little square dot Posted August 20, 2013 Share Posted August 20, 2013 I'm sure it was discussed somewhere, at some time, but finding it would be a challenge. SO I'll ask here:How can I attach a rover inside a cargo bay? If I attach it to the surface, de-attaching it upon arrival would be impossible. If I use decouplers, at least some part of them will stay at the rover. It may not be a problem with bigger veichles, but it's catastrophic for smaller ones like DEMV Mark 3 EX http://kerbalspaceprogram.com/demv-mark-3-ex-2/1. Attach any surface-mountable part with an attach node to the cargo bay (eg: clamp-o-tron jr.) 2. Add separator/decoupler (if decoupler, red arrow points to the side that will release) 3. Attach your DEMV Mk3 (or whatever subassembly) to the separator/decoupler Link to comment Share on other sites More sharing options...
Olympic1 Posted August 21, 2013 Share Posted August 21, 2013 When I downloaded the DEMV's for KSP 18.2 and edited the .cfg file with PART { } so I could use it in 20.2 it worked.Need I to do something to let it work in 21.1 ? Link to comment Share on other sites More sharing options...
drtedastro Posted August 21, 2013 Share Posted August 21, 2013 Once you have changed / added the PART {} to the mods, and have edited the SAS/ASAS, should you leave them in the parts dir, or make a dir under GameData and put the correct dirs. and files there???thanks for info. Link to comment Share on other sites More sharing options...
drtedastro Posted August 21, 2013 Share Posted August 21, 2013 Has anyone been successful at getting MK-2 and MK-4 working for .21.1 ?????I would really appreciate seeing what was done to get the .cfg's fixed. I have 'fixed' the PART {} change and have taken care of the SAS / ASAS, but still have parts that crash out of the compiling section during ksp load.thanks. Link to comment Share on other sites More sharing options...
Olympic1 Posted August 26, 2013 Share Posted August 26, 2013 Has anyone been successful at getting MK-2 and MK-4 working for .21.1 ?????I would really appreciate seeing what was done to get the .cfg's fixed. I have 'fixed' the PART {} change and have taken care of the SAS / ASAS, but still have parts that crash out of the compiling section during ksp load.thanks.they both work for me Link to comment Share on other sites More sharing options...
MennoLente Posted August 31, 2013 Share Posted August 31, 2013 Just bumping to remind Bobcat that we still yearn for that next generation of parts. The recent parts were great, I'm almost done messing with them. Please let those new rovers be better than we could have ever wished for. With more posters in the IVA like in the DEMV drop thingummy. Link to comment Share on other sites More sharing options...
rowns Posted September 3, 2013 Share Posted September 3, 2013 I have a question I cant find any download links and do this work with the new update? Link to comment Share on other sites More sharing options...
Bournout3000 Posted September 4, 2013 Share Posted September 4, 2013 I have a question I cant find any download links and do this work with the new update?I cant find the download for any of them, or is there no update? Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 4, 2013 Share Posted September 4, 2013 It's on spaceport, just search bobcat. Link to comment Share on other sites More sharing options...
Bournout3000 Posted September 5, 2013 Share Posted September 5, 2013 You're right for other one searching for the link here it is: http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/ Link to comment Share on other sites More sharing options...
rowns Posted September 6, 2013 Share Posted September 6, 2013 Hi thank you all. only one more question does the DEMV mk5 works on the new version of ksp? Link to comment Share on other sites More sharing options...
damien667 Posted September 7, 2013 Share Posted September 7, 2013 After adding the missing Resources file for nuclearFuel, my PowerPlant still had broken solar panels... so I fixed them with this edit to the part.cfg for the PowerPlant:MODULE{ name = ModuleDeployableSolarPanel animationName = generator_solar_geploy raycastTransformName = solar_panel_panel resourceName = ElectricCharge chargeRate = 100 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }} Link to comment Share on other sites More sharing options...
BobCat Posted September 7, 2013 Author Share Posted September 7, 2013 If you have new version cleverbobocat plugin, yes. Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 8, 2013 Share Posted September 8, 2013 (edited) Any chance of a Nautilus update it one of my favorite ships with the home mods PLEASE PLEASE PLEASE I have a few MPSS Nautilus in space however they seem to be spontaneously exploding after about 30 secs its always seems to be the cargo beam any suggestions would it be the vanguard DLL doing it any help would be greatly apreciatedP.S could that fix for the solar panel be incorporated into the download please Edited September 8, 2013 by Virtualgenius Link to comment Share on other sites More sharing options...
Prowler_x1 Posted September 8, 2013 Share Posted September 8, 2013 Can some one help me with the ANT cfg file for 0.21.1? My ANT is not running propperly. It goes for a fraction of a second and then looses control. I have to rappidly tap the IKJLHN keys multiple times to move a the wheels by a fraction of a revolution. I have no clue why this is happening. Link to comment Share on other sites More sharing options...
CrazyOdd Posted September 11, 2013 Share Posted September 11, 2013 Does anyone have a way to update the Mark 4 to v.21? Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 11, 2013 Share Posted September 11, 2013 It works, you just need CBC. Link to comment Share on other sites More sharing options...
CrazyOdd Posted September 12, 2013 Share Posted September 12, 2013 Well, the parts dont even show up for me... Link to comment Share on other sites More sharing options...
Crater Posted September 12, 2013 Share Posted September 12, 2013 Well, the parts dont even show up for me...It has been discussed many times, from just after 0.20 was released onwards.You need to add a PART {...}wrapper around every part in its config fileYou should move the parts into a subfolder in GameDataYou will need a copy of cleverbobcat.dll , ideally in a Plugins folder in the same sub from GameData as your part files. Note though, that you may already have a copy of this if you have installed the HOME kit. You should check for that, and avoid having two versions.For the command pods, you will need to remove the old SAS configurations (Ki, Kp, Kd, torque, modules), and add the new ones (see a stock command pod for examples, needs sas, reaction wheels, electriccharge).These are the same basic instructions as for migrating any part-pack from pre-0.20.x to current format.I'm happily using DEMV2, DEMV4, DEMV5, Nautilus, JoolV after doing the above (though I also needed to track down a VanguardTechnologies DLL for some of the animations). Link to comment Share on other sites More sharing options...
Jivaii Posted September 12, 2013 Share Posted September 12, 2013 Where are the downloads? I see what should be links, but get a 404 error. Link to comment Share on other sites More sharing options...
Gristle Posted September 12, 2013 Share Posted September 12, 2013 Where are the downloads? I see what should be links, but get a 404 error.There aren't any working links in the OP. You have to search these out on Spaceport. For whatever reason the mod creator can't be bothered to maintain his release posts with current links to his obviously in demand add ons. Link to comment Share on other sites More sharing options...
Starwaster Posted September 12, 2013 Share Posted September 12, 2013 (edited) Where are the downloads? I see what should be links, but get a 404 error.There are no downloads. Only Zuul.On a more serious note, does anyone have trouble launching the hub with greenhouse habitat attached? I'm not talking about the leaning (though it may be related if there's a CoM issue)I'm talking about total camera detachment and physics gone haywire. It starts at ~6km up and once it starts it never goes back to normal. The first time I tried to abort with parachutes and the g-force indicator kept spiking into the red. Other symptoms included the orbital path lines shifting all over the place with apoapsis shifting all over. It was crazy. Took me awhile to narrow it down because I thought it was my lifter that was breaking down.If it *IS* CoM, is there a config option I can stick in the config file to change center of mass?Edit: Found CoMOffset but I don't know how much CoM is offset.... Edited September 12, 2013 by Starwaster Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 12, 2013 Share Posted September 12, 2013 (edited) I hope these links help, as listed above some require the Part { } Wrapper and the SAS stuff modified in the cfg filesRockethttp://kerbalspaceprogram.com/0-18-1-heavy-launcher-3m-jool-v/Vehicleshttp://kerbalspaceprogram.com/0-18-1-demv-mark-1-archer/ http://kerbalspaceprogram.com/0-18-1-demv-mark-2-pretorian/http://kerbalspaceprogram.com/demv-mark-3-ex-2/http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/http://kerbalspaceprogram.com/0-18-demv-mk-5-ant/HOMEhttp://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/http://kerbalspaceprogram.com/charlies-deli-and-shoe-store-home-2m-2/Nautilushttp://kerbalspaceprogram.com/0-18-1-mpss-nautilus/American / Soviet Packshttp://kerbalspaceprogram.com/0-20-x-american-pack-0-1/http://kerbalspaceprogram.com/soyuz-pack-1-0/Cleverwalrus / Cleverbobcat.dllhttp://kerbalspaceprogram.com/cleverbobcat-0-18/ISS Stationhttp://kerbalspaceprogram.com/0-19-x-iss-space-station-pack-ver-0-03/Vtol Enginehttp://kerbalspaceprogram.com/0-18-2-falcon-ii-vtol-jetengine/Probe Roverhttp://kerbalspaceprogram.com/0-18-1-lunokhod-1/Vanguard Pluginhttp://kerbalspaceprogram.com/vanguard-technologies-plugin/ Edited September 12, 2013 by Virtualgenius Link to comment Share on other sites More sharing options...
CrazyOdd Posted September 13, 2013 Share Posted September 13, 2013 Hell, I cant get it to work with all the fixes on the last pages. I'm not sure if i edited some CFG in the wrong way, but once i copy the files into my KSP, it doesnt load anymore, just stops about halfway... Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 13, 2013 Share Posted September 13, 2013 (edited) Which one are you having problems with maybe we can help thats what the KSP community is for its the best community I have had anything to do with everyone is really helpfull and no trolls Edited September 14, 2013 by Virtualgenius Link to comment Share on other sites More sharing options...
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