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[20.x]BobCat Ind. Release


BobCat

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I believe the existing design probably has enough delta-v to get to Laythe, I would simply add a couple Mk16 parachutes attached to the chassis/wheels part, one on either side.

Attaching the parachutes to the cockpit/freight/descent stage would risk ripping them off the rover when they deploy.

http://i.imgur.com/9E0hZ.png

Lands perfectly on every planet, just can't seem to find a good way to get it into orbit around Kerbin (besides changing the persistence file). Mechjeb seems to go crazy with it.

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Cart's not getting updated anymore...

Any idea how you guys are going to fix the transparent thing?

View of empty seats are not very good, so transparent glasses will not. Instead, after the completion of Mark4 we will update the Mark 2.

-add IVA interior

-fix bump texture (now its ugly)

Edited by BobCat
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Greetings.

I downloaded this mod and followed the directions (parts in parts, plugins in plugins) but when I fire up KSP .17 and go to build a new ship, I do not see this awesome truck anywhere to add to a stage.

I see the capsule, looks like the front end but bigger. I also see the extra fuel tank.

But, on the extra plus their pages, I do not see the truck to add.

Would you have an idea to what I might be doing wrong?

I do have the cart mod installed, could that be an issue?

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Cart mod is what you need for this to work! :sticktongue:

It comes in three parts: The command pod (the front) The fuel tank (the back) and in Command&control, there is the chasis!

Ah, gotcha.

I do have the Cart mod installed.

I was thinking this would be a separate "cart" like the other carts from the cart mod.

Thank you for the reply, I will mess around with this!

-Driippygoo

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How long till the mark 4?? cant wait for it because it comes in a nice smooth capsule!! alot easier to attach to a rocket :D

Umm, did you check kerbal.net? :cool:

You might want to go there and hit refresh a few times, the upload should be done very soon.

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DEMV Mark 4 "RAT" Pack realese

acF93.png

Small and lightweight rover for exploring planet. 2 kerbals on aboard.

Crew - 2

weight - 4t

average payload - not tested

max payload - not tested

max speed - 130km\h (1G)

Including

- Rover DEMV Mark 4 "RAT"

- cargo pack

------ Energy module. RTG and Batteries

------ Liquid fuel tank

------ Kethane Tank (wait Kethane mod new realese)

- Mark 4 "ION" ion engine

- Mark 4 Liquid fuel engine

functions.php?landing=mod_infographics&target=mod_signature&id=73

ZrQLA.png

attachment.php?attachmentid=34032&d=1349139798

NIVVP.png

------------------------

DEMV D.R.O.P. realese

unmanned De-orbit and Re-entry Operations Platform, for the safe delivery of cargo to the surface of planets. Based on BobCat ind. standart cargo conteiner form factor 4*2m

Crew - unmanned

weight - not tested

average payload - 5t

max payload - not tested

max speed - not used

Including

- D.R.O.P. platform

------- D.R.O.P. unmanned decent control unit

------- Parachute system

------- Heavy RCS and RCS tank

including in Mark 4 pack

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If you read the field manual, it will tell you to right click for a context menu. That little hint helps with a lot of the parts. :D

Good lord i feel stupid now.

I'm used to skipping readmes or manuals that comes with mods because they always include stuff like how to install, and really basic stuff.

I suppose i really should quit with that habit

Oh, by the way, is there any possibility for a high res version of the interior?

Edited by maxsil
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Good lord i feel stupid now.

I'm used to skipping readmes or manuals that comes with mods because they always include stuff like how to install, and really basic stuff.

I suppose i really should quit with that habit

Oh, by the way, is there any possibility for a high res version of the interior?

Not stupid at all, many mods are simple enough to dive right in...the Mk4 has quite a few special functions that you might not think of, so we created a field manual. Using the hatch as a jack to flip over an upside down rover, or performing the front flip over obstacles would not be obvious to everyone. BTW, after the first time you perform a forward flip, you'll never go back to driving around an obstacle....it addictive. :cool:

We may do a hi res version, but it won't happen tomorrow. If you send me a PM, I'll put the request in for our next release. Have fun!

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So how do i assemble the ASAS frame? i've tried about 5 different configerations and nothing seems right

Place the double crossbars against the non-door end of the DROP

Place the ASAS on the closest node to the DROP with the four legs facing the DROP.

Place the RCS tanks on the next small node, you may have to flip the RCS tanks over depending on the build orientation. The RCS center node should be outward toward the open end of the frame.

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I just realized how incredibly similar the "jump jet" function on the DEMV Mk 4 is to the Mako's. Not sure if there was any inspiration at play there but its incredibly fun to use nonetheless.

Great work and I'll be looking forward to the aforementioned hi res version.

I have no clue what a Mako is, other than a shark. I wanted thrusters to over top obstacles or to use suborbital flights to speed recon.

The current engine configuration was my call because four nozzles presents a more stable looking configuration. Although, in reality, there are actually only two thrust centers rather then the four that are animated. The four effects animations are just that, animation effects to present a more believable flight configuration.

Glad you are enjoying the mod. Let us know what you think after you have a chance to fly it a bit.

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Place the double crossbars against the non-door end of the DROP

Place the ASAS on the closest node to the DROP with the four legs facing the DROP.

Place the RCS tanks on the next small node, you may have to flip the RCS tanks over depending on the build orientation. The RCS center node should be outward toward the open end of the frame.

So something like this?

[ATTACH=CONFIG]34806[/ATTACH]

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So something like this?

[ATTACH=CONFIG]34806[/ATTACH]

The cage is upside down, the cross bars go against the DROP.

Place the "cage" first against the DROP. then the ASAS, then the RCS tanks moving outward on the nodes toward the open end.

The two smaller center nodes are for the ASAS and RCS The large Nodes are for the DROP and two meter launch vehicle.

The RCS tanks should be centered in the cage, if not flip the tanks over.

<a href="http://imgur.com/7qdQn"><img src="http://i.imgur.com/7qdQn.jpg" title="Hosted by imgur.com" alt="" /></a>

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