Motokid600 Posted February 12, 2020 Share Posted February 12, 2020 Just saw your post in the 1.9 thread Gameslinx. I hope that gets addressed. Been looking forward for the 1.8 Beyond Home for a long time and now I dont know what to think. Lol. I do know that if you release BH for 1.8 id put 1.9 on the back burner XD. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 13, 2020 Author Share Posted February 13, 2020 25 minutes ago, Motokid600 said: Just saw your post in the 1.9 thread Gameslinx. I hope that gets addressed. Been looking forward for the 1.8 Beyond Home for a long time and now I dont know what to think. Lol. I do know that if you release BH for 1.8 id put 1.9 on the back burner XD. I plan to release BH for 1.8.1 in the next few days. The changelog is already 300+ lines long and I need a break, I've been at it non stop for 7 months! 1.9.0 will come later after problems have been ironed out, but I'll have my work cut out for me again unfortunately Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted February 13, 2020 Share Posted February 13, 2020 That sounds fantastic. 1.8 it is. Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted February 13, 2020 Share Posted February 13, 2020 Those pics without Scatterer and Eve look amazing. @GameslinxAre you a wizard? Quote Link to comment Share on other sites More sharing options...
Tivec Posted February 14, 2020 Share Posted February 14, 2020 Congratulations on 1.3 release! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 14, 2020 Author Share Posted February 14, 2020 Version 1.3.0 released for KSP 1.8.1. After 7 months of non stop work, Beyond Home 1.3 is now ready for you all to play! The changelog is huge: Beyond Home 1.3 Changelog (Full) See the bottom of the changelog for general tweaks, fixes, optimization etc. Enjoy - Donations are never asked for, but if you are looking for a way to support me, then feel free to buy me a coffee - Donation link: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=tuveeathome%40gmail.com&lc=CY&item_name=Gameslinx&no_note=0¤cy_code=GBP&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonHostedGuest - Planets: - Rhode - Much more detailed normal map - Ocean-shelf colour map fading - Fixed space centre colouring - Matched space centre texture to new terrain textures - Reduced render distance of scatters (for performance!!) - Remade the surface texture - Fixed blending with ocean and shores - Adjusted scatterer atmosphere fades - Adjusted scatterer ocean colouring - Completely overhauled clouds - New aurora texture - Adjusted aurora colour - Added variance to volumetric clouds - Adjusted ocean density very slightly - Added biome "regions" for POIs - Fixed atmosphere rim colour (non scatterer) - Anger - Full suite of terrain scatters - Added monuments - Full retexture - Fixed pixellation - Fixed normalmap induced pixellation - Increased normal map strength - Improved terrain variance in general - Better proportioned terrain - Reworked colour map - Reduced DDS artifacting on colour map - Fixed biome names - Redone biome map with appropriate weighting - Inclined orbit by 3 degrees - Adjusted SMA to match Fury's new rings - Scindo - Added terrain scatters - Added canyons - Added craters - Added volcano - Full retexture - Improved detail on the normal map - After community feedback, kept the style of the original colour map - Different steep texture - Remade biome map - Fixed clipping into ground with landing gear - Fixed texture seams - Fixed steep texture tiling - Drohze - Added terrain scatters - Increased frequency of canyons - Hugely increased frequency of craters - Full retexture - More colourful colour map (less dres-like) - Higher resolution normal map - Reworked biome map - Fixed steep texture tiling - Fixed wheel friction on surface - Dynasty - Removed dead trees, they sucked - Slight improvement to terrain - Slight colour map changes - Increased frequency of ice - Adjusted biome map to these changes - Fixed blend between land and ice caps - Fixed missing steep texture - Rock - Complete overhaul - Improved crystal terrain scatters - Improved frequency of terrain scatters - Added additional terrain scatter - Reduced frequency of smaller terrain scatters - Improved PQSMod terrain for more rounded peaks - Full re-make due to community feedback - Red-brown texture as now a metallic world - Added craters with ejecta to the maps - Reworked biome map - Higher resolution normal map - Fixed steep texture tiling - Fixed region banding for crystal terrain scatters - Gateway - Brand new undersea and on-sea scatters - Full remaster of Gateway's maps - Lowered normal map strength - Brand new ring texture - Moved rings to slightly different height - Inclined rings slightly - Added 3 different cloud layers - Clouds spin at different speeds - Proper gas giant banding - Added new aurora - Adjusted aurora colour - Adjustments to atmosphere colour - Adjustments to scatterer fade altitudes - Kohm - Added crashed ships - Added crashed ship interiors - Adjusted blend between sea and shores - Improved layer volume - Fixed off-ground terrain scatters - Ansia - Crystalline terrain scatters - Eidos - Ghostly, transparent terrain scatters - Removed the garbage old terrain scatters - Fury - New ring texture - Adjusted ring thiccness - Adjusted ring width - Added arched terrain scatters - Proper lava texture - Improved normal map - Aurora - Lava-bergs now sit on lava properly - Fixed blend between sea and land - Lua - Inceased terraformer spawn chance - Recreated back Lua Base - Reduced costs of Lua Base - Increased broken terraformer spawn chance - Reworked terraformer design - Terraformers emit light - New terraformer crystal texture - Lowered atmosphere alpha - Lowered atmosphere exposure - Thinned atmosphere sky - Fixed atmosphere rim when looking up - Adjusted fade distances - Re-enabled spherical mesh to fix clouds - Fixed inverted normals on the terraformersupport.obj - Hydrus - Added low altitude fog - Adjusted spawn rates for floating islands - Fixed ocean colour - Increased ocean density - New detail texture - Increased detail texture tiling - Enabled spherical mesh to fix clouds - Adjusted exposure and brightness but cannot remember what I did lol - Ash - Added mining outpost bases - Added procedural mining bases - Removed orange around lava, it was ugly - Darkened terrain at low levels - Improved lava texture - Vasto - Added light emitter terrain scatters - Added SNOW! (EVE) - Jade - Re-rendered normal map - Cleaner colour map - Fixed normal map strength - Fixed normal map pixellation - Verna - Added CITIES! - Proper terrain scatters - Low level fog - Improved cloud textures - Added detail texture - Reduced detail texture tiling - Wheels clipping into terrain - Armstrong - Low level fog - Added bone structures (Are they? People seem to like thinking they are) - Reworked biome map - Added flat areas, like Minmus - Slight heightmap adjustment for flat areas - Lond - Full rework - New biome map - New colour map - Fixed horrible PQS - Fixed seams - Eterna - Added... snowmen? - Tribute - Mild remaster - More eroded surface - Adjusted biome map accordingly - Better lava texture - Fixed EVE atmosphere glow - Tau - Added new aurora texture - Janus - Full rework - New textures for Janus to match it with Gateway's overhaul - General: - Added atmospheres for non-scatterer installs to match the scatterer versions of the planets - Added proper AFGs for the planets when scatterer is not installed - Deprecated EVE glows in favour of the atmosphere rims - Added "installchecker" which will detect issues with your installs - Terrain: - Added 50 terrain textures for use on scatters or planets - Support for 1.8.x terrain shader - Updated all planets for the 1.8.x terrain shader - Remade textures accordingly for the 1.8.x shader (won't work on previous shaders? Dunno) - Adjusted tiling for every planet - Adjusted albedo for every planet - Adjusted contrast for every planet The terrain portion of the changelog is tiny but it has the biggest changes on the planets. So, yeah Well done for reading this far by the way, it's probably incredibly boring. I spent the longest time on the terrain textures, bloody difficult they are! - Visuals: - Re-enabled spherical mesh for some scatterer bodies since it would cause the clouds to light up in the dark - Created a 16k cloud texture and two 8k textures for main clouds - Created 3 gas giant textures for Gateway and Janus - Created aurora textures for Gateway, Rhode, Tau, etc - Optimization: - Removed unused scatters - Removed unused textures - Removed unused MTL files - Reduced some biome map resolutions - Enabled GPU Instancing for scatters, but unsure if it works or not. Better performance for low end CPUs - Reduced layer volume for EVE clouds and increased the size instead - Reduced some planets' scatter render distances - Other: - Added installation checker. Source code on Github because SkWoD SAyS So - Added new Skybox Thank you for downloading Beyond Home, and for getting this far down the changelog. If you have any issues, contact me on the KSP forums as "Gameslinx", or Discord as "Gameslinx#0544". Enjoy Beyond Home! Quick PS: If you have problems downloading the update when it's fresh, please let me know! I ran the update past my beta testers, but there is a chance I could have messed up in the release. Thank you! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 14, 2020 Author Share Posted February 14, 2020 Just realised I messed up a file path. If you're on 1.3.0, do this: Find BeyondHome/Configs/Gateway.cfg Open and scroll to Rings. Change Gateway_Ring.png to Gateway_Ring.dds New release coming shortly to fix this Quote Link to comment Share on other sites More sharing options...
MorePortal Posted February 14, 2020 Share Posted February 14, 2020 (edited) I've updated my Principia patch for 1.3.0 (With fixed scatterer sunflare) Spoiler It's me at Rhode-Lua L4 point Edited February 14, 2020 by MorePortal Wrong link Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 14, 2020 Author Share Posted February 14, 2020 27 minutes ago, MorePortal said: I've updated my Principia patch for 1.3.0 (With fixed scatterer sunflare) Hide contents It's me at Rhode-Lua L4 point MANY thanks! I should have notified you sooner and sent you a test version for you to play around with at your leisure. Apologies for forgetting! Quote Link to comment Share on other sites More sharing options...
ArXen42 Posted February 14, 2020 Share Posted February 14, 2020 (edited) 47 minutes ago, MorePortal said: I've updated my Principia patch for 1.3.0 (With fixed scatterer sunflare) Reveal hidden contents It's me at Rhode-Lua L4 point Wow, I just discovered this mind blowing planet pack (now it will be hard to choose between JNSQ and Beyond Home, lol) and started to wonder if it will work with Principia... and @MorePortal just did this 30 mins ago! Gotta try it with 3.7x rescale and Kerbalism. Edited February 14, 2020 by ArXen42 Quote Link to comment Share on other sites More sharing options...
ArXen42 Posted February 15, 2020 Share Posted February 15, 2020 1 hour ago, ArXen42 said: Wow, I just discovered this mind blowing planet pack (now it will be hard to choose between JNSQ and Beyond Home, lol) and started to wonder if it will work with Principia... and @MorePortal just did this 30 mins ago! Gotta try it with 3.7x rescale and Kerbalism. Well, it works with Galileo88's Rescale! 6.4x, though I only tested simple orbit insertion from Rhodes. I wonder how long it will take to make visit to Laythe in old Kerbol system... Principia for some reason don't draw flight plan THAT long Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 15, 2020 Author Share Posted February 15, 2020 For anyone using ScienceAlert Realerted, there's a bug where it will not recognise the new experiments properly. This config fixes it - Drop it in the Beyond Home folder https://www.dropbox.com/s/c1qvy8gpsj0gdqn/BeyondHome_HideExperiments.cfg?dl=0 Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted February 15, 2020 Share Posted February 15, 2020 Yahoo it's here , oh boy can't wait for the download to finish , thanks for all your hard work at compiling this Quote Link to comment Share on other sites More sharing options...
MorePortal Posted February 15, 2020 Share Posted February 15, 2020 (edited) For those who want to use my patch: sometimes craft can explode from heating for no reason (rarely, for me it happends mostly at high warp). I don't know how to fix it. Sorry! Here, near Rhode: Spoiler (Yes, I used cheat menu) Edited February 15, 2020 by MorePortal Quote Link to comment Share on other sites More sharing options...
Anth1 Posted February 15, 2020 Share Posted February 15, 2020 There is something weird going on. On both Lua and Armstrong when landed and close to the surface, the surface is black. On armstrong the gorge is about pure white viewed from orbit, pitch black when landed. Same thing on Lua, on direct sunlight. Black ground. I removed scatterer, EVE and distant object enhancement mods. I don't think I have any other graphic mods. Did not help. I am using sigma dimensions with 2.5 rescale. Happy to provide logs or further info if needed:) Quote Link to comment Share on other sites More sharing options...
Anth1 Posted February 15, 2020 Share Posted February 15, 2020 Hmm, nevermind. I fixed it. I played around with the settings, and at least chose full size textures. Maybe something else. Not entirely sure:) Quote Link to comment Share on other sites More sharing options...
Athur Dent Posted February 15, 2020 Share Posted February 15, 2020 (edited) Hey, thanks for this awesome planet pack! I'm really enjoying it. I was daunted by the warning at the front page to try this with other planet packs that add distant stars, and I have to report that this is compatible to Extrasolar and almost compatible to Galaxies Unbound (for GU, you have to get rid of their SunRescale either by ModuleManager or by deleting the file). I now have a small star cluster to explore! Edited February 15, 2020 by Athur Dent Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 15, 2020 Author Share Posted February 15, 2020 3 minutes ago, Athur Dent said: Hey, thanks for this awesome planet pack! I'm really enjoying it. I was daunted by the warning at the front page to try this with other planet packs that add distant stars, and I have to report that this is compatible to Extrasolar and almost compatible to Galaxies Unbound (for GU, you have to get rid of their SunRescale either by ModuleManager or by deleting the file). I now have a small star cluster to explore! Awesome! I'll update the OP shortly Quote Link to comment Share on other sites More sharing options...
Morphisor Posted February 15, 2020 Share Posted February 15, 2020 This planet pack looks amazing, compelling and exciting to explore. I have been watching it's progress for some time now and love seeing all the screenshots. The only thing that's stopping me from getting into it right now is that I'm currently on JNSQ which is the other awesome planet pack currently available. But I can promise this: I will be playing this next! Quote Link to comment Share on other sites More sharing options...
SmolKerbal Posted February 16, 2020 Share Posted February 16, 2020 17 hours ago, Anth said: There is something weird going on. On both Lua and Armstrong when landed and close to the surface, the surface is black. On armstrong the gorge is about pure white viewed from orbit, pitch black when landed. Same thing on Lua, on direct sunlight. Black ground. I removed scatterer, EVE and distant object enhancement mods. I don't think I have any other graphic mods. Did not help. I am using sigma dimensions with 2.5 rescale. Happy to provide logs or further info if needed:) I manage to fix this by setting the Terrain Detail to Beyond Home Low/Med/High. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 16, 2020 Author Share Posted February 16, 2020 3 hours ago, SmolKerbal said: I manage to fix this by setting the Terrain Detail to Beyond Home Low/Med/High. Yeah, it's in the install instructions too. I'll add the check for that in the installation checker Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted February 17, 2020 Share Posted February 17, 2020 So erm I've never used Sigma Dimensions before , can someone explain how I rescale to 2.5 please ? Tried adjusting the Settings cfg in SD and well it didn't seem to work , guess i'm fick lmao Quote Link to comment Share on other sites More sharing options...
gword256 Posted February 17, 2020 Share Posted February 17, 2020 What's considered Mun and Minmus for Contract Configurator? https://imgur.com/a/N9eV6vo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 17, 2020 Author Share Posted February 17, 2020 16 minutes ago, gword256 said: What's considered Mun and Minmus for Contract Configurator? https://imgur.com/a/N9eV6vo Mun and Minmus don't exist and have no counterparts. I'm not sure what that contract would do, but I have a feeling BH will need a contract configurator patch. I can look into it if you'd like Quote Link to comment Share on other sites More sharing options...
gword256 Posted February 18, 2020 Share Posted February 18, 2020 3 hours ago, Gameslinx said: Mun and Minmus don't exist and have no counterparts. I'm not sure what that contract would do, but I have a feeling BH will need a contract configurator patch. I can look into it if you'd like That'd be nice. I'm almost at the point of stepping off on another body. If push comes to shove I'll consider them Lua and Armstrong/Ash and I'll have to figure out how to "cheat" them. Quote Link to comment Share on other sites More sharing options...
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