theJesuit Posted June 15, 2021 Share Posted June 15, 2021 50 minutes ago, Spaceman.Spiff said: Well of course KSP2 will for sure have its share of mod-breaking updates. I wonder how long it will take people to start complaining that their favorite mods don't work. My guess - 30 mins. Quote Link to comment Share on other sites More sharing options...
Dman979 Posted June 16, 2021 Share Posted June 16, 2021 This mod looks pretty cool! How did you get the "blacklist" to work? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted June 16, 2021 Share Posted June 16, 2021 (edited) Here is the link to the source for the Blacklist module, for your persual: https://github.com/PorktoberRevolution/ReStocked/blob/master/Source/Restock/ResourceBlacklist.cs Edited June 16, 2021 by Poodmund Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 17, 2021 Author Share Posted June 17, 2021 Restock 1.3.2 Fixed collider location inconsistency with stock for 1.25m heatshield (#914) Fixed drag cubes (and occlusion) for 1.875m heatshield (#923) Added new FX transform nodes for Poodle (relevant for FX) Restock+ 1.3.2 Fixed drag cubes (and occlusion) for 1.875m heatshield (#923) Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951) Quote Link to comment Share on other sites More sharing options...
RyanRising Posted June 17, 2021 Share Posted June 17, 2021 7 minutes ago, Nertea said: Restock 1.3.2 Fixed collider location inconsistency with stock for 1.25m heatshield (#914) Fixed drag cubes (and occlusion) for 1.875m heatshield (#923) Added new FX transform nodes for Poodle (relevant for FX) Restock+ 1.3.2 Fixed drag cubes (and occlusion) for 1.875m heatshield (#923) Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951) Woo! Couldn't nail down what exactly was making those reentries so much more dangerous with that heatshield, but it sounds like that problem is now a thing of the past. I'm also pretty thrilled about the Poodle FX fix, until now I'd just been layering them together in the config. Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted June 18, 2021 Share Posted June 18, 2021 (edited) After installing the updated Restock and Restock + I got this funny error. Spoiler This error manifests itself with the Poodle engine. Edited June 18, 2021 by BezKartuza Quote Link to comment Share on other sites More sharing options...
Dedrext785 Posted June 18, 2021 Share Posted June 18, 2021 im having a problem with the poodle engine where the shroud is color pink Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 18, 2021 Author Share Posted June 18, 2021 Aware, been reported. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 18, 2021 Share Posted June 18, 2021 7 hours ago, BezKartuza said: After installing the updated Restock and Restock + I got this funny error. Reveal hidden contents This error manifests itself with the Poodle engine. Perhaps the poodle is making a stand for the people bullying Dres? It's a feature! Quote Link to comment Share on other sites More sharing options...
NiL Posted June 18, 2021 Share Posted June 18, 2021 3 hours ago, theJesuit said: It's a feature! Well, now we need a pink Poodle schroud variant! Quote Link to comment Share on other sites More sharing options...
Errol Posted June 19, 2021 Share Posted June 19, 2021 I've been looking at the lovely IVA's described here: https://github.com/MOARdV/MOARdVPlus/wiki/MAS-FASA-Retro-Seat-1 I'm wondering how difficult it would be to adapt them for the mk1-3 pod? Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted June 22, 2021 Share Posted June 22, 2021 I use CKAN and have edited configs to duplicate certain parts as opposed to replacing them. How can I update without screwing this up? Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 22, 2021 Share Posted June 22, 2021 2 hours ago, RedRoyal25 said: I use CKAN and have edited configs to duplicate certain parts as opposed to replacing them. How can I update without screwing this up? I put my custom configs (part copies, modifying parts, etc) in another folder I created in GameData, so it stays separate from any other mods. That way, you don't have to worry about mods overwriting them. You might try that. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 22, 2021 Share Posted June 22, 2021 I'm receiving this error every time I try to use the engine "KR-1 'Boar' Liquid Fuel Engine" from "ReStock+": PrefabParticleFX: Cannot find transform of name 'smokePoint' * It seems to be working fine! Just wanted to report the error message here... Thanks. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 22, 2021 Share Posted June 22, 2021 (edited) On 6/18/2021 at 3:31 PM, theJesuit said: After installing the updated Restock and Restock + I got this funny error. Reveal hidden contents This error manifests itself with the Poodle engine. I was coming here to report this bug that I just discovered and saw that it has already been reported! * Another bug I found: When I load the stock ship "Acapello", the fairings are flickering https://imgur.com/a/bFoHzdq Edited June 22, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted June 23, 2021 Share Posted June 23, 2021 8 hours ago, Zelda said: I put my custom configs (part copies, modifying parts, etc) in another folder I created in GameData, so it stays separate from any other mods. That way, you don't have to worry about mods overwriting them. You might try that. they are modifacations of the configs, not new files... Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted June 23, 2021 Share Posted June 23, 2021 16 minutes ago, RedRoyal25 said: they are modifacations of the configs, not new files... Best practice is to, rather than modify mod files as such, use ModuleManager to patch them at runtime. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted June 23, 2021 Share Posted June 23, 2021 2 hours ago, Dominiquini said: I was coming here to report this bug that I just discovered and saw that it has already been reported! * Another bug I found: When I load the stock ship "Acapello", the fairings are flickering https://imgur.com/a/bFoHzdq That happens in the stock game to, it's annoying but not really a big deal. Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted June 23, 2021 Share Posted June 23, 2021 17 minutes ago, SingABrightSong said: Best practice is to, rather than modify mod files as such, use ModuleManager to patch them at runtime. i don't know how to make it duplicate without first undoing the original patch and then re-doing the patch in a modified manner, because you literally have to change the "@" to a "+" and add a name argument Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 23, 2021 Share Posted June 23, 2021 4 minutes ago, Minmus Taster said: That happens in the stock game to, it's annoying but not really a big deal. In my game, the flickering of the fairings only happens with ReStock installed! Maybe the dimension of the fuel tank inside the fairings have changed and they are clipping through the fairing! Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 23, 2021 Share Posted June 23, 2021 (edited) 5 hours ago, Dominiquini said: In my game, the flickering of the fairings only happens with ReStock installed! Maybe the dimension of the fuel tank inside the fairings have changed and they are clipping through the fairing! I'm pretty sure the opposite is the case, being the faring size is changed by restock. Edited June 23, 2021 by KeaKaka Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 23, 2021 Share Posted June 23, 2021 28 minutes ago, KeaKaka said: I'm pretty sure the opposite is the case, being the faring size is changed by restock. That's what I meant! All I know is that without ReStock that ship works fine. With ReStock installed, the fairings are conflicting with the inner tank! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted June 23, 2021 Share Posted June 23, 2021 It's a Z-Fighting issue as both the fairing and tank are exactly the same size. This is not an issue with ReStock, this is an issue with the craft file/design. Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 23, 2021 Share Posted June 23, 2021 11 hours ago, RedRoyal25 said: i don't know how to make it duplicate without first undoing the original patch and then re-doing the patch in a modified manner, because you literally have to change the "@" to a "+" and add a name argument That's exactly the process. If you are copying a part, you use the +PART[partname] syntax to add a part, then you can give your copied part a new name and change what you need to directly below it. Put this in another file, and you'll never have to worry about mod updates overwriting your part copy. If you have questions, check out the ModuleManager wiki - it's pretty helpful: https://github.com/sarbian/ModuleManager/wiki Or you can ask on the ModuleManager thread. People there are generally pretty helpful as well. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 23, 2021 Share Posted June 23, 2021 5 hours ago, Poodmund said: It's a Z-Fighting issue as both the fairing and tank are exactly the same size. This is not an issue with ReStock, this is an issue with the craft file/design. The flickering in the fairing only happens with ReStock installed! I don't know what is the problem! Quote Link to comment Share on other sites More sharing options...
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