Terrestris Posted November 7, 2020 Share Posted November 7, 2020 (edited) 15 hours ago, Nertea said: I still see the issue in OPT_Reconfig/CRP/OPT_WBI_Extra.cfg in the cache. Since you have OPT parts in your screenshot, I think this is the one... Hope this time I fixed everything ..... Still doesn't seem to work ...... 14 hours ago, JadeOfMaar said: @Nertea For the situation of DBS and the abundant ElectricCharge storage, the root of the problem has to be that DBS does not agree with Angel-125's tank switcher module. (One of the OPT cargo bays must be set as a battery bank.) For the situation of the empty Thermal UI tab, the OPT cargo bays have radiator modules in them but no System Heat patch exists for them. Setting the cargo bay as the battery and starting the radiator does not seem to produce an error. I tested other OPT fuel tanks and it seems that every fuel tank of the OPT Cryo variant causes this error. However, the fuel tank set by OmniStorage will not cause this problem (maybe because there is no'ModuleCryoTank'? Because I don't see the option to use cooling.) Switching variants in flight can stop the problem, but the fuel tank after switching is broken (cannot refuel from other parts). Log and MM Cache: https://drive.google.com/drive/folders/1f9etewKIiOIMh5MokO1keLPl9FLG-sWK?usp=sharing Edited: Here we have something interesting: I removed SimpleBoiloff.dll from my game file and got some different errors(although may not related to current problems). ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at KSP_PostProcessing.KS3P.Register (KSP_PostProcessing.PostProcessingBehaviour target, KSP_PostProcessing.KS3P+Scene targetScene) [0x0003b] in <bb2fd8f8ad734dc2942fba7f08d5db69>:0 at KSP_PostProcessing.Operators.FlightOperator.Update () [0x0002e] in <bb2fd8f8ad734dc2942fba7f08d5db69>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0) Log and MM Cache: https://drive.google.com/drive/folders/1puaYEgdfUFVkTIK4aVdBVWt53izs0S9c?usp=sharing Edited November 7, 2020 by Dr.Lxweei Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 7, 2020 Share Posted November 7, 2020 @Dr.Lxweei I can't say that I support the OPT/WBI Cryo tank options anymore. I've rewritten all of OPT's WBI integration (but not released yet) and any references to the boiloff plugin no longer apply when Pathfinder is installed. So simply delete the boiloff references from the configs in your install. If you still get problems then it's time to pick apart your install. Also, your exception snippet mentions the visual mod, KS3P. I wonder why you have KS3P and TUFX installed together? I highly recommend you don't do that. Quote Link to comment Share on other sites More sharing options...
Terrestris Posted November 8, 2020 Share Posted November 8, 2020 10 hours ago, JadeOfMaar said: @Dr.Lxweei I can't say that I support the OPT/WBI Cryo tank options anymore. I've rewritten all of OPT's WBI integration (but not released yet) and any references to the boiloff plugin no longer apply when Pathfinder is installed. So simply delete the boiloff references from the configs in your install. If you still get problems then it's time to pick apart your install. Also, your exception snippet mentions the visual mod, KS3P. I wonder why you have KS3P and TUFX installed together? I highly recommend you don't do that. Thanks for your help! I remove SimpleBoiloff.dll from my game already and there is no error messages about DBS anymore. I may reinstall it when you releases next update. I will remove TUFX to see if its getting better, no idea of they don't like each other . . . OPT and Nertea's mods are always my favours mods, really don't want to play KSP without any of them. Thanks for so many effort you guys paid for these fascinating mods! Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 20, 2020 Author Share Posted December 20, 2020 DBS 2.2.1 Marked for KSP 1.11.x When altitude is set to 0 in the solar panel UI planner, time displayed will be the body's time in eclipse Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted December 20, 2020 Share Posted December 20, 2020 41 minutes ago, Nertea said: DBS 2.2.1 Marked for KSP 1.11.x When altitude is set to 0 in the solar panel UI planner, time displayed will be the body's time in eclipse Download link in first post here is https://github.com/ChrisAdderley/post-kerbin-mining-corporation/releases and it seems to be incorrect(maybe, opens just for you). Found the mod on https://github.com/post-kerbin-mining-corporation/DynamicBatteryStorage/releases Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted January 9, 2021 Share Posted January 9, 2021 On 10/31/2020 at 3:22 AM, Lathari said: Would it be possible to have an option to add user defined EC drains to simulation? This a way you could manually add unsupported parts and check battery endurance. This seems like something that could be useful Quote Link to comment Share on other sites More sharing options...
Sovetskysoyuz Posted January 21, 2021 Share Posted January 21, 2021 On 1/9/2021 at 3:37 AM, EnderKid2 said: This seems like something that could be useful Agreed; if this mod had such a feature, I wouldn't need Fusebox anymore for working out whether my SCANSat probes have enough battery life to make it through their time in eclipse. Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 22, 2021 Share Posted January 22, 2021 Are Dynamic Battery Storage necessary for your mods which has it attached? I trying to play with USL LS, but it seems to be messing with it. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 22, 2021 Author Share Posted January 22, 2021 32 minutes ago, Sokar408 said: Are Dynamic Battery Storage necessary for your mods which has it attached? I trying to play with USL LS, but it seems to be messing with it. No strictly however I won't support your install without them and you *will* see issues. I am really not aware of any compatibility issues with other mods - this mod typically just doesn't work instead of breaking other mods. Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 22, 2021 Share Posted January 22, 2021 2 hours ago, Nertea said: No strictly however I won't support your install without them and you *will* see issues. I am really not aware of any compatibility issues with other mods - this mod typically just doesn't work instead of breaking other mods. The problem is that at warp speeds higher than 100x, the electric charge drain completely stops. I noticed it on my first fly by of mun. I was suppose to barely make it back, and I made it with basically full charge (and with no solar panels, or other ways to recharge). As electric charge is one dimension of life support, this makes it a lot easier to make man missions. Is there any "easy" workaround for this? On a other note; Thanks for all the mods! Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 23, 2021 Author Share Posted January 23, 2021 5 hours ago, Sokar408 said: The problem is that at warp speeds higher than 100x, the electric charge drain completely stops. I noticed it on my first fly by of mun. I was suppose to barely make it back, and I made it with basically full charge (and with no solar panels, or other ways to recharge). As electric charge is one dimension of life support, this makes it a lot easier to make man missions. Is there any "easy" workaround for this? This kind of behaviour seems unlikley to come from this mod, it does not affect consumption or production at all! Can you provide me with some reproduction steps, logs, etc? Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted January 23, 2021 Share Posted January 23, 2021 I have noticed similar behavior, where if I timewarp fast enough, electricCharge drains much slower. All I can think of that might interact weirdly is BetterTimewarp Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 23, 2021 Share Posted January 23, 2021 (edited) 39 minutes ago, EnderKid2 said: I have noticed similar behavior, where if I timewarp fast enough, electricCharge drains much slower. All I can think of that might interact weirdly is BetterTimewarp I do not use this mod though. 3 hours ago, Nertea said: This kind of behaviour seems unlikley to come from this mod, it does not affect consumption or production at all! Can you provide me with some reproduction steps, logs, etc? Reproduction: Basically just make anything and launch it. It happens on all vessels. I made a short video which show whats going on: I have also attached logs (didn't know which one you wanted, so I attached output, player, and KSP.) https://www.dropbox.com/s/bn440joa16idnkz/logs.zip?dl=0 I also compiled a list of mods that I have installed. If there is anything I can provide, let me know. Volume in drive D is Programs Volume Serial Number is 8249-42F5 Directory of D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData 23/01/2021 09:56 <DIR> . 23/01/2021 09:56 <DIR> .. 20/01/2021 09:36 <DIR> 000_AT_Utils 26/12/2020 18:51 <DIR> 000_ClickThroughBlocker 20/01/2021 09:36 <DIR> 000_USITools 22/12/2020 20:32 <DIR> 001_ToolbarControl 27/12/2020 13:27 <DIR> B9PartSwitch 20/01/2021 09:36 <DIR> CommunityCategoryKit 26/12/2020 18:46 <DIR> CommunityResourcePack 26/12/2020 18:22 <DIR> CommunityTechTree 27/12/2020 13:27 <DIR> CryoTanks 27/12/2020 13:27 <DIR> DeployableEngines 27/12/2020 13:27 <DIR> DynamicBatteryStorage 22/12/2020 20:30 <DIR> EditorExtensionsRedux 27/12/2020 13:27 <DIR> FarFutureTechnologies 20/01/2021 09:36 <DIR> Firespitter 21/01/2021 15:36 <DIR> FMRS 21/12/2020 20:14 <DIR> GroundConstruction 10/01/2021 21:29 <DIR> HeatControl 27/12/2020 13:47 <DIR> HideEmptyTechTreeNodes 27/12/2020 13:29 <DIR> KerbalAtomics 27/12/2020 13:31 <DIR> KerbalAtomicsLH2NTRModSupport 28/12/2020 08:34 <DIR> Kerbaltek 25/12/2020 12:10 <DIR> Kopernicus 23/01/2021 09:56 0 ListOfMods.txt 19/01/2021 19:09 <DIR> MechJeb2 25/12/2020 12:10 <DIR> ModularFlightIntegrator 07/01/2021 09:19 141,312 ModuleManager.4.1.4.dll 22/01/2021 20:55 9,544,009 ModuleManager.ConfigCache 22/01/2021 20:55 368,184 ModuleManager.ConfigSHA 22/01/2021 20:55 9,163 ModuleManager.Physics 22/01/2021 20:55 67,350 ModuleManager.TechTree 04/07/2020 04:10 719 ModuleManagerLicense.md 19/01/2021 19:08 <DIR> NearFutureAeronautics 27/12/2020 13:32 <DIR> NearFutureConstruction 27/12/2020 13:31 <DIR> NearFutureElectrical 27/12/2020 13:34 <DIR> NearFutureExploration 27/12/2020 13:36 <DIR> NearFutureLaunchVehicles 27/12/2020 13:36 <DIR> NearFutureProps 27/12/2020 13:28 <DIR> NearFuturePropulsion 27/12/2020 13:31 <DIR> NearFutureSolar 27/12/2020 13:36 <DIR> NearFutureSpacecraft 12/01/2021 15:59 <DIR> Parallax 12/01/2021 15:59 <DIR> Parallax_StockTextures 22/12/2020 20:38 <DIR> RCSBuildAid 12/01/2021 15:57 <DIR> scatterer 27/12/2020 13:27 <DIR> SpaceDust 22/12/2020 20:27 <DIR> Squad 22/12/2020 20:27 <DIR> SquadExpansion 27/12/2020 13:27 <DIR> SystemHeat 21/01/2021 15:55 <DIR> SystemHeatConverters 21/01/2021 15:55 <DIR> SystemHeatFissionEngines 21/01/2021 15:55 <DIR> SystemHeatFissionReactors 21/01/2021 15:55 <DIR> SystemHeatHarvesters 12/01/2021 16:06 <DIR> TextureReplacer 26/12/2020 18:35 <DIR> TriggerTech 20/01/2021 09:36 <DIR> UmbraSpaceIndustries 27/12/2020 13:27 <DIR> Waterfall 19/01/2021 19:08 <DIR> WildBlueIndustries 7 File(s) 10,130,737 bytes 52 Dir(s) 86,141,788,160 bytes free Edited January 23, 2021 by Sokar408 Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 23, 2021 Author Share Posted January 23, 2021 (edited) 7 hours ago, Sokar408 said: I do not use this mod though. Reproduction: Basically just make anything and launch it. It happens on all vessels. I made a short video which show whats going on: I have also attached logs (didn't know which one you wanted, so I attached output, player, and KSP.) https://www.dropbox.com/s/bn440joa16idnkz/logs.zip?dl=0 I also compiled a list of mods that I have installed. If there is anything I can provide, let me know. Volume in drive D is Programs Volume Serial Number is 8249-42F5 Directory of D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData 23/01/2021 09:56 <DIR> . 23/01/2021 09:56 <DIR> .. 20/01/2021 09:36 <DIR> 000_AT_Utils 26/12/2020 18:51 <DIR> 000_ClickThroughBlocker 20/01/2021 09:36 <DIR> 000_USITools 22/12/2020 20:32 <DIR> 001_ToolbarControl 27/12/2020 13:27 <DIR> B9PartSwitch 20/01/2021 09:36 <DIR> CommunityCategoryKit 26/12/2020 18:46 <DIR> CommunityResourcePack 26/12/2020 18:22 <DIR> CommunityTechTree 27/12/2020 13:27 <DIR> CryoTanks 27/12/2020 13:27 <DIR> DeployableEngines 27/12/2020 13:27 <DIR> DynamicBatteryStorage 22/12/2020 20:30 <DIR> EditorExtensionsRedux 27/12/2020 13:27 <DIR> FarFutureTechnologies 20/01/2021 09:36 <DIR> Firespitter 21/01/2021 15:36 <DIR> FMRS 21/12/2020 20:14 <DIR> GroundConstruction 10/01/2021 21:29 <DIR> HeatControl 27/12/2020 13:47 <DIR> HideEmptyTechTreeNodes 27/12/2020 13:29 <DIR> KerbalAtomics 27/12/2020 13:31 <DIR> KerbalAtomicsLH2NTRModSupport 28/12/2020 08:34 <DIR> Kerbaltek 25/12/2020 12:10 <DIR> Kopernicus 23/01/2021 09:56 0 ListOfMods.txt 19/01/2021 19:09 <DIR> MechJeb2 25/12/2020 12:10 <DIR> ModularFlightIntegrator 07/01/2021 09:19 141,312 ModuleManager.4.1.4.dll 22/01/2021 20:55 9,544,009 ModuleManager.ConfigCache 22/01/2021 20:55 368,184 ModuleManager.ConfigSHA 22/01/2021 20:55 9,163 ModuleManager.Physics 22/01/2021 20:55 67,350 ModuleManager.TechTree 04/07/2020 04:10 719 ModuleManagerLicense.md 19/01/2021 19:08 <DIR> NearFutureAeronautics 27/12/2020 13:32 <DIR> NearFutureConstruction 27/12/2020 13:31 <DIR> NearFutureElectrical 27/12/2020 13:34 <DIR> NearFutureExploration 27/12/2020 13:36 <DIR> NearFutureLaunchVehicles 27/12/2020 13:36 <DIR> NearFutureProps 27/12/2020 13:28 <DIR> NearFuturePropulsion 27/12/2020 13:31 <DIR> NearFutureSolar 27/12/2020 13:36 <DIR> NearFutureSpacecraft 12/01/2021 15:59 <DIR> Parallax 12/01/2021 15:59 <DIR> Parallax_StockTextures 22/12/2020 20:38 <DIR> RCSBuildAid 12/01/2021 15:57 <DIR> scatterer 27/12/2020 13:27 <DIR> SpaceDust 22/12/2020 20:27 <DIR> Squad 22/12/2020 20:27 <DIR> SquadExpansion 27/12/2020 13:27 <DIR> SystemHeat 21/01/2021 15:55 <DIR> SystemHeatConverters 21/01/2021 15:55 <DIR> SystemHeatFissionEngines 21/01/2021 15:55 <DIR> SystemHeatFissionReactors 21/01/2021 15:55 <DIR> SystemHeatHarvesters 12/01/2021 16:06 <DIR> TextureReplacer 26/12/2020 18:35 <DIR> TriggerTech 20/01/2021 09:36 <DIR> UmbraSpaceIndustries 27/12/2020 13:27 <DIR> Waterfall 19/01/2021 19:08 <DIR> WildBlueIndustries 7 File(s) 10,130,737 bytes 52 Dir(s) 86,141,788,160 bytes free Can't reproduce it. See below, everything performs as expected. I strongly suspect Kopernicus here, it's about the only major difference between our installs. Can you confirm if this goes away with DBS not present (but same list?). Also suggest you update SystemHeat to the latest version to stop its log mess ;). Edited January 23, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 23, 2021 Share Posted January 23, 2021 2 hours ago, Nertea said: Can't reproduce it. See below, everything performs as expected. I strongly suspect Kopernicus here, it's about the only major difference between our installs. Can you confirm if this goes away with DBS not present (but same list?). Also suggest you update SystemHeat to the latest version to stop its log mess ;). I can confirm that the problem remains after removing DBS. However at no point does the power flow or heat flow change in my setup. I haven't had any luck using ckan since I returned to the game, so its all manually installed. I'll try to reinstall everything, and report back if it fixes it. Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 24, 2021 Share Posted January 24, 2021 After scrubbing all mods down to just USL LS, I found that this problem only exists for the life support EC drain of the Kerbals. Probe cores and other types of EC drain remains steady. I apologize for involving you, as it seems to be directly related to how USL works. I saw the DBS setting for warp in the config file, and drew a wrong conclusion. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted January 24, 2021 Share Posted January 24, 2021 7 hours ago, Sokar408 said: After scrubbing all mods down to just USL LS, I found that this problem only exists for the life support EC drain of the Kerbals. Probe cores and other types of EC drain remains steady. I apologize for involving you, as it seems to be directly related to how USL works. I saw the DBS setting for warp in the config file, and drew a wrong conclusion. odd, I'm not using life support and I'm getting weird behavior... Quote Link to comment Share on other sites More sharing options...
Sokar408 Posted January 25, 2021 Share Posted January 25, 2021 14 hours ago, EnderKid2 said: odd, I'm not using life support and I'm getting weird behavior... Turned out that what I was seeing is stock behavior. I tried removing all mods and the problem persisted. Roverdude confirmed (on the USL mod page) that it is stock converter behavior. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 19, 2021 Author Share Posted February 19, 2021 Small feature coming in next update: Ability to add a custom production or consumption in the VAB. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 20, 2021 Share Posted February 20, 2021 Just found this mod. Is this kind of like Fusebox mod? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 20, 2021 Share Posted February 20, 2021 2 hours ago, therealcrow999 said: Just found this mod. Is this kind of like Fusebox mod? Read the OP and the FAQ. It describes what it does. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 21, 2021 Share Posted February 21, 2021 On 2/19/2021 at 11:19 PM, Spaceman.Spiff said: Read the OP and the FAQ. It describes what it does. My bad, I guess I glanced over that. Thanks. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 22, 2021 Author Share Posted February 22, 2021 DynamicBatteryStorage 2.2.2 Fixed a loading log message not being gated behind debug correctly Fixed ModuleSystemHeatRadiator not showing legacy heat properties in the Thermal tab Added a new VAB planning feature which allows manual entry of things into the simulation Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 22, 2021 Share Posted February 22, 2021 @NerteaVery nice mod, very easy to understand. I use to use Fusebox years ago, it was nice but took a minute to get a clear understanding, it also seem to kill some FPS on bigger builds. I tried AmpYear, but did not like the extra parts, I just wanted some readout for e/c during flight, what is consuming and how much is being used. Same when building a craft, I wanted to know if I had enough power generation. Your mod hits all points a lovely addition. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 20, 2021 Share Posted April 20, 2021 (edited) Was chasing a bug between DBS, CryoTanks, and MKS pre-release which sent the game into a spinning spiral of NRE loop death. Since the console reports it as ostensibly coming from DBS, chances are someone will look for a solution here (like I did). Turns out it's actually unrelated to DBS or CryoTanks, just a matter of some duplicate patch files in USI Core adding duplicates of ModuleCryoTank - see here. (Edit: and here too ) Edited April 20, 2021 by Grimmas Quote Link to comment Share on other sites More sharing options...
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