aluc24 Posted November 6, 2019 Share Posted November 6, 2019 4 hours ago, Poodmund said: https://github.com/Poodmund/Outer-Planets-Mod/blob/master/GameData/OPM/OPM_CommNet.cfg Seems to be fine, the 4th level is there. You'll need to post all the necessary logs for me to be able to see what may be going wrong. I do have that file in the appropriate directory in my GameData... Strange. Here is my KSP.log. I am unsure which part is relevant, so I copied the whole thing: https://easyupload.io/c2sixl I loaded up the game, entered my save, and right-clicked the Tracking Station. That's the point at which I copied the log. As you can see, Tracking Station is at level 3, but I don't see any way to upgrade it. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 7, 2019 Author Share Posted November 7, 2019 @aluc24 it seems you are using Custom Bark Kit v1.1.20, which is designed to be run on KSP 1.8+, on a KSP 1.7.3 install. Please be careful when updating mods to the latest versions when you are using an outdated version of KSP... especially between KSP 1.7.3 and KSP 1.8+ because there is a critical game engine change which renders most mods unusable between the two versions. Downgrade back to Custom Barn Kit v1.1.19 and it should be fine. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted November 7, 2019 Share Posted November 7, 2019 Just now, Poodmund said: @aluc24 it seems you are using Custom Bark Kit v1.1.20, which is designed to be run on KSP 1.8+, on a KSP 1.7.3 install. Please be careful when updating mods to the latest versions when you are using an outdated version of KSP... especially between KSP 1.7.3 and KSP 1.8+ because there is a critical game engine change which renders most mods unusable between the two versions. Downgrade back to Custom Barn Kit v1.1.19 and it should be fine. My mistake, then. Thank you for taking the time looking into the log and figuring it out. As I don't use CKAN (I was told that it's better/safer to maintain mods manually), sometimes mistakes happen. Thanks again. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 7, 2019 Author Share Posted November 7, 2019 1 hour ago, aluc24 said: My mistake, then. Thank you for taking the time looking into the log and figuring it out. As I don't use CKAN (I was told that it's better/safer to maintain mods manually), sometimes mistakes happen. Thanks again. No worries. Glad it got sorted. Quote Link to comment Share on other sites More sharing options...
ExtremeSquared Posted November 18, 2019 Share Posted November 18, 2019 (edited) On 8/24/2019 at 3:02 PM, Poodmund said: I think its tied into the Science 'Recovery' Multiplier value for each body as SetDeadlineYears depends on GetContractDestinationWeight which depends on body.scienceValues.RecoveryValue so by changing something like: https://github.com/Poodmund/Outer-Planets-Mod/blob/master/GameData/OPM/KopernicusConfigs/OuterPlanets/Plock.cfg#L35 to a higher number may in fact increase the duration of the contracts upon their generation (will not affect existing contracts). If you're willing to test this out, then please let me know. I am testing this now. Just got a one-way Karen/Plock contract with a duration of 17 years which is probably unworkable below a 15km/s dV budget. Nissee 29 years. Urlum 26 years -- doable. After cfg change: Edited November 18, 2019 by ExtremeSquared Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 18, 2019 Author Share Posted November 18, 2019 3 hours ago, ExtremeSquared said: I am testing this now. Just got a one-way Karen/Plock contract with a duration of 17 years which is probably unworkable below a 15km/s dV budget. Nissee 29 years. Urlum 26 years -- doable. After cfg change: ... I will await your results with baited breath Quote Link to comment Share on other sites More sharing options...
ExtremeSquared Posted November 18, 2019 Share Posted November 18, 2019 Sorry. The plan to experiment in KSP and edit a post in a browser tab instead of using a text editor went poorly. Some unknown hotkey activates the "submit reply" button when the textbox is not focused. I will get back to this. Quote Link to comment Share on other sites More sharing options...
DaBoss3615 Posted November 29, 2019 Share Posted November 29, 2019 1.8? Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 29, 2019 Share Posted November 29, 2019 2 hours ago, DaBoss3615 said: 1.8? Also, OPM is dependent on Kopernicus, which isn't updated to 1.8.x yet. Please don't ask for an update in that thread, it's already been provided on the most recent page. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted December 8, 2019 Share Posted December 8, 2019 You know what goes great with this? Moons of Eeloo. Those moons of eeloo get teleported to plock if OPM is installed. Quote Link to comment Share on other sites More sharing options...
IstanbulNotKonstantinople Posted December 13, 2019 Share Posted December 13, 2019 I just read the whole thread and saw nothing about principia, should I just go ahead with the install and see what happens? Or does somebody already know if it's actually stable under n-body physics Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, IstanbulNotKonstantinople said: I just read the whole thread and saw nothing about principia, should I just go ahead with the install and see what happens? Or does somebody already know if it's actually stable under n-body physics Principia has OPM compatibility built into it. You should be good to go. Quote Link to comment Share on other sites More sharing options...
Tntman93 Posted December 18, 2019 Share Posted December 18, 2019 For some reason none of the planets are showing up for me, i removed every mod except ModuleManager, CTTP, OPM and Kopernicus but that still didn't fix it. I can't see them in the tracking station or on the map. I don't need to discover them or something right? I'm on a sandbox save in 1.8.1 if that helps. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted December 18, 2019 Share Posted December 18, 2019 19 minutes ago, Tntman93 said: For some reason none of the planets are showing up for me, i removed every mod except ModuleManager, CTTP, OPM and Kopernicus but that still didn't fix it. I can't see them in the tracking station or on the map. I don't need to discover them or something right? I'm on a sandbox save in 1.8.1 if that helps. Kopernicus isn't updated for 1.8 so no planet packs, including this one, work on 1.8 Quote Link to comment Share on other sites More sharing options...
Tntman93 Posted December 18, 2019 Share Posted December 18, 2019 9 minutes ago, juanml82 said: Kopernicus isn't updated for 1.8 so no planet packs, including this one, work on 1.8 Oh, alright then, i guess i'll have to wait for that to update then Quote Link to comment Share on other sites More sharing options...
juanml82 Posted December 18, 2019 Share Posted December 18, 2019 1 hour ago, Tntman93 said: Oh, alright then, i guess i'll have to wait for that to update then Or you can downgrade to 1.7.3 Quote Link to comment Share on other sites More sharing options...
PunkRockZoologist Posted December 19, 2019 Share Posted December 19, 2019 I hope that when KSP2 comes out, if it doesn't already have these planets included, that you can recreate this mod for that too. From what they've said it sounds like planet pack mods will be easier to implement in that game. Quote Link to comment Share on other sites More sharing options...
T.Lago Posted December 23, 2019 Share Posted December 23, 2019 (edited) Kopernicus is alive again [Link to license-violating unauthorized Kopernicus fork removed by moderator] Has anyone from this project actually declared that an update is coming? Or has the army of minions been beating back all attempts to acquire information on the basis that the volunteers are not to be questioned in any way - not even to ask if they exist? Of course the answer is "yes" - that's what minions do instead of answering all the questions that they intend to shelter the devs from. Perhaps one can be persuaded to help the thousands of people reading this who are now too afraid to ask. Me? Do nothing for me - there are lots of nice people who want to know as well. Edited December 24, 2019 by Snark Redacted by moderator Quote Link to comment Share on other sites More sharing options...
Snark Posted December 24, 2019 Share Posted December 24, 2019 Hello @T.Lago, and welcome to the forums! 3 hours ago, T.Lago said: Kopernicus is alive again [Link to license-violating unauthorized Kopernicus fork removed by moderator] Actually, no it isn't. We're still waiting on Kopernicus to release its KSP 1.8.1 update. Sorry, but we had to remove the link to the unauthorized fork you mention, since it appears to be in violation of Kopernicus' license and is therefore not allowed to link to in this forum. (Also, please note that anybody spreading around unauthorized unlocked versions of Kopernicus is going to make life a living hell for the Kopernicus maintainers, who put that version lock in for a good reason. So, it's generally not a good idea to spread such links, unless of course one simply doesn't care about the Kopernicus authors, or what they do for us, or whether they're going to want to keep maintaining the mod when people do this sort of thing. Just something to think about.) Quote Link to comment Share on other sites More sharing options...
T.Lago Posted December 24, 2019 Share Posted December 24, 2019 Not a fork. No code exposed. Your reason spurious and unhelpful. Your need to remove the link is like a poke in the eye to sense, reason and everyone who thinks that this is a game - a game that would be fun to play... with more planets. What is the point of making it poisonous? You want to be helpful? Isolate devs so they can work? Then do your job and answer questions. Maybe then when you meet people they won't be so riled up. Quote Link to comment Share on other sites More sharing options...
Snark Posted December 24, 2019 Share Posted December 24, 2019 4 hours ago, T.Lago said: Not a fork. Terminology issue. Not technically a "fork" in the github sense, but absolutely a fork in the common parlance of KSP mod users, i.e. "a different version, concurrently released, separately from the main project by the original author." Sorry, didn't realize that wasn't obvious. 4 hours ago, T.Lago said: No code exposed. Which is itself a violation of the forum's policy. Any released mod must expose its code. Simply recompiling a DLL after tweaking some code, and then releasing the DLL, is not allowed. 4 hours ago, T.Lago said: You want to be helpful? In this case, it's not about being "helpful", it's about following the rules that all mod authors here do. The rules are posted here. Those rules are there for a reason, and all mod authors here must abide by them. Yes, those rules can be inconvenient sometimes, but there are reasons for them (including legal ones), and they're not optional. It's not as though the author of this Kopernicus fork is entitled to any special treatment; they need to follow the same rules as everyone else. In any case, this matter is off-topic for this thread, so please drop the subject here. If you disagree with the mod-posting rules and would like to discuss them, you can always spin up a topic in Add-on Discussions to talk about it. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 12, 2020 Share Posted January 12, 2020 please update to 1.8 i had to uninstall to update the game so half my saves are unusable Quote Link to comment Share on other sites More sharing options...
DStaal Posted January 12, 2020 Share Posted January 12, 2020 2 hours ago, kspnerd122 said: please update to 1.8 i had to uninstall to update the game so half my saves are unusable Outer Planets likely won't need any changes for 1.8 - once it's dependency of Kopernicus updates. Quote Link to comment Share on other sites More sharing options...
ExtremeSquared Posted January 27, 2020 Share Posted January 27, 2020 Been trying to track down the problem where contract deadlines are smaller than Hohmann transfer times and failing completely. This is the nature of the contract system. I suspect transient sets of conditions happen in the randomized contract generation -- maybe hasty plus conglomerate modifiers -- which cause this issue. So it causes an unexpected problem a couple times in-game and then when actively seeking the issue, it becomes impossible to track down again. My vote is that best fix for this is just "be careful when accepting OPM contracts". Changing the base modifiers to increase contract deadline time would make it too easy the rest of the time. And near-impossible contracts popping up is nothing new to KSP. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 27, 2020 Author Share Posted January 27, 2020 I'll keep this in mind for a future update. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.