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[1.12.x] Shuttle Orbiter Construction Kit | Stockalike Space Shuttle Orbiter! | (Tubes!) | v1.1.8


benjee10

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On 2/15/2020 at 7:59 PM, dave1904 said:

I have done 30-40 landings atleast with the shuttle so far and never needed the steering. I do not think you should waste time on it since its works perfectly as it is. Sorry for long response but I like to get a good feeling of things before I give feedback.

Landing can be a bit to hard however. I have changed a few things in cfgs to make it a bit easier. I believe is the best overall way to have very high stability and good landing even with payload inside the payload bay. I know its a shuttle and it flys like a brick. Maybe I went to far but personally I like returning things with shuttles too. 

My cfg. I gave the Forward fusalage a buff in lift to 2.1 and increased the dry mass of aft to 3.0 tons. For testing I enter eve and have no problem keeping a 30 degree angle of attack. 

1s8jqIo.png

Original cfgs

qZweDQD.png

 

What SSME is that on your first image? looks slightly different to the vanilla S3 KS-25 vector engine.

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50 minutes ago, The Space Man said:

 

What SSME is that on your first image? looks slightly different to the vanilla S3 KS-25 vector engine.

restock or restock plus I believe. I would recommend you install both anyway. 

Edited by dave1904
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On 2/15/2020 at 9:59 PM, dave1904 said:

I have done 30-40 landings atleast with the shuttle so far and never needed the steering. I do not think you should waste time on it since its works perfectly as it is. Sorry for long response but I like to get a good feeling of things before I give feedback.

Landing can be a bit to hard however. I have changed a few things in cfgs to make it a bit easier. I believe is the best overall way to have very high stability and good landing even with payload inside the payload bay. I know its a shuttle and it flys like a brick. Maybe I went to far but personally I like returning things with shuttles too. 

My cfg. I gave the Forward fusalage a buff in lift to 2.1 and increased the dry mass of aft to 3.0 tons. For testing I enter eve and have no problem keeping a 30 degree angle of attack. 

1s8jqIo.png

Original cfgs

qZweDQD.png

can you share the configs?

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Does anyone have any good suggestions for a mod to either hold the payload down in the bay, or make the arm able to connect to the same vessel? I ran into a bit of a snag when I tried arm operations.

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On 3/8/2020 at 10:55 PM, Fredde104 said:

I'd like to volunteer to add RPM and ASET props to improve the IVA, if there is interest. I've been playing around with IVAs for a few days and would like to take on an actual project

That’d be awesome. I always wanted to provide RPM comparability but just don’t have the time to embark on something like that. Let me know if you need anything from me.

59 minutes ago, Dragon01 said:

Does anyone have any good suggestions for a mod to either hold the payload down in the bay, or make the arm able to connect to the same vessel? I ran into a bit of a snag when I tried arm operations.

You can toggle same vessel interaction as of a couple of versions ago I think. Some people are having issues with the angle snap on the grapple fixture, so I’m intending to remove that next update - it seems to make things a bit too finicky docking the arm to payloads on the same vessel. If you remove those lines from the config you might have a big more luck.

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I actually put a rotor joint just before the end effector. :) Like on the real thing, so alignment shouldn't have been an issue. I'll try again, maybe I should have enabled interaction first, then maneuvered the arm into position. I'll play around with it some more. KSP can be rather finicky when it comes to docking, TBH, I didn't expect same vessel docking to work at all (then again, this thing is recent and I'm an oldtimer :) ). 

Perhaps the reason people have trouble with angle is that it's not indicated clearly that only one alignment is supported. Mentioning these peculiarities in part descriptions could go a long way.

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18 minutes ago, Dragon01 said:

I actually put a rotor joint just before the end effector. :) Like on the real thing, so alignment shouldn't have been an issue. I'll try again, maybe I should have enabled interaction first, then maneuvered the arm into position. I'll play around with it some more. KSP can be rather finicky when it comes to docking, TBH, I didn't expect same vessel docking to work at all (then again, this thing is recent and I'm an oldtimer :) ). 

Perhaps the reason people have trouble with angle is that it's not indicated clearly that only one alignment is supported. Mentioning these peculiarities in part descriptions could go a long way.

I’ve seen quite a few people have this issue but the ports definitely be at the correct angle, so I suspect the game just isn’t a fan of angle restrictions on same vessel docking in certain scenarios. I’d imagine it treats things slightly differently to a scenario with two separate vessels.

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It worked, just needed to set interactions before launch, and fiddle with it a bit.

However, there's another problem, namely docking it to the ODS. I tried everything, and then looked up the real solution...
sts88.gif

Notice how the ODS is separated from the crew module by a small airlock and a spacer. Are such parts planned? There was a whole system of these tunnels, also used for Spacelab and Spacehab. Even without those, 0.975m crew tubes are potentially useful in general, not only for offsetting the ODS (on some MIR missions it was in the middle of the payload bay).

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21 minutes ago, Dragon01 said:

It worked, just needed to set interactions before launch, and fiddle with it a bit.

However, there's another problem, namely docking it to the ODS. I tried everything, and then looked up the real solution...
sts88.gif

Notice how the ODS is separated from the crew module by a small airlock and a spacer. Are such parts planned? There was a whole system of these tunnels, also used for Spacelab and Spacehab. Even without those, 0.975m crew tubes are potentially useful in general, not only for offsetting the ODS (on some MIR missions it was in the middle of the payload bay).

Yup, a bunch of tunnel/airlock/adapter parts are planned along with other parts to make payload mounting easier. For now you might get serviceable results with a 1.25m crew tube offset into the cockpit. I appreciate it's not an ideal solution, but it's at least a workable solution until I get some time to model these parts. 

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That'll be handy. I'm in no hurry, I'm waiting for Nertea's 1.875m SSPX parts, anyway, to see if I can make Russian modules with actual thremal blankets out of it. This one was mostly because I couldn't wait to check out the arm. :) 

At least I can confirm that the arm is pretty great. It's a bit wobbly, but the real one moved really slowly, and it works well if you're not too ham-fisted with it. Looking forward to CanadArm 2, but I think I'm gonna get some mileage out of this one, too.

Edited by Guest
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stKdSUC.jpg

the wings and arm keep offsetting or rotating, i asked for help in r/ksp discord and they said i should autostrut them, but they are already autostruted, so i will try autostruting them to root part, and see what happens, if the issue is fixed i will report here

(i am the one that tagged you for help)

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2 minutes ago, moguy16 said:

stKdSUC.jpg

the wings and arm keep offsetting or rotating, i asked for help in r/ksp discord and they said i should autostrut them, but they are already autostruted, so i will try autostruting them to root part, and see what happens, if the issue is fixed i will report here

(i am the one that tagged you for help)

Interesting - I've not encountered this. Under what circumstances does this happen? What other mods are installed?

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1 hour ago, benjee10 said:

Interesting - I've not encountered this. Under what circumstances does this happen? What other mods are installed?

i believe when i timewarp, but not too certain, as for mods i have a ton, here's are the mods that are in the LOG:
 

Quote

Stock assembly: Assembly-CSharp v0.0.0.0
Scale_Redist v1.0.0.0 / v2.4.3.10
Firespitter v7.3.7287.12431
Hyperspace v1.0.0.0
KSPModFileLocalizer v0.2.3.4
ModuleManager v4.1.0.0
ModuleManager v4.1.0.0
MiniAVC v1.4.0.2
ClickThroughBlocker v0.1.9.3 / v1.0.0.0
BlendshapeModelLoader v1.0.0.0
TexturesUnlimited v0.0.0.0
USITools v1.0.0.0
MiniAVC v1.4.0.2
ToolbarControl v0.1.9.4 / v1.0.0.0
AnimatedDecouplers v1.4.2.17895
MiniAVC v1.4.0.2
AnyRes v2.0.3.3
ASETPropsIdentifier v1.5.0.0
Astrogator v0.10.0.0
Sigma88LoadingScreens v0.5.0.0
B9PartSwitch v2.11.1.0 / vv2.11.1
MiniAVC v1.4.0.2
BetterTimeWarp v2.3.12.5
BDB v1.4.3.0
MiniAVC v1.4.0.2
BonVoyage v1.0.1.0
Chatterer v0.9.98.2686
MiniAVC v1.4.0.2
CCK v4.3.0.0 / v4.1.0.0 for KSP 1.6.0
SimpleBoiloff v0.2.1.0
CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0
DeployableEngines v2.2.0.0
DistantObject v1.9.1.29406
DMModuleScienceAnimateGeneric v0.20.0.0
KerbalEngineer v1.1.7.1
KerbalEngineer.Unity v1.0.0.0
MiniAVC v1.4.0.2
DynamicBatteryStorage v1.0.0.0
EasyVesselSwitch v2.0.7235.25545 / v2.0 for KSP v1.8
KSPDev_Utils.2.0 v2.0.7231.38433 / v2.0 for KSP v1.8+
MiniAVC v1.4.0.2
EngineLightRelit v1.6.2.3 / v1.0.0.0
Atmosphere v1.8.0.2
CelestialShadows v1.8.0.2
CityLights v1.8.0.2
EVEManager v1.8.0.2
PartFX v1.8.0.2
PQSManager v1.8.0.2
ShaderLoader v1.8.0.2
Terrain v1.8.0.2
TextureConfig v1.8.0.2
Utils v1.8.0.2
_BuildManager v1.8.0.2
Firespitter v7.3.7287.12431
MiniAVC v1.4.0.2
FMRS v1.2.9.1 / v1.0.2.0
MiniAVC v1.4.0.2
HullCamera v0.2.0.0
InterstellarFuelSwitch v3.13.0.5
MiniAVC v1.4.0.2
MiniAVC v1.4.0.2
JanitorsCloset v0.3.7.0 / v1.0.0.0
RasterPropMonitor v0.31.3.27057
KAS-API-v2 v2.0.7239.35367 / vKAS API v2
KAS v1.5.7239.36651 / v1.5 for KSP 1.8+
KSPDev_Utils.2.0 v2.0.7231.38433 / v2.0 for KSP v1.8+
MiniAVC v1.4.0.2
KerbalEngineer v1.1.7.1
KerbalEngineer.Unity v1.0.0.0
MiniAVC v1.4.0.2
0Harmony v1.2.0.1
KerbalismBootstrap v3.6.7353.31904 / v3.6
KerbalKonstructs v2.0.0.0 / v1.8.1.15
DeployableAeroSurfaces v1.0.0.0
HyperEdit v1.5.8.0 / v1.5.8
KIS v1.24.7279.41031 / v1.24 for KSP 1.8+
KSPDev_Utils.2.1 v2.1.7279.39857 / v2.1 for KSP v1.8+
MiniAVC v1.4.0.2
Kopernicus.Parser v1.0.0.0
ModularFlightIntegrator v1.0.0.0 / v1.2.7.0
Kopernicus v1.0.0.0
ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0
kOS v1.2.1.0
kOS.Safe v1.2.1.0
KronalUtils v0.1.0.0 / v1.0.0.0
KS3P v1.0.0.0 / v6.1.2.3
MiniAVC v1.4.0.2
ksp-advanced-flybywire v1.8.3.1 / v1.1.0.0
XInputDotNetPure v1.0.0.0
MiniAVC v1.4.0.2
KSTS v2.0.0.1 / v1.0.0.0
0Harmony v1.2.0.1
CachedQuickLz v1.3.1.0 / v1.3.1
JsonFx v2.0.1209.2802
Lidgren.Network v0.24.0.258 / v0.24.0.258-Release
LmpClient v0.24.0.258 / v0.24.0.258-Release
LmpCommon v0.24.0.258 / v0.24.0.258-Release
LmpGlobal v0.24.0.258 / v0.24.0.258-Release
System.Runtime.Serialization v3.0.0.0 / v3.0.4506.648
AvionicsSystems v1.1.0.30091
MoonSharp.Interpreter v2.0.0.0
DockingPortAlignmentIndicator v6.8.5.0
DPAI_RPM v1.0.0.1
ModuleDockingNodeNamed v1.0.0.1
NearFutureElectrical v1.0.0.0
NFPropUtils v1.0.0.0
MiniAVC v1.4.0.2
NearFutureSolar v0.4.0.0
MiniAVC v1.4.0.2
S.A.V.E v1.0.0.0
MiniAVC v1.4.0.2
PebkacLaunchEscape2 v1.4.2.0 / v1.2.2.2
PlanetarySurfaceStructures v1.6.10.0
PlanetShine v0.2.6.1
UniversalStorage2 v1.8.0.0 / vv1.8.0.0
UniversalStorage2.Unity v1.8.0.0
MiniAVC v1.4.0.2
RCSBuildAid v0.10.0.0
ReentryParticleEffect v1.3.0.0
MiniAVC v1.4.0.2
Restock v0.1.0.0
MiniAVC v1.4.0.2
RetractableLiftingSurface v0.2.0.0 / v1.0.0.0
CommercialOfferings v0.4.0.0 / v1.0.0.0
SCANsat v1.8.14.0 / vv18.14
SCANsat.Unity v1.8.14.0
scatterer v0.0.0.0
MiniAVC v1.4.0.2
ShipEffectsContinued v1.0.10.0 / v1.0.8.4
ShowFPS v0.2.2.1 / v1.0.0.0
Sigma88LoadingScreens v0.5.0.0
SigmaDimensions v1.0.0.0
SmokeScreen v2.8.7.0
MiniAVC v1.4.0.2
KSP_ColorPicker v0.1.0.1 / v1.0.0.0
KSP_Log v0.1.0.1 / v1.0.0.0
KSP_PartHighlighter v0.1.0.1 / v1.0.0.0
Stock assembly: KSPSteamCtrlr v0.0.1.35
MiniAVC v1.4.0.2
StageRecovery v1.9.2.1 / v1.8.0.0
HabUtils v1.0.0.0
TextureReplacer v4.1.0.3638
TrajectoriesBootstrap v1.0.0.0
KerbalAlarmClock v3.12.0.0
ControlActionGroup v1.0.0.0
HabUtils v1.0.0.0
SootyShaderLoader v1.0.0.0
KSPe.Light.TweakScale v2.1.0.17
Scale v2.4.3.10
UniversalStorage2 v1.8.0.0 / vv1.8.0.0
UniversalStorage2.Unity v1.8.0.0
MiniAVC v1.4.0.2
VesselView v0.8.8.3 / v1.0.0.0
VesselViewPlugin v0.8.8.3 / v1.0.0.0
VesselViewRPM v0.8.8.3 / v1.0.0.0
VVDiscoDisplay v0.8.8.3 / v1.0.0.0
VVPartSelector v0.8.8.3 / v1.0.0.0
MiniAVC v1.4.0.2
WorldStabilizer v1.0.7275.3032

Folders and files in GameData:
000_ClickThroughBlocker
000_TexturesUnlimited
000_USITools
001_ToolbarControl
AirplanePlus
AnimatedDecouplers
AnyRes
ASET
Astrogator
AstronomersVisualPack
B9PartSwitch
Benjee10_sharedAssets
Benjee10_shuttleOrbiter
BetterTimeWarp
Bluedog_DB
BonVoyage
Chatterer
Chrayol_Design_Org
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CRE
CryoEngines
CryoTanks
CustomPreLaunchChecks
DeployableEngines
DE_IVAExtension
DistantObject
DMagicScienceAnimate
DnD_Alt
DynamicBatteryStorage
EasyVesselSwitch
EngineLightRelit
EnvironmentalVisualEnhancements
Firespitter
Flags
FMRS
Fuji
HabTech2
htRobotics
HullCameraVDS
InterstellarFuelSwitch
JanitorsCloset
JSI
KAS
KerbalEngineer
Kerbalism
KerbalismConfig
KerbalKonstructs
KerbalReusabilityExpansion
Kerbaltek
KIS
Knes
Kopernicus
kOS
KronalVesselViewer
KS3P
KSCExtended
ksp-advanced-flybywire
KSTS
Localization
LunaMultiplayer
MOARdV
ModularFlightIntegrator
ModularLaunchPads
NavyFish
NearFutureConstruction
NearFutureElectrical
NearFutureLaunchVehicles
NearFutureProps
NearFutureSolar
NearFutureSpacecraft
NEBULA
Nereid
Notantares Space Industries
OSSNTR
Parts
Patches
Pebkac
PlanetaryBaseInc
PlanetShine
Plugins
PlumeParty
ProbeControlRoom
RCSBuildAid
RealPlume
RealPlume-Stock
reDIRECT
ReentryParticleEffect
RESCALE
ReStock
ReStockPlus
RetractableLiftingSurface
RoutineMissionManager
SCANsat
scatterer
ShipEffectsContinued
ShowFPS
Sigma
SmokeScreen
SpaceTuxLibrary
Stock folder: Squad

Stock folder: SquadExpansion

StageRecovery
StationPartsExpansion
StationPartsExpansionMetal
StationPartsExpansionRedux
Tantares
TantaresLV
TextureReplacer
Trajectories
TriggerTech
TundraExploration
TundraSpaceCenter
TundraTechnologies
TURD
TweakScale
UltimateShuttleIVA
UmbraSpaceIndustries
UniversalStorage2
VesselView
WorldStabilizer
X-20-Moroz
__LOCAL
999_Scale_Redist.dll
CFKKS_VIS.cfg
CryoEnginesRestock.cfg
CryoEnginesRestockMH.cfg
CryoEnginesRestockPlus.cfg
Firespitter.dll
Hyperspace.dll
KSPModFileLocalizer.dll
Licence.pdf
LMP Readme.txt
MMREADME.md
mods for creative.zip
ModuleManager.4.1.0.dll
ModuleManager.4.1.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
S.A.V.E.dat
solarpanel.cfg

on a happier note, i managed to find out that my most efficient launch with the shuttle was when aiming at around 60 degrees by the time your apo. reaches your target altitude then flattening it out, this should happen around a couple mins after BECO

Edited by moguy16
forgot to type something
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On 3/11/2020 at 11:14 PM, moguy16 said:

@benjee10

i had more problems with loading quicksaves
j2z68l5.png

CF2jmG3.png

(notice the O-rings without SRBs)

can you pls see what is causing this? do you want the log?

I think the log is always needed in this situation
If you post it I can try to simulate the error too
By the way which mod are you using for that "DANGER" warning?

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11 hours ago, GrTaiyaki said:

I think the log is always needed in this situation
If you post it I can try to simulate the error too
By the way which mod are you using for that "DANGER" warning?

the log is long gone now, but when i asked at the discord server no one was able to get anything from the log

the danger warning is from kerbalism this is unrelated to the problem

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