Space Kadet Posted May 28, 2019 Share Posted May 28, 2019 On 1/23/2019 at 10:47 AM, ely8937 said: I checked, it works bit of a late reply but how did you get it to work, ive put the launchpad up there, enabled it as a launch pad and i see it in the VAB but every time i try to launch it loads for a second then drops back to the ksp screen Link to comment Share on other sites More sharing options...
ely8937 Posted May 29, 2019 Share Posted May 29, 2019 13 hours ago, Space Kadet said: bit of a late reply but how did you get it to work, ive put the launchpad up there, enabled it as a launch pad and i see it in the VAB but every time i try to launch it loads for a second then drops back to the ksp screen I don`t know how to help you Link to comment Share on other sites More sharing options...
Space Kadet Posted May 29, 2019 Share Posted May 29, 2019 2 hours ago, ely8937 said: I don`t know how to help you I got it, i was using the kerbal switcher under the launch button but you have to go through the launch button in Kerbal constructs Link to comment Share on other sites More sharing options...
Galland1998 Posted June 10, 2019 Share Posted June 10, 2019 Is this not functional in 1.7.1? I did the CKAN download and nothing shows up when I start a fresh game. Link to comment Share on other sites More sharing options...
Beetlecat Posted June 10, 2019 Share Posted June 10, 2019 2 hours ago, Galland1998 said: Is this not functional in 1.7.1? I did the CKAN download and nothing shows up when I start a fresh game. You got all the related stuff/dependencies? Link to comment Share on other sites More sharing options...
Rover 6428 Posted June 19, 2019 Share Posted June 19, 2019 will this work in planet overhauls? Link to comment Share on other sites More sharing options...
DriftedCougar Posted June 20, 2019 Share Posted June 20, 2019 works for me in other planet packs...terrain color could look wierd to, or flying launchpads. Link to comment Share on other sites More sharing options...
StarStreak2109 Posted June 20, 2019 Share Posted June 20, 2019 25 minutes ago, DriftedCougar said: works for me in other planet packs...terrain color could look wierd to, or flying launchpads. Yeah, I tried this in JNSQ. You can match the grass color of the statics to the actual terrain color by editing the RGB value in the static's config files. But more work probably needs to be put into avoiding the floating static issue. Maybe soon™??? Link to comment Share on other sites More sharing options...
Damon Posted June 20, 2019 Author Share Posted June 20, 2019 (edited) 10 minutes ago, StarStreak2109 said: Yeah, I tried this in JNSQ. You can match the grass color of the statics to the actual terrain color by editing the RGB value in the static's config files. But more work probably needs to be put into avoiding the floating static issue. Maybe soon™??? Very soon™ (KSC Extended will soon support some of the packs like JNSQ) Edited June 20, 2019 by damonvv Link to comment Share on other sites More sharing options...
Petrovich Posted June 27, 2019 Share Posted June 27, 2019 For people with Kerbinside Remastered, is their a way to build this manually? Like with a list of the statics used and their coordinates? Link to comment Share on other sites More sharing options...
jpinard Posted June 27, 2019 Share Posted June 27, 2019 On 1/20/2019 at 5:49 PM, damonvv said: What mod or options are being used here to add so many trees? Link to comment Share on other sites More sharing options...
Damon Posted June 27, 2019 Author Share Posted June 27, 2019 1 hour ago, jpinard said: What mod or options are being used here to add so many trees? Kerbal Konstruct. These trees are included in Tundra's Space Center mod. Link to comment Share on other sites More sharing options...
jpinard Posted June 27, 2019 Share Posted June 27, 2019 46 minutes ago, damonvv said: Kerbal Konstruct. These trees are included in Tundra's Space Center mod. Awesome thank you! Link to comment Share on other sites More sharing options...
space_powder Posted July 15, 2019 Share Posted July 15, 2019 Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one Link to comment Share on other sites More sharing options...
Damon Posted July 15, 2019 Author Share Posted July 15, 2019 9 minutes ago, space_powder said: Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one Yep. Everything is grouped in the build in KSC group to support rescale systems. But sadly KSC Switcher doesn’t move the group. So I think you have to manually move them Link to comment Share on other sites More sharing options...
space_powder Posted July 15, 2019 Share Posted July 15, 2019 (edited) 1 hour ago, damonvv said: Yep. Everything is grouped in the build in KSC group to support rescale systems. But sadly KSC Switcher doesn’t move the group. So I think you have to manually move them Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no? EDIT: I give up Edited July 15, 2019 by space_powder Link to comment Share on other sites More sharing options...
Damon Posted July 15, 2019 Author Share Posted July 15, 2019 1 hour ago, space_powder said: Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no? EDIT: I give up Should work. But you still deal with a lot of statics. Link to comment Share on other sites More sharing options...
Ger_space Posted July 15, 2019 Share Posted July 15, 2019 1 hour ago, space_powder said: Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no? EDIT: I give up it will move all statics in that group, but why you just don't copy the KSC-Builtin statics to a new group? Much faster then messing up the original install. Link to comment Share on other sites More sharing options...
Fetra Posted August 6, 2019 Share Posted August 6, 2019 I don't know why but the textures arn't loarding for me . I'm running with ksp 1.7.3 and i have Module Manager 4.0.2. Here is the log Link to comment Share on other sites More sharing options...
RealKerbal3x Posted August 6, 2019 Share Posted August 6, 2019 7 minutes ago, Fetra said: I don't know why but the textures arn't loarding for me . I'm running with ksp 1.7.3 and i have Module Manager 4.0.2. Here is the log Are all of the dependencies up to date? Link to comment Share on other sites More sharing options...
Fetra Posted August 6, 2019 Share Posted August 6, 2019 (edited) Yes i verified twice . OSSNTR 0.0.12 Tundras Space Center 1.1 Kerbal Konstruct 1.7.0.3 KSC Extended 1.1 Module Manager 4.0.2 Edited August 6, 2019 by Fetra Link to comment Share on other sites More sharing options...
Damon Posted August 6, 2019 Author Share Posted August 6, 2019 33 minutes ago, Fetra said: I don't know why but the textures arn't loarding for me . I'm running with ksp 1.7.3 and i have Module Manager 4.0.2. Here is the log Looks like Module Manager is not working right. Check your install Link to comment Share on other sites More sharing options...
Fetra Posted August 6, 2019 Share Posted August 6, 2019 Link to comment Share on other sites More sharing options...
Fetra Posted August 6, 2019 Share Posted August 6, 2019 Well , i found the problem , it just not works with ModuleManager 4.0.2 But it works fine with MM 4.0.1 ! Link to comment Share on other sites More sharing options...
Fetra Posted August 6, 2019 Share Posted August 6, 2019 This combined with ksc ++ and Kerbin Side Spoiler I love it !!!!!! Link to comment Share on other sites More sharing options...
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