maybach123 Posted April 8, 2017 Share Posted April 8, 2017 (edited) Are there any updated tutorials on how to make planets using kopernicus? the only ones I can find are outdated. Do I still use space engine? Edited April 8, 2017 by maybach123 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 8, 2017 Share Posted April 8, 2017 4 minutes ago, maybach123 said: Do I still use space engine? that was never necessary as for tutorials, I would suggest to get very familiar with MM syntax first then to take a look to some of @The White Guardian stuff (please twg drop a link I don't have one handy ) but ultimately no amount of tutorials can give you the ability to do a good planet, you will have to experiment A LOT planet making is a very frustrating endeavour which requires a lot of patience Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 8 hours ago, Sigma88 said: no prob, ping me when you do so I get notified I believe this is the correct one: https://www.dropbox.com/s/kyd8o7i2hrkdr4m/ModuleManager.ConfigCache?dl=0 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 9, 2017 Share Posted April 9, 2017 (edited) 16 hours ago, Gameslinx said: @Body[Gaia] Gaia is not named Gaia it's named Kerbin and has cbNameLater = Gaia so you need to use @Body[Kerbin] plus you probably want to use %PQS { %minLevel = 1 %maxLevel = 4 } so that you are sure your changes are applied Edited April 9, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 7 minutes ago, Sigma88 said: Gaia is not named Gaia it's named Kerbin and has cbNameLater = Gaia so you need to use @Body[Kerbin] I actually have both in the config. Perhaps [Gaia] is causing MM to freak out? I'll try removing Gaia from it and just use @Body[Kerbin]{} @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @PQS { minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 } } @Body[Gaia] { @PQS { minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 } } } (The above is the config I am using) Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 9, 2017 Share Posted April 9, 2017 Just now, Gameslinx said: I actually have both in the config. Perhaps [Gaia] is causing MM to freak out? I'll try removing Gaia from it and just use @Body[Kerbin]{} @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @PQS { minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 } } @Body[Gaia] { @PQS { minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 } } } (The above is the config I am using) the kerbin one should work fine fadeStart = 60000 fadeEnd = 150000 deactivateAltitude = 200000 minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 this is the content of your PQS node those values are those read by kopernicus Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 8 minutes ago, Sigma88 said: the kerbin one should work fine fadeStart = 60000 fadeEnd = 150000 deactivateAltitude = 200000 minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 this is the content of your PQS node those values are those read by kopernicus I'll let you know what happens. If it doesn't I'll give you the cache file again, I assume? thanks for the help Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 9, 2017 Share Posted April 9, 2017 Just now, Gameslinx said: I'll let you know what happens. If it doesn't I'll give you the cache file again, I assume? thanks for the help at this point there's not much I can do, the values you want are applied correctly, so if you believe they are not, it means it might be a kopernicus issue you should provide the logs and wait for @Thomas P. to have the time to look at them if you want to know which files to share click on the nyan cat in my sig Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 28 minutes ago, Sigma88 said: at this point there's not much I can do, the values you want are applied correctly, so if you believe they are not, it means it might be a kopernicus issue you should provide the logs and wait for @Thomas P. to have the time to look at them if you want to know which files to share click on the nyan cat in my sig Noob question here. I don't see a nyan cat (or your signature?) I might have hidden that somewhere in some forum settings... Any chance you could provide a link? Thanks Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 9, 2017 Share Posted April 9, 2017 2 minutes ago, Gameslinx said: Noob question here. I don't see a nyan cat (or your signature?) I might have hidden that somewhere in some forum settings... Any chance you could provide a link? Thanks Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 Hello - I'm having some problems when I try and edit Kerbin's PQS to change maxLevel from 10 to 6. 1) Here are the .CFG files related to the problem and also the ModuleManager configCache: https://www.dropbox.com/s/93187x25p1t8gf7/Offending CFGs.zip?dl=0 2) MODLIST: CTTP (terrain) Environmental Visual Enhancements INSTANTIATOR (Adds an accretion disk around one of my gas giants. Probably not related, but MM picks it up) Kerbal Joint Reinforcement Kittopiatech Kopernicus MFI Gameslinx Planet Pack (Olei and Olei-Gaia folders) Scatterer Texturereplacer WarpEverywhere Items in bold are dependencies for my planet mod to function as intended. 3) KSP Logs: https://www.dropbox.com/s/zecy8a3w801os78/KSP and Kopernicus LOGS.zip?dl=0 4) Config Cache is included in the first dropbox link. 5) Kopernicus logs are included in the second dropbox link 6) Gamedata screenshot: The issue is that the PQS maxLevel = 10 is not changed to maxLevel = 6. This problem was identified by no change in terrain and kittopiaTech still reads that maxLevel = 10 ingame. Help would be appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted April 9, 2017 Author Share Posted April 9, 2017 (edited) @Gameslinx I need all files from Logs/Kopernicus, not just Kopernicus.log Also, do you have by any chance modified your settings.cfg to include a custom PQS config? That changes the levels too. Edited April 9, 2017 by Thomas P. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2017 Share Posted April 9, 2017 15 minutes ago, Thomas P. said: @Gameslinx I need all files from Logs/Kopernicus, not just Kopernicus.log Also, do you have by any chance modified your settings.cfg to include a custom PQS config? That changes the levels too. Full planet logs are here: https://www.dropbox.com/s/0mfuu2rocz6on4e/Full logs.zip?dl=0 I have not modified settings.cfg to include a custom PQS config, nor outside of the game Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 a small problem with jool rings, they're just gray. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, KerbalNews said: a small problem with jool rings, they're just gray. you should probably report to the developer of the mod you are using Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 I am not using any mod except OPM Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 11, 2017 Share Posted April 11, 2017 (edited) 1 hour ago, KerbalNews said: I am not using any mod except OPM neither base Kopernicus nor OPM add rings to jool Edited April 11, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 Well i've got no other planetary mods Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, KerbalNews said: Well i've got no other planetary mods ok Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 only EVE and Planetary Base Systems as other mods Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, KerbalNews said: only EVE and Planetary Base Systems as other mods try asking on those mods' threads, I'd bet on EVE but I really have no way to know Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 (edited) well I deleted kopernicus the other day to see, and they disappeared (the rings) Edited April 11, 2017 by KerbalNews Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 11, 2017 Share Posted April 11, 2017 (edited) 17 minutes ago, KerbalNews said: well I deleted kopernicus the other day to see, and they disappeared (the rings) That is because Kopernicus is the engine behind custom planets and rings. No Kopernicus -> no rings at all. Try rotating the ring texture 90 degrees clockwise. Edited April 11, 2017 by The White Guardian Quote Link to comment Share on other sites More sharing options...
SOLSpaceExploration Posted April 11, 2017 Share Posted April 11, 2017 (edited) 35 minutes ago, The White Guardian said: That is because Kopernicus is the engine behind custom planets and rings. No Kopernicus -> no rings at all. Try rotating the ring texture 90 degrees clockwise. How? Edited April 11, 2017 by KerbalNews Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted April 11, 2017 Author Share Posted April 11, 2017 2 hours ago, KerbalNews said: a small problem with jool rings, they're just gray. Logs or it didn't happen Quote Link to comment Share on other sites More sharing options...
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