linuxgurugamer Posted April 7, 2019 Share Posted April 7, 2019 I'm working on updating a few parts which are somewhat old. This part in particular is a vertical fin for a shuttle with a built-in parachute. The issue I"m having is that the chute is not slowing the plane down, it's actually increasing the speed. I'm testing on the runway by getting the plane moving at about 10m/s, shut down the engine and then deploy the chute. When I deploy the chute, the plane never stops moving, and actually increases it's speed slightly. I tried putting on a regular chute as a test, and it work as expected. I'm beginning to suspect it may be something in the model itself, but not sure what to look at. Another issue is that the parachute cords for the built-in chute are coming out the wrong location Suggestions are welcome Link to comment Share on other sites More sharing options...
Tapejara Posted April 7, 2019 Share Posted April 7, 2019 (edited) I'm having a similar issue. Is your parachute showing correct drag figures in the VAB? The mod I'm trying to resurrect shows drag values of 0 in the VAB. I believe the values in the parachute module are no longer used to determine drag, instead KSP uses the model of the parachute to calculate aerodynamic drag. The parachute I'm working with wasn't set up for this so the animations work but it never generates any drag. I'm afraid I have no idea how to solve it, I'm out of my depth. Also please correct me if I'm talking nonsense, I am not an experienced modder! Edited April 7, 2019 by Tapejara Error in sentence structure. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted April 7, 2019 Share Posted April 7, 2019 I guess this is about the tailwings of the B9 Shuttle Wing mod? I've peaked into the code of RCS Build Aid to get an idea how it calculates the falling speed of a vessel with a parachute and it turns out, it uses the aera drag created by the crag cube of a part so I assume, this is what the game does as well. The drag cube of the tailfin is procedural generated and probably doesn't include different cubes for different "states" of the part. For comparison, this is the PartDatabase entry of one of the tailwings: PART { url = GilB9Shuttle_Wings/Parts/B9_Shuttle_TailWing/B9_Shuttle_TailWing_300 DRAG_CUBE { procedural = True } } And this is the entry of a parachute: PART { url = Squad/Parts/Utility/parachuteMk1/parachuteMk1/parachuteSingle DRAG_CUBE { cube = PACKED, 0.1583,0.6514,0.4137, 0.1583,0.6515,0.4137, 0.2775,0.6407,0.3861, 0.2775,0.861,0.1765, 0.1626,0.6455,0.4938, 0.1626,0.6659,0.3695, 6.735E-06,0.1034,0.01848, 0.6307,0.3626,0.6124 cube = SEMIDEPLOYED, 7.943,0.2607,0.519, 7.947,0.2599,0.519, 0.5292,1.221,4.101, 0.5294,1.12,14.99, 8.02,0.261,0.5646, 8.02,0.259,0.5245, 6.557E-07,8.838,1.147E-05, 0.826,17.83,0.821 cube = DEPLOYED, 73.36,7.509,4.645, 73.36,7.507,4.645, 52.95,8.544,4.101, 52.97,6.509,14.99, 74.06,7.456,4.255, 74.06,7.416,4.255, 6.676E-06,8.838,0.0001245, 8.26,17.83,8.21 } } I guess, you need to add different drag cubes to the tailfin but I'm not sure how this will work together with the control surfaces, which got multiple cubes as well (for "neutral", "fullDeflectionPos" and "fullDeflectionNeg"). This will probably also require some changes to the part config since it contains entries for min/max drag. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2019 Author Share Posted April 7, 2019 8 minutes ago, 4x4cheesecake said: I guess this is about the tailwings of the B9 Shuttle Wing mod? I've peaked into the code of RCS Build Aid to get an idea how it calculates the falling speed of a vessel with a parachute and it turns out, it uses the aera drag created by the crag cube of a part so I assume, this is what the game does as well. The drag cube of the tailfin is procedural generated and probably doesn't include different cubes for different "states" of the part. For comparison, this is the PartDatabase entry of one of the tailwings: PART { url = GilB9Shuttle_Wings/Parts/B9_Shuttle_TailWing/B9_Shuttle_TailWing_300 DRAG_CUBE { procedural = True } } And this is the entry of a parachute: PART { url = Squad/Parts/Utility/parachuteMk1/parachuteMk1/parachuteSingle DRAG_CUBE { cube = PACKED, 0.1583,0.6514,0.4137, 0.1583,0.6515,0.4137, 0.2775,0.6407,0.3861, 0.2775,0.861,0.1765, 0.1626,0.6455,0.4938, 0.1626,0.6659,0.3695, 6.735E-06,0.1034,0.01848, 0.6307,0.3626,0.6124 cube = SEMIDEPLOYED, 7.943,0.2607,0.519, 7.947,0.2599,0.519, 0.5292,1.221,4.101, 0.5294,1.12,14.99, 8.02,0.261,0.5646, 8.02,0.259,0.5245, 6.557E-07,8.838,1.147E-05, 0.826,17.83,0.821 cube = DEPLOYED, 73.36,7.509,4.645, 73.36,7.507,4.645, 52.95,8.544,4.101, 52.97,6.509,14.99, 74.06,7.456,4.255, 74.06,7.416,4.255, 6.676E-06,8.838,0.0001245, 8.26,17.83,8.21 } } I guess, you need to add different drag cubes to the tailfin but I'm not sure how this will work together with the control surfaces, which got multiple cubes as well (for "neutral", "fullDeflectionPos" and "fullDeflectionNeg"). This will probably also require some changes to the part config since it contains entries for min/max drag. I was using that parachute as a sample as well. there are a couple of nodes you didn't show: MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 1.25 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 12 } I've added both the drag cubes and the above to the config, but didn't see any change. There's magic going on here, and if I can't get it figured out one way or another, I'll just delete the chute. I have the rest of the rudder working properly Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2019 Author Share Posted April 7, 2019 Pinging @stupid_chris If anyone knows the chutes, @stupid_chris is the one to answer Link to comment Share on other sites More sharing options...
4x4cheesecake Posted April 7, 2019 Share Posted April 7, 2019 (edited) 1 hour ago, linuxgurugamer said: I've added both the drag cubes and the above to the config, but didn't see any change. Did you change the "dragModelType" from "none" to "default" as well? It works for me after adding the drag cubes and changing this dragModelType but this will also add some drag to the part as well. The config I've used: Spoiler PART { // --- general parameters --- name = B9_Shuttle_TailWing module = Part author = gilbr0ther // --- asset parameters --- MODEL { model = GilB9Shuttle_Wings/Parts/B9_Shuttle_TailWing } scale = 1 rescaleFactor = 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 2980 cost = 745 category = Aero subcategory = 0 title = B9 Shuttle Tail Fin manufacturer = Makintosh Mecanonics description = This wing is a tilted upward shuttle with slightly more of glue and less plastic. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 // --- standard part parameters --- //mass = 0.071 mass = .2304 thermalMassModifier = 8.0 heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 15 maxTemp = 2400 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf tags = #autoLOC_500216 autoLOC_500114 //#autoLOC_500216 = aero aircraft control (elev plane )rudder shuttle stab //#autoLOC_500114 = (air airbrake aircraft brake dive drag fligh landing plane slow speed spoil MODULE { name = ModuleControlSurface //dragCoeff = 0.81 dragCoeff = 0.6 //deflectionLiftCoeff = 1.35 deflectionLiftCoeff = 3.49 //ctrlSurfaceRange = 20 ctrlSurfaceRange = 25 ctrlSurfaceArea = 0.2225 // added: actuatorSpeed = 35 transformName = obj_ctrlSrf } //MODULE //{ // name = FSairBrake // targetPartObject = Left_rud // deployedDrag = 100 // deployedAngle = 45 // stepAngle = 10 //} //MODULE //{ // name = FSairBrake // targetPartObject = Right_rud_base // deployedDrag = 100 // deployedAngle = 45 // stepAngle = 10 //} MODULE { name = ModuleAeroSurface ignorePitch = true ignoreRoll = true ignoreYaw = true useInternalDragModel = True dragCoeff = 1.2 deflectionLiftCoeff = 0.38 ctrlSurfaceRange = 45 ctrlRangeFactor = 0.2 ctrlSurfaceArea = 1 // need to get these two to be additive actuatorSpeed = 20 transformName = Left_rud defaultActionGroup = Brakes liftingSurfaceCurve = SpeedBrake ignorePitch = true ignoreYaw = true uncasedTemp = 1200 casedTemp = 2400 } MODULE { name = ModuleAeroSurface ignorePitch = true ignoreRoll = true ignoreYaw = true useInternalDragModel = True dragCoeff = 1.2 deflectionLiftCoeff = 0.38 brakeDeployInvert = true ctrlSurfaceRange = 45 ctrlRangeFactor = 0.2 ctrlSurfaceArea = 1 // need to get these two to be additive actuatorSpeed = 20 transformName = Right_rud defaultActionGroup = Brakes liftingSurfaceCurve = SpeedBrake ignorePitch = true ignoreYaw = true uncasedTemp = 1200 casedTemp = 2400 } DRAG_CUBE { cube = PACKED, 0.1583,0.6514,0.4137, 0.1583,0.6515,0.4137, 0.2775,0.6407,0.3861, 0.2775,0.861,0.1765, 0.1626,0.6455,0.4938, 0.1626,0.6659,0.3695, 6.735E-06,0.1034,0.01848, 0.6307,0.3626,0.6124 cube = SEMIDEPLOYED, 7.943,0.2607,0.519, 7.947,0.2599,0.519, 0.5292,1.221,4.101, 0.5294,1.12,14.99, 8.02,0.261,0.5646, 8.02,0.259,0.5245, 6.557E-07,8.838,1.147E-05, 0.826,17.83,0.821 cube = DEPLOYED, 73.36,7.509,4.645, 73.36,7.507,4.645, 52.95,8.544,4.101, 52.97,6.509,14.99, 74.06,7.456,4.255, 74.06,7.416,4.255, 6.676E-06,8.838,0.0001245, 8.26,17.83,8.21 } MODULE { name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullDeployLarge stowedDrag = 0.22 semiDeployedDrag = 3 fullyDeployedDrag = 170 minAirPressureToOpen = 0.007 deployAltitude = 2500 deploymentSpeed = 1 semiDeploymentSpeed = 1 } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 1.25 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 12 } } This is the drag cube of the regular mk1 chute, not a drogue chute, just to get a clear result. I've also done some testflights and as far as I can tell, this does not add drag to the tailfin during a flight. Edited April 7, 2019 by 4x4cheesecake Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2019 Author Share Posted April 7, 2019 21 minutes ago, 4x4cheesecake said: Did you change the "dragModelType" from "none" to "default" as well? It works for me after adding the drag cubes and changing this dragModelType No, am testing now I used the DRAG_CUBE from the small parachute for testing. once this is working, I'll use this: http://www.datainterlock.com/dragcubes.php to get the correct values @4x4cheesecake THANK YOU !!! It's now working Link to comment Share on other sites More sharing options...
Gargamel Posted April 7, 2019 Share Posted April 7, 2019 Locked by OP request. Link to comment Share on other sites More sharing options...
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