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[1.5 - 1.10] Kerbalism 3.11


Sir Mortimer

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Can anyone tell me how and where to do this? I want to change the number of ignitions on the Raptors in StarshipExpansionProject.

On 1/10/2023 at 8:32 AM, kerbnub said:

 

Are they mod parts? The code you linked should cover it, unless something else is overwriting them afterward.

I recently changed some of my burn durations/number of ignitions for mod parts with  a patch very similar to what you linked.  It uses FINAL to make sure it comes last. Maybe not the most context smart, but it works.

@PART[M2X_Pluto|M3X_NuclearJet|M3X_Hades|M2X_AtomicJet|kare_eng_ntj_mk2|kare_eng_ntj_s1a|kare_eng_ntj_s1b|kare_eng_ntj_s2]:Final
{
    @MODULE[Reliability]
    {
        @rated_operation_duration = 3600    //1 hour
        @rated_ignitions    = 0        //infinite
    }
}

Just replace the engines/durations which whatever you need.

 

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1 hour ago, Will2006_ said:

Hey, 

Is there a way to remove the science wait times for kerbalism? I like all other aspects but not the wait times. 

Thanks. 

Hello. Your question has been merged into the thread for this mod. Good luck with your issue. :) 

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2 hours ago, Will2006_ said:

Hey, 

Is there a way to remove the science wait times for kerbalism? I like all other aspects but not the wait times. 

Thanks. 

the only way is to edit the file.

don't stop reading, it's not difficult if i managed it with minimal skill.

open game folder, open gameData, it's where the game stores the mods. there are kerbalism and kerbalismConfig, inside those are a few config files. they can be opened with a text editor.

one of them should contain science data. you can use a specific time (in seconds) as search key. like, i don't remember any exact number, but say for example that the science jr takes 10 minutes 40 seconds to complete, that's 640 seconds, search 640, there should be few enough of those that you can scroll all instances through the files. once you find where the science data is stored, change the experiment running time to 1 second.

 

at least i hope the duration of the experiments is stored inside those config data like most other values.

of course, do save copies of any file before editing, just in case.

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31 minutes ago, TwoCalories said:

When I use a monoprop fuel cell built into the Mk.1 Command Pod it doesn't seem to generate any electricity and doesn't even drain monoprop from the ship. Is this a known issue?

Do you have it set to dump its outputs? Eg, if it's not set to dump O2, it will stop running if your O2 is full.

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Hi,

I just have a quick question I was wondering if someone could help me. I tried searching but didn´t come up with anything though I imagine the answer is there.

I´ve installed kerbalism and beyond home. I notice around kerbol that theres no radiation or belts around the planets or star. Is this an issue that kerbalism doesn´t support multiple stars or would it be a case I needed to create some configs for there to be data there.

Thanks

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16 hours ago, TwoCalories said:

So do I have to set it to dump O2 for the fuel cell to function?

goes for every chemical process, it consumes something and produces something else. if there is no room to store the produced resources, it can dump the product and keep going, or it can stop. you have to set it in each case.

it's the most common cause of something not working.

2 hours ago, Ocid said:

I´ve installed kerbalism and beyond home. I notice around kerbol that theres no radiation or belts around the planets or star. Is this an issue that kerbalism doesn´t support multiple stars or would it be a case I needed to create some configs for there to be data there.

Thanks

it means kerbalism doesn't work with that planetary pack. i'm not sure if there are other issues, nor if it's easily fixable or not.

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5 hours ago, king of nowhere said:

it means kerbalism doesn't work with that planetary pack. i'm not sure if there are other issues, nor if it's easily fixable or not.

Ah ok I understand thank you. It works around the main system just not the secondary star. Would`ve been nice for it to work with both but I`m alright with it just working in the main system.

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