TheRealWiwaxia Posted March 24, 2019 Share Posted March 24, 2019 (edited) Real Chatterer Real Chatterer is an add-on for the mod Chatterer that replaces the kerbal gibberish with recordings of real astronauts, cosmonauts, and even satellites. Real Chatterer is chiefly meant for Realism Overhaul and Real Solar System players to give them a more immersive experience while using Chatterer. UPDATE (2/22/20) V0.5 is released! V0.5 includes several new clip sets from Gemini and Mercury.UPDATE (11/17/19) V0.4 is released! V0.4 includes a new space shuttle chatterer set with 111 clips. Real Chatterer includes: 111 clips from Space Shuttle flights (Modern LEO and HEO flights). 85 Apollo clips from Apollo 10, 11, 12, 13, 14, and 15 (Apollo-era LEO, HEO, and Lunar flights). 25 Apollo EVA clips from Apollo 11, 12, 14 and 15 (Apolla-era 2+ Lunar EVA). 66 Gemini clips from Gemini 4, 9A, 10, and 11 (Longer duration pre Apollo-era LEO flights). 12 Gemini EVA clips from Gemini 4 and 10 (Earliest EVAs). 97 Mercury clips (divided among three sets) from Mercury-Redstone 3 & 4, and Mercury-Atlas 6. (Earliest manned flight, suborbital and LEO). 49 Soyuz clips (Apollo-era/modern LEO and HEO for Soviets). 19 Vostok and Voskhod clips. (Early manned flight, suborbital and LEO for Soviets). Several new beeps including authentic sounds from Sputnik 1, Sputnik 3, Vanguard, Explorer 1, Explorer 7, Polyot 1, Proton 1, Proton 4, Relay 1, SECOR 3 and Cosmos 177. Disclaimer: I don't speak Russian so I can't guarantee that the Russian clips make any sense at all. Dependencies: Chatterer (0.9.97) Recommendations:Realism Overhaul and it's dependencies Real Solar System DOWNLOAD:Download for Real Chatterer How to Install: 1. Install Chatterer, if your a Realism Overhaul player, install the chatterer version appropriate for your version of RO and KSP. 2. Unzip 'Real Chatterer 0.5.zip' 3. Open folder 'Real Chatterer 0.5' 4. Open Gamedata inside of 'Real Chatterer 0.5' 5. Place Chatterer folder in your gamedata, override when asked. 6. Open Chatterer in-game by clicking on the grey microphone in the toolbar. 7. In the settings tab of Chatterer, enable 'Show Advanced Options.' 8. In the 'Chatter' tab, click on the directory name box and remove the text. Input "realapollo" without the quotation marks or any spaces and hit load. Repeat for "realvostok" "realsoyuz" "realapolloeva" "realshuttle" "realgemini" "realgeminieva" "realmercurysub" "realmercuryalt" "realmercuryorbit" and "realshuttleeva" 9. Adjust chatterer settings such as chatter frequency and volume. Assign a button for the 'Insta-chatter key' under settings if your need for talking is urgent. If Chatterer is not working, or does not appear in the toolbar, you've probably installed the wrong version of Chatterer or messed up the installation. If Chatterer is too quiet, try turning up Chatter volume or increasing the Ambience volume in your settings menu. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Creative Commons Attribution 4.0 International License Audio is sourced from Sven's Space Place, NASA Audio Collection and Matthias Bopp's Sounds from Space Edited February 22, 2020 by TheRealWiwaxia Version 0.5 released, install instructions updated. Quote Link to comment Share on other sites More sharing options...
TheRealWiwaxia Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) Hopefully I'm doing this right... Edited March 24, 2019 by TheRealWiwaxia Quote Link to comment Share on other sites More sharing options...
Cannon Posted April 22, 2019 Share Posted April 22, 2019 Finally, been waiting for something like this for a long time, keep up the good work! Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted April 27, 2019 Share Posted April 27, 2019 (edited) @TheRealWiwaxia I downloaded from your site(Im the "1"). to support your work.. Good Job Thanks Jammer-TD Edited April 27, 2019 by Jammer-TD add Modder Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 26, 2019 Share Posted June 26, 2019 (edited) -- snip -- Hopefully it only was a missing bracket, investigating... Edited June 27, 2019 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 27, 2019 Share Posted June 27, 2019 Yes, ofc it was a bracket. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 9, 2019 Share Posted July 9, 2019 (edited) voidnoise.ogg is always played together with a random capcom file and there is no setting in the config about it. So I assume this behaviour is hardcoded. Edit: I shortened voidnoise.ogg to get rid off the kerbalized vocals at the end Edited July 9, 2019 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
TheRealWiwaxia Posted November 17, 2019 Author Share Posted November 17, 2019 Finally got around to releasing 0.4, I had it mostly finished a few months ago. Real life stuff left updating the mod the last thing on my mind for a while.@Gordon Dry Removed the voidnoise.ogg and quindar_02.ogg from the final version of 0.4. I'll see if I can get them working next release. Quote Link to comment Share on other sites More sharing options...
TheRealWiwaxia Posted February 22, 2020 Author Share Posted February 22, 2020 0.5 has been released. Next up is completing the Shuttle EVA set, adding more female clips for the Shuttle set, fixing Soyuz (again), and maybe some ISS stuff. Quote Link to comment Share on other sites More sharing options...
无限三角洲 Posted March 4, 2020 Share Posted March 4, 2020 Can you add custom sounds to the pack?? Quote Link to comment Share on other sites More sharing options...
maxigen Posted June 11, 2020 Share Posted June 11, 2020 Most of russian clips are played in reverse. Wonder why. Quote Link to comment Share on other sites More sharing options...
1332020 Posted August 3, 2020 Share Posted August 3, 2020 download not working Quote Link to comment Share on other sites More sharing options...
Joe.L Posted August 4, 2020 Share Posted August 4, 2020 (edited) so I am having a bit of an issue with this mod, when I go to load a gemini rocket from the VAB from the bluedog design mod, the chatterer mod disappears from the task bar, but it was working before a went to launch with this vessel and when I try to go back and create a new vessel and launch, it does not fix the issue. For this mod to work, do I have to have all sound sets enabled as I have disabled most of them but Gemini to make it realistic but do I have to have all others enabled such as realapollo and the shuttle ones etc in order for it not to crash essentially? Edited August 5, 2020 by Joe.L Quote Link to comment Share on other sites More sharing options...
shoe7ess Posted October 19, 2022 Share Posted October 19, 2022 (edited) Spoiler debugging = False hide_all_windows = False use_vessel_settings = False useBlizzy78Toolbar = False http_update_check = False disable_beeps_during_chatter = False insta_chatter_key = None insta_sstv_key = None show_advanced_options = True aae_backgrounds_onlyinIVA = False show_tooltips = True main_window_pos = 400,200 skin_index = 0 active_menu = 0 chatter_freq = 3 chatter_vol_slider = 0.5 chatter_sel_filter = 0 show_chatter_filter_settings = False show_sample_selector = False chatter_reverb_preset_index = 0 chatter_filter_settings_window_pos = 400,200 probe_sample_selector_window_pos = 400,200 quindar_toggle = True quindar_vol_slider = 0.5 sstv_freq = 0 sstv_vol_slider = 0.15 sstv_on_science_toggle = True sel_beep_src = 0 sel_beep_page = 1 aae_breathing_vol = 1 aae_wind_vol = 1 aae_airlock_vol = 1 AAE_BACKGROUND { volume = 0.3 current_clip = ch0cchi__alien-ship-idle } AAE_BACKGROUND { volume = 0.3 current_clip = drni__gas-stove-space-ship } AUDIOSET { directory = apollo11 is_active = False } AUDIOSET { directory = realapollo is_active = True } AUDIOSET { directory = realapolloeva is_active = True } AUDIOSET { directory = realgemini is_active = True } AUDIOSET { directory = realgeminieva is_active = True } AUDIOSET { directory = realmercuryalt is_active = True } AUDIOSET { directory = realmercuryorbit is_active = True } AUDIOSET { directory = realmercurysub is_active = True } AUDIOSET { directory = realshuttle is_active = True } AUDIOSET { directory = realshuttleeva is_active = True } AUDIOSET { directory = realsoyuz is_active = True } AUDIOSET { directory = realvostok is_active = True } AUDIOSET { directory = russian is_active = False } AUDIOSET { directory = sts1 is_active = False } AUDIOSET { directory = valentina is_active = False } CHORUS { enabled = False dry_mix = 0.5 wet_mix_1 = 0.5 wet_mix_2 = 0.5 wet_mix_3 = 0.5 delay = 40 rate = 0.8 depth = 0.03 } DISTORTION { enabled = False distortion_level = 0.5 } ECHO { enabled = False delay = 500 decay_ratio = 0.5 dry_mix = 1 wet_mix = 1 } HIGHPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } LOWPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } REVERB { enabled = False reverb_preset = User dry_level = 0 room = 0 room_hf = 0 room_lf = 0 room_rolloff = 10 decay_time = 1 decay_hf_ratio = 0.5 reflections_level = -10000 reflections_delay = 0 reverb_level = 0 reverb_delay = 0.04 diffusion = 100 density = 100 hf_reference = 5000 lf_reference = 250 } BEEPSOURCE { precise = True precise_freq = 6 loose_freq = 0 volume = 0.3 pitch = 1 current_clip = 3beeps randomizeBeep = False sel_filter = 0 show_settings_window = False reverb_preset_index = 0 settings_window_pos_x = 960 settings_window_pos_y = 540 CHORUS { enabled = False dry_mix = 0.5 wet_mix_1 = 0.5 wet_mix_2 = 0.5 wet_mix_3 = 0.5 delay = 40 rate = 0.8 depth = 0.03 } DISTORTION { enabled = False distortion_level = 0.5 } ECHO { enabled = False delay = 500 decay_ratio = 0.5 dry_mix = 1 wet_mix = 1 } HIGHPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } LOWPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } REVERB { enabled = False reverb_preset = User dry_level = 0 room = 0 room_hf = 0 room_lf = 0 room_rolloff = 10 decay_time = 1 decay_hf_ratio = 0.5 reflections_level = -10000 reflections_delay = 0 reverb_level = 0 reverb_delay = 0.04 diffusion = 100 density = 100 hf_reference = 5000 lf_reference = 250 } } BEEPSOURCE { precise = True precise_freq = -1 loose_freq = 0 volume = 0.3 pitch = 1 current_clip = 3beeps randomizeBeep = False sel_filter = 0 show_settings_window = False reverb_preset_index = 0 settings_window_pos_x = 960 settings_window_pos_y = 540 CHORUS { enabled = False dry_mix = 0.5 wet_mix_1 = 0.5 wet_mix_2 = 0.5 wet_mix_3 = 0.5 delay = 40 rate = 0.8 depth = 0.03 } DISTORTION { enabled = False distortion_level = 0.5 } ECHO { enabled = False delay = 500 decay_ratio = 0.5 dry_mix = 1 wet_mix = 1 } HIGHPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } LOWPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } REVERB { enabled = False reverb_preset = User dry_level = 0 room = 0 room_hf = 0 room_lf = 0 room_rolloff = 10 decay_time = 1 decay_hf_ratio = 0.5 reflections_level = -10000 reflections_delay = 0 reverb_level = 0 reverb_delay = 0.04 diffusion = 100 density = 100 hf_reference = 5000 lf_reference = 250 } } BEEPSOURCE { precise = True precise_freq = -1 loose_freq = 0 volume = 0.3 pitch = 1 current_clip = 3beeps randomizeBeep = False sel_filter = 0 show_settings_window = False reverb_preset_index = 0 settings_window_pos_x = 960 settings_window_pos_y = 540 CHORUS { enabled = False dry_mix = 0.5 wet_mix_1 = 0.5 wet_mix_2 = 0.5 wet_mix_3 = 0.5 delay = 40 rate = 0.8 depth = 0.03 } DISTORTION { enabled = False distortion_level = 0.5 } ECHO { enabled = False delay = 500 decay_ratio = 0.5 dry_mix = 1 wet_mix = 1 } HIGHPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } LOWPASS { enabled = False cutoff_freq = 5000 resonance_q = 1 } REVERB { enabled = False reverb_preset = User dry_level = 0 room = 0 room_hf = 0 room_lf = 0 room_rolloff = 10 decay_time = 1 decay_hf_ratio = 0.5 reflections_level = -10000 reflections_delay = 0 reverb_level = 0 reverb_delay = 0.04 diffusion = 100 density = 100 hf_reference = 5000 lf_reference = 250 } } I hate to necro but I figured I'd see whether this is compatible with Chatterer 0.9.99 (KSP 1.11.x running on KSP 1.12.3) in case folks are interested in this mod (it still pops up the first few hits if you google ksp chatterer). By default it does not load the Real Chatterer sound folders. I believe this is due to the names in the plugins config file not being concatenated (folder names under the audiosets in the plugin_defaults.cfg has a space under each directory name). This is fixed by manually typing in the folder names in Chatterer via the in game menu (they can be found under Chatterer/Sounds/chatter) or just removing the spaces in the .cfg file. It also seems like the "beeps" haven't been set up in the config file either (none of the .ogg filenames are present). I'm going to work on updating the plugin_defaults.cfg and post the fixed file contents here (for copy/paste if anyone is interested). As far as the beeps are concerned they won't sound by default (need to turn on randomize or manually set them in the config). *Edit* See spoiler for updated plugin_defaults.cfg contents. This mod makes you feel like kerman. Edited October 19, 2022 by shoe7ess Updated plugin_defaults.cfg to work with 1.12.3 Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 19, 2022 Share Posted October 19, 2022 @shoe7ess I was gonna grab this, but gave up having to try to select all, then copy/pasta to notepad, & save as file... since its so big, might be better to host the actual file, & link it vOv THANX for this tho Quote Link to comment Share on other sites More sharing options...
shoe7ess Posted October 19, 2022 Share Posted October 19, 2022 (edited) 21 minutes ago, Stone Blue said: @shoe7ess I was gonna grab this, but gave up having to try to select all, then copy/pasta to notepad, & save as file... since its so big, might be better to host the actual file, & link it vOv THANX for this tho That was my initial idea but i'm dual-wielding laptops at the moment (work and play, heyo!) so I don't have a nice branch to throw it on at the moment, so I'll post it to my KSP master for now here Alternatively, here's the .cfg zipped with the correct folder structure on my google drive. Edited October 19, 2022 by shoe7ess More lazy linkages Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 19, 2022 Share Posted October 19, 2022 31 minutes ago, shoe7ess said: Alternatively, here's the .cfg zipped with the correct folder structure on my google drive. Kewl... .zip/.rar is perfect... since I would be zipping up the .cfg anyway, like this: Quote Link to comment Share on other sites More sharing options...
shoe7ess Posted October 19, 2022 Share Posted October 19, 2022 (edited) 3 hours ago, Stone Blue said: Kewl... .zip/.rar is perfect... since I would be zipping up the .cfg anyway, like this: Awesome! I believe I should be able to just compile this all (Real Chatterer with the updated configj) and host it here. I'd rather not adopt this mod since my ability to make any necessary changes is pretty unstable (definitely wouldn't have time to add to it at the very least), but I wouldn't mind throwing the Real Chatterer v0.5 mod together with the config change, and possible MM patch(es) to replace the default "beeps" with the ones found in this mod, though I'm not sure the best way to go about that particular obstacle (imo some of the default beeps fit the immersive side of the mod,) so I wouldn't want to touch that much, not to mention that I also feel like the in game GUI is actually easier for configuring the beep sound fx setups for (at least for me personally), though I can't speak for others. I do think, however, it wouldn't be difficult to to provide Russian/Soviet vs American mission only sound options (either optional overridable configs [us only, russian only, mission-based, etc] or via MM patching after I take a look at the feasibility of that (eg how frustrating it'd be to write versus just offering alternate .cfg files). I'm rambling that this point. Short story, I'll set up a legitimate .git repo for a "fork" and link it here (likely won't be until tomorrow). I'd really appreciate any input/opinions on how these alternate configs should be offered? Since @TheRealWiwaxia is still active, maybe he can provide some insight? I have found that some of the FX mixed with the beeps (particularly reverb effects) sound pretty amazing, so maybe I'll think about giving alternate sound packs a go eventually... Edited October 19, 2022 by shoe7ess I messed up some stuff Quote Link to comment Share on other sites More sharing options...
shoe7ess Posted October 20, 2022 Share Posted October 20, 2022 Alright, got the foundation in place: https://github.com/shoe7ess/KSP/releases/tag/RealChatterer I'll add in minor releases with optional configs as time allows but this rev includes latest Chatterer version (v0.9.99), so this should be installed alone (or over Chatterer if you already have it installed). Quote Link to comment Share on other sites More sharing options...
J534 Posted April 13 Share Posted April 13 love this mod. Anyone know if there are any other packs where I can get more real voices? Begins to be a bit repetitive after a while and need to load up some more! Quote Link to comment Share on other sites More sharing options...
turnerjack698 Posted October 3 Share Posted October 3 still works on 12.5 everybody Quote Link to comment Share on other sites More sharing options...
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