NovaRaptorTV Posted September 9, 2022 Share Posted September 9, 2022 8 hours ago, JonnyOThan said: Yep, go into TUFX\TexturesUnlimited.cfg and change MainMenuProfile to Default-Empty. Or make a MM patch that does the same. Thank you! Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted September 10, 2022 Share Posted September 10, 2022 On 9/8/2022 at 6:54 PM, JonnyOThan said: No, not known at all. Details? HDR just *doesn't* HDR with DepthBuffer on, I assume the effect is being turned on correctly as nothing in particular breaks but any color changes from HDR is not being rendered out. Easiest to see/test with bloom, something with dramatic bloom like BDA tracers or a rocket plume make it easy to see the difference when DepthBuffer is toggled on/off. No error codes in KSP.log either. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 10, 2022 Share Posted September 10, 2022 52 minutes ago, Sidestrafe2462 said: HDR just *doesn't* HDR with DepthBuffer on, I assume the effect is being turned on correctly as nothing in particular breaks but any color changes from HDR is not being rendered out. Easiest to see/test with bloom, something with dramatic bloom like BDA tracers or a rocket plume make it easy to see the difference when DepthBuffer is toggled on/off. No error codes in KSP.log either. isn't depth buffer the default mode? I'm pretty sure that's worked for me but I'll double check. Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted September 11, 2022 Share Posted September 11, 2022 13 minutes ago, JonnyOThan said: isn't depth buffer the default mode? I'm pretty sure that's worked for me but I'll double check. That's why I thought it would have been known for a while, it's been this way ever since depth buffer came out Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 11, 2022 Share Posted September 11, 2022 13 hours ago, Sidestrafe2462 said: That's why I thought it would have been known for a while, it's been this way ever since depth buffer came out OK, I managed to reproduce the problem and also figured out why I never noticed: it's not related to depth buffer mode, it's caused by scatterer's temporal antialiasing. I always turn that off in favor of TUFX's implementation because it doesn't break the UI. Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted September 11, 2022 Share Posted September 11, 2022 (edited) 4 hours ago, JonnyOThan said: OK, I managed to reproduce the problem and also figured out why I never noticed: it's not related to depth buffer mode, it's caused by scatterer's temporal antialiasing. I always turn that off in favor of TUFX's implementation because it doesn't break the UI. Wait, actually? I wouldn't have thought the TAA would have had anything to do with it. In fact it's apparently just any Scatterer AA. I had TAA off and SMAA on, turned that off, problem fixed, thank you very much. Edited September 11, 2022 by Sidestrafe2462 Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 30, 2022 Share Posted September 30, 2022 (edited) I'm probably beating a dead horse here, but is that transparency thing still a known issue. I tried the HDR fix and the issue is still there. Just wanted to ask. This is a beautiful mod otherwise! Edit: NVM, I think I found a solution for now. Issue seems to mostly go away with default-empty and orbit presets, which I think was one of the solutions posted here or elsewhere. It persists in orbit, but is drastically less noticeable. Now I just need to find what's in the other profiles that's causing it. Edited September 30, 2022 by Blufor878 Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted October 11, 2022 Share Posted October 11, 2022 I just edited a profile and exported it. Opened my KSP.log (the one located in the main KSP folder) and searched for TUFX but I can't find anything. First time editing a profile, what did I do wrong? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2022 Share Posted October 11, 2022 Just now, Folkhoer said: I just edited a profile and exported it. Opened my KSP.log (the one located in the main KSP folder) and searched for TUFX but I can't find anything. First time editing a profile, what did I do wrong? Click a couple of times export, pause the game, alt+tab and check KSP.log, it will be there (Several times, and the last one maybe will be cut), happens to me all the time Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 11, 2022 Share Posted October 11, 2022 The log doesn’t flush immediately, so if you click several times it should force a flush. Quote Link to comment Share on other sites More sharing options...
GNO-SYS Posted October 15, 2022 Share Posted October 15, 2022 Both Scatterer and TUFX's temporal anti-aliasing implementations do something very weird with the internal nozzle glow effect on Restock engines. There's a weird black flickering effect. I mentioned it on the Restock thread already. Nertea suggested to disable Scatterer's TAA, and that fixed it. TUFX's TAA also did the same exact thing, on its own. Also, TUFX's HDR makes some Restock parts look somewhat see-through. Very odd. Quote Link to comment Share on other sites More sharing options...
gooh12 Posted October 15, 2022 Share Posted October 15, 2022 (edited) TUFX profiles are not displayed, where I just did not put them. Faced with this? Edited October 15, 2022 by gooh12 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 15, 2022 Share Posted October 15, 2022 8 hours ago, GNO-SYS said: Both Scatterer and TUFX's temporal anti-aliasing implementations do something very weird with the internal nozzle glow effect on Restock engines. There's a weird black flickering effect. I mentioned it on the Restock thread already. Nertea suggested to disable Scatterer's TAA, and that fixed it. TUFX's TAA also did the same exact thing, on its own. Also, TUFX's HDR makes some Restock parts look somewhat see-through. Yes, these are known issues. 4 hours ago, gooh12 said: TUFX profiles are not displayed, where I just did not put them. Faced with this? Huh? Post your logs if you need help. Quote Link to comment Share on other sites More sharing options...
gooh12 Posted October 15, 2022 Share Posted October 15, 2022 10 minutes ago, JonnyOThan said: Хм? Опубликуйте свои журналы, если вам нужна помощь I can't insert the full text of the logs, the page freezes. Via Google Doc https://drive.google.com/file/d/1KAlf64KSoJoMDFeS0Bt9THnO_R5gnmIC/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 15, 2022 Share Posted October 15, 2022 15 minutes ago, gooh12 said: I can't insert the full text of the logs, the page freezes. Via Google Doc https://drive.google.com/file/d/1KAlf64KSoJoMDFeS0Bt9THnO_R5gnmIC/view?usp=sharing The latest version of TUFX does not work on older versions of KSP. Quote Link to comment Share on other sites More sharing options...
gooh12 Posted October 15, 2022 Share Posted October 15, 2022 2 minutes ago, JonnyOThan said: The latest version of TUFX does not work on older versions of KSP. Will version 1.0.4.0 work fine with KSP 1.10.1? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 15, 2022 Share Posted October 15, 2022 2 hours ago, gooh12 said: Will version 1.0.4.0 work fine with KSP 1.10.1? yes. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 16, 2022 Share Posted October 16, 2022 May I humbly suggest a couple UX improvements to this screen? 1. The prepended text "Profile:" adds no value here. They are all profiles, it's a given. The prompt says "Select a new profile" so it's pretty clear what they are. 2. This list would be far more usable if the profiles were sorted so I could develop an ounce of muscle memory about where certain ones sit, instead of literally having to scan the whole list every time. I understand the centering might be a UI library thing, but when you have to skip the initial text of a list that is center-aligned it's a chore. Thanks for all the great work on this mod! Quote Link to comment Share on other sites More sharing options...
verm Posted October 26, 2022 Share Posted October 26, 2022 I have discovered an issue with the TUFX mod. It cause the main menu when the game boots up to not appear. this is the log file https://www.dropbox.com/s/aoh1i5o22gkehe3/Player-prev.log?dl=0 and the only mods installed where module manger and TUFX via ckan on ksp 1.12.3 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 27, 2022 Share Posted October 27, 2022 3 hours ago, verm said: I have discovered an issue with the TUFX mod. It cause the main menu when the game boots up to not appear. this is the log file https://www.dropbox.com/s/aoh1i5o22gkehe3/Player-prev.log?dl=0 and the only mods installed where module manger and TUFX via ckan on ksp 1.12.3 Try verifying game files from steam. Also you definitely have restock installed. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 27, 2022 Share Posted October 27, 2022 4 hours ago, verm said: and the only mods installed where module manger and TUFX via ckan on ksp 1.12.3 you have Tantares which requires B9PartSwitch which you don't have. Quote Link to comment Share on other sites More sharing options...
Bill Kerman0623 Posted November 28, 2022 Share Posted November 28, 2022 Maybe my computer configuration is too weak. Once I install it, it will get stuck, but this is really a great job! Quote Link to comment Share on other sites More sharing options...
bjornadri Posted December 2, 2022 Share Posted December 2, 2022 (edited) hi guys, my parts are transparent. tried turning HDR and AA off but it's still persistent. i also made a config wich is just not showing up for some reason Edited December 2, 2022 by bjornadri Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 2, 2022 Share Posted December 2, 2022 1 hour ago, bjornadri said: hi guys, my parts are transparent. tried turning HDR and AA off but it's still persistent. i also made a config wich is just not showing up for some reason Some people have determined that there are edge cases where if you've *ever* used an HDR profile, the "transparency" issue will persist even if it's not active in the current profile. Try changing all of your profiles to non-HDR and see if that fixes it. Quote Link to comment Share on other sites More sharing options...
LukasKerman Posted January 7, 2023 Share Posted January 7, 2023 (edited) Great mod! I think I found a small bug. Exporting the effect "Scattering" won't export the variable Exposure. Neither will it import it on launch if you set it in the config. edit: Limiting the value range to sane values on the slider would probably also make sense^^ but you can always type it so np for me. Edited January 7, 2023 by LukasKerman Quote Link to comment Share on other sites More sharing options...
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