Guest Posted June 20, 2013 Share Posted June 20, 2013 Not here. Try the MapSat thread. Two threads that way, take a left, mind the alligators. Link to comment Share on other sites More sharing options...
Meisbergerj2 Posted June 21, 2013 Share Posted June 21, 2013 When everr I try to load any on the demv mods they load up and with the wheels under ground and I cant move them I have tried adding in kerbals and and still nothing I have dropped them from above and the still do the same thing I have uninstalled the mod and intalled them still nothing they are all on .18.2 and my ksp is on .20.2 how can I fix this Link to comment Share on other sites More sharing options...
Bobhendly Posted June 22, 2013 Share Posted June 22, 2013 I am thirsting for Eye candy on Home MK2.. Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 23, 2013 Share Posted June 23, 2013 Hi just looking for some help I have the H.O.M.E unit on mun but the powerplant doesnt seem to be supplying power for the base I have activated it and its glowing but nada on power for the rest of the H.O.M.E units am I doing something wrong Link to comment Share on other sites More sharing options...
Deltac Posted June 23, 2013 Share Posted June 23, 2013 Hi just looking for some help I have the H.O.M.E unit on mun but the powerplant doesnt seem to be supplying power for the base I have activated it and its glowing but nada on power for the rest of the H.O.M.E units am I doing something wrongYou have to throttle up. Link to comment Share on other sites More sharing options...
nelson09-i-igo1 Posted June 23, 2013 Share Posted June 23, 2013 Hi, sorry, but the download links are not. and would like to download everything. thanks Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 23, 2013 Share Posted June 23, 2013 Are not what? I assume they are no working for you. Here they are:http://kerbalspaceprogram.com/author/bobcat/ Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 24, 2013 Share Posted June 24, 2013 You have to throttle up.its throttled up its glowing seems to have no area of effect Link to comment Share on other sites More sharing options...
wasmic Posted June 24, 2013 Share Posted June 24, 2013 It only generates power for the craft it is placed on. Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 24, 2013 Share Posted June 24, 2013 Oh ok the description is wrong then HOME Powerplant Module – This module provides power to the entire base. Link to comment Share on other sites More sharing options...
Azazael Posted June 25, 2013 Share Posted June 25, 2013 I noticed that some of the H.O.M.E module animations are faulty (work once only)for instance the storage tanks of the admin unit animate once then disappear when you look at them later after leaving the area.Same thing happens with the habitat tube on the recon (rover) module.So I looked at the config files:HOME 3m habitat 1 animation in config file works fineHOME 3m module recon 2 animation in config fileanimationName = tube_deployanimationName = door_open 1st works once then is not displayed correctly afterwards 2nd animation works fineHOME 3m module admin 2 animation in config fileanimationName = admin_top_hatch (storage tanks)animationName = admin_living_hatch 1st works once then is not displayed correctly 2nd animation works fine so it looks like if 2 animations are involved in the config file only the last works correctly.I reversed the order of the animations in the admin module config file and the storage tanks worked correctly(now 2nd entry) and the living hatch (now 1st entry) became barfed.Is this a unity issue ? Link to comment Share on other sites More sharing options...
Fyrem Posted June 25, 2013 Share Posted June 25, 2013 yes.10 char Link to comment Share on other sites More sharing options...
RenatsMC Posted June 25, 2013 Share Posted June 25, 2013 Um guys? All the Bobcat Industries DEMV rovers work in 0.20.2Including the Mk 3EX which I forgot to put in this shot lol. If you have any problems loading the parts in the new 0.20+ GameData folder check to see that the part cfg's have "part wrrappers" around all the existing cfg info.[COLOR="#FF0000"]PART{[/COLOR]EXISTING CFG INFO[COLOR="#FF0000"]}[/COLOR]If the scale is off for any part add "scale = 1" under rescalefactor in the part cfg.Ok so i read this and when i add the PART { } do i add { before the txt starts in cfg file and then } after the txt ends is that right ? Link to comment Share on other sites More sharing options...
Orphican Posted June 26, 2013 Share Posted June 26, 2013 Ok so i read this and when i add the PART { } do i add { before the txt starts in cfg file and then } after the txt ends is that right ?That's right. Link to comment Share on other sites More sharing options...
adjit Posted June 26, 2013 Share Posted June 26, 2013 Where can I download the RAT? Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 26, 2013 Share Posted June 26, 2013 On spaceport, duh. Link to comment Share on other sites More sharing options...
mrsinister Posted June 26, 2013 Share Posted June 26, 2013 anyone have the link for the rat pack? i did not see it at the spaceport....even if its not for the newest ksp, it would be helpful.ty. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 26, 2013 Share Posted June 26, 2013 It's part of Home IIRC..? Link to comment Share on other sites More sharing options...
mrsinister Posted June 26, 2013 Share Posted June 26, 2013 It's part of Home IIRC..?I have HOME...but its not in there... idk...I will still look around, and if its new...then...kool. Link to comment Share on other sites More sharing options...
adjit Posted June 26, 2013 Share Posted June 26, 2013 On spaceport, duh.Not on Spaceport, duh. I have the home pack as well.. not there Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 26, 2013 Share Posted June 26, 2013 http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/Will take you therePost #358 has the complete list for the rovers Link to comment Share on other sites More sharing options...
mrsinister Posted June 26, 2013 Share Posted June 26, 2013 http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/Will take you therePost #358 has the complete list for the roversmost excellent of you! Thank you. I know I had seen it on spaceport at one time....lol but I couldn't locate it as rat pack in the search....now i see why.... Link to comment Share on other sites More sharing options...
mrsinister Posted June 27, 2013 Share Posted June 27, 2013 after some editing and folder adding I have the rat pack working great in 20.2 Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 27, 2013 Share Posted June 27, 2013 What changes did you make the part {} thing Link to comment Share on other sites More sharing options...
mrsinister Posted June 27, 2013 Share Posted June 27, 2013 (edited) What changes did you make the part {} thingI had went through and added:for the 1st and 2nd line:PART{then made sure Part was in whats below for the ones that needed it except for CommandPod ,and the RCSFuelTank and hstwLaser...maybe one more...but the obvious ones that don't make a call to his plugin (i used his current plugin)module = Part made sure code was in the correct place (layout) and matched, he had title and manufacturer in the wrong place on a few parts also not adding a space after = like in example:title = DROP ASAS framemanufacturer =Bobcat Ind. //<--not sure if that mattered but everything that works has a space and its kinda like mono scripting, so I made sure everything was correctshould've been:title = DROP ASAS framemanufacturer = Bobcat Ind.then looked at the rest of the values, and made sure things had breaking force and such that needed it, then at the last line of code put: //<--put a blank line after the last line of code then} //then one more blank linethen saved the .cfgThen checked the category = xxxx line in each .cfg and made any corrections that were needed (ie: category = 2 to category = Propulsion or Structural or Utility, etc if it wasn't there) and then made the following folders and directory structure:DEMvMark4 <--as mainParts <--with all the corresponding subfolders according to the .cfg'sPlugins <--- put the current version of CleverBobCat.dll in thereSpaces <--placed the Mark4pod folder in thatand of course grabbed the latest sunbeam laser ,but that had issues as well, so i am fixing that also, if I can..it seems the sound calls are from within the .dll and not in the code in the .cfg ....so I am looking into it... Edited June 27, 2013 by mrsinister Link to comment Share on other sites More sharing options...
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