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Hey @Billy34668 it sucks that it's not working right for you. I don't play on console but maybe I can help a little.

First, what kind of mode are you playing in: sandbox, science mode, or career? I know you asked about starting another career, but I just want to make sure there's no misunderstanding. The ground deployed science units won't really do anything in sandbox mode, but you'll see them working in both a science and career mode save.

You should also know that getting good data out of them is a little more complicated than your regular science instruments. They don't give immediate results like the other instruments. Once you deploy them they will gradually start building up science points and then will slowly transmit them in small chunks over several days in the game. You should be able to right click on them and see if they are listed as active and how much science per day they are generating.

Your experiments at the site will also need power. Depending on how many experiments you have set up you will need at least one, or possibly a few, OX-Stat-PD Photovoltaic Panels or Mini-NUK-PD RTGs. Every site needs a Probodobodyne Experiment Control Station, too. It's basically a probe core to control the experiments while you're away from them. Just set them down close by on the surface within a few meters of each other. All of these parts are the dedicated Breaking Ground parts that fit in the SEQ cargo storage containers (none of the other basic solar panels or probe cores will work.)

Which Kerbals deploy the instruments and how experienced they are will also have a big effect on how efficient and productive the experiments are. An engineer with three or four stars of experience that deploys the photovoltaic panels will cause them to provide more power for more experiments than a one star engineer or any other class of Kerbal. Similarly, five star scientists will get the most science per day out of the experiments if they are the ones to deploy the science instruments.

Lastly, the station needs to have a communication link back to Kerbin to transmit their results. If you are on the far side of the Mun, or are on a planet out of range of Kerbin, then you won't be getting your science results until you can launch a relay network to facilitate transmission.

The new surface features that the scanning arm interacts with will NOT appear in an old save, however. This is to guarantee that they don't spawn below a preexisting base or rover. When you start a new game they should appear.

These are just a few basic things that maybe you are already aware of, I don't know. If there's any more information you can share about how your science station is set up it would really help in figuring out where the problem is.

Edited by HvP
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On 12/21/2019 at 10:17 PM, HvP said:

Hey @Billy34668 it sucks that it's not working right for you. I don't play on console but maybe I can help a little.

First, what kind of mode are you playing in: sandbox, science mode, or career? I know you asked about starting another career, but I just want to make sure there's no misunderstanding. The ground deployed science units won't really do anything in sandbox mode, but you'll see them working in both a science and career mode save.

You should also know that getting good data out of them is a little more complicated than your regular science instruments. They don't give immediate results like the other instruments. Once you deploy them they will gradually start building up science points and then will slowly transmit them in small chunks over several days in the game. You should be able to right click on them and see if they are listed as active and how much science per day they are generating.

Your experiments at the site will also need power. Depending on how many experiments you have set up you will need at least one, or possibly a few, OX-Stat-PD Photovoltaic Panels or Mini-NUK-PD RTGs. Every site needs a Probodobodyne Experiment Control Station, too. It's basically a probe core to control the experiments while you're away from them. Just set them down close by on the surface within a few meters of each other. All of these parts are the dedicated Breaking Ground parts that fit in the SEQ cargo storage containers (none of the other basic solar panels or probe cores will work.)

Which Kerbals deploy the instruments and how experienced they are will also have a big effect on how efficient and productive the experiments are. An engineer with three or four stars of experience that deploys the photovoltaic panels will cause them to provide more power for more experiments than a one star engineer or any other class of Kerbal. Similarly, five star scientists will get the most science per day out of the experiments if they are the ones to deploy the science instruments.

Lastly, the station needs to have a communication link back to Kerbin to transmit their results. If you are on the far side of the Mun, or are on a planet out of range of Kerbin, then you won't be getting your science results until you can launch a relay network to facilitate transmission.

The new surface features that the scanning arm interacts with will NOT appear in an old save, however. This is to guarantee that they don't spawn below a preexisting base or rover. When you start a new game they should appear.

These are just a few basic things that maybe you are already aware of, I don't know. If there's any more information you can share about how your science station is set up it would really help in figuring out where the problem is.

I have found myself in a similar situation here, where I also cannot deploy them. I have not found a solution to this sadly. ;.;. @SQUAD @UomoCapra or @JPLRepo, can y’all work y’all’s channels and help us consoles out some. Thank y’all.

On 12/21/2019 at 8:30 PM, Billy34668 said:

All I need to know is that I play on console and I just downloaded the breaking ground dlc. And my ground science units dont work. I need to no if I need to start another career? This is really liquiding me off that I cant find an answer. Come on I paid for this.

Buddy, I am sorry you are having this problem, I have notified the correct people to assist us in our problems. I hope this helps, please keep me updated on the situation. 

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