Sigma88 Posted October 13, 2019 Share Posted October 13, 2019 3 hours ago, Stone Blue said: satelliteColor I think it's satelliteMap rather than satelliteColor Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted October 13, 2019 Author Share Posted October 13, 2019 5 hours ago, Stone Blue said: @CraigCottingham HI... I'm poking around a little, and attempting to extract JNSQ maps... I was just wondering which, if any, JNSQ bodies you had already extracted... ?? The real world has been imposing itself on my life for the last few months, so I haven't done an awful lot with this lately. I'll need to revive what I was working on for JNSQ and get back to you. Update: I think I've done zoom level 0 for everything, and zoom levels 1-7 for Kerbin, Mun, Minmus, and Moho so far: https://github.com/FiniteMonkeys/kerbal-maps/issues/64 Quote Also, I'm new to using Cartographer, and was wondering if you had one, could you share the exact content of a .cfg used to extract specifically a JNSQ body? Not at the moment, but I'll generate one and post it somwhere for you. Quote Also, which maps does KerbalMaps support? I guess Cartogropher can export moar types than what KM uses? kerbal-maps currently uses only biome, slope and satellite maps. The exact options for Cartographer will be in the .cfg. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 13, 2019 Share Posted October 13, 2019 7 minutes ago, CraigCottingham said: The real world has been imposing itself on my life for the last few months, so I haven't done an awful lot with this lately. I'll need to revive what I was working on for JNSQ and get back to you. No problem... i *know* how that goes... lol 8 minutes ago, CraigCottingham said: Update: I think I've done zoom level 0 for everything, and zoom levels 1-7 for Kerbin, Mun, Minmus, and Moho so far: https://github.com/FiniteMonkeys/kerbal-maps/issues/64 Ok.. I'll make some attempts for some of the lesser bodies, to see how this all works 9 minutes ago, CraigCottingham said: kerbal-maps currently uses only biome, slope and satellite maps. The exact options for Cartographer will be in the .cfg. Gotcha... so no heightMaps... :check_mark: Are there set texture sizes for each zoom level? Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted November 10, 2019 Share Posted November 10, 2019 @CraigCottingham I’m with kinetic, and can help export the JNSQ things if I can get a config. Would you mind sharing it? Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted February 16, 2020 Author Share Posted February 16, 2020 (edited) @Stone Blue @RowBear @KerbalKore (and anyone else who wants to help out, I suppose) I'm linking Cartographer config files for extracting map tiles for JNSQ bodies. For the map extraction, I'm using KSP 1.8.1 with these mods only: Kopernicus 1.8.1 JNSQ 0.9.0 Sigma-Cartographer 0.4.0 Download a config file (which hasn't been struck through) from the list below, copy it to GameData/Sigma/Cartographer/Settings.cfg, and launch KSP. Since it takes a long time to extract all the tiles for a body, please claim only one at a time and post to this thread which one you claim when you do. Hopefully this will keep us from duplicating effort. Once you've extracted your first set of tiles, contact me and we'll figure out how to transfer them from you to me and/or the kerbal-maps server. Thanks in advance! Aden Amos Bop Celes Dak Dres Duna Edna Eeloo Enon Eve Gilly Hamek Ike Kerbin Krel Laythe Minmus Moho Mun Nara Pol Prax Riga Talos Tam Tylo Vall Update 2020-03-04: All tiles appear to have been generated. I'm uploading them to the server now, but the code changes necessary to support multiple planet packs won't be ready until next week at the soonest, probably. Edited March 5, 2020 by CraigCottingham Adding @KerbalKore Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 16, 2020 Share Posted February 16, 2020 6 hours ago, CraigCottingham said: @Stone Blue @RowBear @KerbalKore (and anyone else who wants to help out, I suppose) I'm linking Cartographer config files for extracting map tiles for JNSQ bodies. For the map extraction, I'm using KSP 1.8.1 with these mods only: Kopernicus 1.8.1 JNSQ 0.9.0 Sigma-Cartographer 0.4.0 Download a config file (which hasn't been struck through) from the list below, copy it to GameData/Sigma/Cartographer/Settings.cfg, and launch KSP. Since it takes a long time to extract all the tiles for a body, please claim only one at a time and post to this thread which one you claim when you do. Hopefully this will keep us from duplicating effort. Once you've extracted your first set of tiles, contact me and we'll figure out how to transfer them from you to me and/or the kerbal-maps server. Thanks in advance! Aden Amos Bop Celes Dak Dres Duna Edna Eeloo Enon Eve Gilly Hamek Ike Kerbin Krel Laythe Minmus Moho Mun Nara Pol Prax Riga Talos Tam Tylo Vall Does the server have ksp on it? Because I might make you a specialized plugin to extract everything from the server itself so you don't have to bother with huge file transfers Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 16, 2020 Share Posted February 16, 2020 2 hours ago, Sigma88 said: Because I might make you a specialized plugin to extract everything from the server itself so you don't have to bother with huge file transfers wow... that seems like it would be awesomesauce. I assume it wouldnt be JNSQ-specific, either...?? vOv I know there are other awesome planet packs that would be nice to have KM support for... Of course, everything all depends, in the end, on available server/hosted space Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted February 16, 2020 Author Share Posted February 16, 2020 7 hours ago, Sigma88 said: Does the server have ksp on it? Because I might make you a specialized plugin to extract everything from the server itself so you don't have to bother with huge file transfers No, it does not. I'm running Kerbal Maps on a single instance at Heroku with the map tiles served out of AWS Cloudfront. I tried installing KSP on a spare Linux box I have in my house, but was missing something with respect to the graphics. IIRC it wouldn't even start up. If someone has experience running KSP on Linux and knows if it can be tricked into running headless, I might try firing up a server instance on AWS. I might be willing to eat the cost of an instance running for a couple of weeks if it means not having to tie up my laptop for 12+ hours per celestial body. 5 hours ago, Stone Blue said: I assume it wouldnt be JNSQ-specific, either...?? vOv I know there are other awesome planet packs that would be nice to have KM support for... Of course, everything all depends, in the end, on available server/hosted space I'd love to incorporate more planet packs. The biggest roadblocks there are time to extract the maps and appropriate licensing and/or permission from the creators. The map tiles are stored on AWS, so space is not a concern. Cost might be someday, but for now the charge is low enough that I don't mind paying it on my own. Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 16, 2020 Share Posted February 16, 2020 (edited) I will start with Edna. I'm setting up KSP now and will leave it running overnight Edit: Edna done, starting Eeloo now Edit2: Eeloo done, starting Enon (yes, I'm doing the letter E) Edited February 17, 2020 by RowBear Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 17, 2020 Share Posted February 17, 2020 (edited) @CraigCottinghamTechnical question: Can I run one planet in separate runs if I split the .cfg file? And if so, can I run say the first 5 folders/levels on one PC (laptop) and the last 2 on another, or could that impact the result? I'm running it on my PC now, but have a laptop that could run a few hours a day as well, but maybe not the full ~12 hours it takes. Edited February 17, 2020 by RowBear Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted February 17, 2020 Author Share Posted February 17, 2020 3 hours ago, RowBear said: @CraigCottinghamTechnical question: Can I run one planet in separate runs if I split the .cfg file? And if so, can I run say the first 5 folders/levels on one PC (laptop) and the last 2 on another, or could that impact the result? I'm running it on my PC now, but have a laptop that could run a few hours a day as well, but maybe not the full ~12 hours it takes. Yes, you can split the config file. However, you can't split it arbitrarily. A valid config file needs to start with SigmaCartographer { and end with } and should contain one or more Maps sections. The safest way to do this is probably to duplicate the file, then remove Maps sections from each one as desired. Make sure you don't remove the required starting and ending lines as described above. You should be able to split up the config file into as many pieces as you want to run on as many machines as you want. I'll handle putting the pieces back together when you're done. Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 17, 2020 Share Posted February 17, 2020 That's great, I'll set it up on multiple machines tomorrow. Enon is finished. Eve is running and Gilly will start sometime late tonight (Europe) and run through the day. (I know you said to claim only one, but I won't be able to post my claim in the morning.. sorry) File transfers may take some time, at 10 GB per planet so far, but I have about 20 Mbps upload so it should be doable. Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted February 18, 2020 Author Share Posted February 18, 2020 2 hours ago, RowBear said: (I know you said to claim only one, but I won't be able to post my claim in the morning.. sorry) I only said that because I didn't want someone claiming half of the JNSQ system then extracting maps on something with the power of a Commodore 64. :-) 2 hours ago, RowBear said: Enon is finished. Eve is running and Gilly will start sometime late tonight That's impressive turnaround. What kind of hardware are you running on? Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 18, 2020 Share Posted February 18, 2020 (edited) Gilly is still running, and Hamek as well on the laptop. I was a bit optimistic in my estimate, Gilly only started late afternoon, and then my SSD ran out of space.. The hardware is not too extreme, I do recall selecting a CPU with good single core performance. The trick is more in not using the PC. It runs 23 hours while I sleep, work and do things about the house. Gets me about 2 planets done per day. Maybe a bit more now with the laptop in the mix for the night. Progress might slow down if/when I get down to actually playing the game Update: It did actually slow down.. a lot. Gilly level 7 is almost done, after running for 20 hours. Not sure what is the bottleneck now. Edited February 19, 2020 by RowBear Update Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 20, 2020 Share Posted February 20, 2020 Hamek is done. Ike and Krel starting now. Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 21, 2020 Share Posted February 21, 2020 Ike and Krel done. Laythe and Moho starting now Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 22, 2020 Share Posted February 22, 2020 (edited) Laythe and Moho are done. Nara and Pol starting. We're past the halfway mark 16 done, 12 to go. Update: Nara and Pol are done, Prax and Riga starting. Update2: Prax is done. Riga starting again, I made an error with the config. Also starting Talos Edited February 24, 2020 by RowBear Update2 Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 25, 2020 Share Posted February 25, 2020 Well, not much progress today. Windows update ate my disk space, so KSP stopped with 96% of Riga done.. I'll have to start zoom level 7 again, since I don't think it will skip already processed files. Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 26, 2020 Share Posted February 26, 2020 Prax, Riga and Talos are done. Tam and Tylo are starting now. Quote Link to comment Share on other sites More sharing options...
RowBear Posted February 28, 2020 Share Posted February 28, 2020 Tam and Tylo are complete. Quote Link to comment Share on other sites More sharing options...
RowBear Posted March 2, 2020 Share Posted March 2, 2020 (edited) Starting Vall Edit: completed Vall Edited March 2, 2020 by RowBear Quote Link to comment Share on other sites More sharing options...
RowBear Posted March 2, 2020 Share Posted March 2, 2020 (edited) Starting Aden and Amos Update: and finished them. I might as well finish the lot then: starting Bop and Celes, should take about ~ 24 hours. Edited March 3, 2020 by RowBear Update Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted March 4, 2020 Author Share Posted March 4, 2020 On 3/2/2020 at 2:42 PM, RowBear said: Starting Aden and Amos Update: and finished them. I might as well finish the lot then: starting Bop and Celes, should take about ~ 24 hours. Thanks for all your work, @RowBear. Quote Link to comment Share on other sites More sharing options...
RowBear Posted March 4, 2020 Share Posted March 4, 2020 2 hours ago, CraigCottingham said: Thanks for all your work, @RowBear. I'm happy to help Bop and Celes are done, and if I'm looking at it correctly, they were the last ones. The archive folders are uploading to OneDrive now, so you should be able to see them within the hour. After that, I can add the raw folders for the last few planets to OneDrive if needed, but that will take longer to sync due to the amount of files. (131 064 files, ~ 10GB per planet if anyone wondered ) Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted March 14, 2020 Author Share Posted March 14, 2020 A quick program update: Kerbal Maps 0.5.1 is on the staging environment at https://kerbal-maps-ui-staging.herokuapp.com/. This is a near-complete rewrite of the code, so it's something of a reversion, but I'm working on bringing it back up to feature parity with the production version. Feel free to poke and prod, and please report any issues you encounter to https://github.com/FiniteMonkeys/kerbal-maps-ui/issues (note this is different than the URL in the post at the head of this topic), via DM, or as a reply in this topic. Many thanks to everyone who has helped out with this update. Quote Link to comment Share on other sites More sharing options...
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