linuxgurugamer Posted November 20, 2019 Share Posted November 20, 2019 2 hours ago, Red Stapler said: Yeah, I had placed pizza's .dll in a backup folder in the same folder path, that was the issue. Your files works as intended, you are good to go! Tnx again man, great work. If you take up pizza's stuff, I can help test between work crap. Cheers. Try this (still for 1.7.3 only): https://www.dropbox.com/s/cn5cxxkjdn4cbv2/SoundtrackEditor.dll?dl=0 Has the following changes: Fixed node value being saved in Persisor.cs, line 457, was saving the vesselState as a vesselSituation Fixed a nullref when entering the editor, nullref was because constructionPlaylist was empty, and it appears that the game code is assuming there is always a playlist Replaced toolbar code with ToolbarController Made left click open/close the player, right-click open the main gui Added ClickThroughBlocker This now requires the following: ClickThroughBlocker Toolbarcontroller SpacetuxLibraries Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted November 21, 2019 Author Share Posted November 21, 2019 On 11/19/2019 at 7:47 PM, linuxgurugamer said: Try this (still for 1.7.3 only): https://www.dropbox.com/s/cn5cxxkjdn4cbv2/SoundtrackEditor.dll?dl=0 Has the following changes: Fixed node value being saved in Persisor.cs, line 457, was saving the vesselState as a vesselSituation Fixed a nullref when entering the editor, nullref was because constructionPlaylist was empty, and it appears that the game code is assuming there is always a playlist Replaced toolbar code with ToolbarController Made left click open/close the player, right-click open the main gui Added ClickThroughBlocker This now requires the following: ClickThroughBlocker Toolbarcontroller SpacetuxLibraries Awesome, just dnlded and will try out tomorrow/this weekend. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2019 Share Posted November 21, 2019 37 minutes ago, Red Stapler said: Awesome, just dnlded and will try out tomorrow/this weekend. With a little luck, I may have a release in a day or so Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2019 Share Posted November 21, 2019 I just heard from @pizzaoverhead, he is still interested in continuing the SoundtrackEditor. So I'm going to be sending him my changes and will not be adopting this mod Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted November 22, 2019 Author Share Posted November 22, 2019 (edited) 3 hours ago, linuxgurugamer said: I just heard from @pizzaoverhead, he is still interested in continuing the SoundtrackEditor. So I'm going to be sending him my changes and will not be adopting this mod Cool....please know your work is appreciated! Thanks again for patching it up, especially the vesselState changing to vesselSituation issue. Edited November 22, 2019 by Red Stapler Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 8, 2020 Share Posted February 8, 2020 Just an FYI, I've released a fork of the SoundtrackEditor here: Quote Link to comment Share on other sites More sharing options...
Morphisor Posted February 8, 2020 Share Posted February 8, 2020 This may be a little obvious, but: Does adding this music mod and soundtrack editor increase the game's ram and cpu usage? If so, any indication by how much? I am definitely interested in using this, however my installs are already near the limits of what my pc can handle, at 140-ish mods installed. Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted February 12, 2020 Author Share Posted February 12, 2020 (edited) On 2/8/2020 at 12:09 AM, Morphisor said: This may be a little obvious, but: Does adding this music mod and soundtrack editor increase the game's ram and cpu usage? If so, any indication by how much? I am definitely interested in using this, however my installs are already near the limits of what my pc can handle, at 140-ish mods installed. Yes, Soundtrack Editor (STE) does a little bit on the ram, but fortunately all of the music files for this mod and STE are outside of the GameData folder so they all don't all get loaded at game startup which would eat up a lot of ram for large playlists (used to be the case on much older versions of STE). So what happens is if you load into a scene (say the VAB for example), it will load the music tracks into memory 1 at a time (if you have a large playlist or very long songs this will impact your ram usage more as songs get loaded and play). If you are close to max on your ram usage, this could be an issue for you if you have many songs, etc. Fortunately, I went thru every track for my mod and converted them into .ogg files so as to have the smallest ram footprint as they load (other formats eat up more ram). Hope this helps! RS Edited February 12, 2020 by Red Stapler Quote Link to comment Share on other sites More sharing options...
Morphisor Posted February 12, 2020 Share Posted February 12, 2020 Thanks! Trying it out Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted February 12, 2020 Author Share Posted February 12, 2020 (edited) 14 minutes ago, Morphisor said: Thanks! Trying it out If you have STE, you might want to update to STEF (Forked) recently put out by linuxgurugamer which fixes some issues STE had (as mentioned on the OP for this thread and STEF here: FYI - I am in the process of updating my downloads as well right now....no changes to my v3.0 mod, just text and link updates to Forked (for Github/Spacedock/CurseForge) so peeps dnld the latest dependency (STEF instead of STE) going forward. Edited February 12, 2020 by Red Stapler Quote Link to comment Share on other sites More sharing options...
DPOHbl4 Posted October 28, 2021 Share Posted October 28, 2021 Such a fun collection! Often times I catch myself wiggling in a chair and humming alongside songs Thank you! Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted 6 hours ago Share Posted 6 hours ago please tell me this has CKAN support! Quote Link to comment Share on other sites More sharing options...
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