VoidCosmos Posted May 31, 2019 Author Share Posted May 31, 2019 (edited) Version 0.6 released!!! Changes: Added KSP 1.7.1 support Enjoy!!! Note: it works with the new DLC Breaking Ground (Robotics) Edited June 3, 2019 by Nigel J. Cardozo Link to comment Share on other sites More sharing options...
ElonsMusk Posted June 13, 2019 Share Posted June 13, 2019 I thought perhaps this was caused by TweakScale itself but it might be All Tweak. When I attach in this heirarchy: Hydraulic Piston>CubicStrut>Wheel as an example, entering the Action Group menu seems to reset the scaling in such a fashion that the parts scale down to around 10% whilst showing no changes to the UI. Is there a simple way to uninstall this mod to see if it changes anything? Tweakscale at this moment is extremely unfriendly and it seems non-fatal currently. KSP log Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 14, 2019 Author Share Posted June 14, 2019 On 6/13/2019 at 8:30 AM, ElonsMusk said: I thought perhaps this was caused by TweakScale itself but it might be All Tweak. When I attach in this heirarchy: Hydraulic Piston>CubicStrut>Wheel as an example, entering the Action Group menu seems to reset the scaling in such a fashion that the parts scale down to around 10% whilst showing no changes to the UI. Is there a simple way to uninstall this mod to see if it changes anything? Tweakscale at this moment is extremely unfriendly and it seems non-fatal currently. KSP log Simply delete the All Tweak folder from your gamedata folder. Sorry for the late reply. Try updating KSP to 1.7.2 Link to comment Share on other sites More sharing options...
Lisias Posted June 14, 2019 Share Posted June 14, 2019 (edited) 2 hours ago, Nigel J. Cardozo said: Simply delete the All Tweak folder from your gamedata folder. Sorry for the late reply. I think that, probably, we should think about that idea of deleting all default patches from TweakScale in order to make things a bit more "friendly" to users, what do you think? Alternatively, someone on TweakScale thread hinted another possible way to cope with that, by deleting previous patches before applying yours (didn't teste it myself yet): @PART[<part_name>]:NEEDS[TweakScale] { -MODULE[TweakScale],* MODULE[TweakScale] { type = stack defaultScale = 1.875 } } source: Spoiler https://forum.kerbalspaceprogram.com/index.php?/topic/179030-14-tweakscale-under-lisias-management-2430-2019-0608/&do=findComment&comment=3618609 Edited June 14, 2019 by Lisias Hit "save" too soon. Link to comment Share on other sites More sharing options...
nmc Posted June 14, 2019 Share Posted June 14, 2019 Wow, only 10 posts and they're already talking about me in other threads, I'm famous! Hi mum! Seriously, I did not test this at all, but the Module Manager wiki says that it should remove all TweakScale module before adding the new one (and obviously this does not prevent more Tweakscale modules from being added later on) Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 14, 2019 Share Posted June 14, 2019 5 hours ago, Lisias said: I think that, probably, we should think about that idea of deleting all default patches from TweakScale in order to make things a bit more "friendly" to users, what do you think? Alternatively, someone on TweakScale thread hinted another possible way to cope with that, by deleting previous patches before applying yours (didn't teste it myself yet): ... and another possible way is to make sure things don't go wrong: Spoiler @PART[<part_name>]:NEEDS[TweakScale]:FOR[AllTweak] { %MODULE[TweakScale] { %type = stack %defaultScale = 1.875 } } % means 'add or edit' or could be "&MODULE[TweakScale]" for add only Link to comment Share on other sites More sharing options...
Lisias Posted June 14, 2019 Share Posted June 14, 2019 12 minutes ago, zer0Kerbal said: and another possible way is to make sure things don't go wrong: Reveal hidden contents @PART[<part_name>]:NEEDS[TweakScale]:FOR[AllTweak] { %MODULE[TweakScale] { %type = stack %defaultScale = 1.875 } } % means 'add or edit' or could be "&MODULE[TweakScale]" for add only This is not wise due reasons explained here: In a nutshell, it will wash the detectable symptom away, but the nasty bugs will by still there ruining savegames - and I will have to cook yet another sanity check to reach the same goal. What would made the whole effort useless. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 14, 2019 Share Posted June 14, 2019 (edited) moved to correct (TweakScale) thread. apologies for the attempted jacking. Spoiler Edited June 15, 2019 by zer0Kerbal please don't tow - I thought I feed the meter! Link to comment Share on other sites More sharing options...
Lisias Posted June 14, 2019 Share Posted June 14, 2019 (edited) Whoops. I posted on the wrong thread, moving the post to the right one! Spoiler Edited June 15, 2019 by Lisias Moving post to its right place. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 14, 2019 Share Posted June 14, 2019 (edited) moved: thank you for the free parking. Spoiler Edited June 15, 2019 by zer0Kerbal no parking ticket needed. Link to comment Share on other sites More sharing options...
HebaruSan Posted June 15, 2019 Share Posted June 15, 2019 On 3/7/2019 at 3:43 PM, leatherneck6017 said: I looked at the MM patch. The "type = free" will break proper TweakScale implementation on most parts. Sorry to tell you, but I would not recommend anyone to use this. On 3/7/2019 at 5:52 PM, leatherneck6017 said: A config that would cover ALL parts would be hundreds, if not thousands of patches. Most part mods that want to enable TweakScale functionality already include MM patches with their releases. Keep in mind there are different "types" of TS modules for a reason. For example, engine resizing must utilize specific formulas to scale thrust and fuel consumption. Using type=free on an engine would produce unrealistic and possibly unusable results. Is the above still a concern, or has it been resolved? Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 15, 2019 Author Share Posted June 15, 2019 5 hours ago, HebaruSan said: Is the above still a concern, or has it been resolved? Yes it has Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 18, 2019 Author Share Posted June 18, 2019 I am going to publish an update for KSP 1.7.2 soon (ish?) Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted June 27, 2019 Share Posted June 27, 2019 I noticed while using this mod that some parts of my craft would randomly shrink when launching from the VAB and SPH. Deleting the mod did fix it though. Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 28, 2019 Author Share Posted June 28, 2019 12 hours ago, RYU AZUKU99 said: I noticed while using this mod that some parts of my craft would randomly shrink when launching from the VAB and SPH. Deleting the mod did fix it though. Hi. I need a log, screenshot, craft file and also which part causes that issue On 6/15/2019 at 4:59 AM, zer0Kerbal said: moved: thank you for the free parking. Reveal hidden contents What parking? Link to comment Share on other sites More sharing options...
Lisias Posted June 28, 2019 Share Posted June 28, 2019 41 minutes ago, Nigel J. Cardozo said: What parking? We unintentionally derailed the thread with side talk, then we moved the posts to a better place when we realized the problem. Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 28, 2019 Author Share Posted June 28, 2019 5 hours ago, Lisias said: We unintentionally derailed the thread with side talk, then we moved the posts to a better place when we realized the problem. Oh... Okay. No problem. Link to comment Share on other sites More sharing options...
VoidCosmos Posted August 1, 2019 Author Share Posted August 1, 2019 Added CKAN support Spoiler Better late than never!!! Link to comment Share on other sites More sharing options...
KIMCHI Posted September 18, 2019 Share Posted September 18, 2019 I just saw the shrinking part issue. Did we figure out if this is your mod or the original TweakScale? Link to comment Share on other sites More sharing options...
Lisias Posted September 23, 2019 Share Posted September 23, 2019 On 9/18/2019 at 2:42 PM, KIMCHI said: I just saw the shrinking part issue. Did we figure out if this is your mod or the original TweakScale? What part? Please name the part with problems and publish your KSP.log file. Chances are that it's an "unholy interaction" with a third-party Add'On that doesn't expects a stack as scale type. Link to comment Share on other sites More sharing options...
VoidCosmos Posted September 23, 2019 Author Share Posted September 23, 2019 8 hours ago, Lisias said: What part? Please name the part with problems and publish your KSP.log file. Chances are that it's an "unholy interaction" with a third-party Add'On that doesn't expects a stack as scale type. Yeah Link to comment Share on other sites More sharing options...
VoidCosmos Posted October 23, 2019 Author Share Posted October 23, 2019 Version 0..7 released! Changes: Recompiled for KSP 1.8 ENJOY!!!!!! Link to comment Share on other sites More sharing options...
Acvila Posted October 23, 2019 Share Posted October 23, 2019 3 hours ago, Nigel J. Cardozo said: Version 0..7 released! Changes: Recompiled for KSP 1.8 ENJOY!!!!!! but tweak scale doesn't work in 1.8... Link to comment Share on other sites More sharing options...
Lisias Posted October 23, 2019 Share Posted October 23, 2019 (edited) 9 minutes ago, Acvila said: but tweak scale doesn't work in 1.8... YET!!!!! I'm going to have a hell of a weekend, and you will not like the stunt I need to make it work (I will need to rework the UI), however. Edited October 23, 2019 by Lisias tyop! Surprised? Link to comment Share on other sites More sharing options...
VoidCosmos Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) 20 minutes ago, Acvila said: but tweak scale doesn't work in 1.8... Wait what! I really didn't test it as.....: This happened.................... Probably it will work when Tweakscale is updated. Hopefully™ Edited October 23, 2019 by Nigel J. Cardozo Link to comment Share on other sites More sharing options...
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