RayneCloud Posted July 18, 2019 Share Posted July 18, 2019 Is it possible to get OPM working in 1.7.3? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 18, 2019 Share Posted July 18, 2019 (edited) 56 minutes ago, Damion Rayne said: Is it possible to get OPM working in 1.7.3? Magic 8 Ball says: *Highly doubtful* vOv :shrug: Edited July 18, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Poodmund Posted July 18, 2019 Author Share Posted July 18, 2019 (edited) 1 hour ago, Stone Blue said: @Poodmund any idea if this new update will affect any of the many OPM *addons* that are out there? vOv Such as....? 1 hour ago, Damion Rayne said: Is it possible to get OPM working in 1.7.3? Its developed against 1.7.3. With the v2.2.5 update, it won't function on any other version of 1.7.* Please refer to my post on the previous page: Quote Please note, this new update uses Kopernicus' new OnDemand functionality so if you are using KSP 1.7.0, 1.7.1 or 1.7.2 this update will not work. If on 1.7.*, you will require 1.7.3 as Kopernicus for this version is the only one that supports this new feature. If using an older version of KSP i.e. 1.3 or 1.4 etc, please use the latest backport version of Kopernicus available. Edited July 18, 2019 by Poodmund Quote Link to comment Share on other sites More sharing options...
Nuterrone Posted July 18, 2019 Share Posted July 18, 2019 Holy fudge this update works great! Thanks for maintaining one of my favorite mods, my guy! Quote Link to comment Share on other sites More sharing options...
Lucas0231 Posted July 19, 2019 Share Posted July 19, 2019 Hello, I have a problem, when the mod is installed, I have an infinite loading after game initialization. I have uninstalled OPM, and problem is fixed. Here is my ksp.log : http://s000.tinyupload.com/?file_id=47987563098285387806 Thank you ! Quote Link to comment Share on other sites More sharing options...
Lillz Posted July 25, 2019 Share Posted July 25, 2019 If I install this with astronomers visual pack, all the large outer planets have the same texture as Jool, any suggestions? Quote Link to comment Share on other sites More sharing options...
Temeriki Posted July 26, 2019 Share Posted July 26, 2019 Holy moley, just noticed Kopernicus updated so I can finally add opm binto my playthrough. Quick question would having the expansions installed interfere with Opm? I remember with making history some mods not working properly if the expansion was installed. I mean Im gonna try doing it tonight anyways (after making a backup) but was just wondering if there was anything obvious I needed to be aware of? Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted August 1, 2019 Share Posted August 1, 2019 On 7/25/2019 at 5:55 PM, Lillz said: If I install this with astronomers visual pack, all the large outer planets have the same texture as Jool, any suggestions? I too have this problem; no idea what's causing it Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 1, 2019 Author Share Posted August 1, 2019 (edited) On 7/25/2019 at 5:55 PM, Lillz said: If I install this with astronomers visual pack, all the large outer planets have the same texture as Jool, any suggestions? 1 hour ago, Diddly Feelerino said: I too have this problem; no idea what's causing it Why not ask over in the AVP thread? EDIT: Oh I see you have... well, I guess we'll have to wait for themaster401 to take a look(?) EDIT EDIT: AVP doesn't just mess up the gas giants, it also turns every OPM body back into the body it is templated on. EDIT EDIT EDIT: I've found the culprit and informed themaster401 of the issue, oh which he will release a hot fix to AVP in due course. On 7/26/2019 at 5:00 PM, Temeriki said: Holy moley, just noticed Kopernicus updated so I can finally add opm binto my playthrough. Quick question would having the expansions installed interfere with Opm? I remember with making history some mods not working properly if the expansion was installed. I mean Im gonna try doing it tonight anyways (after making a backup) but was just wondering if there was anything obvious I needed to be aware of? Having the DLC should have no effect on OPM. It should work all fine and dandy. Edited August 1, 2019 by Poodmund Quote Link to comment Share on other sites More sharing options...
tsaven Posted August 1, 2019 Share Posted August 1, 2019 Pood, your continued attention to this thread and mod is very appreciated by all of us. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted August 2, 2019 Share Posted August 2, 2019 (edited) I apologize if this has been answered before, does Sigma Binary still turn Karen Plock into a binary system? Edit: Nevermind, dug through the configs and found out that it does. Edited August 2, 2019 by Spike88 Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted August 2, 2019 Share Posted August 2, 2019 Hey @Poodmund, installed the hotfix for AVP - while the textures load properly now, the advanced ones seen in OPM-VO don't load at all. Any suggestions on how to fix it? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 2, 2019 Author Share Posted August 2, 2019 35 minutes ago, Diddly Feelerino said: Hey @Poodmund, installed the hotfix for AVP - while the textures load properly now, the advanced ones seen in OPM-VO don't load at all. Any suggestions on how to fix it? Do they function without AVP installed? If so, then it's probably another issue with how AVP is set up assigning some things. If they don't work when AVP is uninstalled either, then it is an OPM-VO issue and therefore could you log it as such. Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted August 2, 2019 Share Posted August 2, 2019 Removed AVP - OPMVO still doesn't load the textures. Quote Link to comment Share on other sites More sharing options...
AngrybobH Posted August 4, 2019 Share Posted August 4, 2019 (edited) I'm having an issue with OPM. I getting extremely low FPS on the Mun and Duna with OPM installed. I deleted all mods and installed MM, Mechjeb, KER, and KJRn. With a 34 part ship, Mun orbit 90 FPS, near surface 88 FPS, landed 63 FPS. Then loaded EVE and SVE with high res textures. Same ship, 93 FPS, 87 FPS, 58 FPS. Then loaded OPM and dependencies + custom barn kit. Same ship, 92 FPS, 23 FPS, 7 FPS. I removed just OPM(left Kopernicus, custom barn kit, and CTTP installed). Same ship, 92 FPS, 86 FPS, 46 FPS. I can duplicate this issue on Duna as well but, Kerbin and Minmus are unaffected. I have tested no other bodies. All mods were loaded/unloaded with CKAN Is there something I can tinker with or try? EDIT: I found my problem. It is with Kopernicus. Apparently, some of the places(like the Mun) don't have oceans defined and Kopernicus gets all weird without that definition. There is a super simple script in the Kopernicus thread that fixes this and brought the landed FPS on the Mun up to 68 FPS. Edited August 6, 2019 by AngrybobH Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 6, 2019 Share Posted August 6, 2019 On 8/4/2019 at 5:19 PM, AngrybobH said: EDIT: I found my problem. It is with Kopernicus. Apparently, some of the places(like the Mun) don't have oceans defined and Kopernicus gets all weird without that definition. There is a super simple script in the Kopernicus thread that fixes this and brought the landed FPS on the Mun up to 68 FPS. So how about leading us to the solution? Installing OPM also makes the identical crap time on Mün for me. 4 fps. Quote Link to comment Share on other sites More sharing options...
AngrybobH Posted August 6, 2019 Share Posted August 6, 2019 Just now, lajoswinkler said: So how about leading us to the solution? @Kopernicus:AFTER[Kopernicus] { @Body:HAS[@PQS,!Ocean] { %Ocean { maxQuadLengthsPerFrame = 0.03 } } } Copy and paste that into a notepad (or whatever you use for .txt files). save it as whatereveryouwant.cfg. make a folder in your game data folder for temporary fixes and drop it in there. You will have to delete it once a permanent fix is released for Kopernicus. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 6, 2019 Share Posted August 6, 2019 15 minutes ago, AngrybobH said: Copy and paste that into a notepad (or whatever you use for .txt files). save it as whatereveryouwant.cfg. make a folder in your game data folder for temporary fixes and drop it in there. You will have to delete it once a permanent fix is released for Kopernicus. Sadly, that didn't help. Thanks, nonetheless. Quote Link to comment Share on other sites More sharing options...
AngrybobH Posted August 7, 2019 Share Posted August 7, 2019 3 hours ago, lajoswinkler said: Sadly, that didn't help Try looking in the Kopernicus discussion within the last 4 or so pages(pretty much all about slow downs with Kopernicus). If you are using rescale of any kind it might be something else they were discussion. I don't rescale so I didn't pay attention to that. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 7, 2019 Share Posted August 7, 2019 6 hours ago, AngrybobH said: Try looking in the Kopernicus discussion within the last 4 or so pages(pretty much all about slow downs with Kopernicus). If you are using rescale of any kind it might be something else they were discussion. I don't rescale so I didn't pay attention to that. I do use latest Kopernicus because I use two custom planetary bodies (Realistic Ascension and Ablate from Sentar expansion). Problem only occurs when I install Outer planets. I don't understand it. Quote Link to comment Share on other sites More sharing options...
Tabris Posted August 7, 2019 Share Posted August 7, 2019 (edited) @Poodmund, would it be possible to get a set of Rational Resources Configs for OPM? Edited August 7, 2019 by Tabris forgot link Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 7, 2019 Author Share Posted August 7, 2019 Not from me. CRP fo' life! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 8, 2019 Share Posted August 8, 2019 1 hour ago, Tabris said: Rational Resources Configs for OPM? They exist now. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 8, 2019 Author Share Posted August 8, 2019 (edited) Ok. Edited August 14, 2019 by Poodmund Quote Link to comment Share on other sites More sharing options...
juanml82 Posted August 11, 2019 Share Posted August 11, 2019 Question: will Breaking Ground surface features be planned in the future? Quote Link to comment Share on other sites More sharing options...
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