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Would the the Kerbin system in KSP 2 be the same?


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3 hours ago, [email protected] said:

I suspect someone will have a outer worlds kind of mod ported over or built, but for the core system I don’t really expect much in the way of changes.

This kind of bums me out, actually.  I would love to have a whole new, beginning Kerbolar system to explore as default.

Sure, we're getting all new distant star systems, and yes there are always mods, but I don't know how motivating it's going to be shooting for Duna the 47th time as my first KSP 2 playthrough.  We've already got the new high-res planets as stock with 1.8.  What's going to make landing on the same surfaces feel special this time around?

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35 minutes ago, Chilkoot said:

What's going to make landing on the same surfaces feel special this time around?

Star theory has confirmed new scatterer and easter eggs to find. Outside of that, needing to progress to the next stage? Your guess is as good as mine.

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On 10/21/2019 at 2:24 PM, Cloakedwand72 said:

Like would it have the same delta v values etc?

Yes, they've said that it'll have the same bodies with the same orbits and same properties, and even the same starting positions.

The rationale is so as not to discombobulate existing players too much with a significantly different environment, given how much new stuff there will be to learn and get used to.

1 hour ago, Chilkoot said:

We've already got the new high-res planets as stock with 1.8.  What's going to make landing on the same surfaces feel special this time around?

The KSP2 versions are going to be considerably prettier than even the revamped KSP1 bodies, is my understanding. They're putting a lot of effort into making them more appealing and different, and not "land in one spot and you've seen it all".

I've been playing with the revamped Mun in KSP 1.8. It's pretty and I like it a lot. But the stuff they showed us in the studio was another level entirely.

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9 minutes ago, Snark said:

Yes, they've said that it'll have the same bodies with the same orbits and same properties, and even the same starting positions.

The rationale is so as not to discombobulate existing players too much with a significantly different environment, given how much new stuff there will be to learn and get used to.

The KSP2 versions are going to be considerably prettier than even the revamped KSP1 bodies, is my understanding. They're putting a lot of effort into making them more appealing and different, and not "land in one spot and you've seen it all".

I've been playing with the revamped Mun in KSP 1.8. It's pretty and I like it a lot. But the stuff they showed us in the studio was another level entirely.

Sorta like space engine style level?

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9 hours ago, Chilkoot said:

This kind of bums me out, actually.  I would love to have a whole new, beginning Kerbolar system to explore as default.

Sure, we're getting all new distant star systems, and yes there are always mods, but I don't know how motivating it's going to be shooting for Duna the 47th time as my first KSP 2 playthrough.  We've already got the new high-res planets as stock with 1.8.  What's going to make landing on the same surfaces feel special this time around?

I honestly don’t know, short of someone finding planet 9 and the Deves sticking in something 10,000 au out though, or adding in more planets is just a basic delta v and timing problem

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From what i understand, the 'system' is essentially identical.  But the changes will be very much in the detail.

Generally much prettier and more diverse details.

Better, and collidable, surface scatter making it wise to scout for safer, less rocky, landing sites and not just avoid steep slopes as we do now p

Different (and more?) Anomalies.

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I hope they add least add the outer planets to the Kerbol system, this would be a good compromise, as there would be some more things to explore before going interplanetary.

Also it would feel more complete.

 

Besides this, a stock option to resize everything would be great. The stock parts are totally overpowered, they feel best and verry realistic in a 4x larger Kerbol system.

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