Mardin Posted November 1, 2020 Share Posted November 1, 2020 On 10/30/2020 at 11:37 PM, Mardin said: I'm playing a Career save file in 1.10. In the previous version, I was able to scan the scatterers. (trees, rocks, ect) I tried earlier today and it's not working. Was it taken it out, or is there something wrong with my mods? I actually fixed the problem. I just had to uninstall all my mods and reinstall them. Quote Link to comment Share on other sites More sharing options...
Morphisor Posted November 1, 2020 Share Posted November 1, 2020 On 10/30/2020 at 11:30 PM, theorimha said: Jumping the bandwagon of opportunity, where might I find this config? I put it up on a little Github repo: https://github.com/Morphisor244/Beyond-Home-Rescale Quote Link to comment Share on other sites More sharing options...
DR_RDR Posted November 1, 2020 Share Posted November 1, 2020 (edited) 22 hours ago, BobTheKerbal said: For some reason the Trees and other terrain objects are either a plain hot pink or a bright white, no texture or anything. How can I fix this problem? @BobTheKerbalI had this problem, too, but rolling back to Kopernicus 1.9.1-10 solved it (so it seems like yesterday's Kopernicus update was the cause for me). A bit more detail that may hopefully save others some headache. I believe I found the source of the "can't collect science from the scatters" @Mardin had before. I think it all comes from CKAN. If you install the Kopernicus version in the OP, scatters look great, the scatter colliders work, and you can collect science just fine. If you use 1.9.1-10 Kopernicus from CKAN, scatters look great but no colliders and can't sample. If you use the most recent Kopernicus on CKAN (1.9.1 -11 or -12), that's where I got the missing textures. In some sense, just RTFM . But if you use CKAN to install BH and it's dependencies, and update when CKAN says to, Kopernicus stuff will get borked. @Gameslinx hope this saves you some support trouble. Edited November 2, 2020 by DR_RDR Quote Link to comment Share on other sites More sharing options...
smushanoob Posted November 2, 2020 Share Posted November 2, 2020 8 hours ago, DR_RDR said: @BobTheKerbalI had this problem, too, but rolling back to Kopernicus 1.9.1-10 solved it (so it seems like yesterday's Kopernicus update was the cause for me). A bit more detail that may hopeful save other some headache. I believe I found the source of the "can't collect science from the scatters" @Mardin had before. I think it all comes from CKAN. If you install the Kopernicus version in the OP, scatters look great, the scatter colliders work, and you can collect science just fine. If you use 1.9.1-10 Kopernicus from CKAN, scatters look great but no colliders and can't sample. If you use the most recent Kopernicus on CKAN (1.9.1 -11 or -12), that's where I got the missing textures. In some sense, just RTFM . But if you use CKAN to install BH and it's dependencies, and update when CKAN says to, Kopernicus stuff will get borked. Thanks! It worked but my savefile was on 1.10 so i have to start a new savefile >-< Quote Link to comment Share on other sites More sharing options...
Sirata Posted November 4, 2020 Share Posted November 4, 2020 @Morphisor Are you running kerbalism? Running into an issue with the comnet transmitter being located at the island airfield, which with rescale, is now 1/4 of the planet away, so I don't have connection to my probe on the launchpad. Anyone else seen this issue? Quote Link to comment Share on other sites More sharing options...
Morphisor Posted November 5, 2020 Share Posted November 5, 2020 11 hours ago, Sirata said: @Morphisor Are you running kerbalism? Running into an issue with the comnet transmitter being located at the island airfield, which with rescale, is now 1/4 of the planet away, so I don't have connection to my probe on the launchpad. Anyone else seen this issue? No I don't. As a general rule, Kerbalism can be expected to break most other mods functionality out there, so always be careful when doing so - or be prepared to do some (or a lot of...) config editing. Quote Link to comment Share on other sites More sharing options...
Kerbocracy Posted November 5, 2020 Share Posted November 5, 2020 I’ve been using rescale 3.5x @Morphisorconfig and have noticed that certain interesting objects Spoiler (For example, the floating island/hexagons on Hydrus Are not landeable- they don’t seem to have hitboxes and my craft/kerbal fall through them. I’m suspecting an issue BH I’m the context of rescale because Spoiler I heard that you can land on floating islands on Gateway Anyone else have this issue and/or fix? Quote Link to comment Share on other sites More sharing options...
DR_RDR Posted November 5, 2020 Share Posted November 5, 2020 @Kerbocracy I can't speak to the interaction with rescaling, but lack of hitboxes/colliders for the interesting scatters was fixed for me by using the version of Kopernicus linked in the OP. Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 6, 2020 Share Posted November 6, 2020 (edited) Edit: I am playing on 1.10. It looks great. Edited November 6, 2020 by Agustin Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 6, 2020 Share Posted November 6, 2020 (edited) I am seeing the tesselation effect like animated. The tesselation moves while you move, like the terrain is all liquid almost. When you are still its fine, but while you move the mesh changes. Its weird. Video: https://drive.google.com/file/d/1Ay8RRZn19TggcPkxB5wyziXr-4MrcTy_/view?usp=sharing Yeah it fixes if you set a lower edgeLength in the ParallaxGlobal config. Although it killed my fps I should try and find my sweet spot. Edited November 6, 2020 by Agustin Quote Link to comment Share on other sites More sharing options...
Kerbocracy Posted November 6, 2020 Share Posted November 6, 2020 1 hour ago, Agustin said: I am seeing the tesselation effect like animated. The tesselation moves while you move, like the terrain is all liquid almost. When you are still its fine, but while you move the mesh changes. Its weird. Video: https://drive.google.com/file/d/1Ay8RRZn19TggcPkxB5wyziXr-4MrcTy_/view?usp=sharing Yeah it fixes if you set a lower edgeLength in the ParallaxGlobal config. Although it killed my fps I should try and find my sweet spot. I was going to ask if that ‘liquid’ tesselation was normal/expected. It’s a bit strange but the overall look is so good I can accept it I think. There’s also some apparent draw radius 50m or so out from the camera that looks like a blast effect when you are landing but it’s actually the tesselation drawing in I think. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 6, 2020 Author Share Posted November 6, 2020 1 hour ago, Agustin said: I am seeing the tesselation effect like animated. The tesselation moves while you move, like the terrain is all liquid almost. When you are still its fine, but while you move the mesh changes. Its weird. Video: https://drive.google.com/file/d/1Ay8RRZn19TggcPkxB5wyziXr-4MrcTy_/view?usp=sharing Yeah it fixes if you set a lower edgeLength in the ParallaxGlobal config. Although it killed my fps I should try and find my sweet spot. 7 minutes ago, Kerbocracy said: I was going to ask if that ‘liquid’ tesselation was normal/expected. It’s a bit strange but the overall look is so good I can accept it I think. There’s also some apparent draw radius 50m or so out from the camera that looks like a blast effect when you are landing but it’s actually the tesselation drawing in I think. The tessellation radius has been smoothed out and will be released with the next Parallax version. "Liquid" tessellation is a result of the edge length setting limiting the amount of tessellation with camera distance. Reduce the Edge Length value to around 5 - 8 to make it hard to notice. Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 6, 2020 Share Posted November 6, 2020 2 minutes ago, Gameslinx said: The tessellation radius has been smoothed out and will be released with the next Parallax version. "Liquid" tessellation is a result of the edge length setting limiting the amount of tessellation with camera distance. Reduce the Edge Length value to around 5 - 8 to make it hard to notice. Yes I did that and it looks perfect. the smooth out far edge is nice update, (Y) Quote Link to comment Share on other sites More sharing options...
smushanoob Posted November 7, 2020 Share Posted November 7, 2020 (edited) Spoiler I found the easter egg! I messed around with files so it could also show with a temperature scan while I realised I can only get it with a normal crew report. Edited November 7, 2020 by BobTheKerbal Quote Link to comment Share on other sites More sharing options...
Hpl Posted November 7, 2020 Share Posted November 7, 2020 (edited) Spoiler 6 minutes ago, BobTheKerbal said: I found the easter egg! I messed around with files so it could also show with a temperature scan while I realised I can only get it with a normal crew report. Maybe mark that spoiler Edited November 7, 2020 by Hpl spoiler Quote Link to comment Share on other sites More sharing options...
smushanoob Posted November 7, 2020 Share Posted November 7, 2020 1 minute ago, Hpl said: Maybe mark that spoiler Done! Quote Link to comment Share on other sites More sharing options...
Kspeher Posted November 8, 2020 Share Posted November 8, 2020 (edited) @Gameslinx I recently installed the new version of Beyond Home with the new Parallax feature, pretty cool by the way, though I personally toned down the height a bit, due to it making Kerbals disappear into the terrain or floating above it. I seem to have encountered a bug when looking at the oceans, as it would make the Kerbal's head flicker on it and with a huge zoom added. I already checked if there was something else bugged with my install, though I found nothing, as other planet packs and stock do not have this. It causes huge lag and is hard to look at as it flickers in short intervals. Edit: Checked if it was only Lua with the Problem, nope, it appears all bodies with liquids have this reflection problem. Link to Log(s) here (put both in there): https://github.com/Kspeher-Victoria2/Kerbal-Space-Program-Logs Edited November 9, 2020 by Kspeher Added @ and check if all bodies with liquids had this problem. Quote Link to comment Share on other sites More sharing options...
Solitude Aerospace Posted November 8, 2020 Share Posted November 8, 2020 Can i modify this mod? I only need to se it for testing purposes and how to make stars Quote Link to comment Share on other sites More sharing options...
Kerbocracy Posted November 9, 2020 Share Posted November 9, 2020 (edited) Anybody having issues with BH since the Parallax update? CKAN updated me to 1.1.1 and 1.1.1b and in both cases I have KSP looking like this: https://imgur.com/a/Vn71RlJ Prior to the Parallax update i had terrain texture. I checked fury and it has the same 'missing' terrain contour. Perhaps @Gameslinxis presently revising BH and I should be patient...:) Edited November 9, 2020 by Kerbocracy Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 9, 2020 Author Share Posted November 9, 2020 23 minutes ago, Kerbocracy said: Perhaps @Gameslinxis presently revising BH and I should be patient...:) Parallax forum page says to use 1.0.1 and not 1.1.1 for Beyond Home while I'm currently updating it Quote Link to comment Share on other sites More sharing options...
Jetski Posted November 12, 2020 Share Posted November 12, 2020 (edited) Can't get it to run on linux - Took a look through the log and it looks like this is the issue: [LOG 22:11:07.125] [BICH] GameData directory is /home/jetski/Games/KSP/KSP_LIGameData/ The directory it should be looking for is /home/jetski/Games/KSP/KSP_LINUX/GameData/ Somehow it's truncating the string and can't find the GameData directory, which means nothing is loading. New install of KSP, fresh download and install of Parallax, Kopurnicus Bleeding edge for 1.10 and that's it. Tried messing with the directory name, but if I shorten the directory name or move it up a level it still is looking in the wrong place. I know Linux is a pain with being more picky about filenames and such. Let me know if there's anything I can do to help. Complete log file Edit: tried rolling back to a previous version of Parallax, but it didn't work, just loaded up stock system with everything pink lol. Edited November 12, 2020 by Jetski Quote Link to comment Share on other sites More sharing options...
smushanoob Posted November 12, 2020 Share Posted November 12, 2020 On 11/8/2020 at 4:33 AM, uhhh, cheeseburger said: Can i modify this mod? I only need to se it for testing purposes and how to make stars im pretty sure its fine as long as you dont release the modified work because its against what gameslinx said Quote Link to comment Share on other sites More sharing options...
Solitude Aerospace Posted November 13, 2020 Share Posted November 13, 2020 thanks Quote Link to comment Share on other sites More sharing options...
smushanoob Posted November 14, 2020 Share Posted November 14, 2020 5 hours ago, uhhh, cheeseburger said: thanks yep Quote Link to comment Share on other sites More sharing options...
Acim Posted November 14, 2020 Share Posted November 14, 2020 Hi i have this problem https://imgur.com/a/TwR6ygT I tried re-installing and everything but it didn't work LOGS: https://www.dropbox.com/s/6inw3yvy5qds1so/Logs.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
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