likke_A_boss Posted December 30, 2013 Share Posted December 30, 2013 Download link? Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 30, 2013 Share Posted December 30, 2013 Go to this post it has all the links to Bobcats stuff http://forum.kerbalspaceprogram.com/threads/20286-20-x-BobCat-Ind-Release?p=646697&posted=1#post646697 Link to comment Share on other sites More sharing options...
Dreadp1r4te Posted December 31, 2013 Share Posted December 31, 2013 Not sure what Bobcat's stance on this is, so I sincerely hope I don't step on any toes, but does anyone have a package containing all the HOME and DEMV .cfg files set up with career integration for .22/.23? I have them all working in .23, but not career integration, as that's a LOT of .cfg's to edit by hand. No sense in reinventing the wheel if someone has already done it and would be gracious enough to share their hard work. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 2, 2014 Share Posted January 2, 2014 Not playing career mode as its implemented wrong manned flight before probes supersonic flight chucked in down the tree somewhere its all wrong Link to comment Share on other sites More sharing options...
likke_A_boss Posted January 2, 2014 Share Posted January 2, 2014 Not playing career mode as its implemented wrong manned flight before probes supersonic flight chucked in down the tree somewhere its all wrongAnd that's BobCats fault.... Why? If you don't like the tech tree there are mods to fix it, also. But don't complain on someone's mod page. Link to comment Share on other sites More sharing options...
K3-Chris Posted January 2, 2014 Share Posted January 2, 2014 KSP's tech tree doesn't make sense from a realism standpoint, as doesn't most things in KSP, it's makes sense from a gameplay standpoint though, supersonic flight is pretty tricky, making people do that first doesn't make sense, manned flights are easier since you don't need to manage power etc, and as the previous guy said, there is a mod to change the tech tree around to be more realistic if you're into that. Link to comment Share on other sites More sharing options...
Dreadp1r4te Posted January 2, 2014 Share Posted January 2, 2014 I do agree that the career tree is kinda wonky, but look at it this way: no jet engines in KSP feature afterburners, so all "supersonic flight" in KSP that ISN'T propelled by a rocket engine is categorized as "supercruise," exceeding and maintaining supersonic flight without the use of an afterburner. The first manned mission to space was in 1961, and the first aircraft designed with supercruise in mind was in 1964. The actual first supercruise capable aircraft was in 1954, although it was only able to do so in certain conditions, as it was designed to use an afterburner to reach its top speed. All that being said, I personally think the career tech tree is too slow anyways; I've never enjoyed an overly long grid. Link to comment Share on other sites More sharing options...
KerbCo Posted January 2, 2014 Share Posted January 2, 2014 all the links are broke including your spoilers Link to comment Share on other sites More sharing options...
Deltac Posted January 3, 2014 Share Posted January 3, 2014 all the links are broke including your spoilersWelcome to the KSP Bobcat Thread! Firstly, the spoiler system has been broken since early 2012 due to someone using it to hack the site, or some bs. That's been on the to-do list for a long time. Probably need to add "Find to-do list" onto a new to-do list.Secondly: Bobcat removed all the links to punish the people asking for updates (which obviously horribly backfired). Just go to spaceport, and search for bobcat. Link to comment Share on other sites More sharing options...
Guest Posted January 3, 2014 Share Posted January 3, 2014 Besides, this thread is completely outdated. It's a lot of work bringing everything back into usable state, you'd have to search the forum for the plugin update... I'd say, just let this die already. BobCat is making a new HOME, this one is totally obsolete. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 3, 2014 Share Posted January 3, 2014 (edited) I beg to disagree it works fine cleverwalrus updated the .dll and all the rovers work, the home units themselves work, one code change is required for the recon unit to work in the VAB but apart from that they are still quite playable. I am sure this will die quietly when a replacemant comes along, but until that day people still would like to use the old system which is understandable as long as they understand there is no support provided by the author and they can only be used in the sandbox as no tech tree info is available.If the moderators dont like this delete the post pleaseRecon unit Fix provided by the squad devs / khaoscorp with anim switch changeMODULE { name = ModuleAnimateGeneric animationName = door_open animSwitch = true animTime = 1 startEventGUIName = Open Garage endEventGUIName = Close Garage } Edited January 3, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
reschke Posted January 4, 2014 Share Posted January 4, 2014 ....... and they can only be used in the sandbox as no tech tree info is available.Well if I am not mistaken all it takes to add items into the tech tree is to assign a few values and put the items into a relevant technical portion of the tree if you want to. That makes it pretty simple to add them into career mode I think....right??? Not trying to be a smart butt there just want to be sure if I wanted to go through all the parts and make them work. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 4, 2014 Share Posted January 4, 2014 Of course you can but what i was trying to say is the author will not, what you do to improve your own game experience is cool Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 5, 2014 Share Posted January 5, 2014 Hi everyoneno matter how much i tried, i can't figure out the way to make these mods work with .23, i added Part{} to all places but at loading the mod, the game crashes even though i have enough ram left for it. Can anyone please share all the configs they are using for .23 ? it shouldn't be too much of file size, so please share that with community until the new version comes out?thanks Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2014 Share Posted January 5, 2014 There's no new version coming out, this particular mod is obsolete and dead. BobCat is making a new, much, much better HOME. Just let this old one rest in peace... Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 5, 2014 Share Posted January 5, 2014 Its only obsolete when its been replaced with something else at this point in time its an unsupported mod Link to comment Share on other sites More sharing options...
GeorgeG Posted January 7, 2014 Share Posted January 7, 2014 I got the Cleverwalrus dll.What do I need to do to get the DEMV-5 rover to load? Where exactly to put it? I've tried a couple of ways but the game hangs in loading. - GeorgeG Link to comment Share on other sites More sharing options...
Sigma52 Posted January 7, 2014 Share Posted January 7, 2014 (edited) I got the Cleverwalrus dll.What do I need to do to get the DEMV-5 rover to load? Where exactly to put it? I've tried a couple of ways but the game hangs in loading. - GeorgeGWell i have also seen that hang on loading issue. I usually just pull up the debug menu while its loading and click the option to reload all parts...I am not using this mod so the results may vary but with other parts that have become stuck on loading its worked for me.Press Left Alt and F12 at the same time to get the debug menu to pop up.Click the Database Tab and then click the Reload all button. Anyways hope that helps and if you do manage to get this mod running please let me know. As the parts do look pretty nice.When installing a mod to use in the game, you add it in the GameData folderMy best guess would be something like this but since i don't have the mod installed the file name (Bobcat) may be different. (Game Directory) GameData/Bobcat/parts/ (parts go here) Edited January 7, 2014 by Sigma52 Link to comment Share on other sites More sharing options...
BobCat Posted January 7, 2014 Author Share Posted January 7, 2014 Link to comment Share on other sites More sharing options...
astropapi1 Posted January 7, 2014 Share Posted January 7, 2014 ERMAGHERD, the pop-up Navball! You're awesome, Bobcat. Link to comment Share on other sites More sharing options...
Musspelheim Posted January 7, 2014 Share Posted January 7, 2014 This is.... well there's no word for it.Thank You BobCat ! Link to comment Share on other sites More sharing options...
Fyrem Posted January 8, 2014 Share Posted January 8, 2014 very very nice Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 8, 2014 Share Posted January 8, 2014 Bobcat needs no words to describe how awesome that is.. the day is coming when KSP will be able to top even Orbiter.. Imagine a fully clickable Apollo command pod with working guidance computer Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted January 8, 2014 Share Posted January 8, 2014 Why he isn't working for a space agency doing concept designs is beyond me... Link to comment Share on other sites More sharing options...
Ratata Posted January 8, 2014 Share Posted January 8, 2014 Dear Mr. Bobcat,extremely impressive work as always!very excited to see the release! ((((ERMAGHERD!!!! GIMMME GIMME GIMME!!!!))) Link to comment Share on other sites More sharing options...
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