severedsolo Posted August 30, 2019 Author Share Posted August 30, 2019 On 8/29/2019 at 9:52 PM, Jognt said: I’ve got some ideas for nice icons, but I’m not sure how well I’ll be able to create them. What format would icons have to be in your opinion to be crisp, not oversized, but still maybe compatible with HiDPI screens? oh, and is there a preferred file format/setting? Expand Let me have a play with the code tonight to figure out what KSP will accept (it's probably going to be .png or .dds tbh) - and I'll get back to you. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 5:32 AM, severedsolo said: Let me have a play with the code tonight to figure out what KSP will accept (it's probably going to be .png or .dds tbh) - and I'll get back to you. Expand IIRC, they need to be .png... and should really be 32x32... KSP will *use* different sized textures, but it wont compress anything *not* a power of two, and will spam the KSP log if it cant... ie I see lots of mods using 38x38, but then you get log spam, and I assume those textures dont get compressed, from the error message Quote Link to comment Share on other sites More sharing options...
severedsolo Posted August 30, 2019 Author Share Posted August 30, 2019 On 8/30/2019 at 12:53 PM, Stone Blue said: I see lots of mods using 38x38 Expand That's because the official app launcher documentation specifically says they have to be 38x38 (clearly outdated though) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 1:03 PM, severedsolo said: That's because the official app launcher documentation specifically says they have to be 38x38 (clearly outdated though) Expand The ToolbarController will happily load 38x38 icons without any problems. I recommend to put 5em into a PluginData directory so that KSP won’t try to read them. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 1:45 PM, linuxgurugamer said: The ToolbarController will happily load 38x38 icons without any problems. Expand other than log spam... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 3:02 PM, Stone Blue said: other than log spam... Expand If the icons are in the PluginData directory, KSP won’t spam the log, and the ToolbarController doesn’t spam either Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 3:47 PM, linuxgurugamer said: If the icons are in the PluginData directory, KSP won’t spam the log, and the ToolbarController doesn’t spam either Expand Good to know... I'll have to check all the mods that are spamming for me, and see if moving them helps Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2019 Share Posted August 30, 2019 On 8/30/2019 at 4:48 PM, Stone Blue said: Good to know... I'll have to check all the mods that are spamming for me, and see if moving them helps Expand If you use the ToolbarController, it has code to read the files directly from disk, and gives the ability for the player to use either toolbar, without the modder needing to worry about supporting two different toolbars Quote Link to comment Share on other sites More sharing options...
severedsolo Posted August 30, 2019 Author Share Posted August 30, 2019 (edited) Where Can I Go 1.1.1 Released Fixed stock values being 400m/s off due to a last minute change before the initial release. Fixed Earth not showing up in RSS Added synchronous orbit figures for RSS (courtesy of Gordon Dry) The MM spec in the OP has now been updated with all the changes since 1.1 Edited August 30, 2019 by severedsolo Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2019 Share Posted August 30, 2019 (edited) On 8/30/2019 at 4:48 PM, Stone Blue said: Good to know... I'll have to check all the mods that are spamming for me, and see if moving them helps Expand Keep in mind that the mod needs to know where the icons are. This generally requires the code to be recompiled Edit: I just realized (silly me) that this was the mod's thread. Edited August 30, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Cataclism Posted September 3, 2019 Share Posted September 3, 2019 Nicely done mod! Thank you so much! Luckly, I saw it on Kottabos´ youtube. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted September 3, 2019 Share Posted September 3, 2019 This is what I've needed for years ! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 3, 2019 Share Posted September 3, 2019 One thing, this typical stockish Unity-ish green and red on dark grey stuff - the red on dark grey I just even do not try to decipher. It lacks a proper contrast. Some coloring like the Kerbalism UI does would be very helpful. Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted September 4, 2019 Share Posted September 4, 2019 Installed this the moment I got through watching Kottabos Games vid on this mod. Awesome stuff! Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted September 4, 2019 Share Posted September 4, 2019 I love this mod! Been using an app to help where this makes it FAR easier! One item I wish there was at least an option for calculations not to use aero capture. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted September 4, 2019 Share Posted September 4, 2019 I use Sigma Dimensions at 2.5 scale. Will I need to make a new MM config for each body or is it already supported? (I.E It already does the math for the increased sizes) Quote Link to comment Share on other sites More sharing options...
severedsolo Posted September 5, 2019 Author Share Posted September 5, 2019 On 9/4/2019 at 10:07 PM, Noname115 said: I use Sigma Dimensions at 2.5 scale. Will I need to make a new MM config for each body or is it already supported? (I.E It already does the math for the increased sizes) Expand At the moment it requires a separate MM patch, but I do plan to have it try and figure out rescales by itself in the future Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 5, 2019 Share Posted September 5, 2019 On 9/5/2019 at 4:47 PM, severedsolo said: At the moment it requires a separate MM patch, but I do plan to have it try and figure out rescales by itself in the future Expand remember to add 2.7 scale, for JNSQ?... pretty pleeze?... (again)... lol Quote Link to comment Share on other sites More sharing options...
severedsolo Posted September 5, 2019 Author Share Posted September 5, 2019 On 9/5/2019 at 6:00 PM, Stone Blue said: remember to add 2.7 scale, for JNSQ?... pretty pleeze?... (again)... lol Expand *cough* read the OP - JNSQ is already supported Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted September 6, 2019 Share Posted September 6, 2019 Will this be released on CKAN? Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted September 7, 2019 Share Posted September 7, 2019 On 9/6/2019 at 5:01 PM, nascarlaser1 said: Will this be released on CKAN? Expand It is. It's where I got it from when I installed it last night. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted September 11, 2019 Share Posted September 11, 2019 On 9/7/2019 at 12:56 AM, MaxxQ said: It is. It's where I got it from when I installed it last night. Expand Thxs! Quote Link to comment Share on other sites More sharing options...
glibbo Posted September 25, 2019 Share Posted September 25, 2019 On 9/3/2019 at 6:53 PM, Gordon Dry said: One thing, this typical stockish Unity-ish green and red on dark grey stuff - the red on dark grey I just even do not try to decipher. It lacks a proper contrast. Some coloring like the Kerbalism UI does would be very helpful. Expand I also have to agree with this, if you could make it more "eye friendly" would be good, otherwise a great mod, thank you. Quote Link to comment Share on other sites More sharing options...
Jognt Posted September 25, 2019 Share Posted September 25, 2019 On 8/30/2019 at 5:32 AM, severedsolo said: Let me have a play with the code tonight to figure out what KSP will accept (it's probably going to be .png or .dds tbh) - and I'll get back to you. Expand Ive tried a few things and promised myself i’d pick it back up, but I should’ve known better than to expect ADHD-me to finish something. My apologies Quote Link to comment Share on other sites More sharing options...
severedsolo Posted September 26, 2019 Author Share Posted September 26, 2019 On 9/25/2019 at 9:08 PM, Jognt said: Ive tried a few things and promised myself i’d pick it back up, but I should’ve known better than to expect ADHD-me to finish something. My apologies Expand No problem bud, real life got in the way for me too Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.