kurgut Posted March 14, 2019 Share Posted March 14, 2019 I don't know if this have been addresed already, but the hitchiker crew compartiment doesn't IVA/crew portrait things, restock issue? Quote Link to comment Share on other sites More sharing options...
marcb Posted March 14, 2019 Share Posted March 14, 2019 1 hour ago, marcb said: Ok, I'll check that ! What's weird is that I tried to install it from CKAN to minimize the PEBKAC factor and it did not work, maybe there's something missing there ? The problem was the missing ModuleManager. Sorry for the several messages Thanks for the help and thanks for this great mod ! Quote Link to comment Share on other sites More sharing options...
Rawenwarcrow Posted March 14, 2019 Share Posted March 14, 2019 19 minutes ago, kurgut said: I don't know if this have been addresed already, but the hitchiker crew compartiment doesn't IVA/crew portrait things, restock issue? Tested in a game with only Restock and Restockplus, none of those problems appeared... Must be something else. Quote Link to comment Share on other sites More sharing options...
Salticus Posted March 14, 2019 Share Posted March 14, 2019 Great. Awesome mod! But it would be great if there was an extra mod for the making history parts. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted March 14, 2019 Share Posted March 14, 2019 3 hours ago, marcb said: Ok, I'll check that ! What's weird is that I tried to install it from CKAN to minimize the PEBKAC factor and it did not work, maybe there's something missing there ? The main Feature of CKAN is supposed to be automatic dependency checking. If it failed to download Module Manager while installing ReStock, then the ReStock metadata file on the NETKAN repository needs to be adjusted. Quote Link to comment Share on other sites More sharing options...
marcb Posted March 14, 2019 Share Posted March 14, 2019 1 minute ago, Streetwind said: The main Feature of CKAN is supposed to be automatic dependency checking. If it failed to download Module Manager while installing ReStock, then the ReStock metadata file on the NETKAN repository needs to be adjusted. Yes, but I've checked and the dep is (as expected) correctly described. I can't use CKAN on my second setup (ie. here) so I can't test, but I'll sure give a new try on my other one (ie. home). If I'm the only one reporting this issue and CKAN works later when I test it, then we can safely blame me for screwing the install, even thought I did everything I could to not waste your time... Quote Link to comment Share on other sites More sharing options...
Eridan Posted March 14, 2019 Share Posted March 14, 2019 (edited) 16 minutes ago, marcb said: Yes, but I've checked and the dep is (as expected) correctly described. I can't use CKAN on my second setup (ie. here) so I can't test, but I'll sure give a new try on my other one (ie. home). If I'm the only one reporting this issue and CKAN works later when I test it, then we can safely blame me for screwing the install, even thought I did everything I could to not waste your time... If it helps, it's safest to backup your saves delete the contents of the GameData folder reinstall your copy of KSP install ModuleManager from here: https://ksp.sarbian.com/jenkins/job/ModuleManager-RO/ (DLL should be inside the GameData folder) (all hail Sarbian) install ReStock & ReStockPlus from your preferred source, into the GameData folder Edited March 14, 2019 by Eridan praise sarbian Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 14, 2019 Share Posted March 14, 2019 40 minutes ago, Streetwind said: The main Feature of CKAN is supposed to be automatic dependency checking. If it failed to download Module Manager while installing ReStock, then the ReStock metadata file on the NETKAN repository needs to be adjusted. https://github.com/PorktoberRevolution/ReStocked/blob/master/CKAN/ReStock.netkan Nope, they're fine. Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 14, 2019 Share Posted March 14, 2019 Would roll control be able to be added to the Valiant and Reliant engines, as the gas exhaust is used in some engines (such as the RS-68), to provide roll control? Quote Link to comment Share on other sites More sharing options...
pseudamin Posted March 14, 2019 Share Posted March 14, 2019 So, as Spectra was just released for 1.6, I decided to swap out SVE for it. Spectra recommends using Restock, and I figured "hey, that looks pretty - I'll take it!". But then I ran into this odd feature, where the exhaust from the rockets is offset quite considerably below the vessel. Similarly, the Aerodynamic Overlay marker in the VAB is offset in the same manner. It does seem to be affecting the performance (flight) of the vessel, so I don't believe that it's just a graphics glitch. I removed Restock from my setup to confirm that it was the cause of the offset, and things went back to normal when I removed it. Now, my dilemma is that I would REALLY like to include Restock (and Restock+) in my setup as it is super-solid work and it looks brilliant. Any ideas as to what is going on? Has anyone else seen this issue? In case it might be an engine specific issue, the engines depicted are Mainsails. Here is my log, should it be required. Quote Link to comment Share on other sites More sharing options...
Rawenwarcrow Posted March 14, 2019 Share Posted March 14, 2019 Looks like the known problem with realplume; if you have it, you have to delete the Squad cfg from realplume; Restock already have personalised plumes, that's why there's a conflict between them. Quote Link to comment Share on other sites More sharing options...
pseudamin Posted March 14, 2019 Share Posted March 14, 2019 (edited) 18 minutes ago, Rawenwarcrow said: Looks like the known problem with realplume; if you have it, you have to delete the Squad cfg from realplume; Restock already have personalised plumes, that's why there's a conflict between them. Thanks for the reply, I'll give it a spin and report back. EDIT: Thanks Rawenwarcrow. It was indeed the Realplume stock cfgs conflicting with Restock. The matter is resolved. Edited March 14, 2019 by pseudamin Issue Resolved Quote Link to comment Share on other sites More sharing options...
KaitoSSB Posted March 14, 2019 Share Posted March 14, 2019 Running into this texture thing when loading a vehicle in the VAB or reverting flight after reinstalling the Squad folder and after deleting the Module Manager Cache. I also am seeing fuel tanks being duplicated in my tech tree. Any help? Log Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted March 14, 2019 Share Posted March 14, 2019 34 minutes ago, KaitoSSB said: Running into this texture thing when loading a vehicle in the VAB or reverting flight after reinstalling the Squad folder and after deleting the Module Manager Cache. I also am seeing fuel tanks being duplicated in my tech tree. Any help? Log You’ll have to describe the issue. What’s wrong with the textures? Quote Link to comment Share on other sites More sharing options...
marcb Posted March 14, 2019 Share Posted March 14, 2019 6 hours ago, marcb said: Yes, but I've checked and the dep is (as expected) correctly described. I can't use CKAN on my second setup (ie. here) so I can't test, but I'll sure give a new try on my other one (ie. home). If I'm the only one reporting this issue and CKAN works later when I test it, then we can safely blame me for screwing the install, even thought I did everything I could to not waste your time... I must have done something wrong during the first 4 or 5 tries, as I can't reproduce the issue when installing using CKAN. Everything works as expected ! Sorry for the noise ! Quote Link to comment Share on other sites More sharing options...
Twidget_Gray Posted March 14, 2019 Share Posted March 14, 2019 Just want to say thank you for all this work! Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 14, 2019 Share Posted March 14, 2019 How can I use SSPXR with ReStock, and keep the ReStock models? Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted March 14, 2019 Share Posted March 14, 2019 38 minutes ago, Barzon Kerman said: How can I use SSPXR with ReStock, and keep the ReStock models? I thought they were the same Anyway, the patches that do that are located in GameData\StationPartsExpansionRedux\Patches\SSPXr-StockPartReplacements.cfg You can delete the whole file, or the lines related to the parts that you don't want changed. Instead of deleting you can also change the .cfg extention to something that the game doesn't read, like .txt or .cfg.prune. Or put a // in front of the lines that you want to be ignored. This way is easier to revert changes in the future. Quote Link to comment Share on other sites More sharing options...
KaitoSSB Posted March 14, 2019 Share Posted March 14, 2019 4 hours ago, cineboxandrew said: You’ll have to describe the issue. What’s wrong with the textures? My apologies. The textures seem to clip into one another at the ends of the fuel tanks for certain tanks. I've been in Career only so far so the only one I am currently seeing is the FL-T400 with it. Quote Link to comment Share on other sites More sharing options...
pquade Posted March 15, 2019 Share Posted March 15, 2019 Please see this thread.https://new.reddit.com/r/KerbalSpaceProgram/comments/b0ec6z/docking_port_misalignment_issue_any_solutions/ Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 15, 2019 Share Posted March 15, 2019 2 hours ago, KaitoSSB said: My apologies. The textures seem to clip into one another at the ends of the fuel tanks for certain tanks. I've been in Career only so far so the only one I am currently seeing is the FL-T400 with it. Based on your log it looks like some old part files from a previous version of KSP are hanging around in GameData/Squad. I'd recommend replacing that entirely from a fresh install. Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted March 15, 2019 Share Posted March 15, 2019 Delete the squad folder manually when reinstalling. Steam does something weird when you click uninstall on a game Quote Link to comment Share on other sites More sharing options...
Eridan Posted March 15, 2019 Share Posted March 15, 2019 (edited) 35 minutes ago, cineboxandrew said: Delete the squad folder manually when reinstalling. Steam does something weird when you click uninstall on a game When uninstalling/reinstalling games like Darkest Dungeon and Oxygen Not Included, Steam outright ignores files in the game folder that don't correspond to anything found in the latest installation package, to the benefit of preserving mods not from the Steam Workshop. It feels weird with KSP since the GameData folder can contain both stock and mod files. Edited March 15, 2019 by Eridan Quote Link to comment Share on other sites More sharing options...
KaitoSSB Posted March 15, 2019 Share Posted March 15, 2019 2 hours ago, blowfish said: Based on your log it looks like some old part files from a previous version of KSP are hanging around in GameData/Squad. I'd recommend replacing that entirely from a fresh install. Thanks for the info, I tried it before but i guess I sidn't delete any pre-existing KSP files from the Steam folder with the fresh install (hence old parts) definitely fixed the issue! Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted March 15, 2019 Share Posted March 15, 2019 New PR for RealPlume here: https://github.com/KSP-RO/RealPlume-StockConfigs/pull/81 Edited configs available via the same URLs: On 3/7/2019 at 8:23 PM, Psycho_zs said: I did some work on RealPlume patches, but that was in early February, so some things might be re-broken since then. Plus I couldn't crack RAPIER and Vector yet. Hopefully I will retest this in a couple of days and update the patches. For those who want to scamper into action with wild abandon: https://github.com/KSP-RO/RealPlume-StockConfigs/pull/79 https://github.com/Vladimir-csp/RealPlume-StockConfigs/tree/master/GameData/RealPlume-Stock/Squad https://github.com/Vladimir-csp/RealPlume-StockConfigs/tree/master/GameData/RealPlume-Stock/ReStockPlus @Nertea, maybe you could boost it into title post until RealPlume updates. I see RealPlume-related questions pop up here periodically. Quote Link to comment Share on other sites More sharing options...
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