E-11 -7.99732E-11 key = 1600000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 5524 temperatureCurve { key = 0 5524 0 -0.0075 key = 375000 4000 0 0 key = 560000 5000 0.005625 0.005625 key = 800000 5800 0.002 0.002 key = 1200000 6150 0.00075 0.00075 key = 1440000 6650 0.00375 0.00375 key = 1560000 7600 0.0175 0.0175 key = 1600000 10000 0.125 0 } temperatureLatitudeSunMultCurve { key = 0 0 0 0 } } @ScaledVersion { Light { sunlightColor = 1, 0.92, 0.85, 1 sunlightIntensity = 0.45 sunlightShadowStrength = 0.75 scaledSunlightColor = 1, 0.92, 0.85, 1 scaledSunlightIntensity = 0.45 IVASunColor = 1, 0.92, 0.85, 1 IVASunIntensity = 0.34 sunLensFlareColor = 1, 0.92, 0.85, 1 ambientLightColor = 0.06,0.06,0.06,1 sunAU = 13984359719 luminosity = 1360 } Material { rimColor = 1,1,1,1 emitColor0 = 1,0.97,0.83,1 emitColor1 = 1,0.887,0.72,1 sunspotColor = 0.54,0.35,0.13,1 } } } } Thats what we are trying to accomplish but we are getting strange artifacting like this Expand yes, the sun doesn't like that, I can't remember the solution out the top of my head right now tho Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 6, 2016 Share Posted September 6, 2016 (edited) On 9/6/2016 at 12:00 AM, Sigma88 said: yes, the sun doesn't like that, I can't remember the solution out the top of my head right now tho Expand Ok good to know. We'll, If you think of it please let me know thanks Sigma! Edited September 6, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Andem Posted September 6, 2016 Share Posted September 6, 2016 Reveal hidden contents @Kopernicus:AFTER[KOPERNICUS] { Body { name = Putto Template { name = Tylo removeAllPQSMods = true } Properties { description = Putto is the first outer dwarf planet to be discovered. Its discovery marked a new, thorough attempt to search for more distant planets in the outer part of the solar system. Because of its dimness and very slow movement across the heavens, it was mistaken by astronomers as a star for many decades. radius = 122000 geeASL = 0.1464 rotationPeriod = 64936 rotates = true tidallyLocked = false initialRotation = 180 isHomeWorld = false timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000 ScienceValues { landedDataValue = 18 splashedDataValue = 18 flyingLowDataValue = 16 flyingHighDataValue = 16 inSpaceLowDataValue = 14 inSpaceHighDataValue = 12 recoveryValue = 12 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Sun inclination = 17.15 eccentricity = 0.25 semiMajorAxis = 261151244850 longitudeOfAscendingNode = 62 argumentOfPeriapsis = 115 meanAnomalyAtEpoch = 5.8 epoch = 0 color = 0.9,0.7,0.2,1.0 } PQS { Mods { VertexPlanet { buildHeightColors = true colorDeformity = 6000 ContinentalSimplex { deformity = 0.5 frequency = 2 octaves = 10 persistance = 0.400000005960464 seed = 33124 } RuggednessSimplex { deformity = 2 frequency = 0.5 octaves = 4 persistance = 0.5 seed = 33125 } SharpnessNoise { seed = 0 deformity = 0.00100000004749745 octaves = 4 persistance = 2 frequency = 0.5 Noise { frequency = 0.5 lacunarity = 0.5 quality = High octaveCount = 4 seed = 33127 } } SharpnessSimplexMap { deformity = 40 frequency = 1.5 octaves = 6 persistance = 0.550000011920929 seed = 33128 } deformity = 4000 LandClasses { LandClass { name = Beach baseColor = 0.2874157, 0.3105618, 0.835719, 1.000 colorNoise = 0.2303371, 0.250, 0.230, 1.000 colorNoiseAmount = 0.600000002980232 SimplexNoiseMap { deformity = 1 frequency = 4 octaves = 4 persistance = 0.600000023841858 seed = 33134 } fractalStart = 0.00100000004749745 fractalEnd = 0.179999988079071 fractalDelta = 0.448999988031574 startHeight = 0 endHeight = 0 lerpToNext = true } LandClass { name = Slopes baseColor = 0.1586742, 0.1504719, 0.1462697, 1.000 colorNoise = 0.1575281, 0.12, 0.1462697, 1.000 colorNoiseAmount = 0.300000011920929 SimplexNoiseMap { deformity = 1 frequency = 3 octaves = 4 persistance = 0.600000023841858 seed = 33135 } fractalStart = 0.179999988079071 fractalEnd = 0.399999976158142 fractalDelta = 0.449999988079071 startHeight = 0 endHeight = 0 lerpToNext = true } LandClass { name = Hills baseColor = 0.26, 0.24, 0.196, 1.000 colorNoise = 0.26, 0.24, 0.196, 1.000 colorNoiseAmount = 0.400000005960464 SimplexNoiseMap { deformity = 1 frequency = 2 octaves = 4 persistance = 0.600000023841858 seed = 33136 } fractalStart = 0.399999976158142 fractalEnd = 2 fractalDelta = 1.10000002384186 startHeight = 0 endHeight = 0 lerpToNext = false } } oceanDepth = 0 oceanLevel = 0 oceanSnap = false oceanStep = 0 seed = 418 terrainRidgeBalance = 0.1 terrainRidgesMax = 1 terrainRidgesMin = 0.4 terrainShapeStart = 2 terrainShapeEnd = -2 terrainSmoothing = 0.100000001490116 TerrainTypeSimplex { deformity = 1 frequency = 4 octaves = 12 persistance = 0.7 seed = 33126 } enabled = True order = 1 } VoronoiCraters { name = Crater1 deformation = 500 voronoiSeed = 824 voronoiDisplacement = 0 voronoiFrequency = .5 CraterCurve { key = -0.9963056 -0.7950293 -0.1902251 -0.1902251 key = -0.9520697 -0.8223228 -0.6806358 -0.6806358 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.08368347 -0.4453675 -0.4453675 key = 0.2817185 0.01192154 0.01421198 0.01421198 key = 1.000876 0.001117015 0.01397126 0.01397126 } simplexSeed = 143721 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3141366 0.9276265 0 0 key = -0.2586833 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 0 0 } rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 2 } VoronoiCraters { name = Crater2 deformation = 1500 voronoiSeed = 586 voronoiDisplacement = 0 voronoiFrequency = 0.5 CraterCurve { key = -1 1 0 0 key = -0.75 1 0 0 key = -0.5 0.42 -1.774957 -1.774957 key = -0.247807 0.11 -0.8372574 -0.8372574 key = 0 -0.04 -0.4423009 -0.4423009 key = 0.25 -0.13 -0.2402643 -0.2402643 key = 0.5 -0.17 -0.13 -0.13 key = 0.75 -0.19 -0.09117904 -0.09117904 key = 1 -0.2 -0.05807865 -0.05807865 } simplexSeed = 123123 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 3 } VoronoiCraters { name = Crater3 deformation = 1500 voronoiSeed = 586 voronoiDisplacement = 0 voronoiFrequency = 5 CraterCurve { key = -1 1 0 0 key = -0.75 1 0 0 key = -0.5 0.95 -1.774957 -1.774957 key = -0.247807 0.11 -0.8372574 -0.8372574 key = 0 -0.04 -0.4423009 -0.4423009 key = 0.25 -0.13 -0.2402643 -0.2402643 key = 0.5 -0.17 -0.13 -0.13 key = 0.75 -0.19 -0.09117904 -0.09117904 key = 1 -0.2 -0.05807865 -0.05807865 } simplexSeed = 123123 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 4 } HeightColorMap { blend = 0.5 enabled = true order = 5 LandClasses { Class { name = Base altitudeStart = 0 altitudeEnd = 0.1 color = 0.6,0.5,0.5,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.1 altitudeEnd = 0.6 color = 0.6,0.5,0.3,1.0 lerpToNext = true } Class { name = Mid altitudeStart = 0.6 altitudeEnd = 0.8 color = 0.6,0.6,0.2,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.8 altitudeEnd = 2 color = 1.0,0.9,0.4,0.5 lerpToNext = false } } } } } } } That's my config. Any ideas as to why I'm getting the "stitching" on part of the planet? P.S. Apologies to @KillAshley, I completely stole and butchered your PQS configs from K+. Quote Link to comment Share on other sites More sharing options...
Aegrim Posted September 6, 2016 Share Posted September 6, 2016 As soon as this mod has textures I get this http://i.imgur.com/TLNUpTW.png http://i.imgur.com/PUZBfgk.png None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this. I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted September 6, 2016 Share Posted September 6, 2016 On 9/6/2016 at 5:38 PM, Aegrim said: As soon as this mod has textures I get this http://i.imgur.com/TLNUpTW.png http://i.imgur.com/PUZBfgk.png None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this. I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted. Expand I thought that problem had to do with your GPU drivers... not sure tbh. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 6, 2016 Share Posted September 6, 2016 On 9/6/2016 at 5:38 PM, Aegrim said: As soon as this mod has textures I get this http://i.imgur.com/TLNUpTW.png http://i.imgur.com/PUZBfgk.png None of those folders have "gamedata" in them or anything like that, I've been very careful and went over them again before typing this. I went through a few posts in this thread after googling ksp yellow lines, although everyone was describing them as dots but they look the same in their screenshots. Anyway, I couldn't really see a solution through the walls of text, something was said about another mod messing with it but this is literally all I've got installed after the problem originally happened ontop of a ton of other mods I wanted. Expand do you happen to run Linux or OSX? because this issue only happens to those that have those OS'. Im almost positive its something to do with OpenGL. there is not a fix that im aware of Quote Link to comment Share on other sites More sharing options...
Aegrim Posted September 6, 2016 Share Posted September 6, 2016 On 9/6/2016 at 6:36 PM, Galileo said: do you happen to run Linux or OSX? because this issue only happens to those that have those OS'. Im almost positive its something to do with OpenGL. there is not a fix that im aware of Expand I've realised it may have been because i was running it in 32bit if that matters? Anyway i'm using the real planets stock size mod and that requires that and it's working totally fine now. xx Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 6, 2016 Share Posted September 6, 2016 (edited) if you want to try a few things you can do this: Remove "useOnDemand= false" from the sun.cfg Also change @KOPERNICUS:FOR[KOPERNICUS] to@KOPERNICUS:AFTER[KOPERNICUS] I dont really know if it makes a difference but i forgot to change it back when i was trying to squash a bug Changing that, according to others that have had the same issue, fixes the issue IN GAME. the Main Menu still has the stripes though Edited September 6, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Andem Posted September 7, 2016 Share Posted September 7, 2016 Anyone got anything? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 7, 2016 Share Posted September 7, 2016 On 9/7/2016 at 4:27 PM, Andem said: Anyone got anything? Expand I have always seen that "stitching" issue. there currently is a github issue open about that. no solution seem to be available at the moment https://github.com/Kopernicus/Kopernicus/issues/35 Quote Link to comment Share on other sites More sharing options...
Andem Posted September 7, 2016 Share Posted September 7, 2016 On 9/7/2016 at 4:52 PM, Sigma88 said: I have always seen that "stitching" issue. there currently is a github issue open about that. no solution seem to be available at the moment https://github.com/Kopernicus/Kopernicus/issues/35 Expand Ah, I totally forgot to check github. Ah well, it's not the end of the world. Thanks for the reply! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 7, 2016 Share Posted September 7, 2016 On 9/7/2016 at 4:59 PM, Andem said: Ah, I totally forgot to check github. Ah well, it's not the end of the world. Thanks for the reply! Expand just out of curiosity, you could try this: if you have 2 custom planets one of which has the bug and one which hasn't switch the normal maps of those two planets see if that changes anything. then try switching the color map instead Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 7, 2016 Share Posted September 7, 2016 (edited) On 9/7/2016 at 5:01 PM, Sigma88 said: just out of curiosity, you could try this: if you have 2 custom planets one of which has the bug and one which hasn't switch the normal maps of those two planets see if that changes anything. then try switching the color map instead Expand I cant remember if I ever noticed this in stock but I always figured the stitching was due to the template you chose. I haven't noticed it in my new mod nearly every planet was made using a Moho template. Edited September 7, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 8, 2016 Share Posted September 8, 2016 @Sigma88 Im getting a strange "jittering" with my textures while on the surface. I dont know why as i dont have any issues like this with SVT here is my cfg.... again Reveal hidden contents @Kopernicus:AFTER[Kopernicus] { useOnDemand = false Body { name = Eta Template { name = Moho removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap } Properties { radius = 190000 geeASL = 0.33 rotationPeriod = 23309 tidallyLocked = false description = Test timewarpAltitudeLimits = 0 10000 10000 30000 50000 100000 200000 300000 ScienceValues { landedDataValue = 12 inSpaceLowDataValue = 10 inSpaceHighDataValue = 9 recoveryValue = 10.5 spaceAltitudeThreshold = 45000 } biomeMap = GPP/Thalia/PluginData/Eta_biome.dds Biomes { Biome { name = TBD value = 1 color = 1,0,0,1 } Biome { name = TBD value = 1 color = 0.5,0,1,1 } Biome { name = TBD value = 1 color = 1,1,0,1 } Biome { name = TBD value = 1 color = 0,1,0,1 } Biome { name = TBD value = 1 color = 0,0,1,1 } Biome { name = TBD value = 1 color = 1,0,1,1 } Biome { name = TBD value = 1 color = 0,0.5,1,1 } Biome { name = TBD value = 1 color = 1,0.5,0,1 } } } Orbit { referenceBody = Thalia color = 0.86,0.80,0.4,1 inclination = .5 eccentricity = 0.001 semiMajorAxis = 5102000 longitudeOfAscendingNode = 90 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { fadeStart = 46250 fadeEnd = 93500 Material { texture = GPP/Thalia/PluginData/Eta00.dds normals = GPP/Thalia/PluginData/Eta01.dds shininess = 0.0 specular = 0.0,0.0,0.0,1 } } PQS { Material { saturation = 0.95 contrast = 1.9 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.7 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 2000 steepPower = 3.6 steepTexStart = 0 steepTexEnd = 50000 steepTex = GPP/terrain/cliffface3_00 steepBumpMap = GPP/terrain/cliffface3_01 steepNearTiling = 800 steepTiling = 50 lowTex = GPP/terrain/stone00 lowBumpMap = GPP/terrain/stone01 lowNearTiling = 3000 lowMultiFactor = 30 lowBumpNearTiling = 3000 lowBumpFarTiling = 30 midTex = GPP/terrain/stone00 midBumpMap = GPP/terrain/stone01 midNearTiling = 2000 midMultiFactor = 25 midBumpNearTiling = 2000 midBumpFarTiling = 25 highTex = GPP/terrain/stone00 highBumpMap = GPP/terrain/stone01 highNearTiling = 500 highMultiFactor = 12 highBumpNearTiling = 500 highBumpFarTiling = 10 lowStart = 0.1 lowEnd = 0.3 highStart = 0.6 highEnd = 0.9 shader = Terrain/PQS/PQS Main - Extras } Mods { VertexHeightMap { map = GPP/Thalia/PluginData/Eta_heightmap.png offset = 0 deformity = 5000 scaleDeformityByRadius = False order = 53 enabled = True } VertexColorMap { map = GPP/Thalia/PluginData/Eta00.dds order = 60100 enabled = True } } } } } Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 8, 2016 Share Posted September 8, 2016 @Galileo I would need a bit more information to understand the issue what do you mean exactly by "jittering"? are you using scatterer / EVE ? the config seems fine, the only jittering I've ever seen in ksp is the z-fighting of the ocean over the terrain when you have large portions of the planet flattened at altitude 0 meters Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 8, 2016 Share Posted September 8, 2016 On 9/8/2016 at 5:39 PM, Sigma88 said: @Galileo I would need a bit more information to understand the issue what do you mean exactly by "jittering"? are you using scatterer / EVE ? the config seems fine, the only jittering I've ever seen in ksp is the z-fighting of the ocean over the terrain when you have large portions of the planet flattened at altitude 0 meters Expand i will take a short video for you, thats really the only way to explain it. no EVE or Scatterer either give me a few and ill have a video Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 8, 2016 Share Posted September 8, 2016 On 9/8/2016 at 5:40 PM, Galileo said: i will take a short video for you, thats really the only way to explain it. no EVE or Scatterer either give me a few and ill have a video Expand if you want some suggestions on how to troubleshoot this issue, first of all, make sure that planet is the only thing you are adding to the solar system for now. we don't want some kind of weird interaction to be a waste of time. second, if you still see the bug when you only add that single planet, start by stripping down the cfg from it's parts, so you can pinpoint which part is causing the issue: - try removing the Material node from inside PQS - then try removing the PQS node altogether if the issue is still there try removing even more stuff, untill you see the issue disappear when you think you have found where the issue lies, add back in the cfg everything else. if your bug doesn't show up, you have managed to find the issue, otherwise you still need to debug Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 8, 2016 Share Posted September 8, 2016 On 9/8/2016 at 5:52 PM, Sigma88 said: if your bug doesn't show up, you have managed to find the issue, otherwise you still need to debug Expand I tried all of that and was still getting the bug, I just noticed however, switching removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap to removeAllPQSMods = true seemed to fix the issue Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 8, 2016 Share Posted September 8, 2016 On 9/8/2016 at 6:14 PM, Galileo said: I tried all of that and was still getting the bug, I just noticed however, switching removePQSMods = FlattenOcean, VertexSimplexNoiseColor, HeightColorMap to removeAllPQSMods = true seemed to fix the issue Expand this is the complete list of PQS mods coming with a Moho Template FlattenOcean VertexSimplexNoiseColor HeightColorMap AerialPerspectiveMaterial AltitudeAlpha VertexHeightMap VertexHeightNoiseVertHeightCurve2 VertexSimplexHeight VertexSimplexHeightAbsolute we know the first three are not responsible since you already deleted those, so it's one (or more than one) of the last 6 Quote Link to comment Share on other sites More sharing options...
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