Guest Posted January 26, 2020 Share Posted January 26, 2020 8 hours ago, Incarnation of Chaos said: Are they going to completely re-do it? I sincerely hope they opted for this option Link to comment Share on other sites More sharing options...
AlamoVampire Posted January 27, 2020 Share Posted January 27, 2020 Apologies if this retreads a topic but: it is my deepest wish that KSP2 sees realistic fairings and that we get reentry particle effects like those seen from the mod of the same/similar name from ksp. Link to comment Share on other sites More sharing options...
Sanama Posted February 1, 2020 Share Posted February 1, 2020 Let us think about KSP.. ? #LAsmeto Link to comment Share on other sites More sharing options...
James Kerman Posted February 1, 2020 Share Posted February 1, 2020 Welcome to the forum @Sanama, I've merged your overlapping topic here. Link to comment Share on other sites More sharing options...
Bingleberry Posted February 3, 2020 Share Posted February 3, 2020 If they’re bringing near future-sci-fi elements, with interstellar travel, I’d love to see the ship building, and flight dynamics of ksp, but exploration that is “no mans sky”... creating warp drives, and gravity assists with black holes, then landing on the surface of unique, procedurally generated worlds, that are ripe for exploration, and scientific discover... making ansible-like comm networks (like in Enders game), for ftl communications back to kerbin... so many possibilities!! Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 3, 2020 Share Posted February 3, 2020 I really hope we get a larger variety of science experiments. Really love all the ones @DMagic has brought us (seriously thank you man your mod is great and I refuse to play stock without it) and the new mechanic kerbalism brought to the fold just makes running science even better since it feels more involved yet you can still let it sit. Now if only revealing science in general would be more applicable, similar to how SCANsat provides resource mining data. Link to comment Share on other sites More sharing options...
KerikBalm Posted February 5, 2020 Share Posted February 5, 2020 On 2/3/2020 at 3:13 AM, Bingleberry said: exploration that is “no mans sky”... creating warp drives, and gravity assists with black holes, then landing on the surface of unique, procedurally generated worlds, that are ripe for exploration, and scientific discover... making ansible-like comm networks (like in Enders game), for ftl communications back to kerbin... so many possibilities!! I'm going to wish for nearly the complete opposite: No Warp Drives, Ansible communication (signal delay already isn't modelled)... Meh... for gameplay I don't see a problem. If one star system is 5 LY away, it would be a pain if we have to timewarp 5 years to get science and rep (or whatever the KSP 2 analogue is) from that system back home, and it would be a mess to manage multiple star systems like that. Limited comm ranges should result in making use of local probe control points anyway... I'd like probes to be able to execute pre planned maneuvers for the initial probes to new systems though. Also over reliance on procedural generation is boring, but it can be used to fill in some fine scale details. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 5, 2020 Share Posted February 5, 2020 On 2/2/2020 at 9:13 PM, Bingleberry said: If they’re bringing near future-sci-fi elements, with interstellar travel, I’d love to see the ship building, and flight dynamics of ksp, but exploration that is “no mans sky”... creating warp drives, and gravity assists with black holes, then landing on the surface of unique, procedurally generated worlds, that are ripe for exploration, and scientific discover... making ansible-like comm networks (like in Enders game), for ftl communications back to kerbin... so many possibilities!! 5 minutes ago, KerikBalm said: I'm going to wish for nearly the complete opposite: No Warp Drives, Ansible communication (signal delay already isn't modelled)... Meh... for gameplay I don't see a problem. If one star system is 5 LY away, it would be a pain if we have to timewarp 5 years to get science and rep (or whatever the KSP 2 analogue is) from that system back home, and it would be a mess to manage multiple star systems like that. Limited comm ranges should result in making use of local probe control points anyway... I'd like probes to be able to execute pre planned maneuvers for the initial probes to new systems though. Also over reliance on procedural generation is boring, but it can be used to fill in some fine scale details. Honestly, I would enjoy a light speed lag in comms if we could have a mechjeb esq maneuver planner put in place, maybe include staging into the planner too even. I think that would really add to the flavor of the game and make planning a bit more involved but fun, especially if this could be run in the background. Would make having a much more expansive space program more feasible. Not to mention this would really make crewed spacecraft more appealing as then on the spot changes to maneuvers would require a kerbal at the helm, but if you want that ability it will cost you adding mass in life support for said kerbal. IMO that's a fair trade off for what is a very powerful ability. Also, I dont think "5 years" will have the same feel in a game with ships traversing light-years of distances as opposed to KSP 1 being stuck in the Kerbolar system Link to comment Share on other sites More sharing options...
Satellitefanatic Posted February 6, 2020 Share Posted February 6, 2020 (edited) The retainment of KSP1 stock parts and aesthetics The retainment of the whimsical nature of kerbals. Material science (It does not have to go down to the molecular level, having rudimental mechanical stats for the materials utilized on the modules will be ok) Improved IVA and EVA Less Potential Krakens Improved tutorials (e.g the inclusion of spaceplane/airplane construction) Improved KSPedia Edited February 6, 2020 by Satellitefanatic Moar suggestions Link to comment Share on other sites More sharing options...
Bingleberry Posted February 8, 2020 Share Posted February 8, 2020 On 2/5/2020 at 5:44 AM, KerikBalm said: I'm going to wish for nearly the complete opposite: No Warp Drives, Ansible communication (signal delay already isn't modelled)... what’s the problem with warp drives? They rely on real-world physics, and would allow speedy travel to outer planets... and if there is interstellar travel, it would speed things up a bit. As for ansible-relays... duh, I know there are no comm delays... but it is a real thing that CAN be modeled... if there are plans for interstellar travel, for the sequel, it seems dumb to have ftl comms, unless you actually implement a system for it Link to comment Share on other sites More sharing options...
KerikBalm Posted February 8, 2020 Share Posted February 8, 2020 4 hours ago, Bingleberry said: what’s the problem with warp drives? They rely on real-world physics, and would allow They rely on somewhat speculative physics, and would allow time travel if they worked... Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2020 Share Posted February 9, 2020 If they deliver exactly what they promised — basically a stabler, more efficient KSP with colonization and interstellar missions — at a high quality and built in moddability, I couldn’t be happier. Link to comment Share on other sites More sharing options...
Satellitefanatic Posted February 9, 2020 Share Posted February 9, 2020 @BrikoleurDon't forget MULTIPLAYER Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2020 Share Posted February 9, 2020 6 minutes ago, Satellitefanatic said: @BrikoleurDon't forget MULTIPLAYER Fair. I don't play multiplayer games but who knows, maybe KSP2 would do it for me. Might be fun to fly some missions with some of you lot! Link to comment Share on other sites More sharing options...
Hotel26 Posted February 9, 2020 Share Posted February 9, 2020 (edited) 39 minutes ago, Satellitefanatic said: Don't forget MULTIPLAYER I don't know what "BD Armory" is, but frankly, I am scared. I play (or have played) games such as M$ Flight Simulator, Minecraft[*] and KSP, that are genuinely pacific. I don't know what "BOGEY!", "CHECK SIX!!" or "EJECT! EJECT!! EJECT!!!" mean, but I do not wish to learn either... For the same reasons, I do not wish to go interstellar (or use any planet packs). I've explored pretty much all of stock KSP and have satisfied my constituents that there is no other life out there. And that is a good thing. * I know that some will argue with this, but if you lock yourself in at nighttime, feed yourself via farming -- and stay the Hell out of the Netherworld -- Minecraft is very peaceful... Edited February 9, 2020 by Hotel26 Link to comment Share on other sites More sharing options...
Satellitefanatic Posted February 9, 2020 Share Posted February 9, 2020 BD armory is a weapons mod, if BD armory (or any equivalent) is implemented into KSP2, it KSP may Become Kerbal Modern Warfare Simulator, especially with multiplayer. This also allows for SSTOs armed with Gatling cannons and guided missiles to grief one's precious science stations orbiting (insert celestial body) Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 9, 2020 Share Posted February 9, 2020 2 hours ago, Hotel26 said: I don't know what "BD Armory" is, but frankly, I am scared. I play (or have played) games such as M$ Flight Simulator, Minecraft[*] and KSP, that are genuinely pacific. I don't know what "BOGEY!", "CHECK SIX!!" or "EJECT! EJECT!! EJECT!!!" mean, but I do not wish to learn either... For the same reasons, I do not wish to go interstellar (or use any planet packs). I've explored pretty much all of stock KSP and have satisfied my constituents that there is no other life out there. And that is a good thing. * I know that some will argue with this, but if you lock yourself in at nighttime, feed yourself via farming -- and stay the Hell out of the Netherworld -- Minecraft is very peaceful... Not gunna argue, continue to enjoy stock KSP 1 then I guess, you already have the game you want 2 hours ago, Satellitefanatic said: BD armory is a weapons mod, if BD armory (or any equivalent) is implemented into KSP2, it KSP may Become Kerbal Modern Warfare Simulator, especially with multiplayer. This also allows for SSTOs armed with Gatling cannons and guided missiles to grief one's precious science stations orbiting (insert celestial body) It's been confirmed weapons will never enter stock kerbal. Link to comment Share on other sites More sharing options...
Bingleberry Posted February 9, 2020 Share Posted February 9, 2020 (edited) 19 hours ago, KerikBalm said: They rely on somewhat speculative physics, and would allow time travel if they worked... Time dilation and time travel are two very different things... time dilation is similar to just increasing the in-game time rate. Time travel is largely denied by Einsteinian physics... except for the fact that we can only traverse it in one direction. Not sure why you think warp drives would necessarily cause time travel... unless you’re confusing time dilation, by moving at relativistic speeds, with time travel... again, very different things. And gravity-based warp drives are undoubtedly science-fiction, but they rely on real-world physics... if the sequel does include interstellar travel, how do you propose traversing light years? I’m only throwing out ideas based on the premise that the sequel will include interstellar travel. And if you say “wormholes,” I might lose it, because that’s MORE speculative. Edited February 9, 2020 by Bingleberry Link to comment Share on other sites More sharing options...
Satellitefanatic Posted February 9, 2020 Share Posted February 9, 2020 (edited) @mcwaffles2003 There will probably be mods related to weaponry, and stock-non weapon components can be weaponized (e.g booster missiles, ramming, kraken summonings) Edited February 9, 2020 by Satellitefanatic kraken for life Link to comment Share on other sites More sharing options...
KerikBalm Posted February 9, 2020 Share Posted February 9, 2020 1 hour ago, Bingleberry said: Time dilation and time travel are two very different things... time dilation is similar to just increasing the in-game time rate. Time travel is largely denied by Einsteinian physics... except for the fact that we can only traverse it in one direction. Not sure why you think warp drives would necessarily cause time travel... unless you’re confusing time dilation, by moving at relativistic speeds, with time travel... again, very different things. And gravity-based warp drives are undoubtedly science-fiction, but they rely on real-world physics... if the sequel does include interstellar travel, how do you propose traversing light years? I’m only throwing out ideas based on the premise that the sequel will include interstellar travel. And if you say “wormholes,” I might lose it, because that’s MORE speculative. I confuse nothing of the sort. http://www.physicsmatt.com/blog/2016/8/25/why-ftl-implies-time-travel You simply cannot have FTL without also allowing time travel *unless* you throw relativity out the window... the thing is without relativity, FTL doesn't really mean much, since light speed as a "speed limit" (or rather a causality limit) is inherently tied to relativity. So... in any scenario with FTL, you've also got a way to time travel. Link to comment Share on other sites More sharing options...
Satellitefanatic Posted February 9, 2020 Share Posted February 9, 2020 More science Perform actual experiments instead of clicking on sensor buttons (e.g sampling atmospheric pressure at different altitudes in order to map atmospheric pressure), and procedural, condition-dependent science reports. Also allow for the progression of "quality of life" elements (e.g UI/IVA advancements, EVA suit advancements) Link to comment Share on other sites More sharing options...
Bingleberry Posted February 9, 2020 Share Posted February 9, 2020 (edited) 1 hour ago, KerikBalm said: I confuse nothing of the sort. http://www.physicsmatt.com/blog/2016/8/25/why-ftl-implies-time-travel You simply cannot have FTL without also allowing time travel *unless* you throw relativity out the window... the thing is without relativity, FTL doesn't really mean much, since light speed as a "speed limit" (or rather a causality limit) is inherently tied to relativity. So... in any scenario with FTL, you've also got a way to time travel. Gravity/warp drives don’t move ftl, you’re confusing my ansible idea with a warp drive... warp drives do no move an object faster than light, they “warp” the gravity field around the craft, so that the craft “surfs” on the gravitation wave... no ftl involved Edit: it allows relativistic speeds, without the need for chemical thrusters, which would be impossible, because as speed increases, so does mass... whereas a gravity drive is almost a “workaround,” that abides by einsteinian physics. And again, if the game is going to allow interstellar travel, how are you going to traverse light years without relativistic speeds? Chemical thrusters will NEVER get you there... if interstellar travel is in the next game, science-fiction based thruster MUST exist... there was not a single post a made that I suggested sending a craft ftl, I was merely suggesting comm-relay ideas that would provide for a more fleshed out science/comm loop in a career mode. Edited February 9, 2020 by Bingleberry Link to comment Share on other sites More sharing options...
KerikBalm Posted February 9, 2020 Share Posted February 9, 2020 3 hours ago, Bingleberry said: gravity-based warp drives are undoubtedly science-fiction, but they rely on real-world physics... and a hefty amount of speculative physics... 9 minutes ago, Bingleberry said: Gravity/warp drives don’t move ftl, you’re confusing my ansible idea with a warp drive... warp drives do no move an object faster than light, they “warp” the gravity field around the craft, so that the craft “surfs” on the gravitation wave... no ftl involved Warp drives generally are supposed to be able to allow faster than light travel, even if there is no local FTL. If your warp drive allows you to traverse 1 light year in less than 1 year, it allows for time travel. Quote if the game is going to allow interstellar travel, how are you going to traverse light years without relativistic speeds? Chemical thrusters will NEVER get you there... if interstellar travel is in the next game, science-fiction based thruster MUST exist... Yes, and I'm assuming we will get relativistic drives. There's the Orion drive that would allow for a fraction of c IRL, then they already showed some fusion drives, and we may get antimatter drives. I'm certain that interstellar travel will rely on very high ISP torchship designs that get relativistic velocities in KSP 2... we've seen the drives they've shown which suggest speeds >1% c, and they've already said no warp drive/FTL. Link to comment Share on other sites More sharing options...
Bingleberry Posted February 9, 2020 Share Posted February 9, 2020 (edited) ... I stand corrected... I was always under the impression that warp drives are subluminal... ... and I’m, admittedly, a total noob to the game... Edited February 9, 2020 by Bingleberry Link to comment Share on other sites More sharing options...
Bingleberry Posted February 9, 2020 Share Posted February 9, 2020 However, @kerikbalm, manned space travel has made it to the moon, and unarmed to the edge of the solar system (in real life)... if the current toolkit of ksp is, largely, based upon real word hardware, and interstellar travel is planned for the sequel, all the drives you listed are technically “speculative,” too, because they are all in a theoretical stage of development... hell, scramjets are barely viable at the moment, but they are in the game Link to comment Share on other sites More sharing options...
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