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Real Chatterer v0.5 [1.7.3] Real Clips for Chatterer [0.9.97]


TheRealWiwaxia

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Real Chatterer

Real Chatterer is an add-on for the mod Chatterer that replaces the kerbal gibberish with recordings of real astronauts, cosmonauts, and even satellites. Real Chatterer is chiefly meant for Realism Overhaul and Real Solar System players to give them a more immersive experience while using Chatterer.

UPDATE (2/22/20)
V0.5 is released! V0.5 includes several new clip sets from Gemini and Mercury.

UPDATE (11/17/19)
V0.4 is released! V0.4 includes a new space shuttle chatterer set with 111 clips.


Real Chatterer includes:

  • 111 clips from Space Shuttle flights (Modern LEO and HEO flights).
  • 85 Apollo clips from Apollo 10, 11, 12, 13, 14, and 15 (Apollo-era LEO, HEO, and Lunar flights).
  • 25 Apollo EVA clips from Apollo 11, 12, 14 and 15 (Apolla-era 2+ Lunar EVA).
  • 66 Gemini clips from Gemini 4, 9A, 10, and 11 (Longer duration pre Apollo-era LEO flights).
  • 12 Gemini EVA clips from Gemini 4 and 10 (Earliest EVAs).
  • 97 Mercury clips (divided among three sets) from Mercury-Redstone 3 & 4, and Mercury-Atlas 6.  (Earliest manned flight, suborbital and LEO).
  • 49 Soyuz clips (Apollo-era/modern LEO and HEO for Soviets).
  • 19 Vostok and Voskhod clips. (Early manned flight, suborbital and LEO for Soviets).
  • Several new beeps including authentic sounds from Sputnik 1, Sputnik 3, Vanguard, Explorer 1, Explorer 7, Polyot 1, Proton 1, Proton 4, Relay 1, SECOR 3 and Cosmos 177.

    Disclaimer: I don't speak Russian so I can't guarantee that the Russian clips make any sense at all.


Dependencies:

Chatterer (0.9.97)

Recommendations:
Realism Overhaul and it's dependencies

Real Solar System

DOWNLOAD:
Download for Real Chatterer

 

How to Install:

1. Install Chatterer, if your a Realism Overhaul player, install the chatterer version appropriate for your version of RO and KSP.

2. Unzip 'Real Chatterer 0.5.zip'

3. Open folder 'Real Chatterer 0.5'

4. Open Gamedata inside of 'Real Chatterer 0.5'

5. Place Chatterer folder in your gamedata, override when asked.

6. Open Chatterer in-game by clicking on the grey microphone in the toolbar.

7. In the settings tab of Chatterer, enable 'Show Advanced Options.'

8. In the 'Chatter' tab, click on the directory name box and remove the text. Input "realapollo" without the quotation marks or any spaces and hit load. Repeat for "realvostok" "realsoyuz" "realapolloeva" "realshuttle" "realgemini" "realgeminieva" "realmercurysub" "realmercuryalt" "realmercuryorbit" and "realshuttleeva"

9. Adjust chatterer settings such as chatter frequency and volume. Assign a button for the 'Insta-chatter key' under settings if your need for talking is urgent.

If Chatterer is not working, or does not appear in the toolbar, you've probably installed the wrong version of Chatterer or messed up the installation.
If Chatterer is too quiet, try turning up Chatter volume or increasing the Ambience volume in your settings menu.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Creative Commons Attribution 4.0 International License


Audio is sourced from Sven's Space Place, NASA Audio Collection and Matthias Bopp's Sounds from Space

 

Edited by TheRealWiwaxia
Version 0.5 released, install instructions updated.
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  • 4 weeks later...
  • 1 month later...
  • 2 weeks later...

voidnoise.ogg is always played together with a random capcom file and there is no setting in the config about it.

So I assume this behaviour is hardcoded.

Edit:

I shortened voidnoise.ogg to get rid off the kerbalized vocals at the end

Edited by Gordon Dry
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  • 4 months later...
  • 3 months later...
  • 2 weeks later...
  • 3 months later...
  • 1 month later...

so I am having a bit of an issue with this mod, when I go to load a gemini rocket from the VAB from the bluedog design mod, the chatterer mod disappears from the task bar, but it was working before a went to launch with this vessel and when I try to go back and create a new vessel and launch, it does not fix the issue.

 

For this mod to work, do I have to have all sound sets enabled as I have disabled most of them but Gemini to make it realistic but do I have to have all others enabled such as realapollo and the shuttle ones etc in order for it not to crash essentially?

Edited by Joe.L
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  • 2 years later...
Spoiler
debugging = False
hide_all_windows = False
use_vessel_settings = False
useBlizzy78Toolbar = False
http_update_check = False
disable_beeps_during_chatter = False
insta_chatter_key = None
insta_sstv_key = None
show_advanced_options = True
aae_backgrounds_onlyinIVA = False
show_tooltips = True
main_window_pos = 400,200
skin_index = 0
active_menu = 0
chatter_freq = 3
chatter_vol_slider = 0.5
chatter_sel_filter = 0
show_chatter_filter_settings = False
show_sample_selector = False
chatter_reverb_preset_index = 0
chatter_filter_settings_window_pos = 400,200
probe_sample_selector_window_pos = 400,200
quindar_toggle = True
quindar_vol_slider = 0.5
sstv_freq = 0
sstv_vol_slider = 0.15
sstv_on_science_toggle = True
sel_beep_src = 0
sel_beep_page = 1
aae_breathing_vol = 1
aae_wind_vol = 1
aae_airlock_vol = 1
AAE_BACKGROUND
{
	volume = 0.3
	current_clip = ch0cchi__alien-ship-idle
}
AAE_BACKGROUND
{
	volume = 0.3
	current_clip = drni__gas-stove-space-ship
}
AUDIOSET
{
	directory = apollo11
	is_active = False
}
AUDIOSET
{
	directory = realapollo
	is_active = True
}
AUDIOSET
{
	directory = realapolloeva
	is_active = True
}
AUDIOSET
{
	directory = realgemini
	is_active = True
}
AUDIOSET
{
	directory = realgeminieva
	is_active = True
}
AUDIOSET
{
	directory = realmercuryalt
	is_active = True
}
AUDIOSET
{
	directory = realmercuryorbit
	is_active = True
}
AUDIOSET
{
	directory = realmercurysub
	is_active = True
}
AUDIOSET
{
	directory = realshuttle
	is_active = True
}
AUDIOSET
{
	directory = realshuttleeva
	is_active = True
}
AUDIOSET
{
	directory = realsoyuz
	is_active = True
}
AUDIOSET
{
	directory = realvostok
	is_active = True
}
AUDIOSET
{
	directory = russian
	is_active = False
}
AUDIOSET
{
	directory = sts1
	is_active = False
}
AUDIOSET
{
	directory = valentina
	is_active = False
}
CHORUS
{
	enabled = False
	dry_mix = 0.5
	wet_mix_1 = 0.5
	wet_mix_2 = 0.5
	wet_mix_3 = 0.5
	delay = 40
	rate = 0.8
	depth = 0.03
}
DISTORTION
{
	enabled = False
	distortion_level = 0.5
}
ECHO
{
	enabled = False
	delay = 500
	decay_ratio = 0.5
	dry_mix = 1
	wet_mix = 1
}
HIGHPASS
{
	enabled = False
	cutoff_freq = 5000
	resonance_q = 1
}
LOWPASS
{
	enabled = False
	cutoff_freq = 5000
	resonance_q = 1
}
REVERB
{
	enabled = False
	reverb_preset = User
	dry_level = 0
	room = 0
	room_hf = 0
	room_lf = 0
	room_rolloff = 10
	decay_time = 1
	decay_hf_ratio = 0.5
	reflections_level = -10000
	reflections_delay = 0
	reverb_level = 0
	reverb_delay = 0.04
	diffusion = 100
	density = 100
	hf_reference = 5000
	lf_reference = 250
}
BEEPSOURCE
{
	precise = True
	precise_freq = 6
	loose_freq = 0
	volume = 0.3
	pitch = 1
	current_clip = 3beeps
	randomizeBeep = False
	sel_filter = 0
	show_settings_window = False
	reverb_preset_index = 0
	settings_window_pos_x = 960
	settings_window_pos_y = 540
	CHORUS
	{
		enabled = False
		dry_mix = 0.5
		wet_mix_1 = 0.5
		wet_mix_2 = 0.5
		wet_mix_3 = 0.5
		delay = 40
		rate = 0.8
		depth = 0.03
	}
	DISTORTION
	{
		enabled = False
		distortion_level = 0.5
	}
	ECHO
	{
		enabled = False
		delay = 500
		decay_ratio = 0.5
		dry_mix = 1
		wet_mix = 1
	}
	HIGHPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	LOWPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	REVERB
	{
		enabled = False
		reverb_preset = User
		dry_level = 0
		room = 0
		room_hf = 0
		room_lf = 0
		room_rolloff = 10
		decay_time = 1
		decay_hf_ratio = 0.5
		reflections_level = -10000
		reflections_delay = 0
		reverb_level = 0
		reverb_delay = 0.04
		diffusion = 100
		density = 100
		hf_reference = 5000
		lf_reference = 250
	}
}
BEEPSOURCE
{
	precise = True
	precise_freq = -1
	loose_freq = 0
	volume = 0.3
	pitch = 1
	current_clip = 3beeps
	randomizeBeep = False
	sel_filter = 0
	show_settings_window = False
	reverb_preset_index = 0
	settings_window_pos_x = 960
	settings_window_pos_y = 540
	CHORUS
	{
		enabled = False
		dry_mix = 0.5
		wet_mix_1 = 0.5
		wet_mix_2 = 0.5
		wet_mix_3 = 0.5
		delay = 40
		rate = 0.8
		depth = 0.03
	}
	DISTORTION
	{
		enabled = False
		distortion_level = 0.5
	}
	ECHO
	{
		enabled = False
		delay = 500
		decay_ratio = 0.5
		dry_mix = 1
		wet_mix = 1
	}
	HIGHPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	LOWPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	REVERB
	{
		enabled = False
		reverb_preset = User
		dry_level = 0
		room = 0
		room_hf = 0
		room_lf = 0
		room_rolloff = 10
		decay_time = 1
		decay_hf_ratio = 0.5
		reflections_level = -10000
		reflections_delay = 0
		reverb_level = 0
		reverb_delay = 0.04
		diffusion = 100
		density = 100
		hf_reference = 5000
		lf_reference = 250
	}
}
BEEPSOURCE
{
	precise = True
	precise_freq = -1
	loose_freq = 0
	volume = 0.3
	pitch = 1
	current_clip = 3beeps
	randomizeBeep = False
	sel_filter = 0
	show_settings_window = False
	reverb_preset_index = 0
	settings_window_pos_x = 960
	settings_window_pos_y = 540
	CHORUS
	{
		enabled = False
		dry_mix = 0.5
		wet_mix_1 = 0.5
		wet_mix_2 = 0.5
		wet_mix_3 = 0.5
		delay = 40
		rate = 0.8
		depth = 0.03
	}
	DISTORTION
	{
		enabled = False
		distortion_level = 0.5
	}
	ECHO
	{
		enabled = False
		delay = 500
		decay_ratio = 0.5
		dry_mix = 1
		wet_mix = 1
	}
	HIGHPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	LOWPASS
	{
		enabled = False
		cutoff_freq = 5000
		resonance_q = 1
	}
	REVERB
	{
		enabled = False
		reverb_preset = User
		dry_level = 0
		room = 0
		room_hf = 0
		room_lf = 0
		room_rolloff = 10
		decay_time = 1
		decay_hf_ratio = 0.5
		reflections_level = -10000
		reflections_delay = 0
		reverb_level = 0
		reverb_delay = 0.04
		diffusion = 100
		density = 100
		hf_reference = 5000
		lf_reference = 250
	}
}

 

I hate to necro but I figured I'd see whether this is compatible with Chatterer 0.9.99 (KSP 1.11.x running on KSP 1.12.3) in case folks are interested in this mod (it still pops up the first few hits if you google ksp chatterer).

By default it does not load the Real Chatterer sound folders. I believe this is due to the names in the plugins config file not being concatenated (folder names under the audiosets in the plugin_defaults.cfg has a space under each directory name). This is fixed by manually typing in the folder names in Chatterer via the in game menu (they can be found under Chatterer/Sounds/chatter) or just removing the spaces in the .cfg file. It also seems like the "beeps" haven't been set up in the config file either (none of the .ogg filenames are present).

I'm going to work on updating the plugin_defaults.cfg  and post the fixed file contents here (for copy/paste if anyone is interested). As far as the beeps are concerned they won't sound by default (need to turn on randomize or manually set them in the config).

*Edit* See spoiler for updated plugin_defaults.cfg contents. This mod makes you feel like kerman.

Edited by shoe7ess
Updated plugin_defaults.cfg to work with 1.12.3
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21 minutes ago, Stone Blue said:

@shoe7ess I was gonna grab this, but gave up having to try to select all, then copy/pasta to notepad, & save as file...
since its so big, might be better to host the actual file, & link it vOv

THANX for this tho ;)

That was my initial idea but i'm dual-wielding laptops at the moment (work and play, heyo!) so I don't have a nice branch to throw it on at the moment, so I'll post it to my KSP master for now here 

Alternatively, here's the .cfg zipped with the correct folder structure on my google drive.

Edited by shoe7ess
More lazy linkages
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3 hours ago, Stone Blue said:

Kewl... .zip/.rar is perfect... since I would be zipping up the .cfg anyway, like this: ;)
zIzULkA.png

Awesome!
I believe I should be able to just compile this all (Real Chatterer with the updated configj) and host it here. I'd rather not adopt this mod since my ability to make any necessary changes is pretty unstable (definitely wouldn't have time to add to it at the very least),  but I wouldn't mind throwing the Real Chatterer v0.5 mod together with the config change, and  possible MM patch(es) to replace the default "beeps" with the ones found in this mod, though I'm not sure the best way to go about that particular obstacle (imo some of the default beeps fit the immersive side of the mod,) so I wouldn't want to touch that much, not to mention that I also feel like the in game GUI is actually easier for configuring the beep sound fx setups for (at least for me personally), though I can't speak for others.

I do think, however, it wouldn't be difficult to to provide Russian/Soviet vs American mission only sound options (either optional overridable configs [us only, russian only, mission-based, etc] or via MM patching after I take a look at the feasibility of that (eg how frustrating it'd be to write versus just offering alternate .cfg files).

I'm rambling that this point. Short story, I'll set up a legitimate .git repo for a "fork" and link it here (likely won't be until tomorrow). I'd really appreciate any input/opinions on how these alternate configs should be offered? Since @TheRealWiwaxia is still active, maybe he can provide some insight? I have found that some of the FX mixed with the beeps (particularly reverb effects) sound pretty amazing, so maybe I'll think about giving alternate sound packs a go eventually...

Edited by shoe7ess
I messed up some stuff
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  • 1 year later...

love this mod. Anyone know if there are any other packs where I can  get more real voices? Begins to be a bit repetitive after a while and need to load up some more!

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  • 5 months later...

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